parent
2565900f90
commit
666e5cf62d
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@ -50,6 +50,14 @@ bool mouseDeviceUnacquire()
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// 0x4E053C
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bool mouseDeviceGetData(MouseData* mouseState)
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{
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// CE: This function is sometimes called outside loops calling `get_input`
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// and subsequently `GNW95_process_message`, so mouse events might not be
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// handled by SDL yet.
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//
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// TODO: Move mouse events processing into `GNW95_process_message` and
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// update mouse position manually.
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SDL_PumpEvents();
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Uint32 buttons = SDL_GetRelativeMouseState(&(mouseState->x), &(mouseState->y));
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mouseState->buttons[0] = (buttons & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0;
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mouseState->buttons[1] = (buttons & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0;
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