132 lines
3.1 KiB
C++
132 lines
3.1 KiB
C++
#ifndef PERK_DEFS_H
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#define PERK_DEFS_H
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namespace fallout {
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typedef enum Perk {
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PERK_AWARENESS,
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PERK_BONUS_HTH_ATTACKS,
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PERK_BONUS_HTH_DAMAGE,
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PERK_BONUS_MOVE,
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PERK_BONUS_RANGED_DAMAGE,
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PERK_BONUS_RATE_OF_FIRE,
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PERK_EARLIER_SEQUENCE,
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PERK_FASTER_HEALING,
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PERK_MORE_CRITICALS,
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PERK_NIGHT_VISION,
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PERK_PRESENCE,
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PERK_RAD_RESISTANCE,
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PERK_TOUGHNESS,
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PERK_STRONG_BACK,
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PERK_SHARPSHOOTER,
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PERK_SILENT_RUNNING,
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PERK_SURVIVALIST,
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PERK_MASTER_TRADER,
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PERK_EDUCATED,
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PERK_HEALER,
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PERK_FORTUNE_FINDER,
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PERK_BETTER_CRITICALS,
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PERK_EMPATHY,
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PERK_SLAYER,
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PERK_SNIPER,
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PERK_SILENT_DEATH,
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PERK_ACTION_BOY,
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PERK_MENTAL_BLOCK,
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PERK_LIFEGIVER,
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PERK_DODGER,
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PERK_SNAKEATER,
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PERK_MR_FIXIT,
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PERK_MEDIC,
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PERK_MASTER_THIEF,
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PERK_SPEAKER,
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PERK_HEAVE_HO,
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PERK_FRIENDLY_FOE,
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PERK_PICKPOCKET,
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PERK_GHOST,
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PERK_CULT_OF_PERSONALITY,
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PERK_SCROUNGER,
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PERK_EXPLORER,
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PERK_FLOWER_CHILD,
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PERK_PATHFINDER,
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PERK_ANIMAL_FRIEND,
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PERK_SCOUT,
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PERK_MYSTERIOUS_STRANGER,
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PERK_RANGER,
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PERK_QUICK_POCKETS,
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PERK_SMOOTH_TALKER,
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PERK_SWIFT_LEARNER,
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PERK_TAG,
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PERK_MUTATE,
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PERK_NUKA_COLA_ADDICTION,
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PERK_BUFFOUT_ADDICTION,
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PERK_MENTATS_ADDICTION,
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PERK_PSYCHO_ADDICTION,
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PERK_RADAWAY_ADDICTION,
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PERK_WEAPON_LONG_RANGE,
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PERK_WEAPON_ACCURATE,
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PERK_WEAPON_PENETRATE,
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PERK_WEAPON_KNOCKBACK,
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PERK_POWERED_ARMOR,
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PERK_COMBAT_ARMOR,
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PERK_WEAPON_SCOPE_RANGE,
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PERK_WEAPON_FAST_RELOAD,
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PERK_WEAPON_NIGHT_SIGHT,
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PERK_WEAPON_FLAMEBOY,
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PERK_ARMOR_ADVANCED_I,
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PERK_ARMOR_ADVANCED_II,
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PERK_JET_ADDICTION,
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PERK_TRAGIC_ADDICTION,
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PERK_ARMOR_CHARISMA,
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PERK_GECKO_SKINNING,
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PERK_DERMAL_IMPACT_ARMOR,
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PERK_DERMAL_IMPACT_ASSAULT_ENHANCEMENT,
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PERK_PHOENIX_ARMOR_IMPLANTS,
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PERK_PHOENIX_ASSAULT_ENHANCEMENT,
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PERK_VAULT_CITY_INOCULATIONS,
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PERK_ADRENALINE_RUSH,
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PERK_CAUTIOUS_NATURE,
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PERK_COMPREHENSION,
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PERK_DEMOLITION_EXPERT,
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PERK_GAMBLER,
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PERK_GAIN_STRENGTH,
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PERK_GAIN_PERCEPTION,
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PERK_GAIN_ENDURANCE,
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PERK_GAIN_CHARISMA,
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PERK_GAIN_INTELLIGENCE,
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PERK_GAIN_AGILITY,
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PERK_GAIN_LUCK,
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PERK_HARMLESS,
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PERK_HERE_AND_NOW,
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PERK_HTH_EVADE,
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PERK_KAMA_SUTRA_MASTER,
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PERK_KARMA_BEACON,
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PERK_LIGHT_STEP,
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PERK_LIVING_ANATOMY,
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PERK_MAGNETIC_PERSONALITY,
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PERK_NEGOTIATOR,
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PERK_PACK_RAT,
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PERK_PYROMANIAC,
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PERK_QUICK_RECOVERY,
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PERK_SALESMAN,
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PERK_STONEWALL,
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PERK_THIEF,
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PERK_WEAPON_HANDLING,
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PERK_VAULT_CITY_TRAINING,
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PERK_ALCOHOL_RAISED_HIT_POINTS,
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PERK_ALCOHOL_RAISED_HIT_POINTS_II,
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PERK_ALCOHOL_LOWERED_HIT_POINTS,
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PERK_ALCOHOL_LOWERED_HIT_POINTS_II,
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PERK_AUTODOC_RAISED_HIT_POINTS,
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PERK_AUTODOC_RAISED_HIT_POINTS_II,
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PERK_AUTODOC_LOWERED_HIT_POINTS,
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PERK_AUTODOC_LOWERED_HIT_POINTS_II,
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PERK_EXPERT_EXCREMENT_EXPEDITOR,
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PERK_WEAPON_ENHANCED_KNOCKOUT,
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PERK_JINXED,
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PERK_COUNT,
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} Perk;
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} // namespace fallout
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#endif /* PERK_DEFS_H */
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