fallout2-ce/src/audio_file.h

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#ifndef AUDIO_FILE_H
#define AUDIO_FILE_H
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namespace fallout {
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typedef bool(AudioFileQueryCompressedFunc)(char* filePath);
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int audioFileOpen(const char* fname, int flags, ...);
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int audioFileClose(int handle);
int audioFileRead(int handle, void* buf, unsigned int size);
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long audioFileSeek(int handle, long offset, int origin);
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long audioFileGetSize(int handle);
long audioFileTell(int handle);
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int audioFileWrite(int handle, const void* buf, unsigned int size);
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int audioFileInit(AudioFileQueryCompressedFunc* func);
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void audioFileExit();
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} // namespace fallout
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#endif /* AUDIO_FILE_H */