Fix to prevent corpses from blocking line of fire
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parent
d336a84e20
commit
4e7489e105
11
src/object.c
11
src/object.c
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@ -2450,7 +2450,10 @@ Object* _obj_shoot_blocking_at(Object* obj, int tile, int elev)
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unsigned int flags = candidate->flags;
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if ((flags & OBJECT_HIDDEN) == 0 && ((flags & OBJECT_NO_BLOCK) == 0 || (flags & OBJECT_FLAG_0x80000000) == 0) && candidate != obj) {
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int type = (candidate->fid & 0xF000000) >> 24;
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if (type == OBJ_TYPE_CRITTER || type == OBJ_TYPE_SCENERY || type == OBJ_TYPE_WALL) {
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// SFALL: Fix to prevent corpses from blocking line of fire.
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if ((type == OBJ_TYPE_CRITTER && !critterIsDead(candidate))
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|| type == OBJ_TYPE_SCENERY
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|| type == OBJ_TYPE_WALL) {
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return candidate;
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}
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}
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@ -2472,7 +2475,11 @@ Object* _obj_shoot_blocking_at(Object* obj, int tile, int elev)
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if (candidate->elevation == elev) {
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if ((flags & OBJECT_HIDDEN) == 0 && (flags & OBJECT_NO_BLOCK) == 0 && candidate != obj) {
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int type = (candidate->fid & 0xF000000) >> 24;
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if (type == OBJ_TYPE_CRITTER || type == OBJ_TYPE_SCENERY || type == OBJ_TYPE_WALL) {
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// SFALL: Fix to prevent corpses from blocking line of
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// fire.
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if ((type == OBJ_TYPE_CRITTER && !critterIsDead(candidate))
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|| type == OBJ_TYPE_SCENERY
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|| type == OBJ_TYPE_WALL) {
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return candidate;
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}
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}
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