Add compat_access (#272)
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10
src/game.cc
10
src/game.cc
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@ -3,12 +3,6 @@
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#include <stdio.h>
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#include <string.h>
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#ifdef _WIN32
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#include <io.h>
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#else
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#include <unistd.h> // access
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#endif
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#include "actions.h"
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#include "animation.h"
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#include "art.h"
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@ -1336,12 +1330,12 @@ static int gameDbInit()
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for (patch_index = 0; patch_index < 1000; patch_index++) {
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snprintf(filename, sizeof(filename), "patch%03d.dat", patch_index);
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if (access(filename, 0) == 0) {
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if (compat_access(filename, 0) == 0) {
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dbOpen(filename, 0, NULL, 1);
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}
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}
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if (access("f2_res.dat", 0) == 0) {
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if (compat_access("f2_res.dat", 0) == 0) {
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dbOpen("f2_res.dat", 0, NULL, 1);
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}
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@ -364,6 +364,15 @@ void compat_resolve_path(char* path)
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#endif
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}
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int compat_access(const char* path, int mode)
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{
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char nativePath[COMPAT_MAX_PATH];
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strcpy(nativePath, path);
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compat_windows_path_to_native(nativePath);
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compat_resolve_path(nativePath);
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return access(nativePath, mode);
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}
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char* compat_strdup(const char* string)
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{
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return SDL_strdup(string);
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@ -41,6 +41,7 @@ int compat_remove(const char* path);
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int compat_rename(const char* oldFileName, const char* newFileName);
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void compat_windows_path_to_native(char* path);
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void compat_resolve_path(char* path);
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int compat_access(const char* path, int mode);
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char* compat_strdup(const char* string);
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long getFileSize(FILE* stream);
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