diff --git a/.github/workflows/Build.yml b/.github/workflows/Build.yml index 5355592..10200df 100644 --- a/.github/workflows/Build.yml +++ b/.github/workflows/Build.yml @@ -7,12 +7,14 @@ on: - 'src/**.cc' - 'src/**.h' - '**/CMakeLists.txt' + - '**/*.cmake' pull_request: paths: - '.github/workflows/Build.yml' - 'src/**.cc' - 'src/**.h' - '**/CMakeLists.txt' + - '**/*.cmake' defaults: run: @@ -20,50 +22,101 @@ defaults: jobs: - build-windows: - runs-on: windows-latest + Build: + name: ${{ matrix.cfg.name }} x${{ matrix.cfg.arch }} + runs-on: ${{ matrix.cfg.os }} + strategy: + fail-fast: false + matrix: + cfg: + - { name: Linux GCC, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: null, arch: 32, generator: "Unix Makefiles", can-fail: false, artifact: Build/fallout2-ce, artifact-os: linux } + # { name: Linux GCC, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: null, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: Build/fallout2-ce, artifact-os: linux } + - { name: Linux GCC 10, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: -10, arch: 32, generator: "Unix Makefiles", can-fail: false, artifact: NO, artifact-os: linux } + # { name: Linux GCC 10, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: -10, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: NO, artifact-os: linux } + - { name: Linux CLang, os: ubuntu-22.04, cc: clang, cxx: clang++, ver: null, arch: 32, generator: "Unix Makefiles", can-fail: false, artifact: NO, artifact-os: linux } + - { name: Windows VS2019, os: windows-2019, cc: cl, cxx: cl, ver: null, arch: 32, generator: "Visual Studio 16 2019", can-fail: false, artifact: NO, artifact-os: windows } + # { name: Windows VS2019, os: windows-2019, cc: cl, cxx: cl, ver: null, arch: 64, generator: "Visual Studio 16 2019", can-fail: true, artifact: NO, artifact-os: windows } + - { name: Windows VS2022, os: windows-2022, cc: cl, cxx, cl, ver: null, arch: 32, generator: "Visual Studio 17 2022", can-fail: false, artifact: Build/Release/fallout2-ce.exe, artifact-os: windows } + # { name: Windows VS2022, os: windows-2022, cc: cl, cxx, cl, ver: null, arch: 64, generator: "Visual Studio 17 2022", can-fail: true, artifact: Build/Release/fallout2-ce.exe, artifact-os: windows } + steps: + - name: Install + if: runner.os == 'Linux' + run: | + : + # Extra setup is needed to install 32bit packages on 64bit host + if [[ ${{ matrix.cfg.arch }} -eq 32 ]]; then + arch=i386 + sudo dpkg --add-architecture $arch + echo [apt] added architecture $arch + else + arch=amd64 + fi + + echo ::group::apt update + sudo apt update 2>&1 + echo ::endgroup:: + + echo ::group::Compiler + sudo apt install ${{ matrix.cfg.cc }}${{ matrix.cfg.ver }} + echo ::endgroup:: + + # Extra packages are needed to compile 32bit targets on 64bit host + if [[ $arch -eq "i386" ]]; then + echo ::group::Multilib + sudo apt install gcc${{ matrix.cfg.ver }}-multilib g++${{ matrix.cfg.ver }}-multilib + echo ::endgroup:: + fi + + echo ::group::Libraries + sudo apt install libsdl2-dev:$arch zlib1g-dev:$arch + echo :endgroup:: + - name: Clone uses: actions/checkout@v2 - name: Prepare - run: cmake -B build/x86-windows -A Win32 + run: | + : + #[Linux] Toolchain file is used to compile 32bit targets on 64bit hosts + # NOTE: without proper 32@64 toolchain setup CMake can't find OpenGL libraries + if [[ "$RUNNER_OS" == "Linux" ]] && [[ ${{ matrix.cfg.arch }} -eq 32 ]]; then + toolchain="-DCMAKE_TOOLCHAIN_FILE=CMake/Toolchain/Linux32.cmake" + fi + #[VisualStudio] '-A' switch is used to compile 32bit targets on 64bit hosts + if [[ "${{ matrix.cfg.cc }}" == "cl" ]]; then + if [[ ${{ matrix.cfg.arch }} -eq 32 ]]; then + platform="-A Win32" + else + platform="-A x64" + fi + fi + cmake -B Build -G "${{ matrix.cfg.generator }}" $platform $toolchain 2>&1 + env: + CC: ${{ matrix.cfg.cc }}${{ matrix.cfg.ver }} + CXX: ${{ matrix.cfg.cxx }}${{ matrix.cfg.ver }} - - name: Release build - run: cmake --build build/x86-windows --config Release + - name: Build + if: success() + run: | + cmake --build Build --config Release && echo BUILD_OK=1 >> $GITHUB_ENV + continue-on-error: ${{ matrix.cfg.can-fail }} - - name: Artifact + - name: Artifact prepare + if: matrix.cfg.artifact != 'NO' && env.BUILD_OK == 1 + run: | + : + echo BUILD_OK=0 >> $GITHUB_ENV + dir="${{ matrix.cfg.artifact-os }}/x${{ matrix.cfg.arch }}" + mkdir -p "$dir" + cp "${{ matrix.cfg.artifact }}" "$dir" + echo BUILD_OK=1 >> $GITHUB_ENV + + - name: Artifact upload + if: matrix.cfg.artifact != 'NO' && env.BUILD_OK == 1 uses: actions/upload-artifact@v3 with: - name: x86-windows-fallout2-ce - path: | - build/x86-windows/Release/fallout2-ce.exe - retention-days: 7 - - build-linux32: - runs-on: ubuntu-22.04 - steps: - - - name: Clone - uses: actions/checkout@v2 - - - name: Install dependencies - run: | - sudo dpkg --add-architecture i386 - sudo apt update - sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386 - - - name: Prepare - run: cmake -DCMAKE_C_FLAGS="-m32" -DCMAKE_CXX_FLAGS="-m32" -B build/x86-linux - - - name: Release build - run: cmake --build build/x86-linux --config Release - - - name: Artifact - uses: actions/upload-artifact@v3 - with: - name: x86-linux-fallout2-ce - path: | - build/x86-linux/fallout2-ce + name: fallout2-ce-${{ matrix.cfg.artifact-os }} + path: "${{ matrix.cfg.artifact-os }}/x${{ matrix.cfg.arch }}" retention-days: 7