24 lines
680 B
C++
24 lines
680 B
C++
#ifndef LIGHT_H
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#define LIGHT_H
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namespace fallout {
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#define LIGHT_LEVEL_MIN (65536 / 4)
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#define LIGHT_LEVEL_MAX 65536
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typedef void AdjustLightIntensityProc(int elevation, int tile, int intensity);
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int lightInit();
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int lightGetLightLevel();
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void lightSetLightLevel(int lightLevel, bool shouldUpdateScreen);
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int _light_get_tile(int elevation, int tile);
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int lightGetIntensity(int elevation, int tile);
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void lightSetIntensity(int elevation, int tile, int intensity);
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void lightIncreaseIntensity(int elevation, int tile, int intensity);
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void lightDecreaseIntensity(int elevation, int tile, int intensity);
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void lightResetIntensity();
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} // namespace fallout
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#endif /* LIGHT_H */
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