#ifndef PERK_DEFS_H #define PERK_DEFS_H namespace fallout { typedef enum Perk { PERK_AWARENESS, PERK_BONUS_HTH_ATTACKS, PERK_BONUS_HTH_DAMAGE, PERK_BONUS_MOVE, PERK_BONUS_RANGED_DAMAGE, PERK_BONUS_RATE_OF_FIRE, PERK_EARLIER_SEQUENCE, PERK_FASTER_HEALING, PERK_MORE_CRITICALS, PERK_NIGHT_VISION, PERK_PRESENCE, PERK_RAD_RESISTANCE, PERK_TOUGHNESS, PERK_STRONG_BACK, PERK_SHARPSHOOTER, PERK_SILENT_RUNNING, PERK_SURVIVALIST, PERK_MASTER_TRADER, PERK_EDUCATED, PERK_HEALER, PERK_FORTUNE_FINDER, PERK_BETTER_CRITICALS, PERK_EMPATHY, PERK_SLAYER, PERK_SNIPER, PERK_SILENT_DEATH, PERK_ACTION_BOY, PERK_MENTAL_BLOCK, PERK_LIFEGIVER, PERK_DODGER, PERK_SNAKEATER, PERK_MR_FIXIT, PERK_MEDIC, PERK_MASTER_THIEF, PERK_SPEAKER, PERK_HEAVE_HO, PERK_FRIENDLY_FOE, PERK_PICKPOCKET, PERK_GHOST, PERK_CULT_OF_PERSONALITY, PERK_SCROUNGER, PERK_EXPLORER, PERK_FLOWER_CHILD, PERK_PATHFINDER, PERK_ANIMAL_FRIEND, PERK_SCOUT, PERK_MYSTERIOUS_STRANGER, PERK_RANGER, PERK_QUICK_POCKETS, PERK_SMOOTH_TALKER, PERK_SWIFT_LEARNER, PERK_TAG, PERK_MUTATE, PERK_NUKA_COLA_ADDICTION, PERK_BUFFOUT_ADDICTION, PERK_MENTATS_ADDICTION, PERK_PSYCHO_ADDICTION, PERK_RADAWAY_ADDICTION, PERK_WEAPON_LONG_RANGE, PERK_WEAPON_ACCURATE, PERK_WEAPON_PENETRATE, PERK_WEAPON_KNOCKBACK, PERK_POWERED_ARMOR, PERK_COMBAT_ARMOR, PERK_WEAPON_SCOPE_RANGE, PERK_WEAPON_FAST_RELOAD, PERK_WEAPON_NIGHT_SIGHT, PERK_WEAPON_FLAMEBOY, PERK_ARMOR_ADVANCED_I, PERK_ARMOR_ADVANCED_II, PERK_JET_ADDICTION, PERK_TRAGIC_ADDICTION, PERK_ARMOR_CHARISMA, PERK_GECKO_SKINNING, PERK_DERMAL_IMPACT_ARMOR, PERK_DERMAL_IMPACT_ASSAULT_ENHANCEMENT, PERK_PHOENIX_ARMOR_IMPLANTS, PERK_PHOENIX_ASSAULT_ENHANCEMENT, PERK_VAULT_CITY_INOCULATIONS, PERK_ADRENALINE_RUSH, PERK_CAUTIOUS_NATURE, PERK_COMPREHENSION, PERK_DEMOLITION_EXPERT, PERK_GAMBLER, PERK_GAIN_STRENGTH, PERK_GAIN_PERCEPTION, PERK_GAIN_ENDURANCE, PERK_GAIN_CHARISMA, PERK_GAIN_INTELLIGENCE, PERK_GAIN_AGILITY, PERK_GAIN_LUCK, PERK_HARMLESS, PERK_HERE_AND_NOW, PERK_HTH_EVADE, PERK_KAMA_SUTRA_MASTER, PERK_KARMA_BEACON, PERK_LIGHT_STEP, PERK_LIVING_ANATOMY, PERK_MAGNETIC_PERSONALITY, PERK_NEGOTIATOR, PERK_PACK_RAT, PERK_PYROMANIAC, PERK_QUICK_RECOVERY, PERK_SALESMAN, PERK_STONEWALL, PERK_THIEF, PERK_WEAPON_HANDLING, PERK_VAULT_CITY_TRAINING, PERK_ALCOHOL_RAISED_HIT_POINTS, PERK_ALCOHOL_RAISED_HIT_POINTS_II, PERK_ALCOHOL_LOWERED_HIT_POINTS, PERK_ALCOHOL_LOWERED_HIT_POINTS_II, PERK_AUTODOC_RAISED_HIT_POINTS, PERK_AUTODOC_RAISED_HIT_POINTS_II, PERK_AUTODOC_LOWERED_HIT_POINTS, PERK_AUTODOC_LOWERED_HIT_POINTS_II, PERK_EXPERT_EXCREMENT_EXPEDITOR, PERK_WEAPON_ENHANCED_KNOCKOUT, PERK_JINXED, PERK_COUNT, } Perk; } // namespace fallout #endif /* PERK_DEFS_H */