690 lines
17 KiB
C
Executable File
690 lines
17 KiB
C
Executable File
/*
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Copyright (C) 1994-1995 Apogee Software, Ltd.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _rt_sound_public
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#define _rt_sound_public
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#include "music.h"
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#include "develop.h"
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typedef enum {
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// MENU SOUNDS
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SD_MENUFLIP,
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SD_ESCPRESSEDSND,
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SD_MOVECURSORSND,
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SD_SELECTSND,
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SD_WARNINGBOXSND,
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SD_INFOBOXSND,
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SD_QUESTIONBOXSND,
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SD_NOPESND,
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SD_QUIT1SND,
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SD_QUIT2SND,
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SD_QUIT3SND,
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SD_QUIT4SND,
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SD_QUIT5SND,
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SD_QUIT6SND,
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SD_QUIT7SND,
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// GAME SOUNDS
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SD_LEVELSTARTSND,
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SD_LEVELDONESND,
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SD_GAMEOVERSND,
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// LEVEL END SCREEN
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SD_ENDBONUS1SND,
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SD_NOBONUSSND,
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SD_PERCENT100SND,
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// PLAYER SOUNDS
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SD_HITWALLSND,
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SD_SELECTWPNSND,
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SD_NOWAYSND,
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SD_DONOTHINGSND,
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SD_NOITEMSND,
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SD_PLAYERDYINGSND,
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SD_PLAYERTCDEATHSND,
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SD_PLAYERTBDEATHSND,
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SD_PLAYERDWDEATHSND,
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SD_PLAYERLNDEATHSND,
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SD_PLAYERIPFDEATHSND,
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SD_PLAYERTCHURTSND,
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SD_PLAYERTBHURTSND,
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SD_PLAYERDWHURTSND,
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SD_PLAYERLNHURTSND,
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SD_PLAYERIPFHURTSND,
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SD_PLAYERTCSND,
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SD_PLAYERTBSND,
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SD_PLAYERDWSND,
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SD_PLAYERLNSND,
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SD_PLAYERIPFSND,
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// SD_WALK1SND,
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// SD_WALK2SND,
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SD_PLAYERBURNEDSND,
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SD_PLAYERLANDSND,
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SD_PLAYERCOUGHMSND,
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SD_PLAYERCOUGHFSND,
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SD_NETWIGGLESND,
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SD_NETFALLSND,
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// PLAYER WEAPONS
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SD_ATKPISTOLSND,
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SD_ATKTWOPISTOLSND,
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SD_ATKMP40SND,
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SD_RICOCHET1SND,
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SD_RICOCHET2SND,
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SD_RICOCHET3SND,
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SD_BAZOOKAFIRESND,
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SD_FIREBOMBFIRESND,
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SD_HEATSEEKFIRESND,
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SD_DRUNKFIRESND,
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SD_FLAMEWALLFIRESND,
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SD_FLAMEWALLSND,
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SD_SPLITFIRESND,
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SD_SPLITSND,
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SD_GRAVBUILDSND,
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SD_GRAVFIRESND,
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SD_GRAVSND,
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SD_GRAVHITSND,
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SD_FIREHITSND,
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SD_MISSILEFLYSND,
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SD_MISSILEHITSND,
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SD_EXCALIBOUNCESND,
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SD_EXCALISWINGSND,
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SD_EXCALIHITSND,
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SD_EXCALIBUILDSND,
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SD_EXCALIBLASTSND,
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SD_GODMODEFIRESND,
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SD_GODMODE1SND,
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SD_GODMODE2SND,
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SD_GODMODE3SND,
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SD_LOSEMODESND,
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SD_DOGMODEPANTSND,
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SD_DOGMODEBITE1SND,
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SD_DOGMODEBITE2SND,
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SD_DOGMODELICKSND,
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SD_DOGMODEBLASTSND,
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SD_DOGMODEPREPBLASTSND,
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SD_DOGMANSND,
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SD_DOGWOMANSND,
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SD_GODMANSND,
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SD_GODWOMANSND,
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SD_FLYINGSND,
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// PLAYER-CAUSED SOUNDS
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SD_GLASSBREAKSND,
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SD_ITEMBLOWSND,
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SD_BONUSBARRELSND,
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SD_TOUCHPLATESND,
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SD_BADTOUCHSND,
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SD_EXPLODEFLOORSND,
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SD_EXPLODESND,
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SD_GASSTARTSND,
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SD_GASHISSSND,
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SD_GASENDSND,
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SD_GASMASKSND,
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// GET ITEM SOUNDS
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SD_GETKEYSND,
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SD_GETBONUSSND,
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SD_GETHEALTH1SND,
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SD_GETHEALTH2SND,
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SD_COOKHEALTHSND,
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SD_GETWEAPONSND,
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SD_GETKNIFESND,
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SD_GETGODSND,
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SD_GETDOGSND,
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SD_GETFLEETSND,
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SD_GETELASTSND,
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SD_GETSHROOMSSND,
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SD_GETBVESTSND,
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SD_GETAVESTSND,
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SD_GETMASKSND,
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SD_GETBATSND,
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SD_GETHEADSND,
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SD_GET1UPSND,
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SD_GET3UPSND,
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SD_RESPAWNSND,
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SD_PLAYERSPAWNSND,
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// ACTOR SOUNDS
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SD_LOWGUARD1SEESND,
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SD_LOWGUARD1ASEESND,
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SD_LOWGUARD1SEE3SND,
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SD_LOWGUARD2SEESND,
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SD_LOWGUARD2ASEESND,
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SD_LOWGUARD2SEE3SND,
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SD_LOWGUARDFIRESND,
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SD_LOWGUARDOUCHSND,
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SD_LOWGUARD1DIESND,
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SD_LOWGUARD2DIESND,
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SD_SNEAKYSPRINGMSND,
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SD_SNEAKYSPRINGFSND,
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SD_HIGHGUARD1SEESND,
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SD_HIGHGUARD2SEESND,
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SD_HIGHGUARDFIRESND,
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SD_HIGHGUARDOUCHSND,
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SD_HIGHGUARDDIESND,
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SD_OVERP1SEESND,
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SD_OVERP2SEESND,
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SD_OVERPFIRESND,
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SD_OVERPNETSND,
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SD_OVERPOUCHSND,
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SD_OVERPDIESND,
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SD_STRIKE1SEESND,
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SD_STRIKE2SEESND,
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SD_STRIKEFIRESND,
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SD_STRIKEROLLSND,
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SD_STRIKEOUCHSND,
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SD_STRIKEDIESND,
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SD_BLITZ1SEESND,
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SD_BLITZ2SEESND,
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SD_BLITZFIRESND,
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SD_BLITZSTEALSND,
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SD_BLITZOUCHSND,
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SD_BLITZDIESND,
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SD_BLITZPLEADSND,
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SD_BLITZPLEAD1SND,
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SD_BLITZPLEAD2SND,
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SD_ENFORCERSEESND,
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SD_ENFORCERFIRESND,
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SD_ENFORCERTHROWSND,
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SD_ENFORCEROUCHSND,
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SD_ENFORCERDIESND,
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SD_MONKSEESND,
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SD_MONKGRABSND,
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SD_MONKOUCHSND,
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SD_MONKDIESND,
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SD_FIREMONKSEESND,
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SD_FIREMONKFIRESND,
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SD_FIREMONKOUCHSND,
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SD_FIREMONKDIESND,
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SD_ROBOTSEESND,
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SD_ROBOTFIRESND,
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SD_ROBOTDIESND,
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SD_ROBOTMOVESND,
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SD_BALLISTIKRAFTSEESND,
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SD_BALLISTIKRAFTFIRESND,
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SD_DARIANSEESND,
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SD_DARIANFIRESND,
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SD_DARIANGONNAUSESND,
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SD_DARIANUSESND,
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SD_DARIANHIDESND,
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SD_DARIANDIESND,
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SD_DARIANSAY1,
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SD_DARIANSAY2,
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SD_DARIANSAY3,
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SD_KRISTSEESND,
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SD_KRISTFIRESND,
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SD_KRISTMOTORSND,
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SD_KRISTTURNSND,
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SD_KRISTDROPSND,
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SD_KRISTMINEBEEPSND,
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SD_KRISTMINEHITSND,
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SD_KRISTDIESND,
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SD_KRISTSAY1,
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SD_KRISTSAY2,
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SD_KRISTSAY3,
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SD_NMESEESND,
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SD_NMEREADYSND,
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SD_NMEFIRE1SND,
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SD_NMEAPARTSND,
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SD_NMEUFOSND,
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SD_NMEDIESND,
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SD_DARKMONKSEESND,
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SD_DARKMONKFIRE1SND,
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SD_DARKMONKFIRE2SND,
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SD_DARKMONKFIRE3SND,
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SD_DARKMONKFIRE4SND,
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SD_DARKMONKRECHARGESND,
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SD_DARKMONKFLOATSND,
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SD_DARKMONKDIESND,
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SD_DARKMONKSAY1,
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SD_DARKMONKSAY2,
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SD_DARKMONKSAY3,
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SD_SNAKESEESND,
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SD_SNAKEREADYSND,
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SD_SNAKECHARGESND,
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SD_SNAKEOUCHSND,
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SD_SNAKEDIESND,
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SD_SNAKESPITSND,
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SD_SNAKESAY1,
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SD_SNAKESAY2,
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SD_SNAKESAY3,
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SD_EMPLACEMENTSEESND,
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SD_EMPLACEMENTFIRESND,
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SD_BIGEMPLACEFIRESND,
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// ENVIRONMENT SOUNDS
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SD_OPENDOORSND,
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SD_CLOSEDOORSND,
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SD_DOORHITSND,
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SD_FIRECHUTESND,
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SD_FIREBALLSND,
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SD_FIREBALLHITSND,
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SD_BLADESPINSND,
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SD_PUSHWALLSND,
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SD_PUSHWALLHITSND,
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SD_GOWALLSND,
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SD_TURBOWALLSND,
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SD_BOULDERHITSND,
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SD_BOULDERROLLSND,
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SD_BOULDERFALLSND,
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SD_PITTRAPSND,
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SD_FIREJETSND,
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SD_ACTORSQUISHSND,
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SD_ACTORBURNEDSND,
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SD_ACTORSKELETONSND,
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SD_SPEARSTABSND,
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SD_CYLINDERMOVESND,
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SD_ELEVATORONSND,
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SD_ELEVATORENDSND,
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SD_SPRINGBOARDSND,
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SD_LIGHTNINGSND,
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SD_WINDSND,
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SD_WATERSND,
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SD_BODYLANDSND,
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SD_GIBSPLASHSND,
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SD_ACTORLANDSND,
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// SECRET SOUNDS
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SD_DOPEFISHSND,
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SD_YOUSUCKSND,
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SD_SILLYMOVESND,
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SD_SOUNDSELECTSND,
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SD_SOUNDESCSND,
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// REMOTE SOUNDS (shift number row)
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SD_REMOTEM1SND,
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SD_REMOTEM2SND,
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SD_REMOTEM3SND,
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SD_REMOTEM4SND,
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SD_REMOTEM5SND,
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SD_REMOTEM6SND,
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SD_REMOTEM7SND,
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SD_REMOTEM8SND,
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SD_REMOTEM9SND,
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SD_REMOTEM10SND,
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SD_LASTSOUND,
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MAXSOUNDS
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} game_sounds;
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typedef enum
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{
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// REMOTE SOUNDS (shift number row)
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D_REMOTEM1SND,
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D_REMOTEM2SND,
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D_REMOTEM3SND,
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D_REMOTEM4SND,
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D_REMOTEM5SND,
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D_REMOTEM6SND,
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D_REMOTEM7SND,
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D_REMOTEM8SND,
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D_REMOTEM9SND,
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D_REMOTEM10SND,
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} remotesounds;
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typedef enum {
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MUSE_MENUFLIPSND, // 0
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MUSE_ESCPRESSEDSND, // 1
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MUSE_MOVECURSORSND, // 2
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MUSE_SELECTSND, // 3
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MUSE_WARNINGBOXSND, // 4
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MUSE_INFOBOXSND, // 5
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MUSE_QUESTIONBOXSND, // 6
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MUSE_NOPESND, // 7
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MUSE_LEVELSTARTSND, // 8
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MUSE_LEVELENDSND, // 9
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MUSE_GAMEOVERSND, // 10
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MUSE_ENDBONUS1SND, // 11
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MUSE_ENDBONUS2SND, // 12
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MUSE_NOBONUSSND, // 13
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MUSE_PERCENT100SND, // 14
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MUSE_HITWALLSND, // 15
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MUSE_SELECTWPNSND, // 16
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MUSE_NOWAYSND, // 17
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MUSE_DONOTHINGSND, // 18
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MUSE_NOITEMSND, // 19
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MUSE_PLAYERDYINGSND, // 20
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MUSE_PLAYERDEATHSND, // 21
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MUSE_PLAYERHURTSND, // 22
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MUSE_PLAYERYESSND, // 23
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MUSE_WALK1SND, // 24
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MUSE_WALK2SND, // 25
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MUSE_PLAYERLANDSND, // 26
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MUSE_NETFALLSND, // 27
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MUSE_ATKKNIFESND, // 28
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MUSE_ATKPISTOLSND, // 29
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MUSE_ATKMP40SND, // 30
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MUSE_RICOCHETSND, // 31
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MUSE_MISSILEFIRESND, // 32
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MUSE_FLAMEWALLSND, // 33
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MUSE_MISSILEHITSND, // 34
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MUSE_WEAPONBUILDSND, // 35
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MUSE_STABBERSND, // 36
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MUSE_ENERGYFIRESND, // 37
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MUSE_GAINMODESND, // 38
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MUSE_LOSEMODESND, // 39
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MUSE_DOGLICKSND, // 40
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MUSE_DOGBITESND, // 41
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MUSE_GLASSBREAKSND, // 42
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MUSE_EXPLOSIONSND, // 43
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MUSE_TOUCHPLATESND, // 44
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MUSE_BADTOUCHSND, // 45
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MUSE_SWITCHSND, // 46
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MUSE_GETKEYSND, // 47
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MUSE_GETBONUSSND, // 48
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MUSE_GETHEALTHSND, // 49
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MUSE_GETWEAPONSND, // 50
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MUSE_GETMWEAPONSND, // 51
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MUSE_GETPOWERUPSND, // 52
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MUSE_GETPOWERDOWNSND, // 53
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MUSE_GETARMORSND, // 54
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MUSE_GETWEIRDSND, // 55
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MUSE_GETLIFESND, // 56
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MUSE_ACTORSEESND, // 57
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MUSE_ACTORFIRESND, // 58
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MUSE_ACTOROUCHSND, // 59
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MUSE_ACTORDIESND, // 60
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MUSE_ACTORTHROWSND, // 61
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MUSE_ACTORROLLSND, // 62
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MUSE_ACTORDOITSND, // 63
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MUSE_ACTORUSESND, // 64
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MUSE_BOSSSEESND, // 65
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MUSE_BOSSOUCHSND, // 66
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MUSE_BOSSDIESND, // 67
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MUSE_BOSSDOSND, // 68
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MUSE_BOSSBEEPSND, // 69
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MUSE_BOSSHEYSND, // 70
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MUSE_BOSSFIRESND, // 71
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MUSE_BOSSWARNSND, // 72
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MUSE_BOSSFIRE2SND, // 73
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MUSE_EMPFIRESND, // 74
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MUSE_OPENDOORSND, // 75
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MUSE_CLOSEDOORSND, // 76
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MUSE_SPINBLADESND, // 77
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MUSE_PUSHWALLSND, // 78
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MUSE_BOULDERSND, // 79
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MUSE_PITTRAPSND, // 80
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MUSE_FIREJETSND, // 81
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MUSE_ACTORSQUISHSND, // 82
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MUSE_CYLINDERHITSND, // 83
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MUSE_ELEVATORSND, // 84
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MUSE_SPRINGBOARDSND, // 85
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MUSE_LASTSOUND=-1
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} musesounds;
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#define NUMCARDS 6
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typedef enum {
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fx_digital,
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fx_muse
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} fxtypes;
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typedef enum {
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ASS_UltraSound,
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ASS_SoundBlaster,
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ASS_SoundMan16,
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ASS_PAS,
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ASS_AWE32,
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ASS_SoundScape,
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ASS_WaveBlaster,
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ASS_Adlib,
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ASS_GeneralMidi,
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ASS_SoundCanvas,
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ASS_SoundSource,
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ASS_TandySoundSource,
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ASS_PCSpeaker,
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ASS_Off
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} ASSTypes;
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extern int SD_Started;
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int SD_SetupFXCard ( int * numvoices, int * numbits, int * numchannels);
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int SD_Startup ( boolean bombonerror );
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int SD_Play ( int sndnum );
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void SD_Shutdown (void);
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int SD_PlayPositionedSound ( int sndnum, int px, int py, int x, int y );
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int SD_PlaySoundRTP ( int sndnum, int x, int y );
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void SD_PanPositionedSound ( int handle, int px, int py, int x, int y );
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void SD_PanRTP ( int handle, int x, int y );
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void SD_SetPan ( int handle, int vol, int left, int right );
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int SD_Play3D ( int sndnum, int angle, int distance );
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int SD_PlayPitchedSound ( int sndnum, int volume, int pitch );
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void SD_SetSoundPitch ( int sndnum, int pitch );
|
|
boolean SD_SoundOkay ( int sndnum );
|
|
|
|
//***************************************************************************
|
|
//
|
|
// SD_WaitSound - wait until a sound has finished
|
|
//
|
|
//***************************************************************************
|
|
void SD_WaitSound ( int handle );
|
|
|
|
//***************************************************************************
|
|
//
|
|
// SD_StopSound
|
|
//
|
|
//***************************************************************************
|
|
void SD_StopSound ( int handle );
|
|
|
|
//***************************************************************************
|
|
//
|
|
// SD_SoundActive
|
|
//
|
|
//***************************************************************************
|
|
int SD_SoundActive ( int handle );
|
|
|
|
//***************************************************************************
|
|
//
|
|
// SD_StopAllSounds
|
|
//
|
|
//***************************************************************************
|
|
void SD_StopAllSounds ( void );
|
|
|
|
|
|
typedef enum {
|
|
song_gason,
|
|
song_bosssee,
|
|
song_bossdie,
|
|
song_endlevel,
|
|
song_dogend,
|
|
song_title,
|
|
song_apogee,
|
|
song_youwin,
|
|
song_level,
|
|
song_elevator,
|
|
song_secretmenu,
|
|
song_cinematic1,
|
|
song_cinematic2,
|
|
song_cinematic3,
|
|
song_gameover,
|
|
song_christmas,
|
|
song_snakechase,
|
|
song_menu
|
|
} songtypes;
|
|
|
|
|
|
|
|
void MU_Shutdown ( void );
|
|
int MU_Startup ( boolean bombonerror );
|
|
void MU_PlaySong ( int num );
|
|
void MU_StopSong ( void );
|
|
|
|
//***************************************************************************
|
|
//
|
|
// MU_Continue
|
|
//
|
|
//***************************************************************************
|
|
#define MU_Continue() MUSIC_Continue()
|
|
|
|
//***************************************************************************
|
|
//
|
|
// MU_Pause
|
|
//
|
|
//***************************************************************************
|
|
#define MU_Pause() MUSIC_Pause()
|
|
|
|
//***************************************************************************
|
|
//
|
|
// MU_GetVolume
|
|
//
|
|
//***************************************************************************
|
|
#define MU_GetVolume() MUSIC_GetVolume()
|
|
|
|
//***************************************************************************
|
|
//
|
|
// MU_SetVolume
|
|
//
|
|
//***************************************************************************
|
|
#define MU_SetVolume(x) MUSIC_SetVolume(x)
|
|
|
|
//***************************************************************************
|
|
//
|
|
// MU_SongPlaying
|
|
//
|
|
//***************************************************************************
|
|
#define MU_SongPlaying() MUSIC_SongPlaying()
|
|
|
|
//***************************************************************************
|
|
//
|
|
// MU_FadeVolume
|
|
//
|
|
//***************************************************************************
|
|
#define MU_FadeVolume(v,m) MUSIC_FadeVolume(v,m)
|
|
|
|
//***************************************************************************
|
|
//
|
|
// MU_FadeActive
|
|
//
|
|
//***************************************************************************
|
|
#define MU_FadeActive() MUSIC_FadeActive()
|
|
|
|
//***************************************************************************
|
|
//
|
|
// MU_StopFade
|
|
//
|
|
//***************************************************************************
|
|
#define MU_StopFade() MUSIC_StopFade()
|
|
|
|
|
|
//***************************************************************************
|
|
//
|
|
// MU_FadeIn
|
|
//
|
|
//***************************************************************************
|
|
void MU_FadeIn ( int num, int time );
|
|
|
|
//***************************************************************************
|
|
//
|
|
// MU_FadeOut
|
|
//
|
|
//***************************************************************************
|
|
void MU_FadeOut ( int time );
|
|
|
|
//***************************************************************************
|
|
//
|
|
// MU_FadeToSong
|
|
//
|
|
//***************************************************************************
|
|
void MU_FadeToSong ( int num, int time );
|
|
|
|
//***************************************************************************
|
|
//
|
|
// SD_PreCacheSoundGroup
|
|
//
|
|
//***************************************************************************
|
|
void SD_PreCacheSoundGroup ( int lo, int hi );
|
|
|
|
//***************************************************************************
|
|
//
|
|
// SD_PreCacheSound
|
|
//
|
|
//***************************************************************************
|
|
|
|
void SD_PreCacheSound ( int num );
|
|
|
|
void MU_StartSong ( int songtype );
|
|
|
|
void MU_JukeBoxMenu( void );
|
|
|
|
void MU_StoreSongPosition ( void );
|
|
|
|
void MU_RestoreSongPosition ( void );
|
|
|
|
int MU_GetSongPosition ( void );
|
|
|
|
void MU_SetSongPosition ( int position );
|
|
|
|
int MU_GetSongNumber ( void );
|
|
|
|
int MU_GetNumForType ( int songtype );
|
|
|
|
int MU_GetStoredPosition ( void );
|
|
|
|
void MU_SetStoredPosition ( int position );
|
|
|
|
void MU_LoadMusic (byte * buf, int size);
|
|
|
|
void MU_SaveMusic (byte ** buf, int * size);
|
|
|
|
boolean MusicStarted( void );
|
|
#endif
|