Refactor CI (#64)
This commit is contained in:
parent
80e27a8c98
commit
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@ -21,18 +21,15 @@ defaults:
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shell: bash
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shell: bash
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jobs:
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jobs:
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static-analysis:
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StaticAnalysis:
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name: Static analysis
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name: Static analysis
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runs-on: ubuntu-latest
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steps:
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runs-on: ubuntu-latest
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steps:
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- name: Install
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- name: Install
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run: |
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run: |
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:
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sudo apt update
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echo ::group::apt update
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sudo apt update 2>&1
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echo ::endgroup::
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sudo apt install cppcheck
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sudo apt install cppcheck
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- name: Clone
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- name: Clone
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@ -41,181 +38,73 @@ jobs:
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- name: cppcheck
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- name: cppcheck
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run: cppcheck --std=c++17 src/
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run: cppcheck --std=c++17 src/
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Build:
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linux:
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name: ${{ matrix.cfg.name }} x${{ matrix.cfg.arch }}
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name: Linux (${{ matrix.arch }})
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runs-on: ${{ matrix.cfg.os }}
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needs: [StaticAnalysis]
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runs-on: ubuntu-20.04
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strategy:
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strategy:
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fail-fast: false
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fail-fast: false
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matrix:
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matrix:
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cfg:
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arch:
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#
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- x86
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# name .......... overrides job name in GitHub UI
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- x64
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# os ............ defines system image; passed to job.<id>.runs-on
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# cc ............ defines C compiler; passed to CMake configuration step (as `CC` environment variable)
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# cxx ........... defines C++ compiler; passed to CMake configuration step (as `CXX` environment variable)
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# ver ........... defines optional suffix to package name when installing compiler with apt, and whenever compiler version is important for build process
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# cc: gcc, cxx: g++, ver: null --becomes--> sudo apt install gcc g++
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# cc: gcc, cxx: g++, ver: 10 --becomes--> sudo apt install gcc-10 g++-10
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# arch .......... defines if building 32bit or 64bit application; used in multiple places to prepare build environment
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# also used as job name suffix (" x32" or " x64")
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# generator ..... passed to CMake configuration step (as `-G` switch)
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# can-fail ...... defines if job status should be set to success even if compilation fails
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# applies *only* to compilation step; errors in any other steps (installation, preparing build directory, etc.) still mark job as failed
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# artifact ...... path to compiled application; use "NO" if given job run should not generate any artifacts (case sensitive)
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# artifact-os ... defines artifact name suffix
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#
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- { name: Linux GCC, os: ubuntu-20.04, cc: gcc, cxx: g++, ver: null, arch: 32, generator: "Unix Makefiles", can-fail: false, artifact: Build/fallout2-ce, artifact-os: linux }
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# { name: Linux GCC, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: null, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: Build/fallout2-ce, artifact-os: linux }
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- { name: Linux GCC 10, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: 10, arch: 32, generator: "Unix Makefiles", can-fail: false, artifact: NO, artifact-os: linux }
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# { name: Linux GCC 10, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: 10, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: NO, artifact-os: linux }
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# { name: MacOS 11 CLang, os: macOS-11, cc: clang, cxx: clang++, ver: null, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: NO, artifact-os: mac }
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# { name: MacOS 12 CLang, os: macOS-12, cc: clang, cxx: clang++, ver: null, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: NO, artifact-os: mac }
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- { name: Windows VS2019, os: windows-2019, cc: cl, cxx: cl, ver: null, arch: 32, generator: "Visual Studio 16 2019", can-fail: false, artifact: NO, artifact-os: windows }
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# { name: Windows VS2019, os: windows-2019, cc: cl, cxx: cl, ver: null, arch: 64, generator: "Visual Studio 16 2019", can-fail: true, artifact: NO, artifact-os: windows }
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- { name: Windows VS2022, os: windows-2022, cc: cl, cxx, cl, ver: null, arch: 32, generator: "Visual Studio 17 2022", can-fail: false, artifact: Build/Release/fallout2-ce.exe, artifact-os: windows }
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# { name: Windows VS2022, os: windows-2022, cc: cl, cxx, cl, ver: null, arch: 64, generator: "Visual Studio 17 2022", can-fail: true, artifact: Build/Release/fallout2-ce.exe, artifact-os: windows }
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steps:
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steps:
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- name: Configure
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run: |
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: Here be dragons :
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#set -x
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arch=${{ matrix.cfg.arch }}
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ver="${{ matrix.cfg.ver }}"
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cc="${{ matrix.cfg.cc }}"
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cxx="${{ matrix.cfg.cxx }}"
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# Variables exported for other steps:
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#
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# GHA_PM .................. packages manager executable (might include `sudo`); if not exported, `Install` step is skipped
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# GHA_PM_COMPILER ......... compiler package(s), including version (if set in matrix)
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# GHA_PM_COMPILER_EXTRA ... extra compiler packages
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# GHA_PM_LIBS ............. required libraries packages
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# GHA_CC .................. C compiler executable, including version (if set in matrix)
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# GHA_CXX ................. C++ compiler executable, including version (if set in matrix)
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# GHA_PLATFORM ............ CMake -A ... switch, for configure step
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# GHA_TOOLCHAIN ........... CMake -DCMAKE_TOOLCHAIN_FILE=... switch, for configure step
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# Compiler executables names
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[[ "$ver" != "" ]] && verCMAKE="-$ver"
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echo GHA_CC="$cc$verCMAKE" >> $GITHUB_ENV
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echo GHA_CXX="$cxx$verCMAKE" >> $GITHUB_ENV
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if [[ $arch -ne 32 ]] && [[ $arch -ne 64 ]]; then
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echo "[ERROR] matrix.cfg.arch must be set to 32 or 64"
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exit 1
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elif [[ "$ver" != "" ]] && ! [[ "$ver" =~ [0-9]+ ]]; then
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echo "[ERROR] matrix.cfg.ver must be null or number"
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exit 1
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elif [[ $RUNNER_OS == "Linux" ]]; then
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[[ "$ver" != "" ]] && verPM="-$ver"
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echo GHA_PM="sudo apt" >> $GITHUB_ENV
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apt="amd64"
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if [[ "$cc" == "clang" ]] && [[ "$cxx" == "clang++" ]]; then
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echo GHA_PM_COMPILER="$cc$verPM" >> $GITHUB_ENV
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else
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echo GHA_PM_COMPILER="$cc$verPM $cxx$verPM" >> $GITHUB_ENV
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fi
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# Handle building 32bit executable on 64bit host
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if [[ $arch -eq 32 ]]; then
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apt="i386"
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sudo dpkg --add-architecture $apt
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# Extra packages
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echo GHA_PM_COMPILER_EXTRA="gcc${verPM}-multilib g++${verPM}-multilib" >> $GITHUB_ENV
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# Toolchain file; without proper 32@64 toolchain setup CMake can't find OpenGL libraries
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echo GHA_TOOLCHAIN="-DCMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake" >> $GITHUB_ENV
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fi
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echo GHA_PM_LIBS="libsdl2-dev:$apt zlib1g-dev:$apt" >> $GITHUB_ENV
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elif [[ $RUNNER_OS == "macOS" ]]; then
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[[ "$ver" != "" ]] && verPM="@$ver"
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echo GHA_PM="brew" >> $GITHUB_ENV
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if [[ "$cc" == "gcc" ]] && [[ "$cxx" == "g++" ]]; then
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echo GHA_PM_COMPILER="$cc$verPM" >> $GITHUB_ENV
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elif [[ "$cc" == "clang" ]] && [[ "$cxx" == "clang++" ]]; then
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echo GHA_PM_COMPILER="llvm$verPM" >> $GITHUB_ENV
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fi
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echo GHA_PM_LIBS="sdl2" >> $GITHUB_ENV
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elif [[ $RUNNER_OS == "Windows" ]]; then
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# VisualStudio; '-A' switch is used to compile 32bit targets on 64bit hosts
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if [[ "${{ matrix.cfg.generator }}" =~ ^Visual ]]; then
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if [[ $arch -eq 32 ]]; then
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echo GHA_PLATFORM="-A Win32" >> $GITHUB_ENV
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else
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echo GHA_PLATFORM="-A x64" >> $GITHUB_ENV
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fi
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fi
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fi
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- name: Install
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if: env.GHA_PM != ''
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run: |
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:
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#set -x
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echo ::group::Update package manager
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$GHA_PM update 2>&1
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echo ::endgroup::
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if [[ ${{ matrix.cfg.arch }} -eq 32 ]] && ([[ "$ImageOS" == "ubuntu20" ]] || [[ "${{ matrix.cfg.os }}" == "ubuntu-20.04" ]]); then
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echo ::group::Fix Ubuntu 20
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$GHA_PM install --allow-downgrades libpcre2-8-0=10.34-7
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echo ::endgroup::
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fi
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if [[ "$GHA_PM_COMPILER" != "" ]] || [[ "$GHA_PM_COMPILER_EXTRA" ]]; then
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echo ::group::Compiler
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$GHA_PM install $GHA_PM_COMPILER $GHA_PM_COMPILER_EXTRA
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echo ::endgroup::
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fi
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if [[ "$GHA_PM_LIBS" != "" ]]; then
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echo ::group::Libraries
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$GHA_PM install $GHA_PM_LIBS
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echo :endgroup::
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fi
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- name: Clone
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- name: Clone
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uses: actions/checkout@v3
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uses: actions/checkout@v3
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# Using ${{ env.NAME }} here (instead of usual $NAME) to make full command line clearly displayed, without need to check step environment first
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- name: Dependencies (x86)
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- name: Prepare
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if: matrix.arch == 'x86'
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run: cmake -B Build -G "${{ matrix.cfg.generator }}" ${{ env.GHA_PLATFORM }} ${{ env.GHA_TOOLCHAIN }} 2>&1
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run: |
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env:
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sudo dpkg --add-architecture i386
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CC: ${{ env.GHA_CC }}
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sudo apt update
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CXX: ${{ env.GHA_CXX }}
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sudo apt install --allow-downgrades libpcre2-8-0=10.34-7
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sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386
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- name: Dependencies (x64)
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if: matrix.arch == 'x64'
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run: |
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sudo apt update
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sudo apt install libsdl2-dev zlib1g-dev
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- name: Cache cmake build
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uses: actions/cache@v3
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with:
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path: build
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key: linux-${{ matrix.arch }}-cmake-v1
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- name: Configure (x86)
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if: matrix.arch == 'x86'
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run: |
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cmake \
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-B build \
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-D CMAKE_BUILD_TYPE=RelWithDebInfo \
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-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake \
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# EOL
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- name: Configure (x64)
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if: matrix.arch == 'x64'
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run: |
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cmake \
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-B build \
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-D CMAKE_BUILD_TYPE=RelWithDebInfo \
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# EOL
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- name: Build
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- name: Build
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run: cmake --build Build --config Release && echo BUILD_OK=1 >> $GITHUB_ENV
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continue-on-error: ${{ matrix.cfg.can-fail }}
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- name: Artifact prepare
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if: matrix.cfg.artifact != 'NO' && env.BUILD_OK == 1
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run: |
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run: |
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cmake --build build -j $(nproc)
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echo BUILD_OK=0 >> $GITHUB_ENV
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dir="${{ matrix.cfg.artifact-os }}/x${{ matrix.cfg.arch }}"
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mkdir -p "$dir"
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cp "${{ matrix.cfg.artifact }}" "$dir"
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echo BUILD_OK=1 >> $GITHUB_ENV
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- name: Artifact upload
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- name: Upload
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if: matrix.cfg.artifact != 'NO' && env.BUILD_OK == 1
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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with:
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with:
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name: fallout2-ce-${{ matrix.cfg.artifact-os }}
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name: fallout2-ce-linux-${{ matrix.arch }}
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path: "${{ matrix.cfg.artifact-os }}/x${{ matrix.cfg.arch }}"
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path: build/fallout2-ce
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retention-days: 7
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retention-days: 7
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macos:
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macos:
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name: macOS
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runs-on: macos-latest
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runs-on: macos-latest
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steps:
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steps:
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@ -226,17 +115,69 @@ jobs:
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run: |
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run: |
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brew install sdl2
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brew install sdl2
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- name: Cache cmake build
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uses: actions/cache@v3
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with:
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path: build
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key: macos-cmake-v1
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- name: Configure
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- name: Configure
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run: |
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run: |
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cmake -B build/macos -DCMAKE_BUILD_TYPE=RelWithDebInfo
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cmake -B build -D CMAKE_BUILD_TYPE=RelWithDebInfo
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- name: Build
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- name: Build
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run: |
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run: |
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cmake --build build/macos -j $(sysctl -n hw.physicalcpu) --target package
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cmake --build build -j $(sysctl -n hw.physicalcpu) --target package
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- name: Upload
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- name: Upload
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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with:
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with:
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name: fallout2-ce-macos
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name: fallout2-ce-macos.dmg
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path: build/macos/_CPack_Packages/Darwin/DragNDrop/fallout2-ce/fallout2-ce.dmg
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path: build/_CPack_Packages/Darwin/DragNDrop/fallout2-ce/fallout2-ce.dmg
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retention-days: 7
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windows:
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name: Windows (${{ matrix.arch }})
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runs-on: windows-2019
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strategy:
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fail-fast: false
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matrix:
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include:
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- arch: x86
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generator-platform: Win32
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- arch: x64
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generator-platform: x64
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steps:
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- name: Clone
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uses: actions/checkout@v3
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- name: Cache cmake build
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uses: actions/cache@v3
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with:
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path: build
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key: windows-${{ matrix.arch }}-cmake-v1
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- name: Configure
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run: |
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cmake \
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-B build \
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-G "Visual Studio 16 2019" \
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-A ${{ matrix.generator-platform }} \
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# EOL
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- name: Build
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run: |
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cmake \
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--build build \
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--config RelWithDebInfo \
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# EOL
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- name: Upload
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uses: actions/upload-artifact@v3
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with:
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name: fallout2-ce-windows-${{ matrix.arch }}
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path: build/RelWithDebInfo/fallout2-ce.exe
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retention-days: 7
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retention-days: 7
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