Marco Cawthorne
be6fd77592
Shared: Reset shotcounters cleanly when weapons are finished reloading.
2023-07-11 13:36:04 -07:00
Marco Cawthorne
60696b42aa
Clear up some warnings
2022-04-25 10:37:07 -07:00
Marco Cawthorne
90ff3b69b4
Rebased against the latest Nuclide commit.
2022-03-15 19:35:04 -07:00
Marco Cawthorne
290cb55bcf
Update copyright information
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Remove pmodel attributes from the player class.
2022-03-13 16:59:12 -07:00
Marco Cawthorne
6a24b29e3d
Bots: Now following some basic objectives - don't look too deep into it
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Weapons: We now have added weapon weights and isempty() functions to the
weapon structs
Spectator: Now integrated into the gamemodes proper. NEEDS MORE TESTING!
Radio: Fixed a bug in which the wrong player name would be displayed.
2021-05-12 15:47:34 +02:00
Marco Cawthorne
a2f65f73d7
Shared: Inherit weapon_common and input from Nuclide's base game
2021-05-10 08:16:51 +02:00
Marco Cawthorne
133bf4fec2
Simplify prediction code with the help from upstream SDK changes.
2021-05-08 17:46:20 +02:00
Marco Cawthorne
dee6ee1a73
Change pSeat references to pSeatLocal where applicable.
2021-03-31 13:42:36 +02:00
Marco Cawthorne
81d7630dd7
Add auto-reload when empty, clean up misc weapon code and add alpha to
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the hudpic display functions that I missed.
2021-03-17 11:51:50 +01:00
Marco Cawthorne
6ff68fcc34
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 10:38:54 +01:00