Refactor CI (#64)

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Alexander Batalov 2022-07-06 00:09:22 +03:00 committed by GitHub
parent 80e27a8c98
commit e00211ca9c
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1 changed files with 113 additions and 172 deletions

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@ -21,201 +21,90 @@ defaults:
shell: bash
jobs:
static-analysis:
name: Static analysis
StaticAnalysis:
name: Static analysis
runs-on: ubuntu-latest
steps:
steps:
- name: Install
run: |
:
echo ::group::apt update
sudo apt update 2>&1
echo ::endgroup::
run: |
sudo apt update
sudo apt install cppcheck
- name: Clone
uses: actions/checkout@v3
- name: cppcheck
run: cppcheck --std=c++17 src/
run: cppcheck --std=c++17 src/
linux:
name: Linux (${{ matrix.arch }})
runs-on: ubuntu-20.04
Build:
name: ${{ matrix.cfg.name }} x${{ matrix.cfg.arch }}
runs-on: ${{ matrix.cfg.os }}
needs: [StaticAnalysis]
strategy:
fail-fast: false
matrix:
cfg:
#
# name .......... overrides job name in GitHub UI
# os ............ defines system image; passed to job.<id>.runs-on
# cc ............ defines C compiler; passed to CMake configuration step (as `CC` environment variable)
# cxx ........... defines C++ compiler; passed to CMake configuration step (as `CXX` environment variable)
# ver ........... defines optional suffix to package name when installing compiler with apt, and whenever compiler version is important for build process
# cc: gcc, cxx: g++, ver: null --becomes--> sudo apt install gcc g++
# cc: gcc, cxx: g++, ver: 10 --becomes--> sudo apt install gcc-10 g++-10
# arch .......... defines if building 32bit or 64bit application; used in multiple places to prepare build environment
# also used as job name suffix (" x32" or " x64")
# generator ..... passed to CMake configuration step (as `-G` switch)
# can-fail ...... defines if job status should be set to success even if compilation fails
# applies *only* to compilation step; errors in any other steps (installation, preparing build directory, etc.) still mark job as failed
# artifact ...... path to compiled application; use "NO" if given job run should not generate any artifacts (case sensitive)
# artifact-os ... defines artifact name suffix
#
- { name: Linux GCC, os: ubuntu-20.04, cc: gcc, cxx: g++, ver: null, arch: 32, generator: "Unix Makefiles", can-fail: false, artifact: Build/fallout2-ce, artifact-os: linux }
# { name: Linux GCC, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: null, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: Build/fallout2-ce, artifact-os: linux }
- { name: Linux GCC 10, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: 10, arch: 32, generator: "Unix Makefiles", can-fail: false, artifact: NO, artifact-os: linux }
# { name: Linux GCC 10, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: 10, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: NO, artifact-os: linux }
# { name: MacOS 11 CLang, os: macOS-11, cc: clang, cxx: clang++, ver: null, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: NO, artifact-os: mac }
# { name: MacOS 12 CLang, os: macOS-12, cc: clang, cxx: clang++, ver: null, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: NO, artifact-os: mac }
- { name: Windows VS2019, os: windows-2019, cc: cl, cxx: cl, ver: null, arch: 32, generator: "Visual Studio 16 2019", can-fail: false, artifact: NO, artifact-os: windows }
# { name: Windows VS2019, os: windows-2019, cc: cl, cxx: cl, ver: null, arch: 64, generator: "Visual Studio 16 2019", can-fail: true, artifact: NO, artifact-os: windows }
- { name: Windows VS2022, os: windows-2022, cc: cl, cxx, cl, ver: null, arch: 32, generator: "Visual Studio 17 2022", can-fail: false, artifact: Build/Release/fallout2-ce.exe, artifact-os: windows }
# { name: Windows VS2022, os: windows-2022, cc: cl, cxx, cl, ver: null, arch: 64, generator: "Visual Studio 17 2022", can-fail: true, artifact: Build/Release/fallout2-ce.exe, artifact-os: windows }
arch:
- x86
- x64
steps:
- name: Configure
run: |
: Here be dragons :
#set -x
arch=${{ matrix.cfg.arch }}
ver="${{ matrix.cfg.ver }}"
cc="${{ matrix.cfg.cc }}"
cxx="${{ matrix.cfg.cxx }}"
# Variables exported for other steps:
#
# GHA_PM .................. packages manager executable (might include `sudo`); if not exported, `Install` step is skipped
# GHA_PM_COMPILER ......... compiler package(s), including version (if set in matrix)
# GHA_PM_COMPILER_EXTRA ... extra compiler packages
# GHA_PM_LIBS ............. required libraries packages
# GHA_CC .................. C compiler executable, including version (if set in matrix)
# GHA_CXX ................. C++ compiler executable, including version (if set in matrix)
# GHA_PLATFORM ............ CMake -A ... switch, for configure step
# GHA_TOOLCHAIN ........... CMake -DCMAKE_TOOLCHAIN_FILE=... switch, for configure step
# Compiler executables names
[[ "$ver" != "" ]] && verCMAKE="-$ver"
echo GHA_CC="$cc$verCMAKE" >> $GITHUB_ENV
echo GHA_CXX="$cxx$verCMAKE" >> $GITHUB_ENV
if [[ $arch -ne 32 ]] && [[ $arch -ne 64 ]]; then
echo "[ERROR] matrix.cfg.arch must be set to 32 or 64"
exit 1
elif [[ "$ver" != "" ]] && ! [[ "$ver" =~ [0-9]+ ]]; then
echo "[ERROR] matrix.cfg.ver must be null or number"
exit 1
elif [[ $RUNNER_OS == "Linux" ]]; then
[[ "$ver" != "" ]] && verPM="-$ver"
echo GHA_PM="sudo apt" >> $GITHUB_ENV
apt="amd64"
if [[ "$cc" == "clang" ]] && [[ "$cxx" == "clang++" ]]; then
echo GHA_PM_COMPILER="$cc$verPM" >> $GITHUB_ENV
else
echo GHA_PM_COMPILER="$cc$verPM $cxx$verPM" >> $GITHUB_ENV
fi
# Handle building 32bit executable on 64bit host
if [[ $arch -eq 32 ]]; then
apt="i386"
sudo dpkg --add-architecture $apt
# Extra packages
echo GHA_PM_COMPILER_EXTRA="gcc${verPM}-multilib g++${verPM}-multilib" >> $GITHUB_ENV
# Toolchain file; without proper 32@64 toolchain setup CMake can't find OpenGL libraries
echo GHA_TOOLCHAIN="-DCMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake" >> $GITHUB_ENV
fi
echo GHA_PM_LIBS="libsdl2-dev:$apt zlib1g-dev:$apt" >> $GITHUB_ENV
elif [[ $RUNNER_OS == "macOS" ]]; then
[[ "$ver" != "" ]] && verPM="@$ver"
echo GHA_PM="brew" >> $GITHUB_ENV
if [[ "$cc" == "gcc" ]] && [[ "$cxx" == "g++" ]]; then
echo GHA_PM_COMPILER="$cc$verPM" >> $GITHUB_ENV
elif [[ "$cc" == "clang" ]] && [[ "$cxx" == "clang++" ]]; then
echo GHA_PM_COMPILER="llvm$verPM" >> $GITHUB_ENV
fi
echo GHA_PM_LIBS="sdl2" >> $GITHUB_ENV
elif [[ $RUNNER_OS == "Windows" ]]; then
# VisualStudio; '-A' switch is used to compile 32bit targets on 64bit hosts
if [[ "${{ matrix.cfg.generator }}" =~ ^Visual ]]; then
if [[ $arch -eq 32 ]]; then
echo GHA_PLATFORM="-A Win32" >> $GITHUB_ENV
else
echo GHA_PLATFORM="-A x64" >> $GITHUB_ENV
fi
fi
fi
- name: Install
if: env.GHA_PM != ''
run: |
:
#set -x
echo ::group::Update package manager
$GHA_PM update 2>&1
echo ::endgroup::
if [[ ${{ matrix.cfg.arch }} -eq 32 ]] && ([[ "$ImageOS" == "ubuntu20" ]] || [[ "${{ matrix.cfg.os }}" == "ubuntu-20.04" ]]); then
echo ::group::Fix Ubuntu 20
$GHA_PM install --allow-downgrades libpcre2-8-0=10.34-7
echo ::endgroup::
fi
if [[ "$GHA_PM_COMPILER" != "" ]] || [[ "$GHA_PM_COMPILER_EXTRA" ]]; then
echo ::group::Compiler
$GHA_PM install $GHA_PM_COMPILER $GHA_PM_COMPILER_EXTRA
echo ::endgroup::
fi
if [[ "$GHA_PM_LIBS" != "" ]]; then
echo ::group::Libraries
$GHA_PM install $GHA_PM_LIBS
echo :endgroup::
fi
- name: Clone
uses: actions/checkout@v3
# Using ${{ env.NAME }} here (instead of usual $NAME) to make full command line clearly displayed, without need to check step environment first
- name: Prepare
run: cmake -B Build -G "${{ matrix.cfg.generator }}" ${{ env.GHA_PLATFORM }} ${{ env.GHA_TOOLCHAIN }} 2>&1
env:
CC: ${{ env.GHA_CC }}
CXX: ${{ env.GHA_CXX }}
- name: Dependencies (x86)
if: matrix.arch == 'x86'
run: |
sudo dpkg --add-architecture i386
sudo apt update
sudo apt install --allow-downgrades libpcre2-8-0=10.34-7
sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386
- name: Dependencies (x64)
if: matrix.arch == 'x64'
run: |
sudo apt update
sudo apt install libsdl2-dev zlib1g-dev
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: linux-${{ matrix.arch }}-cmake-v1
- name: Configure (x86)
if: matrix.arch == 'x86'
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake \
# EOL
- name: Configure (x64)
if: matrix.arch == 'x64'
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
# EOL
- name: Build
run: cmake --build Build --config Release && echo BUILD_OK=1 >> $GITHUB_ENV
continue-on-error: ${{ matrix.cfg.can-fail }}
run: |
cmake --build build -j $(nproc)
- name: Artifact prepare
if: matrix.cfg.artifact != 'NO' && env.BUILD_OK == 1
run: |
:
echo BUILD_OK=0 >> $GITHUB_ENV
dir="${{ matrix.cfg.artifact-os }}/x${{ matrix.cfg.arch }}"
mkdir -p "$dir"
cp "${{ matrix.cfg.artifact }}" "$dir"
echo BUILD_OK=1 >> $GITHUB_ENV
- name: Artifact upload
if: matrix.cfg.artifact != 'NO' && env.BUILD_OK == 1
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout2-ce-${{ matrix.cfg.artifact-os }}
path: "${{ matrix.cfg.artifact-os }}/x${{ matrix.cfg.arch }}"
name: fallout2-ce-linux-${{ matrix.arch }}
path: build/fallout2-ce
retention-days: 7
macos:
name: macOS
runs-on: macos-latest
steps:
@ -226,17 +115,69 @@ jobs:
run: |
brew install sdl2
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: macos-cmake-v1
- name: Configure
run: |
cmake -B build/macos -DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake -B build -D CMAKE_BUILD_TYPE=RelWithDebInfo
- name: Build
run: |
cmake --build build/macos -j $(sysctl -n hw.physicalcpu) --target package
cmake --build build -j $(sysctl -n hw.physicalcpu) --target package
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout2-ce-macos
path: build/macos/_CPack_Packages/Darwin/DragNDrop/fallout2-ce/fallout2-ce.dmg
name: fallout2-ce-macos.dmg
path: build/_CPack_Packages/Darwin/DragNDrop/fallout2-ce/fallout2-ce.dmg
retention-days: 7
windows:
name: Windows (${{ matrix.arch }})
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
include:
- arch: x86
generator-platform: Win32
- arch: x64
generator-platform: x64
steps:
- name: Clone
uses: actions/checkout@v3
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: windows-${{ matrix.arch }}-cmake-v1
- name: Configure
run: |
cmake \
-B build \
-G "Visual Studio 16 2019" \
-A ${{ matrix.generator-platform }} \
# EOL
- name: Build
run: |
cmake \
--build build \
--config RelWithDebInfo \
# EOL
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout2-ce-windows-${{ matrix.arch }}
path: build/RelWithDebInfo/fallout2-ce.exe
retention-days: 7