Add update_high_obj_name
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9faa427a28
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@ -13,6 +13,7 @@ namespace fallout {
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static void redraw_toolname();
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static void clear_toolname();
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static void update_high_obj_name(Object* obj);
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static int mapper_mark_exit_grid();
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static void mapper_mark_all_exit_grids();
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@ -43,6 +44,19 @@ void clear_toolname()
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redraw_toolname();
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}
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// 0x48B5BC
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void update_high_obj_name(Object* obj)
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{
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Proto* proto;
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if (protoGetProto(obj->pid, &proto) != -1) {
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windowDrawText(tool_win, protoGetName(obj->pid), 120, _scr_size.right - _scr_size.left - 149, 60, 260);
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windowDrawText(tool_win, "", 120, _scr_size.right - _scr_size.left - 149, 70, 260);
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windowDrawText(tool_win, "", 120, _scr_size.right - _scr_size.left - 149, 80, 260);
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redraw_toolname();
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}
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}
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// 0x48C604
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int mapper_inven_unwield(Object* obj, int right_hand)
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{
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