diff --git a/src/character_selector.cc b/src/character_selector.cc index 3ad27ab..b53fbc6 100644 --- a/src/character_selector.cc +++ b/src/character_selector.cc @@ -240,6 +240,9 @@ int characterSelectorOpen() // 0x4A7468 bool characterSelectorWindowInit() { + int backgroundFid; + unsigned char* backgroundFrmData; + if (gCharacterSelectorWindow != -1) { return false; } @@ -257,8 +260,8 @@ bool characterSelectorWindowInit() } CacheEntry* backgroundFrmHandle; - int backgroundFid = buildFid(6, 174, 0, 0, 0); - unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle); + backgroundFid = buildFid(6, 174, 0, 0, 0); + backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle); if (backgroundFrmData == NULL) { goto err; } diff --git a/src/game.cc b/src/game.cc index 1cc632f..3c9c366 100644 --- a/src/game.cc +++ b/src/game.cc @@ -63,6 +63,7 @@ #endif #include +#include #define HELP_SCREEN_WIDTH (640) #define HELP_SCREEN_HEIGHT (480) diff --git a/src/game_dialog.cc b/src/game_dialog.cc index 01e5caa..b454c14 100644 --- a/src/game_dialog.cc +++ b/src/game_dialog.cc @@ -32,6 +32,7 @@ #include #include +#include #define GAME_DIALOG_WINDOW_WIDTH 640 #define GAME_DIALOG_WINDOW_HEIGHT 480 @@ -1539,6 +1540,10 @@ int gameDialogSetReviewOptionText(const char* string) // 0x446288 int _gdProcessInit() { + int upBtn; + int downBtn; + int optionsWindowX; + int optionsWindowY; int fid; int replyWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2 + GAME_DIALOG_REPLY_WINDOW_X; @@ -1549,7 +1554,7 @@ int _gdProcessInit() } // Top part of the reply window - scroll up. - int upBtn = buttonCreate(gGameDialogReplyWindow, 1, 1, 377, 28, -1, -1, KEY_ARROW_UP, -1, NULL, NULL, NULL, 32); + upBtn = buttonCreate(gGameDialogReplyWindow, 1, 1, 377, 28, -1, -1, KEY_ARROW_UP, -1, NULL, NULL, NULL, 32); if (upBtn == -1) { goto err_1; } @@ -1558,7 +1563,7 @@ int _gdProcessInit() buttonSetMouseCallbacks(upBtn, _reply_arrow_up, _reply_arrow_restore, 0, 0); // Bottom part of the reply window - scroll down. - int downBtn = buttonCreate(gGameDialogReplyWindow, 1, 29, 377, 28, -1, -1, KEY_ARROW_DOWN, -1, NULL, NULL, NULL, 32); + downBtn = buttonCreate(gGameDialogReplyWindow, 1, 29, 377, 28, -1, -1, KEY_ARROW_DOWN, -1, NULL, NULL, NULL, 32); if (downBtn == -1) { goto err_1; } @@ -1566,8 +1571,8 @@ int _gdProcessInit() buttonSetCallbacks(downBtn, _gsound_red_butt_press, _gsound_red_butt_release); buttonSetMouseCallbacks(downBtn, _reply_arrow_down, _reply_arrow_restore, 0, 0); - int optionsWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2 + GAME_DIALOG_OPTIONS_WINDOW_X; - int optionsWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_OPTIONS_WINDOW_Y; + optionsWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2 + GAME_DIALOG_OPTIONS_WINDOW_X; + optionsWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_OPTIONS_WINDOW_Y; gGameDialogOptionsWindow = windowCreate(optionsWindowX, optionsWindowY, GAME_DIALOG_OPTIONS_WINDOW_WIDTH, GAME_DIALOG_OPTIONS_WINDOW_HEIGHT, 256, WINDOW_FLAG_0x04); if (gGameDialogOptionsWindow == -1) { goto err_2; diff --git a/src/interface.cc b/src/interface.cc index baf62fa..e36fb15 100644 --- a/src/interface.cc +++ b/src/interface.cc @@ -29,6 +29,7 @@ #include "window_manager.h" #include +#include // The width of connectors in the indicator box. // diff --git a/src/inventory.cc b/src/inventory.cc index 8d3c5e5..ed2ef57 100644 --- a/src/inventory.cc +++ b/src/inventory.cc @@ -37,6 +37,7 @@ #include #include +#include #include diff --git a/src/object.cc b/src/object.cc index 55d68fd..ee25871 100644 --- a/src/object.cc +++ b/src/object.cc @@ -260,6 +260,9 @@ char _obj_seen[5001]; // 0x488780 int objectsInit(unsigned char* buf, int width, int height, int pitch) { + int dudeFid; + int eggFid; + memset(_obj_seen, 0, 5001); dword_639D98 = width + 320; _updateAreaPixelBounds = -320; @@ -308,7 +311,7 @@ int objectsInit(unsigned char* buf, int width, int height, int pitch) gObjectsWindowBufferSize = height * width; gObjectsWindowPitch = pitch; - int dudeFid = buildFid(1, _art_vault_guy_num, 0, 0, 0); + dudeFid = buildFid(1, _art_vault_guy_num, 0, 0, 0); objectCreateWithFidPid(&gDude, dudeFid, 0x1000000); gDude->flags |= OBJECT_FLAG_0x400; @@ -322,7 +325,7 @@ int objectsInit(unsigned char* buf, int width, int height, int pitch) exit(1); } - int eggFid = buildFid(6, 2, 0, 0, 0); + eggFid = buildFid(6, 2, 0, 0, 0); objectCreateWithFidPid(&gEgg, eggFid, -1); gEgg->flags |= OBJECT_FLAG_0x400; gEgg->flags |= OBJECT_TEMPORARY;