fallout2-ce/src/audio_file.h

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#ifndef AUDIO_FILE_H
#define AUDIO_FILE_H
#include "sound_decoder.h"
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namespace fallout {
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typedef enum AudioFileFlags {
AUDIO_FILE_IN_USE = 0x01,
AUDIO_FILE_COMPRESSED = 0x02,
} AudioFileFlags;
typedef struct AudioFile {
int flags;
int fileHandle;
SoundDecoder* soundDecoder;
int fileSize;
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int sampleRate;
int channels;
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int position;
} AudioFile;
typedef bool(AudioFileIsCompressedProc)(char* filePath);
int audioFileOpen(const char* fname, int flags, ...);
int audioFileClose(int a1);
int audioFileRead(int a1, void* buf, unsigned int size);
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long audioFileSeek(int handle, long offset, int origin);
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long audioFileGetSize(int a1);
long audioFileTell(int a1);
int audioFileWrite(int handle, const void* buf, unsigned int size);
int audioFileInit(AudioFileIsCompressedProc* isCompressedProc);
void audioFileExit();
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} // namespace fallout
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#endif /* AUDIO_FILE_H */