GHA build tweaks
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@ -7,12 +7,14 @@ on:
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- 'src/**.cc'
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- 'src/**.h'
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- '**/CMakeLists.txt'
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- '**/*.cmake'
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pull_request:
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paths:
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- '.github/workflows/Build.yml'
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- 'src/**.cc'
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- 'src/**.h'
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- '**/CMakeLists.txt'
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- '**/*.cmake'
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defaults:
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run:
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@ -20,50 +22,101 @@ defaults:
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jobs:
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build-windows:
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runs-on: windows-latest
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Build:
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name: ${{ matrix.cfg.name }} x${{ matrix.cfg.arch }}
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runs-on: ${{ matrix.cfg.os }}
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strategy:
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fail-fast: false
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matrix:
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cfg:
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- { name: Linux GCC, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: null, arch: 32, generator: "Unix Makefiles", can-fail: false, artifact: Build/fallout2-ce, artifact-os: linux }
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# { name: Linux GCC, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: null, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: Build/fallout2-ce, artifact-os: linux }
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- { name: Linux GCC 10, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: -10, arch: 32, generator: "Unix Makefiles", can-fail: false, artifact: NO, artifact-os: linux }
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# { name: Linux GCC 10, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: -10, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: NO, artifact-os: linux }
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- { name: Linux CLang, os: ubuntu-22.04, cc: clang, cxx: clang++, ver: null, arch: 32, generator: "Unix Makefiles", can-fail: false, artifact: NO, artifact-os: linux }
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- { name: Windows VS2019, os: windows-2019, cc: cl, cxx: cl, ver: null, arch: 32, generator: "Visual Studio 16 2019", can-fail: false, artifact: NO, artifact-os: windows }
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# { name: Windows VS2019, os: windows-2019, cc: cl, cxx: cl, ver: null, arch: 64, generator: "Visual Studio 16 2019", can-fail: true, artifact: NO, artifact-os: windows }
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- { name: Windows VS2022, os: windows-2022, cc: cl, cxx, cl, ver: null, arch: 32, generator: "Visual Studio 17 2022", can-fail: false, artifact: Build/Release/fallout2-ce.exe, artifact-os: windows }
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# { name: Windows VS2022, os: windows-2022, cc: cl, cxx, cl, ver: null, arch: 64, generator: "Visual Studio 17 2022", can-fail: true, artifact: Build/Release/fallout2-ce.exe, artifact-os: windows }
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steps:
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- name: Install
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if: runner.os == 'Linux'
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run: |
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:
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# Extra setup is needed to install 32bit packages on 64bit host
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if [[ ${{ matrix.cfg.arch }} -eq 32 ]]; then
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arch=i386
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sudo dpkg --add-architecture $arch
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echo [apt] added architecture $arch
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else
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arch=amd64
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fi
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echo ::group::apt update
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sudo apt update 2>&1
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echo ::endgroup::
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echo ::group::Compiler
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sudo apt install ${{ matrix.cfg.cc }}${{ matrix.cfg.ver }}
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echo ::endgroup::
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# Extra packages are needed to compile 32bit targets on 64bit host
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if [[ $arch -eq "i386" ]]; then
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echo ::group::Multilib
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sudo apt install gcc${{ matrix.cfg.ver }}-multilib g++${{ matrix.cfg.ver }}-multilib
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echo ::endgroup::
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fi
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echo ::group::Libraries
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sudo apt install libsdl2-dev:$arch zlib1g-dev:$arch
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echo :endgroup::
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- name: Clone
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uses: actions/checkout@v2
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- name: Prepare
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run: cmake -B build/x86-windows -A Win32
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run: |
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:
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#[Linux] Toolchain file is used to compile 32bit targets on 64bit hosts
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# NOTE: without proper 32@64 toolchain setup CMake can't find OpenGL libraries
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if [[ "$RUNNER_OS" == "Linux" ]] && [[ ${{ matrix.cfg.arch }} -eq 32 ]]; then
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toolchain="-DCMAKE_TOOLCHAIN_FILE=CMake/Toolchain/Linux32.cmake"
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fi
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#[VisualStudio] '-A' switch is used to compile 32bit targets on 64bit hosts
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if [[ "${{ matrix.cfg.cc }}" == "cl" ]]; then
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if [[ ${{ matrix.cfg.arch }} -eq 32 ]]; then
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platform="-A Win32"
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else
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platform="-A x64"
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fi
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fi
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cmake -B Build -G "${{ matrix.cfg.generator }}" $platform $toolchain 2>&1
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env:
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CC: ${{ matrix.cfg.cc }}${{ matrix.cfg.ver }}
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CXX: ${{ matrix.cfg.cxx }}${{ matrix.cfg.ver }}
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- name: Release build
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run: cmake --build build/x86-windows --config Release
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- name: Build
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if: success()
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run: |
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cmake --build Build --config Release && echo BUILD_OK=1 >> $GITHUB_ENV
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continue-on-error: ${{ matrix.cfg.can-fail }}
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- name: Artifact
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- name: Artifact prepare
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if: matrix.cfg.artifact != 'NO' && env.BUILD_OK == 1
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run: |
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:
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echo BUILD_OK=0 >> $GITHUB_ENV
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dir="${{ matrix.cfg.artifact-os }}/x${{ matrix.cfg.arch }}"
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mkdir -p "$dir"
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cp "${{ matrix.cfg.artifact }}" "$dir"
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echo BUILD_OK=1 >> $GITHUB_ENV
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- name: Artifact upload
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if: matrix.cfg.artifact != 'NO' && env.BUILD_OK == 1
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uses: actions/upload-artifact@v3
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with:
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name: x86-windows-fallout2-ce
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path: |
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build/x86-windows/Release/fallout2-ce.exe
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retention-days: 7
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build-linux32:
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runs-on: ubuntu-22.04
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steps:
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- name: Clone
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uses: actions/checkout@v2
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- name: Install dependencies
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run: |
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sudo dpkg --add-architecture i386
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sudo apt update
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sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386
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- name: Prepare
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run: cmake -DCMAKE_C_FLAGS="-m32" -DCMAKE_CXX_FLAGS="-m32" -B build/x86-linux
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- name: Release build
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run: cmake --build build/x86-linux --config Release
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- name: Artifact
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uses: actions/upload-artifact@v3
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with:
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name: x86-linux-fallout2-ce
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path: |
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build/x86-linux/fallout2-ce
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name: fallout2-ce-${{ matrix.cfg.artifact-os }}
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path: "${{ matrix.cfg.artifact-os }}/x${{ matrix.cfg.arch }}"
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retention-days: 7
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