Marco Cawthorne eukara
eukara pushed to master at nuclide-ports/cstrike 2022-04-28 11:48:18 -07:00
39f77bee60 Fix license header in w_aug.qc, fixing issue #5
eukara pushed to master at nuclide-ports/cstrike 2022-04-28 11:15:58 -07:00
a814d46fa7 README: update copyright info.
eukara pushed to master at nuclide-ports/cstrike 2022-04-28 10:57:59 -07:00
20b960761e Gamerules: Fix kill rewards or something. Add cvar fcs_penalty_teamkill.
eukara pushed to master at tech/nuclide 2022-04-27 15:05:31 -07:00
70f32c97a4 NSVehicle: Add method CanDriverCrouch() to deal with player physics restrictions.
eukara pushed to master at tech/nuclide 2022-04-27 13:28:47 -07:00
278d688159 Menu-FN: EAX and Aureal 3D audio options will now toggle reverb and HRTF respectively. Requires OpenAL.
2e43e671a4 Base_Player: Network movetype and solid together.
9030ad82d9 Base_Player: Make sure disconnected clients get removed from other clients.
36b9661abd Platform: Go over some of the RichPresence APIs I was working on.
2d403202b9 Avoid use of infokeys to communicate whether or not a client is spectating.
Compare 123 commits »
eukara closed issue nuclide-ports/valve#3 2022-04-26 21:06:11 -07:00
Tripmine pickup needs its right submodel
eukara pushed to master at nuclide-ports/valve 2022-04-26 21:05:56 -07:00
8fad0d7dc1 WEAPON_TRIPMINE: Wiggle with SetBody and SetFrame on the pickup a bit.
eukara pushed to master at nuclide-ports/tfc 2022-04-26 16:55:21 -07:00
f1fb9eb76e Add install_patches.sh
eukara opened issue nuclide-ports/cstrike#10 2022-04-26 15:46:21 -07:00
Dead player weapon drops and ammo reserves
eukara pushed to master at nuclide-ports/cstrike 2022-04-26 15:42:25 -07:00
4f589848bf Server: Make fcs_fillweapons work again
eukara opened issue nuclide-ports/valve#3 2022-04-26 14:35:19 -07:00
Tripmine pickup needs its right submodel
eukara pushed to master at nuclide-ports/cstrike 2022-04-26 13:06:39 -07:00
8a15293808 Clean up 'self' references in the weapon code that needed purging and set some sensible defaults for accurate lightmap settings.
1dc0e57415 Gamerules: Some maps use a func_buyzone with no team attached to restrict buying, so check for team == 0
360f00f3d1 Client: Display "Friend: PLAYERNAME"/"Enemy: PLAYERNAME" in the HUD.
Compare 3 commits »
eukara closed issue nuclide-ports/cstrike#9 2022-04-26 11:49:06 -07:00
Dropped weapons & reserved ammo
eukara commented on issue nuclide-ports/cstrike#9 2022-04-26 11:49:05 -07:00
Dropped weapons & reserved ammo

Turns out that's what 1.5 does. So I implemented that correctly.

eukara pushed to master at nuclide-ports/valve 2022-04-26 11:25:40 -07:00
fef95603e7 Clean up some of the monster code, document and simplify viewmodel bob code.
eukara opened issue nuclide-ports/cstrike#9 2022-04-26 10:07:16 -07:00
Dropped weapons & reserved ammo
eukara closed issue nuclide-ports/cstrike#8 2022-04-26 10:00:28 -07:00
Weapons: Fix the reloading behaviour to a timed reload.
eukara pushed to master at nuclide-ports/cstrike 2022-04-26 09:59:20 -07:00
a875dae71e Weapons: Go over all the reload functions to make sure our finalized reload call is delayed and people can't quick-switch abuse.
eukara pushed to master at nuclide-ports/cstrike 2022-04-26 09:42:26 -07:00
f5a01e914e Client: Add cvar cl_Crosshair_{color,alpha,additive} to change the rest of the crosshair visuals.
eukara closed issue nuclide-ports/cstrike#2 2022-04-26 09:33:00 -07:00
Crosshair: Disable dynamic crosshair