Marco Cawthorne
be6fd77592
Shared: Reset shotcounters cleanly when weapons are finished reloading.
2023-07-11 13:36:04 -07:00
Marco Cawthorne
3c3966fc33
hostage_entity: add message for T's for when they attempt to +use on them
2023-03-28 15:35:24 -07:00
Marco Cawthorne
982d2cfd21
Fix compiler warnings.
2023-02-14 12:54:59 -08:00
Marco Cawthorne
63f5ebe014
Bot and hostage fixes to work better against upstream Nuclide, as the APIs are getting standardized.
2022-07-25 08:58:52 -07:00
Marco Cawthorne
7b3a98fdb1
Adjust naming against upstream.
2022-05-11 12:51:39 -07:00
Marco Cawthorne
e7e8550c82
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
2022-05-10 15:00:44 -07:00
Marco Cawthorne
ea1f3067ad
Weapons: Go over the bullet penetration details, I think we got that mostly figured out now.
...
Also fix some other CS specific entities and their touch functions.
2022-04-24 00:22:27 -07:00
Marco Cawthorne
290cb55bcf
Update copyright information
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Remove pmodel attributes from the player class.
2022-03-13 16:59:12 -07:00
Marco Cawthorne
6a24b29e3d
Bots: Now following some basic objectives - don't look too deep into it
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Weapons: We now have added weapon weights and isempty() functions to the
weapon structs
Spectator: Now integrated into the gamemodes proper. NEEDS MORE TESTING!
Radio: Fixed a bug in which the wrong player name would be displayed.
2021-05-12 15:47:34 +02:00
Marco Cawthorne
133bf4fec2
Simplify prediction code with the help from upstream SDK changes.
2021-05-08 17:46:20 +02:00
Marco Cawthorne
6ff68fcc34
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 10:38:54 +01:00