Fix open door sound

See alexbatalov/fallout1-ce#71
This commit is contained in:
Alexander Batalov 2023-05-23 23:43:00 +03:00
parent 666e5cf62d
commit d641fefc13
1 changed files with 1 additions and 1 deletions

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@ -1766,7 +1766,7 @@ int _obj_use_door(Object* a1, Object* a2, int a3)
animationRegisterCallback(a2, a2, (AnimationCallback*)_set_door_state_open, -1); animationRegisterCallback(a2, a2, (AnimationCallback*)_set_door_state_open, -1);
} }
const char* sfx = sfxBuildOpenName(a2, SCENERY_SOUND_EFFECT_CLOSED); const char* sfx = sfxBuildOpenName(a2, SCENERY_SOUND_EFFECT_OPEN);
animationRegisterPlaySoundEffect(a2, sfx, -1); animationRegisterPlaySoundEffect(a2, sfx, -1);
animationRegisterAnimate(a2, ANIM_STAND, 0); animationRegisterAnimate(a2, ANIM_STAND, 0);