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animations.h
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Update copyright information
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2022-03-13 16:59:12 -07:00 |
animations.qc
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Clean up 'self' references in the weapon code that needed purging and set some sensible defaults for accurate lightmap settings.
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2022-04-26 13:04:20 -07:00 |
defs.h
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Update copyright information
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2022-03-13 16:59:12 -07:00 |
entities.h
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Update copyright information
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2022-03-13 16:59:12 -07:00 |
events.h
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Update copyright information
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2022-03-13 16:59:12 -07:00 |
flags.h
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Update copyright information
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2022-03-13 16:59:12 -07:00 |
fx_flashbang.qc
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Update copyright information
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2022-03-13 16:59:12 -07:00 |
fx_impact.qc
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Client: add IMPACT_SLOSH effect for water based impacts.
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2023-02-07 17:35:04 -08:00 |
fx_smokenade.qc
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Update copyright information
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2022-03-13 16:59:12 -07:00 |
include.src
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Remove base/src dependency and use valve/src's versions instead.
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2023-02-12 12:56:26 -08:00 |
item_c4bomb.h
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Adjust naming against upstream.
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2022-05-11 12:51:39 -07:00 |
item_c4bomb.qc
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Bomb Defusal: fix the bomb not being removed from the game properly upon round ends. Requires a .customphysics fix in upstream Nuclide as well (so update!)
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2023-04-18 14:48:39 -07:00 |
items.h
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Update copyright information
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2022-03-13 16:59:12 -07:00 |
player.h
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
pmove.h
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Tweak player physics to be closer to how 1.5 on WON feels. Disable airstepping.
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2022-04-23 17:39:05 -07:00 |
pmove.qc
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Tweak player physics to be closer to how 1.5 on WON feels. Disable airstepping.
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2022-04-23 17:39:05 -07:00 |
radio.h
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:38:54 +01:00 |
w_ak47.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_aug.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_awp.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_c4bomb.qc
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Clear up some warnings
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2022-04-25 10:37:07 -07:00 |
w_deagle.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_elites.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_fiveseven.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_flashbang.qc
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Clear up some warnings
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2022-04-25 10:37:07 -07:00 |
w_g3sg1.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_glock18.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_hegrenade.qc
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Clear up some warnings
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2022-04-25 10:37:07 -07:00 |
w_knife.qc
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WEAPON_KNIFE: damage values are now editable via skill cvars as well.
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2023-03-01 13:01:58 -08:00 |
w_m3.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_m4a1.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_mac10.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_mp5.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_p90.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_p228.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_para.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_scout.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_sg550.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_sg552.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_smokegrenade.qc
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Clear up some warnings
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2022-04-25 10:37:07 -07:00 |
w_tmp.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_ump45.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_usp45.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
w_xm1014.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
weapons.h
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Update copyright information
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2022-03-13 16:59:12 -07:00 |
weapons.qc
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CSMultiplayerRules: When players die, they'll always drop their primary weapon if they have one. Thanks /alpha/
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2023-03-01 21:48:18 -08:00 |
weapons_cstrike.qc
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |