Fix party member equipped item after level up
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@ -1558,7 +1558,9 @@ int _partyMemberCopyLevelInfo(Object* critter, int a2)
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}
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if (item2 != NULL) {
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_invenWieldFunc(critter, item2, 0, false);
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// SFALL: Fix for party member's equipped weapon being placed in the
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// incorrect item slot after leveling up.
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_invenWieldFunc(critter, item2, 1, false);
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}
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return 0;
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