cstrike/src/shared
mikota 1c45c48d05 recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
..
animations.h Update copyright information 2022-03-13 16:59:12 -07:00
animations.qc Clean up 'self' references in the weapon code that needed purging and set some sensible defaults for accurate lightmap settings. 2022-04-26 13:04:20 -07:00
defs.h Update copyright information 2022-03-13 16:59:12 -07:00
entities.h Update copyright information 2022-03-13 16:59:12 -07:00
events.h Update copyright information 2022-03-13 16:59:12 -07:00
flags.h Update copyright information 2022-03-13 16:59:12 -07:00
fx_flashbang.qc Update copyright information 2022-03-13 16:59:12 -07:00
fx_impact.qc Client: add IMPACT_SLOSH effect for water based impacts. 2023-02-07 17:35:04 -08:00
fx_smokenade.qc Update copyright information 2022-03-13 16:59:12 -07:00
include.src Remove base/src dependency and use valve/src's versions instead. 2023-02-12 12:56:26 -08:00
item_c4bomb.h Adjust naming against upstream. 2022-05-11 12:51:39 -07:00
item_c4bomb.qc Bomb Defusal: fix the bomb not being removed from the game properly upon round ends. Requires a .customphysics fix in upstream Nuclide as well (so update!) 2023-04-18 14:48:39 -07:00
items.h Update copyright information 2022-03-13 16:59:12 -07:00
player.h recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
pmove.h Tweak player physics to be closer to how 1.5 on WON feels. Disable airstepping. 2022-04-23 17:39:05 -07:00
pmove.qc Tweak player physics to be closer to how 1.5 on WON feels. Disable airstepping. 2022-04-23 17:39:05 -07:00
radio.h Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:38:54 +01:00
w_ak47.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_aug.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_awp.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_c4bomb.qc Clear up some warnings 2022-04-25 10:37:07 -07:00
w_deagle.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_elites.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_fiveseven.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_flashbang.qc Clear up some warnings 2022-04-25 10:37:07 -07:00
w_g3sg1.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_glock18.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_hegrenade.qc Clear up some warnings 2022-04-25 10:37:07 -07:00
w_knife.qc WEAPON_KNIFE: damage values are now editable via skill cvars as well. 2023-03-01 13:01:58 -08:00
w_m3.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_m4a1.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_mac10.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_mp5.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_p90.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_p228.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_para.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_scout.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_sg550.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_sg552.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_smokegrenade.qc Clear up some warnings 2022-04-25 10:37:07 -07:00
w_tmp.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_ump45.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_usp45.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
w_xm1014.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
weapons.h Update copyright information 2022-03-13 16:59:12 -07:00
weapons.qc CSMultiplayerRules: When players die, they'll always drop their primary weapon if they have one. Thanks /alpha/ 2023-03-01 21:48:18 -08:00
weapons_cstrike.qc recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00