fallout2-ce/src/trait.h

42 lines
1.0 KiB
C

#ifndef TRAIT_H
#define TRAIT_H
#include "db.h"
#include "message.h"
#include "trait_defs.h"
// Provides metadata about traits.
typedef struct TraitDescription {
// The name of trait.
char* name;
// The description of trait.
//
// The description is only used in character editor to inform player about
// effects of this trait.
char* description;
// Identifier of art in [intrface.lst].
int frmId;
} TraitDescription;
extern MessageList gTraitsMessageList;
extern int gSelectedTraits[TRAITS_MAX_SELECTED_COUNT];
extern TraitDescription gTraitDescriptions[TRAIT_COUNT];
int traitsInit();
void traitsReset();
void traitsExit();
int traitsLoad(File* stream);
int traitsSave(File* stream);
void traitsSetSelected(int trait1, int trait2);
void traitsGetSelected(int* trait1, int* trait2);
char* traitGetName(int trait);
char* traitGetDescription(int trait);
int traitGetFrmId(int trait);
bool traitIsSelected(int trait);
int traitGetStatModifier(int stat);
int traitGetSkillModifier(int skill);
#endif /* TRAIT_H */