Marco Cawthorne
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acbdc62b14
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Make sure we call View_AddEvent() _after_ Weapons_ViewAnimation() so the
cache hack in the upstream Nuclide repo works.
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2021-03-30 07:31:33 +02:00 |
Marco Cawthorne
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7bc7388125
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Use the new View_AddEvent() for shell ejections
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2021-03-29 21:54:53 +02:00 |
Marco Cawthorne
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09417b5443
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WEAPON_C4BOMB: No pickup for CTs (make this a cvar? could be interesting)
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2021-03-28 12:18:02 +02:00 |
Marco Cawthorne
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a310454e98
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Added spectator HUD and fix for our new observer/spectator implementation
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2021-03-24 07:52:52 +01:00 |
Marco Cawthorne
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4a66a9d364
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Client: offset the radar and weaponselect by a fair bit so we don't overlap
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2021-03-17 16:17:17 +01:00 |
Marco Cawthorne
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14c23b521f
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Client: Replace all calls from View_EjectShell to View_EjectShellAttachment
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2021-03-17 14:36:39 +01:00 |
Marco Cawthorne
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29009ffbb9
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Client: Add shell ejection for pistols, smgs and rifles.
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2021-03-17 13:26:12 +01:00 |
Marco Cawthorne
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81d7630dd7
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Add auto-reload when empty, clean up misc weapon code and add alpha to
the hudpic display functions that I missed.
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2021-03-17 11:51:50 +01:00 |
Marco Cawthorne
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5635eb0d80
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Color the chat nicks depending on the team
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2021-03-17 09:48:26 +01:00 |
Marco Cawthorne
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a14e514ca2
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Basic radar implementation! It shows player positions and height - also
adjusted obituaries to be colored after the team colors.
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2021-03-17 09:20:59 +01:00 |
Marco Cawthorne
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be938177a4
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Restore the night-vision equipment item.
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2021-03-17 06:54:41 +01:00 |
Marco Cawthorne
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9f9def03f3
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Include draw.qc from Nuclide's base game
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2021-03-17 06:27:05 +01:00 |
Marco Cawthorne
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24428a072f
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Merge client/input.qc and server/input.qc into shared/input.qc
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2021-03-09 11:54:15 +01:00 |
Marco Cawthorne
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6ff68fcc34
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:38:54 +01:00 |