Ignore channels in acm files (#274)
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@ -58,7 +58,7 @@ static int audioSoundDecoderReadHandler(void* data, void* buffer, unsigned int s
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// AudioOpen
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// AudioOpen
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// 0x41A2EC
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// 0x41A2EC
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int audioOpen(const char* fname, int* channels, int* sampleRate)
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int audioOpen(const char* fname, int* sampleRate)
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{
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{
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char path[80];
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char path[80];
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snprintf(path, sizeof(path), "%s", fname);
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snprintf(path, sizeof(path), "%s", fname);
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@ -101,7 +101,6 @@ int audioOpen(const char* fname, int* channels, int* sampleRate)
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audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
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audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
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audioFile->fileSize *= 2;
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audioFile->fileSize *= 2;
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*channels = audioFile->channels;
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*sampleRate = audioFile->sampleRate;
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*sampleRate = audioFile->sampleRate;
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} else {
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} else {
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audioFile->fileSize = fileGetSize(stream);
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audioFile->fileSize = fileGetSize(stream);
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@ -5,7 +5,7 @@ namespace fallout {
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typedef bool(AudioQueryCompressedFunc)(char* filePath);
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typedef bool(AudioQueryCompressedFunc)(char* filePath);
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int audioOpen(const char* fname, int* channels, int* sampleRate);
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int audioOpen(const char* fname, int* sampleRate);
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int audioClose(int handle);
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int audioClose(int handle);
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int audioRead(int handle, void* buffer, unsigned int size);
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int audioRead(int handle, void* buffer, unsigned int size);
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long audioSeek(int handle, long offset, int origin);
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long audioSeek(int handle, long offset, int origin);
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@ -57,7 +57,7 @@ static int audioFileSoundDecoderReadHandler(void* data, void* buffer, unsigned i
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}
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}
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// 0x41A88C
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// 0x41A88C
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int audioFileOpen(const char* fname, int* channels, int* sampleRate)
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int audioFileOpen(const char* fname, int* sampleRate)
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{
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{
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char path[COMPAT_MAX_PATH];
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char path[COMPAT_MAX_PATH];
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strcpy(path, fname);
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strcpy(path, fname);
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@ -99,7 +99,6 @@ int audioFileOpen(const char* fname, int* channels, int* sampleRate)
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audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
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audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
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audioFile->fileSize *= 2;
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audioFile->fileSize *= 2;
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*channels = audioFile->channels;
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*sampleRate = audioFile->sampleRate;
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*sampleRate = audioFile->sampleRate;
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} else {
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} else {
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audioFile->fileSize = getFileSize(stream);
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audioFile->fileSize = getFileSize(stream);
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@ -5,7 +5,7 @@ namespace fallout {
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typedef bool(AudioFileQueryCompressedFunc)(char* filePath);
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typedef bool(AudioFileQueryCompressedFunc)(char* filePath);
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int audioFileOpen(const char* fname, int* channels, int* sampleRate);
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int audioFileOpen(const char* fname, int* sampleRate);
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int audioFileClose(int handle);
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int audioFileClose(int handle);
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int audioFileRead(int handle, void* buf, unsigned int size);
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int audioFileRead(int handle, void* buf, unsigned int size);
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long audioFileSeek(int handle, long offset, int origin);
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long audioFileSeek(int handle, long offset, int origin);
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@ -157,7 +157,7 @@ static int _gsound_speech_volume_get_set(int volume);
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static void speechPause();
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static void speechPause();
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static void speechResume();
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static void speechResume();
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static void _gsound_bkg_proc();
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static void _gsound_bkg_proc();
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static int gameSoundFileOpen(const char* fname, int* channels, int* sampleRate);
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static int gameSoundFileOpen(const char* fname, int* sampleRate);
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static long _gsound_write_();
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static long _gsound_write_();
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static long gameSoundFileTellNotImplemented(int handle);
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static long gameSoundFileTellNotImplemented(int handle);
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static int gameSoundFileWrite(int handle, const void* buf, unsigned int size);
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static int gameSoundFileWrite(int handle, const void* buf, unsigned int size);
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@ -1548,7 +1548,7 @@ void _gsound_bkg_proc()
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}
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}
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// 0x451A08
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// 0x451A08
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int gameSoundFileOpen(const char* fname, int* channels, int* sampleRate)
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int gameSoundFileOpen(const char* fname, int* sampleRate)
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{
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{
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File* stream = fileOpen(fname, "rb");
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File* stream = fileOpen(fname, "rb");
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if (stream == NULL) {
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if (stream == NULL) {
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@ -49,7 +49,7 @@ static long soundFileSize(int fileHandle);
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static long soundTellData(int fileHandle);
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static long soundTellData(int fileHandle);
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static int soundWriteData(int fileHandle, const void* buf, unsigned int size);
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static int soundWriteData(int fileHandle, const void* buf, unsigned int size);
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static int soundReadData(int fileHandle, void* buf, unsigned int size);
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static int soundReadData(int fileHandle, void* buf, unsigned int size);
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static int soundOpenData(const char* filePath, int* channels, int* sampleRate);
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static int soundOpenData(const char* filePath, int* sampleRate);
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static long soundSeekData(int fileHandle, long offset, int origin);
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static long soundSeekData(int fileHandle, long offset, int origin);
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static int soundCloseData(int fileHandle);
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static int soundCloseData(int fileHandle);
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static char* soundFileManglerDefaultImpl(char* fname);
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static char* soundFileManglerDefaultImpl(char* fname);
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@ -223,7 +223,7 @@ static int soundReadData(int fileHandle, void* buf, unsigned int size)
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}
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}
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// 0x4AC768
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// 0x4AC768
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static int soundOpenData(const char* filePath, int* channels, int* sampleRate)
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static int soundOpenData(const char* filePath, int* sampleRate)
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{
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{
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int flags;
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int flags;
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@ -616,7 +616,7 @@ int soundLoad(Sound* sound, char* filePath)
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return gSoundLastError;
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return gSoundLastError;
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}
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}
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sound->io.fd = sound->io.open(gSoundFileNameMangler(filePath), &(sound->channels), &(sound->rate));
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sound->io.fd = sound->io.open(gSoundFileNameMangler(filePath), &(sound->rate));
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if (sound->io.fd == -1) {
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if (sound->io.fd == -1) {
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gSoundLastError = SOUND_FILE_NOT_FOUND;
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gSoundLastError = SOUND_FILE_NOT_FOUND;
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return gSoundLastError;
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return gSoundLastError;
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@ -46,7 +46,7 @@ typedef enum SoundError {
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SOUND_ERR_COUNT,
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SOUND_ERR_COUNT,
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} SoundError;
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} SoundError;
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typedef int SoundOpenProc(const char* filePath, int* channels, int* sampleRate);
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typedef int SoundOpenProc(const char* filePath, int* sampleRate);
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typedef int SoundCloseProc(int fileHandle);
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typedef int SoundCloseProc(int fileHandle);
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typedef int SoundReadProc(int fileHandle, void* buf, unsigned int size);
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typedef int SoundReadProc(int fileHandle, void* buf, unsigned int size);
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typedef int SoundWriteProc(int fileHandle, const void* buf, unsigned int size);
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typedef int SoundWriteProc(int fileHandle, const void* buf, unsigned int size);
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@ -154,7 +154,7 @@ void soundEffectsCacheFlush()
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// sfxc_cached_open
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// sfxc_cached_open
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// 0x4A915C
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// 0x4A915C
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int soundEffectsCacheFileOpen(const char* fname, int* channels, int* sampleRate)
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int soundEffectsCacheFileOpen(const char* fname, int* sampleRate)
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{
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{
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if (_sfxc_files_open >= SOUND_EFFECTS_MAX_COUNT) {
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if (_sfxc_files_open >= SOUND_EFFECTS_MAX_COUNT) {
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return -1;
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return -1;
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@ -11,7 +11,7 @@ int soundEffectsCacheInit(int cache_size, const char* effectsPath);
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void soundEffectsCacheExit();
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void soundEffectsCacheExit();
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int soundEffectsCacheInitialized();
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int soundEffectsCacheInitialized();
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void soundEffectsCacheFlush();
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void soundEffectsCacheFlush();
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int soundEffectsCacheFileOpen(const char* fname, int* channels, int* sampleRate);
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int soundEffectsCacheFileOpen(const char* fname, int* sampleRate);
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int soundEffectsCacheFileClose(int handle);
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int soundEffectsCacheFileClose(int handle);
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int soundEffectsCacheFileRead(int handle, void* buf, unsigned int size);
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int soundEffectsCacheFileRead(int handle, void* buf, unsigned int size);
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int soundEffectsCacheFileWrite(int handle, const void* buf, unsigned int size);
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int soundEffectsCacheFileWrite(int handle, const void* buf, unsigned int size);
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