/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _rt_sound_public #define _rt_sound_public #include "music.h" #include "develop.h" typedef enum { // MENU SOUNDS SD_MENUFLIP, SD_ESCPRESSEDSND, SD_MOVECURSORSND, SD_SELECTSND, SD_WARNINGBOXSND, SD_INFOBOXSND, SD_QUESTIONBOXSND, SD_NOPESND, SD_QUIT1SND, SD_QUIT2SND, SD_QUIT3SND, SD_QUIT4SND, SD_QUIT5SND, SD_QUIT6SND, SD_QUIT7SND, // GAME SOUNDS SD_LEVELSTARTSND, SD_LEVELDONESND, SD_GAMEOVERSND, // LEVEL END SCREEN SD_ENDBONUS1SND, SD_NOBONUSSND, SD_PERCENT100SND, // PLAYER SOUNDS SD_HITWALLSND, SD_SELECTWPNSND, SD_NOWAYSND, SD_DONOTHINGSND, SD_NOITEMSND, SD_PLAYERDYINGSND, SD_PLAYERTCDEATHSND, SD_PLAYERTBDEATHSND, SD_PLAYERDWDEATHSND, SD_PLAYERLNDEATHSND, SD_PLAYERIPFDEATHSND, SD_PLAYERTCHURTSND, SD_PLAYERTBHURTSND, SD_PLAYERDWHURTSND, SD_PLAYERLNHURTSND, SD_PLAYERIPFHURTSND, SD_PLAYERTCSND, SD_PLAYERTBSND, SD_PLAYERDWSND, SD_PLAYERLNSND, SD_PLAYERIPFSND, // SD_WALK1SND, // SD_WALK2SND, SD_PLAYERBURNEDSND, SD_PLAYERLANDSND, SD_PLAYERCOUGHMSND, SD_PLAYERCOUGHFSND, SD_NETWIGGLESND, SD_NETFALLSND, // PLAYER WEAPONS SD_ATKPISTOLSND, SD_ATKTWOPISTOLSND, SD_ATKMP40SND, SD_RICOCHET1SND, SD_RICOCHET2SND, SD_RICOCHET3SND, SD_BAZOOKAFIRESND, SD_FIREBOMBFIRESND, SD_HEATSEEKFIRESND, SD_DRUNKFIRESND, SD_FLAMEWALLFIRESND, SD_FLAMEWALLSND, SD_SPLITFIRESND, SD_SPLITSND, SD_GRAVBUILDSND, SD_GRAVFIRESND, SD_GRAVSND, SD_GRAVHITSND, SD_FIREHITSND, SD_MISSILEFLYSND, SD_MISSILEHITSND, SD_EXCALIBOUNCESND, SD_EXCALISWINGSND, SD_EXCALIHITSND, SD_EXCALIBUILDSND, SD_EXCALIBLASTSND, SD_GODMODEFIRESND, SD_GODMODE1SND, SD_GODMODE2SND, SD_GODMODE3SND, SD_LOSEMODESND, SD_DOGMODEPANTSND, SD_DOGMODEBITE1SND, SD_DOGMODEBITE2SND, SD_DOGMODELICKSND, SD_DOGMODEBLASTSND, SD_DOGMODEPREPBLASTSND, SD_DOGMANSND, SD_DOGWOMANSND, SD_GODMANSND, SD_GODWOMANSND, SD_FLYINGSND, // PLAYER-CAUSED SOUNDS SD_GLASSBREAKSND, SD_ITEMBLOWSND, SD_BONUSBARRELSND, SD_TOUCHPLATESND, SD_BADTOUCHSND, SD_EXPLODEFLOORSND, SD_EXPLODESND, SD_GASSTARTSND, SD_GASHISSSND, SD_GASENDSND, SD_GASMASKSND, // GET ITEM SOUNDS SD_GETKEYSND, SD_GETBONUSSND, SD_GETHEALTH1SND, SD_GETHEALTH2SND, SD_COOKHEALTHSND, SD_GETWEAPONSND, SD_GETKNIFESND, SD_GETGODSND, SD_GETDOGSND, SD_GETFLEETSND, SD_GETELASTSND, SD_GETSHROOMSSND, SD_GETBVESTSND, SD_GETAVESTSND, SD_GETMASKSND, SD_GETBATSND, SD_GETHEADSND, SD_GET1UPSND, SD_GET3UPSND, SD_RESPAWNSND, SD_PLAYERSPAWNSND, // ACTOR SOUNDS SD_LOWGUARD1SEESND, SD_LOWGUARD1ASEESND, SD_LOWGUARD1SEE3SND, SD_LOWGUARD2SEESND, SD_LOWGUARD2ASEESND, SD_LOWGUARD2SEE3SND, SD_LOWGUARDFIRESND, SD_LOWGUARDOUCHSND, SD_LOWGUARD1DIESND, SD_LOWGUARD2DIESND, SD_SNEAKYSPRINGMSND, SD_SNEAKYSPRINGFSND, SD_HIGHGUARD1SEESND, SD_HIGHGUARD2SEESND, SD_HIGHGUARDFIRESND, SD_HIGHGUARDOUCHSND, SD_HIGHGUARDDIESND, SD_OVERP1SEESND, SD_OVERP2SEESND, SD_OVERPFIRESND, SD_OVERPNETSND, SD_OVERPOUCHSND, SD_OVERPDIESND, SD_STRIKE1SEESND, SD_STRIKE2SEESND, SD_STRIKEFIRESND, SD_STRIKEROLLSND, SD_STRIKEOUCHSND, SD_STRIKEDIESND, SD_BLITZ1SEESND, SD_BLITZ2SEESND, SD_BLITZFIRESND, SD_BLITZSTEALSND, SD_BLITZOUCHSND, SD_BLITZDIESND, SD_BLITZPLEADSND, SD_BLITZPLEAD1SND, SD_BLITZPLEAD2SND, SD_ENFORCERSEESND, SD_ENFORCERFIRESND, SD_ENFORCERTHROWSND, SD_ENFORCEROUCHSND, SD_ENFORCERDIESND, SD_MONKSEESND, SD_MONKGRABSND, SD_MONKOUCHSND, SD_MONKDIESND, SD_FIREMONKSEESND, SD_FIREMONKFIRESND, SD_FIREMONKOUCHSND, SD_FIREMONKDIESND, SD_ROBOTSEESND, SD_ROBOTFIRESND, SD_ROBOTDIESND, SD_ROBOTMOVESND, SD_BALLISTIKRAFTSEESND, SD_BALLISTIKRAFTFIRESND, SD_DARIANSEESND, SD_DARIANFIRESND, SD_DARIANGONNAUSESND, SD_DARIANUSESND, SD_DARIANHIDESND, SD_DARIANDIESND, SD_DARIANSAY1, SD_DARIANSAY2, SD_DARIANSAY3, SD_KRISTSEESND, SD_KRISTFIRESND, SD_KRISTMOTORSND, SD_KRISTTURNSND, SD_KRISTDROPSND, SD_KRISTMINEBEEPSND, SD_KRISTMINEHITSND, SD_KRISTDIESND, SD_KRISTSAY1, SD_KRISTSAY2, SD_KRISTSAY3, SD_NMESEESND, SD_NMEREADYSND, SD_NMEFIRE1SND, SD_NMEAPARTSND, SD_NMEUFOSND, SD_NMEDIESND, SD_DARKMONKSEESND, SD_DARKMONKFIRE1SND, SD_DARKMONKFIRE2SND, SD_DARKMONKFIRE3SND, SD_DARKMONKFIRE4SND, SD_DARKMONKRECHARGESND, SD_DARKMONKFLOATSND, SD_DARKMONKDIESND, SD_DARKMONKSAY1, SD_DARKMONKSAY2, SD_DARKMONKSAY3, SD_SNAKESEESND, SD_SNAKEREADYSND, SD_SNAKECHARGESND, SD_SNAKEOUCHSND, SD_SNAKEDIESND, SD_SNAKESPITSND, SD_SNAKESAY1, SD_SNAKESAY2, SD_SNAKESAY3, SD_EMPLACEMENTSEESND, SD_EMPLACEMENTFIRESND, SD_BIGEMPLACEFIRESND, // ENVIRONMENT SOUNDS SD_OPENDOORSND, SD_CLOSEDOORSND, SD_DOORHITSND, SD_FIRECHUTESND, SD_FIREBALLSND, SD_FIREBALLHITSND, SD_BLADESPINSND, SD_PUSHWALLSND, SD_PUSHWALLHITSND, SD_GOWALLSND, SD_TURBOWALLSND, SD_BOULDERHITSND, SD_BOULDERROLLSND, SD_BOULDERFALLSND, SD_PITTRAPSND, SD_FIREJETSND, SD_ACTORSQUISHSND, SD_ACTORBURNEDSND, SD_ACTORSKELETONSND, SD_SPEARSTABSND, SD_CYLINDERMOVESND, SD_ELEVATORONSND, SD_ELEVATORENDSND, SD_SPRINGBOARDSND, SD_LIGHTNINGSND, SD_WINDSND, SD_WATERSND, SD_BODYLANDSND, SD_GIBSPLASHSND, SD_ACTORLANDSND, // SECRET SOUNDS SD_DOPEFISHSND, SD_YOUSUCKSND, SD_SILLYMOVESND, SD_SOUNDSELECTSND, SD_SOUNDESCSND, // REMOTE SOUNDS (shift number row) SD_REMOTEM1SND, SD_REMOTEM2SND, SD_REMOTEM3SND, SD_REMOTEM4SND, SD_REMOTEM5SND, SD_REMOTEM6SND, SD_REMOTEM7SND, SD_REMOTEM8SND, SD_REMOTEM9SND, SD_REMOTEM10SND, SD_LASTSOUND, MAXSOUNDS } game_sounds; typedef enum { // REMOTE SOUNDS (shift number row) D_REMOTEM1SND, D_REMOTEM2SND, D_REMOTEM3SND, D_REMOTEM4SND, D_REMOTEM5SND, D_REMOTEM6SND, D_REMOTEM7SND, D_REMOTEM8SND, D_REMOTEM9SND, D_REMOTEM10SND, } remotesounds; typedef enum { MUSE_MENUFLIPSND, // 0 MUSE_ESCPRESSEDSND, // 1 MUSE_MOVECURSORSND, // 2 MUSE_SELECTSND, // 3 MUSE_WARNINGBOXSND, // 4 MUSE_INFOBOXSND, // 5 MUSE_QUESTIONBOXSND, // 6 MUSE_NOPESND, // 7 MUSE_LEVELSTARTSND, // 8 MUSE_LEVELENDSND, // 9 MUSE_GAMEOVERSND, // 10 MUSE_ENDBONUS1SND, // 11 MUSE_ENDBONUS2SND, // 12 MUSE_NOBONUSSND, // 13 MUSE_PERCENT100SND, // 14 MUSE_HITWALLSND, // 15 MUSE_SELECTWPNSND, // 16 MUSE_NOWAYSND, // 17 MUSE_DONOTHINGSND, // 18 MUSE_NOITEMSND, // 19 MUSE_PLAYERDYINGSND, // 20 MUSE_PLAYERDEATHSND, // 21 MUSE_PLAYERHURTSND, // 22 MUSE_PLAYERYESSND, // 23 MUSE_WALK1SND, // 24 MUSE_WALK2SND, // 25 MUSE_PLAYERLANDSND, // 26 MUSE_NETFALLSND, // 27 MUSE_ATKKNIFESND, // 28 MUSE_ATKPISTOLSND, // 29 MUSE_ATKMP40SND, // 30 MUSE_RICOCHETSND, // 31 MUSE_MISSILEFIRESND, // 32 MUSE_FLAMEWALLSND, // 33 MUSE_MISSILEHITSND, // 34 MUSE_WEAPONBUILDSND, // 35 MUSE_STABBERSND, // 36 MUSE_ENERGYFIRESND, // 37 MUSE_GAINMODESND, // 38 MUSE_LOSEMODESND, // 39 MUSE_DOGLICKSND, // 40 MUSE_DOGBITESND, // 41 MUSE_GLASSBREAKSND, // 42 MUSE_EXPLOSIONSND, // 43 MUSE_TOUCHPLATESND, // 44 MUSE_BADTOUCHSND, // 45 MUSE_SWITCHSND, // 46 MUSE_GETKEYSND, // 47 MUSE_GETBONUSSND, // 48 MUSE_GETHEALTHSND, // 49 MUSE_GETWEAPONSND, // 50 MUSE_GETMWEAPONSND, // 51 MUSE_GETPOWERUPSND, // 52 MUSE_GETPOWERDOWNSND, // 53 MUSE_GETARMORSND, // 54 MUSE_GETWEIRDSND, // 55 MUSE_GETLIFESND, // 56 MUSE_ACTORSEESND, // 57 MUSE_ACTORFIRESND, // 58 MUSE_ACTOROUCHSND, // 59 MUSE_ACTORDIESND, // 60 MUSE_ACTORTHROWSND, // 61 MUSE_ACTORROLLSND, // 62 MUSE_ACTORDOITSND, // 63 MUSE_ACTORUSESND, // 64 MUSE_BOSSSEESND, // 65 MUSE_BOSSOUCHSND, // 66 MUSE_BOSSDIESND, // 67 MUSE_BOSSDOSND, // 68 MUSE_BOSSBEEPSND, // 69 MUSE_BOSSHEYSND, // 70 MUSE_BOSSFIRESND, // 71 MUSE_BOSSWARNSND, // 72 MUSE_BOSSFIRE2SND, // 73 MUSE_EMPFIRESND, // 74 MUSE_OPENDOORSND, // 75 MUSE_CLOSEDOORSND, // 76 MUSE_SPINBLADESND, // 77 MUSE_PUSHWALLSND, // 78 MUSE_BOULDERSND, // 79 MUSE_PITTRAPSND, // 80 MUSE_FIREJETSND, // 81 MUSE_ACTORSQUISHSND, // 82 MUSE_CYLINDERHITSND, // 83 MUSE_ELEVATORSND, // 84 MUSE_SPRINGBOARDSND, // 85 MUSE_LASTSOUND=-1 } musesounds; #define NUMCARDS 6 typedef enum { fx_digital, fx_muse } fxtypes; typedef enum { ASS_UltraSound, ASS_SoundBlaster, ASS_SoundMan16, ASS_PAS, ASS_AWE32, ASS_SoundScape, ASS_WaveBlaster, ASS_Adlib, ASS_GeneralMidi, ASS_SoundCanvas, ASS_SoundSource, ASS_TandySoundSource, ASS_PCSpeaker, ASS_Off } ASSTypes; extern int SD_Started; int SD_SetupFXCard ( int * numvoices, int * numbits, int * numchannels); int SD_Startup ( boolean bombonerror ); int SD_Play ( int sndnum ); void SD_Shutdown (void); int SD_PlayPositionedSound ( int sndnum, int px, int py, int x, int y ); int SD_PlaySoundRTP ( int sndnum, int x, int y ); void SD_PanPositionedSound ( int handle, int px, int py, int x, int y ); void SD_PanRTP ( int handle, int x, int y ); void SD_SetPan ( int handle, int vol, int left, int right ); int SD_Play3D ( int sndnum, int angle, int distance ); int SD_PlayPitchedSound ( int sndnum, int volume, int pitch ); void SD_SetSoundPitch ( int sndnum, int pitch ); boolean SD_SoundOkay ( int sndnum ); //*************************************************************************** // // SD_WaitSound - wait until a sound has finished // //*************************************************************************** void SD_WaitSound ( int handle ); //*************************************************************************** // // SD_StopSound // //*************************************************************************** void SD_StopSound ( int handle ); //*************************************************************************** // // SD_SoundActive // //*************************************************************************** int SD_SoundActive ( int handle ); //*************************************************************************** // // SD_StopAllSounds // //*************************************************************************** void SD_StopAllSounds ( void ); typedef enum { song_gason, song_bosssee, song_bossdie, song_endlevel, song_dogend, song_title, song_apogee, song_youwin, song_level, song_elevator, song_secretmenu, song_cinematic1, song_cinematic2, song_cinematic3, song_gameover, song_christmas, song_snakechase, song_menu } songtypes; void MU_Shutdown ( void ); int MU_Startup ( boolean bombonerror ); void MU_PlaySong ( int num ); void MU_StopSong ( void ); //*************************************************************************** // // MU_Continue // //*************************************************************************** #define MU_Continue() MUSIC_Continue() //*************************************************************************** // // MU_Pause // //*************************************************************************** #define MU_Pause() MUSIC_Pause() //*************************************************************************** // // MU_GetVolume // //*************************************************************************** #define MU_GetVolume() MUSIC_GetVolume() //*************************************************************************** // // MU_SetVolume // //*************************************************************************** #define MU_SetVolume(x) MUSIC_SetVolume(x) //*************************************************************************** // // MU_SongPlaying // //*************************************************************************** #define MU_SongPlaying() MUSIC_SongPlaying() //*************************************************************************** // // MU_FadeVolume // //*************************************************************************** #define MU_FadeVolume(v,m) MUSIC_FadeVolume(v,m) //*************************************************************************** // // MU_FadeActive // //*************************************************************************** #define MU_FadeActive() MUSIC_FadeActive() //*************************************************************************** // // MU_StopFade // //*************************************************************************** #define MU_StopFade() MUSIC_StopFade() //*************************************************************************** // // MU_FadeIn // //*************************************************************************** void MU_FadeIn ( int num, int time ); //*************************************************************************** // // MU_FadeOut // //*************************************************************************** void MU_FadeOut ( int time ); //*************************************************************************** // // MU_FadeToSong // //*************************************************************************** void MU_FadeToSong ( int num, int time ); //*************************************************************************** // // SD_PreCacheSoundGroup // //*************************************************************************** void SD_PreCacheSoundGroup ( int lo, int hi ); //*************************************************************************** // // SD_PreCacheSound // //*************************************************************************** void SD_PreCacheSound ( int num ); void MU_StartSong ( int songtype ); void MU_JukeBoxMenu( void ); void MU_StoreSongPosition ( void ); void MU_RestoreSongPosition ( void ); int MU_GetSongPosition ( void ); void MU_SetSongPosition ( int position ); int MU_GetSongNumber ( void ); int MU_GetNumForType ( int songtype ); int MU_GetStoredPosition ( void ); void MU_SetStoredPosition ( int position ); void MU_LoadMusic (byte * buf, int size); void MU_SaveMusic (byte ** buf, int * size); boolean MusicStarted( void ); #endif