Commit Graph

11 Commits

Author SHA1 Message Date
Marco Cawthorne be6fd77592
Shared: Reset shotcounters cleanly when weapons are finished reloading. 2023-07-11 13:36:04 -07:00
Marco Cawthorne 3c3966fc33
hostage_entity: add message for T's for when they attempt to +use on them 2023-03-28 15:35:24 -07:00
Marco Cawthorne 982d2cfd21
Fix compiler warnings. 2023-02-14 12:54:59 -08:00
Marco Cawthorne 63f5ebe014
Bot and hostage fixes to work better against upstream Nuclide, as the APIs are getting standardized. 2022-07-25 08:58:52 -07:00
Marco Cawthorne 7b3a98fdb1
Adjust naming against upstream. 2022-05-11 12:51:39 -07:00
Marco Cawthorne e7e8550c82
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 15:00:44 -07:00
Marco Cawthorne ea1f3067ad
Weapons: Go over the bullet penetration details, I think we got that mostly figured out now.
Also fix some other CS specific entities and their touch functions.
2022-04-24 00:22:27 -07:00
Marco Cawthorne 290cb55bcf
Update copyright information
Remove pmodel attributes from the player class.
2022-03-13 16:59:12 -07:00
Marco Cawthorne 6a24b29e3d Bots: Now following some basic objectives - don't look too deep into it
Weapons: We now have added weapon weights and isempty() functions to the
weapon structs
Spectator: Now integrated into the gamemodes proper. NEEDS MORE TESTING!
Radio: Fixed a bug in which the wrong player name would be displayed.
2021-05-12 15:47:34 +02:00
Marco Cawthorne 133bf4fec2 Simplify prediction code with the help from upstream SDK changes. 2021-05-08 17:46:20 +02:00
Marco Cawthorne 6ff68fcc34 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:38:54 +01:00