cstrike/src/shared/w_mp5.qc

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/*
* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_mp5navy (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/w_mp5.mdl"
COUNTER-STRIKE (1999) ENTITY
Heckler & Koch MP5-Navy Weapon
- Buy Menu -
Price: $1500
*/
enum
{
MP5_IDLE,
MP5_RELOAD,
MP5_DRAW,
MP5_SHOOT1,
MP5_SHOOT2,
MP5_SHOOT3
};
void
w_mp5_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_mp5.fire");
precache_model("models/w_mp5.mdl");
#else
precache_model("models/v_mp5.mdl");
precache_model("models/p_mp5.mdl");
#endif
}
void
w_mp5_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, pl.mp5_mag, pl.ammo_9mm, -1);
}
string
w_mp5_wmodel(void)
{
return "models/w_mp5.mdl";
}
string
w_mp5_pmodel(player pl)
{
return "models/p_mp5.mdl";
}
string
w_mp5_deathmsg(void)
{
return "";
}
int
w_mp5_pickup(player pl, int new, int startammo)
{
#ifdef SERVER
if (new) {
if (startammo == -1)
pl.mp5_mag = 30;
else
pl.mp5_mag = startammo;
} else {
if (pl.ammo_9mm < AMMO_MAX_9MM) {
pl.ammo_9mm = bound(0, pl.ammo_9mm + 30, AMMO_MAX_9MM);
} else {
return (0);
}
}
#endif
return (1);
}
void
w_mp5_draw(player pl)
{
Weapons_SetModel("models/v_mp5.mdl");
Weapons_ViewAnimation(pl, MP5_DRAW);
#ifdef CLIENT
pl.cs_cross_mindist = 5;
pl.cs_cross_deltadist = 2;
#endif
}
void
w_mp5_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0)
return;
if (!pl.mp5_mag)
return;
float accuracy = Cstrike_CalculateAccuracy(pl,100,1)+0.0065f;
pl.mp5_mag--;
int r = (float)input_sequence % 3;
switch (r) {
case 0:
Weapons_ViewAnimation(pl, MP5_SHOOT1);
break;
case 1:
Weapons_ViewAnimation(pl, MP5_SHOOT2);
break;
default:
Weapons_ViewAnimation(pl, MP5_SHOOT3);
break;
}
if (pl.flags & FL_CROUCHING)
Animation_PlayerTop(pl, ANIM_SHOOT_MP5, 0.45f);
else
Animation_PlayerTop(pl, ANIM_CROUCH_SHOOT_MP5, 0.45f);
#ifdef CLIENT
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_pistol_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_mp5_dmg", 26);
TraceAttack_SetRangeModifier(1.25); /* 9 units but not 10 */
TraceAttack_SetPenetrationPower(1);
g_CstrikeBulletRecoil.ApplyPre(pl,.7f);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_MP5, "Impact.BigShot");
g_CstrikeBulletRecoil.ApplyPost(pl,.7f);
Sound_Play(pl, CHAN_WEAPON, "weapon_mp5.fire");
#endif
Cstrike_ShotMultiplierAdd(pl, .5f, 1.5f);
pl.w_attack_next = 0.08f;
pl.w_idle_next = pl.w_attack_next;
}
void
w_mp5_reload(player pl)
{
if (pl.w_attack_next > 0.0)
return;
if (pl.mp5_mag >= 30)
return;
if (!pl.ammo_9mm)
return;
Weapons_ViewAnimation(pl, MP5_RELOAD);
pl.w_attack_next = 2.6f;
pl.w_idle_next = pl.w_attack_next;
#ifdef SERVER
static void w_weapon_reload_done(void) {
player pl = (player)self;
Weapons_ReloadWeapon(pl, player::mp5_mag, player::ammo_9mm, 30);
}
pl.think = w_weapon_reload_done;
pl.nextthink = time + pl.w_attack_next - 0.1f;
#endif
}
void
w_mp5_release(player pl)
{
w_cstrike_weaponrelease();
/* auto-reload if need be */
if (pl.w_attack_next <= 0.0)
if (pl.mp5_mag == 0 && pl.ammo_9mm > 0) {
Weapons_Reload(pl);
return;
}
}
float
w_mp5_aimanim(player pl)
{
return w_ak47_aimanim(pl);
}
void
w_mp5_hud(player pl)
{
#ifdef CLIENT
Cstrike_DrawCrosshair();
HUD_DrawAmmo1();
HUD_DrawAmmo2();
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [48/256,72/256], [24/256, 24/256], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
#endif
}
int
w_mp5_isempty(player pl)
{
if (pl.mp5_mag <= 0 && pl.ammo_9mm <= 0)
return 1;
return 0;
}
void
w_mp5_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
vector hud_col;
if (w_mp5_isempty(pl))
hud_col = [1,0,0];
else
hud_col = g_hud_color;
HUD_DrawAmmoBar(pos, pl.ammo_9mm, AMMO_MAX_9MM, a);
if (selected) {
drawsubpic(
pos,
[170,45],
g_hud4_spr,
[0,180/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
g_hud1_spr,
[0,180/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_mp5 =
{
.name = "mp5navy",
.id = ITEM_MP5,
.slot = 0,
.slot_pos = 2,
.weight = 25,
.allow_drop = TRUE,
.draw = w_mp5_draw,
.holster = __NULL__,
.primary = w_mp5_primary,
.secondary = __NULL__,
.reload = w_mp5_reload,
.release = w_mp5_release,
.postdraw = w_mp5_hud,
.precache = w_mp5_precache,
.pickup = w_mp5_pickup,
.updateammo = w_mp5_updateammo,
.wmodel = w_mp5_wmodel,
.pmodel = w_mp5_pmodel,
.deathmsg = w_mp5_deathmsg,
.aimanim = w_mp5_aimanim,
.hudpic = w_mp5_hudpic,
.type = csweapon_ranged_type,
.isempty = w_mp5_isempty
};
#ifdef SERVER
void
weapon_mp5navy(void)
{
Weapons_InitItem(WEAPON_MP5);
}
#endif