Commit Graph

10 Commits

Author SHA1 Message Date
Marco Cawthorne be6fd77592
Shared: Reset shotcounters cleanly when weapons are finished reloading. 2023-07-11 13:36:04 -07:00
Marco Cawthorne 60696b42aa
Clear up some warnings 2022-04-25 10:37:07 -07:00
Marco Cawthorne 90ff3b69b4
Rebased against the latest Nuclide commit. 2022-03-15 19:35:04 -07:00
Marco Cawthorne 290cb55bcf
Update copyright information
Remove pmodel attributes from the player class.
2022-03-13 16:59:12 -07:00
Marco Cawthorne 6a24b29e3d Bots: Now following some basic objectives - don't look too deep into it
Weapons: We now have added weapon weights and isempty() functions to the
weapon structs
Spectator: Now integrated into the gamemodes proper. NEEDS MORE TESTING!
Radio: Fixed a bug in which the wrong player name would be displayed.
2021-05-12 15:47:34 +02:00
Marco Cawthorne a2f65f73d7 Shared: Inherit weapon_common and input from Nuclide's base game 2021-05-10 08:16:51 +02:00
Marco Cawthorne 133bf4fec2 Simplify prediction code with the help from upstream SDK changes. 2021-05-08 17:46:20 +02:00
Marco Cawthorne dee6ee1a73 Change pSeat references to pSeatLocal where applicable. 2021-03-31 13:42:36 +02:00
Marco Cawthorne 81d7630dd7 Add auto-reload when empty, clean up misc weapon code and add alpha to
the hudpic display functions that I missed.
2021-03-17 11:51:50 +01:00
Marco Cawthorne 6ff68fcc34 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:38:54 +01:00