100 lines
4.4 KiB
Markdown
100 lines
4.4 KiB
Markdown
# FreeCS
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[As seen on phoronix.com](https://phoronix.com/scan.php?page=news_item&px=FreeCS-Open-Counter-Strike)
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Clean-room reimplementation of Counter-Strike 1.5 (mod-version).
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Aiming for a stable reimagining of the original mod in QuakeC.
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Not aiming for accuracy, but for a smooth, exploit and bug-free
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experience over the Internet.
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Done in my freetime for countless reasons, but most important to me: to learn everything there is to know about one of my favorite games.
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This is all 100% new, original code written by good old trial and error.
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**Differences exist** and features are slowly being implemented one by one.
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This allows the code to be fully free and unencumbered, unlike similar projects.
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Featuring proper weapon prediction to enable stress-free netplay.
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The engine you want to use to run this is FTEQW (https://www.fteqw.org), which is a project unrelated to this. It just happens to support the file-formats FreeHL needs.
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![Preview 1](img/preview1.jpg)
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![Preview 2](img/preview2.jpg)
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![Preview 3](img/preview3.jpg)
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![Preview 4](img/preview4.jpg)
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## Features and Improvements
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- Native support for Windows/Mac/Linux/BSD and wherever else FTEQW runs on
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- Better support for higher display modes and aspect ratios
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- Much easier modding by having the entire logic be in modern QuakeC
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- Netcode that's always improving and more advanced prediction
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- Open-source code for transparent modding
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- Very permissive license (ISC/BSD)
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- The code doesn't rely on others work, so nobody can shut it down :-)
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## Installing
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To run it, all you need is [FTEQW](https://www.fteqw.org), [FreeHL](https://www.frag-net.com/pkgs/package_valve.pk3), and [the latest release .pk3 file](https://www.frag-net.com/pkgs/package_cstrike.pk3), which you save into `Half-Life/valve/` and `Half-Life/cstrike/` respectively. That's about it. You can install updates through the **Configuration > Updates** menu from here on out.
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### Disclaimer
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Please **do not** file bugs if you see missing/broken content **while not** using the original Half-Life and Counter-Strike 1.5 data.
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## Building
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Here's the quick and dirty instructions for those unfamilar:
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```
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$ git clone https://code.idtech.space/vera/nuclide Nuclide-SDK
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$ cd Nuclide-SDK
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$ ./build_engine.sh # (only required if you don't have an up-to-date FTEQW & FTEQCC in your PATH)
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$ git clone https://code.idtech.space/fn/valve valve
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$ git clone https://code.idtech.space/fn/cstrike cstrike
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$ SKIP_UPDATE=1 SKIP_RADIANT=1 ./build_game.sh valve
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$ SKIP_UPDATE=1 SKIP_RADIANT=1 ./build_game.sh cstrike
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```
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You can also issue `make` inside `valve/src/` and `cstrike/src`, but it won't build an `entities.def` file for use in Radiant (level editor family).
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** !! You need to also provide data-files !! **
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This should be self explanatory.
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Half-Life and Counter-Strike are owned by Valve and protected under copyright.
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## Community
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### Matrix
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If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more!
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https://matrix.to/#/#nuclide:matrix.org
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### IRC
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Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues
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and other such things. It's bridged with the Matrix room of the same name!
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### Others
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We've had people ask in the oddest of places for help, please don't do that.
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## Special Thanks
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- Spike for FTEQW and for being the most helpful person all around!
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- Xylemon for the hundreds of test maps, verifying entity and game-logic behaviour
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- CYBERDEViL for his work on making Bots fascinated with Bomb Defusal
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- mikota for his work on refining the bullet spread code
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- To my supporters on Patreon, who are always eager to follow what I do.
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- Any and all people trying it, tinkering with it etc. :)
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## License
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ISC License
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Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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