fallout2-ce/src/light.h

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#ifndef LIGHT_H
#define LIGHT_H
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namespace fallout {
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#define LIGHT_LEVEL_MIN (65536 / 4)
#define LIGHT_LEVEL_MAX 65536
typedef void AdjustLightIntensityProc(int elevation, int tile, int intensity);
int lightInit();
int lightGetLightLevel();
void lightSetLightLevel(int lightLevel, bool shouldUpdateScreen);
int _light_get_tile(int elevation, int tile);
int lightGetIntensity(int elevation, int tile);
void lightSetIntensity(int elevation, int tile, int intensity);
void lightIncreaseIntensity(int elevation, int tile, int intensity);
void lightDecreaseIntensity(int elevation, int tile, int intensity);
void lightResetIntensity();
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} // namespace fallout
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#endif /* LIGHT_H */