#ifndef TRAIT_H #define TRAIT_H #include "db.h" #include "message.h" #include "trait_defs.h" // Provides metadata about traits. typedef struct TraitDescription { // The name of trait. char* name; // The description of trait. // // The description is only used in character editor to inform player about // effects of this trait. char* description; // Identifier of art in [intrface.lst]. int frmId; } TraitDescription; extern MessageList gTraitsMessageList; extern int gSelectedTraits[TRAITS_MAX_SELECTED_COUNT]; extern TraitDescription gTraitDescriptions[TRAIT_COUNT]; int traitsInit(); void traitsReset(); void traitsExit(); int traitsLoad(File* stream); int traitsSave(File* stream); void traitsSetSelected(int trait1, int trait2); void traitsGetSelected(int* trait1, int* trait2); char* traitGetName(int trait); char* traitGetDescription(int trait); int traitGetFrmId(int trait); bool traitIsSelected(int trait); int traitGetStatModifier(int stat); int traitGetSkillModifier(int skill); #endif /* TRAIT_H */