- Pacific Northwest
- https://icculus.org/~marco/
-
This is our pub and I'm the innkeeper.
- Joined on
2021-08-25
278d688159
Menu-FN: EAX and Aureal 3D audio options will now toggle reverb and HRTF respectively. Requires OpenAL.
2e43e671a4
Base_Player: Network movetype and solid together.
9030ad82d9
Base_Player: Make sure disconnected clients get removed from other clients.
36b9661abd
Platform: Go over some of the RichPresence APIs I was working on.
2d403202b9
Avoid use of infokeys to communicate whether or not a client is spectating.
Tripmine pickup needs its right submodel
Dead player weapon drops and ammo reserves
Tripmine pickup needs its right submodel
8a15293808
Clean up 'self' references in the weapon code that needed purging and set some sensible defaults for accurate lightmap settings.
1dc0e57415
Gamerules: Some maps use a func_buyzone with no team attached to restrict buying, so check for team == 0
360f00f3d1
Client: Display "Friend: PLAYERNAME"/"Enemy: PLAYERNAME" in the HUD.
Dropped weapons & reserved ammo
Dropped weapons & reserved ammo
Weapons: Fix the reloading behaviour to a timed reload.
a875dae71e
Weapons: Go over all the reload functions to make sure our finalized reload call is delayed and people can't quick-switch abuse.
f5a01e914e
Client: Add cvar cl_Crosshair_{color,alpha,additive} to change the rest of the crosshair visuals.
Crosshair: Disable dynamic crosshair