#ifndef GAME_DIALOG_H #define GAME_DIALOG_H #include "art.h" #include "geometry.h" #include "interpreter.h" #include "lips.h" #include "message.h" #include "obj_types.h" #define DIALOG_REVIEW_ENTRIES_CAPACITY 80 #define DIALOG_OPTION_ENTRIES_CAPACITY 30 typedef enum GameDialogReviewWindowButton { GAME_DIALOG_REVIEW_WINDOW_BUTTON_SCROLL_UP, GAME_DIALOG_REVIEW_WINDOW_BUTTON_SCROLL_DOWN, GAME_DIALOG_REVIEW_WINDOW_BUTTON_DONE, GAME_DIALOG_REVIEW_WINDOW_BUTTON_COUNT, } GameDialogReviewWindowButton; typedef enum GameDialogReviewWindowButtonFrm { GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_UP_NORMAL, GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_UP_PRESSED, GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_DOWN_NORMAL, GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_DOWN_PRESSED, GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_DONE_NORMAL, GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_DONE_PRESSED, GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT, } GameDialogReviewWindowButtonFrm; typedef enum GameDialogReaction { GAME_DIALOG_REACTION_GOOD = 49, GAME_DIALOG_REACTION_NEUTRAL = 50, GAME_DIALOG_REACTION_BAD = 51, } GameDialogReaction; typedef struct GameDialogReviewEntry { int replyMessageListId; int replyMessageId; // Can be NULL. char* replyText; int optionMessageListId; int optionMessageId; char* optionText; } GameDialogReviewEntry; typedef struct GameDialogOptionEntry { int messageListId; int messageId; int reaction; int proc; int btn; int field_14; char text[900]; int field_39C; } GameDialogOptionEntry; // Provides button configuration for party member combat control and // customization interface. typedef struct GameDialogButtonData { int x; int y; int upFrmId; int downFrmId; int disabledFrmId; CacheEntry* upFrmHandle; CacheEntry* downFrmHandle; CacheEntry* disabledFrmHandle; int keyCode; int value; } GameDialogButtonData; typedef struct STRUCT_5189E4 { int messageId; int value; } STRUCT_5189E4; typedef enum PartyMemberCustomizationOption { PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE, PARTY_MEMBER_CUSTOMIZATION_OPTION_RUN_AWAY_MODE, PARTY_MEMBER_CUSTOMIZATION_OPTION_BEST_WEAPON, PARTY_MEMBER_CUSTOMIZATION_OPTION_DISTANCE, PARTY_MEMBER_CUSTOMIZATION_OPTION_ATTACK_WHO, PARTY_MEMBER_CUSTOMIZATION_OPTION_CHEM_USE, PARTY_MEMBER_CUSTOMIZATION_OPTION_COUNT, } PartyMemberCustomizationOption; extern int _Dogs[3]; extern int _dialog_state_fix; extern int gGameDialogOptionEntriesLength; extern int gGameDialogReviewEntriesLength; extern unsigned char* gGameDialogDisplayBuffer; extern int gGameDialogReplyWindow; extern int gGameDialogOptionsWindow; extern bool _gdialog_window_created; extern int _boxesWereDisabled; extern int gGameDialogFidgetFid; extern CacheEntry* gGameDialogFidgetFrmHandle; extern Art* gGameDialogFidgetFrm; extern int gGameDialogBackground; extern int _lipsFID; extern int _lipsFID; extern Art* _lipsFp; extern bool gGameDialogLipSyncStarted; extern int _dialogue_state; extern int _dialogue_switch_mode; extern int _gdialog_state; extern bool _gdDialogWentOff; extern bool _gdDialogTurnMouseOff; extern int _gdReenterLevel; extern bool _gdReplyTooBig; extern Object* _peon_table_obj; extern Object* _barterer_table_obj; extern Object* _barterer_temp_obj; extern int gGameDialogBarterModifier; extern int gGameDialogBackgroundWindow; extern int gGameDialogWindow; extern Rect _backgrndRects[8]; extern int _talk_need_to_center; extern bool _can_start_new_fidget; extern int _gd_replyWin; extern int _gd_optionsWin; extern int gGameDialogOldMusicVolume; extern int gGameDialogOldCenterTile; extern int gGameDialogOldDudeTile; extern unsigned char* _light_BlendTable; extern unsigned char* _dark_BlendTable; extern int _dialogue_just_started; extern int _dialogue_seconds_since_last_input; extern CacheEntry* gGameDialogReviewWindowButtonFrmHandles[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT]; extern CacheEntry* _reviewBackKey; extern CacheEntry* gGameDialogReviewWindowBackgroundFrmHandle; extern unsigned char* gGameDialogReviewWindowBackgroundFrmData; extern const int gGameDialogReviewWindowButtonWidths[GAME_DIALOG_REVIEW_WINDOW_BUTTON_COUNT]; extern const int gGameDialogReviewWindowButtonHeights[GAME_DIALOG_REVIEW_WINDOW_BUTTON_COUNT]; extern int gGameDialogReviewWindowButtonFrmIds[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT]; extern Object* gGameDialogSpeaker; extern bool gGameDialogSpeakerIsPartyMember; extern int gGameDialogHeadFid; extern int gGameDialogSid; extern int _head_phoneme_lookup[PHONEME_COUNT]; extern int _phone_anim; extern int _loop_cnt; extern unsigned int _tocksWaiting; extern const char* _react_strs[3]; extern int _dialogue_subwin_len; extern GameDialogButtonData gGameDialogDispositionButtonsData[5]; extern STRUCT_5189E4 _custom_settings[PARTY_MEMBER_CUSTOMIZATION_OPTION_COUNT][6]; extern GameDialogButtonData _custom_button_info[PARTY_MEMBER_CUSTOMIZATION_OPTION_COUNT]; extern int _totalHotx; extern int _custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_COUNT]; extern MessageList gCustomMessageList; extern unsigned char _light_GrayTable[256]; extern unsigned char _dark_GrayTable[256]; extern unsigned char* _backgrndBufs[8]; extern Rect _optionRect; extern Rect _replyRect; extern GameDialogReviewEntry gDialogReviewEntries[DIALOG_REVIEW_ENTRIES_CAPACITY]; extern int _custom_buttons_start; extern int _control_buttons_start; extern int gGameDialogReviewWindowOldFont; extern CacheEntry* gGameDialogRedButtonUpFrmHandle; extern int _gdialog_buttons[9]; extern CacheEntry* gGameDialogUpperHighlightFrmHandle; extern CacheEntry* gGameDialogReviewButtonUpFrmHandle; extern int gGameDialogLowerHighlightFrmHeight; extern CacheEntry* gGameDialogReviewButtonDownFrmHandle; extern unsigned char* gGameDialogRedButtonDownFrmData; extern int gGameDialogLowerHighlightFrmWidth; extern unsigned char* gGameDialogRedButtonUpFrmData; extern int gGameDialogUpperHighlightFrmWidth; extern Art* gGameDialogLowerHighlightFrm; extern int gGameDialogUpperHighlightFrmHeight; extern CacheEntry* gGameDialogRedButtonDownFrmHandle; extern CacheEntry* gGameDialogLowerHighlightFrmHandle; extern Art* gGameDialogUpperHighlightFrm; extern int _oldFont; extern unsigned int gGameDialogFidgetLastUpdateTimestamp; extern int gGameDialogFidgetReaction; extern Program* gDialogReplyProgram; extern int gDialogReplyMessageListId; extern int gDialogReplyMessageId; extern int dword_58F4E0; extern char gDialogReplyText[900]; extern GameDialogOptionEntry gDialogOptionEntries[DIALOG_OPTION_ENTRIES_CAPACITY]; extern int _talkOldFont; extern unsigned int gGameDialogFidgetUpdateDelay; extern int gGameDialogFidgetFrmCurrentFrame; int gameDialogInit(); int _gdialogReset(); int gameDialogReset(); int gameDialogExit(); bool _gdialogActive(); void gameDialogEnter(Object* a1, int a2); void _gdialogSystemEnter(); void gameDialogStartLips(const char* a1); void gameDialogEndLips(); int gameDialogEnable(); int gameDialogDisable(); int _gdialogInitFromScript(int headFid, int reaction); int _gdialogExitFromScript(); void gameDialogSetBackground(int a1); void gameDialogRenderSupplementaryMessage(char* msg); int _gdialogStart(); int _gdialogSayMessage(); int gameDialogAddMessageOptionWithProcIdentifier(int messageListId, int messageId, const char* a3, int reaction); int gameDialogAddTextOptionWithProcIdentifier(int messageListId, const char* text, const char* a3, int reaction); int gameDialogAddMessageOptionWithProc(int messageListId, int messageId, int proc, int reaction); int gameDialogAddTextOptionWithProc(int messageListId, const char* text, int proc, int reaction); int gameDialogSetMessageReply(Program* a1, int a2, int a3); int gameDialogSetTextReply(Program* a1, int a2, const char* a3); int _gdialogGo(); void _gdialogUpdatePartyStatus(); int gameDialogAddMessageOption(int a1, int a2, int a3); int gameDialogAddTextOption(int a1, const char* a2, int a3); int gameDialogReviewWindowInit(int* win); int gameDialogReviewWindowFree(int* win); int gameDialogShowReview(); void gameDialogReviewButtonOnMouseUp(int btn, int keyCode); void gameDialogReviewWindowUpdate(int win, int origin); void dialogReviewEntriesClear(); int gameDialogAddReviewMessage(int messageListId, int messageId); int gameDialogAddReviewText(const char* text); int gameDialogSetReviewOptionMessage(int messageListId, int messageId); int gameDialogSetReviewOptionText(const char* text); int _gdProcessInit(); void _gdProcessCleanup(); int _gdProcessExit(); void gameDialogRenderCaps(); int _gdProcess(); int _gdProcessChoice(int a1); void gameDialogOptionOnMouseEnter(int a1); void gameDialogOptionOnMouseExit(int a1); void gameDialogRenderReply(); void _gdProcessUpdate(); int _gdCreateHeadWindow(); void _gdDestroyHeadWindow(); void _gdSetupFidget(int headFid, int reaction); void gameDialogWaitForFidgetToComplete(); void _gdPlayTransition(int a1); void _reply_arrow_up(int btn, int a2); void _reply_arrow_down(int btn, int a2); void _reply_arrow_restore(int btn, int a2); void _demo_copy_title(int win); void _demo_copy_options(int win); void _gDialogRefreshOptionsRect(int win, Rect* drawRect); void gameDialogTicker(); void _talk_to_critter_reacts(int a1); void _gdialog_scroll_subwin(int a1, int a2, unsigned char* a3, unsigned char* a4, unsigned char* a5, int a6, int a7); int _text_num_lines(const char* a1, int a2); int gameDialogDrawText(unsigned char* buffer, Rect* rect, char* string, int* a4, int height, int pitch, int color, int a7); void gameDialogSetBarterModifier(int modifier); int gameDialogBarter(int modifier); void _barter_end_to_talk_to(); int _gdialog_barter_create_win(); void _gdialog_barter_destroy_win(); void _gdialog_barter_cleanup_tables(); int partyMemberControlWindowInit(); void partyMemberControlWindowFree(); void partyMemberControlWindowUpdate(); void gameDialogCombatControlButtonOnMouseUp(int a1, int a2); int _gdPickAIUpdateMsg(Object* obj); int _gdCanBarter(); void partyMemberControlWindowHandleEvents(); int partyMemberCustomizationWindowInit(); void partyMemberCustomizationWindowFree(); void partyMemberCustomizationWindowHandleEvents(); void partyMemberCustomizationWindowUpdate(); void _gdCustomSelectRedraw(unsigned char* dest, int pitch, int type, int selectedIndex); int _gdCustomSelect(int a1); void _gdCustomUpdateSetting(int option, int value); void gameDialogBarterButtonUpMouseUp(int btn, int a2); int _gdialog_window_create(); void _gdialog_window_destroy(); int gameDialogWindowRenderBackground(); int _talkToRefreshDialogWindowRect(Rect* rect); void gameDialogRenderHighlight(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int x, int y, int destPitch, unsigned char* a9, unsigned char* a10); void gameDialogRenderTalkingHead(Art* art, int frame); void gameDialogPrepareHighlights(); #endif /* GAME_DIALOG_H */