286 lines
11 KiB
C
286 lines
11 KiB
C
#ifndef GAME_DIALOG_H
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#define GAME_DIALOG_H
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#include "art.h"
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#include "geometry.h"
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#include "interpreter.h"
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#include "lips.h"
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#include "message.h"
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#include "obj_types.h"
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#define DIALOG_REVIEW_ENTRIES_CAPACITY 80
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#define DIALOG_OPTION_ENTRIES_CAPACITY 30
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typedef enum GameDialogReviewWindowButton {
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GAME_DIALOG_REVIEW_WINDOW_BUTTON_SCROLL_UP,
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GAME_DIALOG_REVIEW_WINDOW_BUTTON_SCROLL_DOWN,
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GAME_DIALOG_REVIEW_WINDOW_BUTTON_DONE,
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GAME_DIALOG_REVIEW_WINDOW_BUTTON_COUNT,
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} GameDialogReviewWindowButton;
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typedef enum GameDialogReviewWindowButtonFrm {
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GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_UP_NORMAL,
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GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_UP_PRESSED,
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GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_DOWN_NORMAL,
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GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_DOWN_PRESSED,
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GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_DONE_NORMAL,
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GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_DONE_PRESSED,
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GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT,
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} GameDialogReviewWindowButtonFrm;
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typedef enum GameDialogReaction {
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GAME_DIALOG_REACTION_GOOD = 49,
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GAME_DIALOG_REACTION_NEUTRAL = 50,
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GAME_DIALOG_REACTION_BAD = 51,
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} GameDialogReaction;
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typedef struct GameDialogReviewEntry {
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int replyMessageListId;
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int replyMessageId;
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// Can be NULL.
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char* replyText;
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int optionMessageListId;
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int optionMessageId;
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char* optionText;
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} GameDialogReviewEntry;
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typedef struct GameDialogOptionEntry {
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int messageListId;
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int messageId;
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int reaction;
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int proc;
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int btn;
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int field_14;
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char text[900];
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int field_39C;
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} GameDialogOptionEntry;
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// Provides button configuration for party member combat control and
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// customization interface.
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typedef struct GameDialogButtonData {
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int x;
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int y;
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int upFrmId;
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int downFrmId;
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int disabledFrmId;
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CacheEntry* upFrmHandle;
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CacheEntry* downFrmHandle;
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CacheEntry* disabledFrmHandle;
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int keyCode;
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int value;
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} GameDialogButtonData;
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typedef struct STRUCT_5189E4 {
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int messageId;
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int value;
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} STRUCT_5189E4;
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typedef enum PartyMemberCustomizationOption {
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PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE,
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PARTY_MEMBER_CUSTOMIZATION_OPTION_RUN_AWAY_MODE,
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PARTY_MEMBER_CUSTOMIZATION_OPTION_BEST_WEAPON,
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PARTY_MEMBER_CUSTOMIZATION_OPTION_DISTANCE,
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PARTY_MEMBER_CUSTOMIZATION_OPTION_ATTACK_WHO,
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PARTY_MEMBER_CUSTOMIZATION_OPTION_CHEM_USE,
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PARTY_MEMBER_CUSTOMIZATION_OPTION_COUNT,
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} PartyMemberCustomizationOption;
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extern int _Dogs[3];
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extern int _dialog_state_fix;
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extern int gGameDialogOptionEntriesLength;
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extern int gGameDialogReviewEntriesLength;
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extern unsigned char* gGameDialogDisplayBuffer;
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extern int gGameDialogReplyWindow;
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extern int gGameDialogOptionsWindow;
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extern bool _gdialog_window_created;
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extern int _boxesWereDisabled;
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extern int gGameDialogFidgetFid;
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extern CacheEntry* gGameDialogFidgetFrmHandle;
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extern Art* gGameDialogFidgetFrm;
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extern int gGameDialogBackground;
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extern int _lipsFID;
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extern int _lipsFID;
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extern Art* _lipsFp;
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extern bool gGameDialogLipSyncStarted;
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extern int _dialogue_state;
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extern int _dialogue_switch_mode;
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extern int _gdialog_state;
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extern bool _gdDialogWentOff;
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extern bool _gdDialogTurnMouseOff;
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extern int _gdReenterLevel;
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extern bool _gdReplyTooBig;
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extern Object* _peon_table_obj;
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extern Object* _barterer_table_obj;
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extern Object* _barterer_temp_obj;
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extern int gGameDialogBarterModifier;
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extern int gGameDialogBackgroundWindow;
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extern int gGameDialogWindow;
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extern Rect _backgrndRects[8];
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extern int _talk_need_to_center;
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extern bool _can_start_new_fidget;
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extern int _gd_replyWin;
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extern int _gd_optionsWin;
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extern int gGameDialogOldMusicVolume;
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extern int gGameDialogOldCenterTile;
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extern int gGameDialogOldDudeTile;
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extern unsigned char* _light_BlendTable;
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extern unsigned char* _dark_BlendTable;
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extern int _dialogue_just_started;
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extern int _dialogue_seconds_since_last_input;
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extern CacheEntry* gGameDialogReviewWindowButtonFrmHandles[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT];
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extern CacheEntry* _reviewBackKey;
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extern CacheEntry* gGameDialogReviewWindowBackgroundFrmHandle;
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extern unsigned char* gGameDialogReviewWindowBackgroundFrmData;
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extern const int gGameDialogReviewWindowButtonWidths[GAME_DIALOG_REVIEW_WINDOW_BUTTON_COUNT];
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extern const int gGameDialogReviewWindowButtonHeights[GAME_DIALOG_REVIEW_WINDOW_BUTTON_COUNT];
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extern int gGameDialogReviewWindowButtonFrmIds[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT];
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extern Object* gGameDialogSpeaker;
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extern bool gGameDialogSpeakerIsPartyMember;
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extern int gGameDialogHeadFid;
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extern int gGameDialogSid;
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extern int _head_phoneme_lookup[PHONEME_COUNT];
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extern int _phone_anim;
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extern int _loop_cnt;
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extern unsigned int _tocksWaiting;
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extern const char* _react_strs[3];
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extern int _dialogue_subwin_len;
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extern GameDialogButtonData gGameDialogDispositionButtonsData[5];
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extern STRUCT_5189E4 _custom_settings[PARTY_MEMBER_CUSTOMIZATION_OPTION_COUNT][6];
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extern GameDialogButtonData _custom_button_info[PARTY_MEMBER_CUSTOMIZATION_OPTION_COUNT];
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extern int _totalHotx;
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extern int _custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_COUNT];
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extern MessageList gCustomMessageList;
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extern unsigned char _light_GrayTable[256];
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extern unsigned char _dark_GrayTable[256];
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extern unsigned char* _backgrndBufs[8];
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extern Rect _optionRect;
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extern Rect _replyRect;
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extern GameDialogReviewEntry gDialogReviewEntries[DIALOG_REVIEW_ENTRIES_CAPACITY];
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extern int _custom_buttons_start;
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extern int _control_buttons_start;
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extern int gGameDialogReviewWindowOldFont;
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extern CacheEntry* gGameDialogRedButtonUpFrmHandle;
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extern int _gdialog_buttons[9];
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extern CacheEntry* gGameDialogUpperHighlightFrmHandle;
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extern CacheEntry* gGameDialogReviewButtonUpFrmHandle;
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extern int gGameDialogLowerHighlightFrmHeight;
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extern CacheEntry* gGameDialogReviewButtonDownFrmHandle;
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extern unsigned char* gGameDialogRedButtonDownFrmData;
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extern int gGameDialogLowerHighlightFrmWidth;
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extern unsigned char* gGameDialogRedButtonUpFrmData;
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extern int gGameDialogUpperHighlightFrmWidth;
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extern Art* gGameDialogLowerHighlightFrm;
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extern int gGameDialogUpperHighlightFrmHeight;
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extern CacheEntry* gGameDialogRedButtonDownFrmHandle;
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extern CacheEntry* gGameDialogLowerHighlightFrmHandle;
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extern Art* gGameDialogUpperHighlightFrm;
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extern int _oldFont;
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extern unsigned int gGameDialogFidgetLastUpdateTimestamp;
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extern int gGameDialogFidgetReaction;
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extern Program* gDialogReplyProgram;
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extern int gDialogReplyMessageListId;
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extern int gDialogReplyMessageId;
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extern int dword_58F4E0;
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extern char gDialogReplyText[900];
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extern GameDialogOptionEntry gDialogOptionEntries[DIALOG_OPTION_ENTRIES_CAPACITY];
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extern int _talkOldFont;
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extern unsigned int gGameDialogFidgetUpdateDelay;
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extern int gGameDialogFidgetFrmCurrentFrame;
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int gameDialogInit();
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int _gdialogReset();
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int gameDialogReset();
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int gameDialogExit();
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bool _gdialogActive();
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void gameDialogEnter(Object* a1, int a2);
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void _gdialogSystemEnter();
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void gameDialogStartLips(const char* a1);
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void gameDialogEndLips();
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int gameDialogEnable();
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int gameDialogDisable();
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int _gdialogInitFromScript(int headFid, int reaction);
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int _gdialogExitFromScript();
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void gameDialogSetBackground(int a1);
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void gameDialogRenderSupplementaryMessage(char* msg);
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int _gdialogStart();
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int _gdialogSayMessage();
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int gameDialogAddMessageOptionWithProcIdentifier(int messageListId, int messageId, const char* a3, int reaction);
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int gameDialogAddTextOptionWithProcIdentifier(int messageListId, const char* text, const char* a3, int reaction);
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int gameDialogAddMessageOptionWithProc(int messageListId, int messageId, int proc, int reaction);
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int gameDialogAddTextOptionWithProc(int messageListId, const char* text, int proc, int reaction);
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int gameDialogSetMessageReply(Program* a1, int a2, int a3);
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int gameDialogSetTextReply(Program* a1, int a2, const char* a3);
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int _gdialogGo();
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void _gdialogUpdatePartyStatus();
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int gameDialogAddMessageOption(int a1, int a2, int a3);
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int gameDialogAddTextOption(int a1, const char* a2, int a3);
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int gameDialogReviewWindowInit(int* win);
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int gameDialogReviewWindowFree(int* win);
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int gameDialogShowReview();
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void gameDialogReviewButtonOnMouseUp(int btn, int keyCode);
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void gameDialogReviewWindowUpdate(int win, int origin);
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void dialogReviewEntriesClear();
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int gameDialogAddReviewMessage(int messageListId, int messageId);
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int gameDialogAddReviewText(const char* text);
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int gameDialogSetReviewOptionMessage(int messageListId, int messageId);
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int gameDialogSetReviewOptionText(const char* text);
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int _gdProcessInit();
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void _gdProcessCleanup();
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int _gdProcessExit();
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void gameDialogRenderCaps();
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int _gdProcess();
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int _gdProcessChoice(int a1);
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void gameDialogOptionOnMouseEnter(int a1);
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void gameDialogOptionOnMouseExit(int a1);
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void gameDialogRenderReply();
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void _gdProcessUpdate();
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int _gdCreateHeadWindow();
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void _gdDestroyHeadWindow();
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void _gdSetupFidget(int headFid, int reaction);
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void gameDialogWaitForFidgetToComplete();
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void _gdPlayTransition(int a1);
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void _reply_arrow_up(int btn, int a2);
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void _reply_arrow_down(int btn, int a2);
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void _reply_arrow_restore(int btn, int a2);
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void _demo_copy_title(int win);
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void _demo_copy_options(int win);
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void _gDialogRefreshOptionsRect(int win, Rect* drawRect);
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void gameDialogTicker();
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void _talk_to_critter_reacts(int a1);
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void _gdialog_scroll_subwin(int a1, int a2, unsigned char* a3, unsigned char* a4, unsigned char* a5, int a6, int a7);
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int _text_num_lines(const char* a1, int a2);
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int gameDialogDrawText(unsigned char* buffer, Rect* rect, char* string, int* a4, int height, int pitch, int color, int a7);
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void gameDialogSetBarterModifier(int modifier);
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int gameDialogBarter(int modifier);
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void _barter_end_to_talk_to();
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int _gdialog_barter_create_win();
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void _gdialog_barter_destroy_win();
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void _gdialog_barter_cleanup_tables();
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int partyMemberControlWindowInit();
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void partyMemberControlWindowFree();
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void partyMemberControlWindowUpdate();
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void gameDialogCombatControlButtonOnMouseUp(int a1, int a2);
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int _gdPickAIUpdateMsg(Object* obj);
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int _gdCanBarter();
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void partyMemberControlWindowHandleEvents();
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int partyMemberCustomizationWindowInit();
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void partyMemberCustomizationWindowFree();
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void partyMemberCustomizationWindowHandleEvents();
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void partyMemberCustomizationWindowUpdate();
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void _gdCustomSelectRedraw(unsigned char* dest, int pitch, int type, int selectedIndex);
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int _gdCustomSelect(int a1);
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void _gdCustomUpdateSetting(int option, int value);
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void gameDialogBarterButtonUpMouseUp(int btn, int a2);
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int _gdialog_window_create();
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void _gdialog_window_destroy();
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int gameDialogWindowRenderBackground();
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int _talkToRefreshDialogWindowRect(Rect* rect);
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void gameDialogRenderHighlight(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int x, int y, int destPitch, unsigned char* a9, unsigned char* a10);
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void gameDialogRenderTalkingHead(Art* art, int frame);
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void gameDialogPrepareHighlights();
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#endif /* GAME_DIALOG_H */
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