42 lines
1.0 KiB
C
42 lines
1.0 KiB
C
#ifndef TRAIT_H
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#define TRAIT_H
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#include "db.h"
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#include "message.h"
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#include "trait_defs.h"
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// Provides metadata about traits.
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typedef struct TraitDescription {
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// The name of trait.
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char* name;
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// The description of trait.
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//
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// The description is only used in character editor to inform player about
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// effects of this trait.
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char* description;
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// Identifier of art in [intrface.lst].
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int frmId;
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} TraitDescription;
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extern MessageList gTraitsMessageList;
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extern int gSelectedTraits[TRAITS_MAX_SELECTED_COUNT];
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extern TraitDescription gTraitDescriptions[TRAIT_COUNT];
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int traitsInit();
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void traitsReset();
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void traitsExit();
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int traitsLoad(File* stream);
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int traitsSave(File* stream);
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void traitsSetSelected(int trait1, int trait2);
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void traitsGetSelected(int* trait1, int* trait2);
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char* traitGetName(int trait);
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char* traitGetDescription(int trait);
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int traitGetFrmId(int trait);
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bool traitIsSelected(int trait);
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int traitGetStatModifier(int stat);
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int traitGetSkillModifier(int skill);
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#endif /* TRAIT_H */
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