Add print_toolbar_name
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8cc48cf52a
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c652312157
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@ -1,7 +1,11 @@
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#include "mapper/mapper.h"
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#include "mapper/mapper.h"
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#include <ctype.h>
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#include "animation.h"
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#include "animation.h"
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#include "art.h"
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#include "art.h"
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#include "color.h"
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#include "draw.h"
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#include "game_mouse.h"
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#include "game_mouse.h"
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#include "inventory.h"
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#include "inventory.h"
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#include "object.h"
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#include "object.h"
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@ -20,9 +24,34 @@ static void mapper_mark_all_exit_grids();
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// 0x559748
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// 0x559748
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MapTransition mapInfo = { -1, -1, 0, 0 };
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MapTransition mapInfo = { -1, -1, 0, 0 };
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// 0x6EC4A8
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unsigned char* tool;
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// 0x6EC4AC
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// 0x6EC4AC
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int tool_win;
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int tool_win;
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// 0x48B16C
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void print_toolbar_name(int object_type)
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{
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Rect rect;
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char name[80];
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rect.left = 0;
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rect.top = 0;
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rect.right = 0;
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rect.bottom = 22;
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bufferFill(tool + 2 + 2 * (_scr_size.right - _scr_size.left) + 2,
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96,
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_scr_size.right - _scr_size.left + 1,
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19,
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_colorTable[21140]);
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sprintf(name, "%s", artGetObjectTypeName(object_type));
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name[0] = toupper(name[0]);
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windowDrawText(tool_win, name, 0, 7, 7, _colorTable[32747] | 0x2000000);
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windowRefreshRect(tool_win, &rect);
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}
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// 0x48B230
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// 0x48B230
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void redraw_toolname()
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void redraw_toolname()
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{
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{
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@ -8,8 +8,10 @@ namespace fallout {
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extern MapTransition mapInfo;
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extern MapTransition mapInfo;
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extern unsigned char* tool;
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extern int tool_win;
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extern int tool_win;
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void print_toolbar_name(int object_type);
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int mapper_inven_unwield(Object* obj, int right_hand);
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int mapper_inven_unwield(Object* obj, int right_hand);
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} // namespace fallout
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} // namespace fallout
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