Reorganize variables scope for goto (#23)

Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
This commit is contained in:
Jan Šimek 2022-05-29 15:40:49 +02:00 committed by GitHub
parent 6929e054a9
commit 14aa86c4b7
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 22 additions and 8 deletions

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@ -240,6 +240,9 @@ int characterSelectorOpen()
// 0x4A7468 // 0x4A7468
bool characterSelectorWindowInit() bool characterSelectorWindowInit()
{ {
int backgroundFid;
unsigned char* backgroundFrmData;
if (gCharacterSelectorWindow != -1) { if (gCharacterSelectorWindow != -1) {
return false; return false;
} }
@ -257,8 +260,8 @@ bool characterSelectorWindowInit()
} }
CacheEntry* backgroundFrmHandle; CacheEntry* backgroundFrmHandle;
int backgroundFid = buildFid(6, 174, 0, 0, 0); backgroundFid = buildFid(6, 174, 0, 0, 0);
unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle); backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle);
if (backgroundFrmData == NULL) { if (backgroundFrmData == NULL) {
goto err; goto err;
} }

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@ -63,6 +63,7 @@
#endif #endif
#include <stdio.h> #include <stdio.h>
#include <string.h>
#define HELP_SCREEN_WIDTH (640) #define HELP_SCREEN_WIDTH (640)
#define HELP_SCREEN_HEIGHT (480) #define HELP_SCREEN_HEIGHT (480)

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@ -32,6 +32,7 @@
#include <assert.h> #include <assert.h>
#include <stdio.h> #include <stdio.h>
#include <string.h>
#define GAME_DIALOG_WINDOW_WIDTH 640 #define GAME_DIALOG_WINDOW_WIDTH 640
#define GAME_DIALOG_WINDOW_HEIGHT 480 #define GAME_DIALOG_WINDOW_HEIGHT 480
@ -1539,6 +1540,10 @@ int gameDialogSetReviewOptionText(const char* string)
// 0x446288 // 0x446288
int _gdProcessInit() int _gdProcessInit()
{ {
int upBtn;
int downBtn;
int optionsWindowX;
int optionsWindowY;
int fid; int fid;
int replyWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2 + GAME_DIALOG_REPLY_WINDOW_X; int replyWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2 + GAME_DIALOG_REPLY_WINDOW_X;
@ -1549,7 +1554,7 @@ int _gdProcessInit()
} }
// Top part of the reply window - scroll up. // Top part of the reply window - scroll up.
int upBtn = buttonCreate(gGameDialogReplyWindow, 1, 1, 377, 28, -1, -1, KEY_ARROW_UP, -1, NULL, NULL, NULL, 32); upBtn = buttonCreate(gGameDialogReplyWindow, 1, 1, 377, 28, -1, -1, KEY_ARROW_UP, -1, NULL, NULL, NULL, 32);
if (upBtn == -1) { if (upBtn == -1) {
goto err_1; goto err_1;
} }
@ -1558,7 +1563,7 @@ int _gdProcessInit()
buttonSetMouseCallbacks(upBtn, _reply_arrow_up, _reply_arrow_restore, 0, 0); buttonSetMouseCallbacks(upBtn, _reply_arrow_up, _reply_arrow_restore, 0, 0);
// Bottom part of the reply window - scroll down. // Bottom part of the reply window - scroll down.
int downBtn = buttonCreate(gGameDialogReplyWindow, 1, 29, 377, 28, -1, -1, KEY_ARROW_DOWN, -1, NULL, NULL, NULL, 32); downBtn = buttonCreate(gGameDialogReplyWindow, 1, 29, 377, 28, -1, -1, KEY_ARROW_DOWN, -1, NULL, NULL, NULL, 32);
if (downBtn == -1) { if (downBtn == -1) {
goto err_1; goto err_1;
} }
@ -1566,8 +1571,8 @@ int _gdProcessInit()
buttonSetCallbacks(downBtn, _gsound_red_butt_press, _gsound_red_butt_release); buttonSetCallbacks(downBtn, _gsound_red_butt_press, _gsound_red_butt_release);
buttonSetMouseCallbacks(downBtn, _reply_arrow_down, _reply_arrow_restore, 0, 0); buttonSetMouseCallbacks(downBtn, _reply_arrow_down, _reply_arrow_restore, 0, 0);
int optionsWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2 + GAME_DIALOG_OPTIONS_WINDOW_X; optionsWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2 + GAME_DIALOG_OPTIONS_WINDOW_X;
int optionsWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_OPTIONS_WINDOW_Y; optionsWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_OPTIONS_WINDOW_Y;
gGameDialogOptionsWindow = windowCreate(optionsWindowX, optionsWindowY, GAME_DIALOG_OPTIONS_WINDOW_WIDTH, GAME_DIALOG_OPTIONS_WINDOW_HEIGHT, 256, WINDOW_FLAG_0x04); gGameDialogOptionsWindow = windowCreate(optionsWindowX, optionsWindowY, GAME_DIALOG_OPTIONS_WINDOW_WIDTH, GAME_DIALOG_OPTIONS_WINDOW_HEIGHT, 256, WINDOW_FLAG_0x04);
if (gGameDialogOptionsWindow == -1) { if (gGameDialogOptionsWindow == -1) {
goto err_2; goto err_2;

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@ -29,6 +29,7 @@
#include "window_manager.h" #include "window_manager.h"
#include <stdio.h> #include <stdio.h>
#include <string.h>
// The width of connectors in the indicator box. // The width of connectors in the indicator box.
// //

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@ -37,6 +37,7 @@
#include <assert.h> #include <assert.h>
#include <stdio.h> #include <stdio.h>
#include <string.h>
#include <algorithm> #include <algorithm>

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@ -260,6 +260,9 @@ char _obj_seen[5001];
// 0x488780 // 0x488780
int objectsInit(unsigned char* buf, int width, int height, int pitch) int objectsInit(unsigned char* buf, int width, int height, int pitch)
{ {
int dudeFid;
int eggFid;
memset(_obj_seen, 0, 5001); memset(_obj_seen, 0, 5001);
dword_639D98 = width + 320; dword_639D98 = width + 320;
_updateAreaPixelBounds = -320; _updateAreaPixelBounds = -320;
@ -308,7 +311,7 @@ int objectsInit(unsigned char* buf, int width, int height, int pitch)
gObjectsWindowBufferSize = height * width; gObjectsWindowBufferSize = height * width;
gObjectsWindowPitch = pitch; gObjectsWindowPitch = pitch;
int dudeFid = buildFid(1, _art_vault_guy_num, 0, 0, 0); dudeFid = buildFid(1, _art_vault_guy_num, 0, 0, 0);
objectCreateWithFidPid(&gDude, dudeFid, 0x1000000); objectCreateWithFidPid(&gDude, dudeFid, 0x1000000);
gDude->flags |= OBJECT_FLAG_0x400; gDude->flags |= OBJECT_FLAG_0x400;
@ -322,7 +325,7 @@ int objectsInit(unsigned char* buf, int width, int height, int pitch)
exit(1); exit(1);
} }
int eggFid = buildFid(6, 2, 0, 0, 0); eggFid = buildFid(6, 2, 0, 0, 0);
objectCreateWithFidPid(&gEgg, eggFid, -1); objectCreateWithFidPid(&gEgg, eggFid, -1);
gEgg->flags |= OBJECT_FLAG_0x400; gEgg->flags |= OBJECT_FLAG_0x400;
gEgg->flags |= OBJECT_TEMPORARY; gEgg->flags |= OBJECT_TEMPORARY;