fallout2-ce/src/sfall_config.cc

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#include "sfall_config.h"
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#include "platform_compat.h"
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#include <stdio.h>
#include <string.h>
#define SFALL_CONFIG_FILE_NAME "ddraw.ini"
bool gSfallConfigInitialized = false;
Config gSfallConfig;
bool sfallConfigInit(int argc, char** argv)
{
if (gSfallConfigInitialized) {
return false;
}
if (!configInit(&gSfallConfig)) {
return false;
}
// Initialize defaults.
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configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_MALE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_FEMALE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_MALE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_FEMALE_KEY, "");
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_BIG_FONT_COLOR_KEY, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_X_KEY, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_Y_KEY, 0);
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_FONT_COLOR_KEY, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_OFFSET_X_KEY, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_OFFSET_Y_KEY, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_SKIP_OPENING_MOVIES_KEY, 0);
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configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_STARTING_MAP_KEY, "");
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configSetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DISPLAY_KARMA_CHANGES_KEY, false);
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char path[COMPAT_MAX_PATH];
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char* executable = argv[0];
char* ch = strrchr(executable, '\\');
if (ch != NULL) {
*ch = '\0';
sprintf(path, "%s\\%s", executable, SFALL_CONFIG_FILE_NAME);
*ch = '\\';
} else {
strcpy(path, SFALL_CONFIG_FILE_NAME);
}
configRead(&gSfallConfig, path, false);
configParseCommandLineArguments(&gSfallConfig, argc, argv);
gSfallConfigInitialized = true;
return true;
}
void sfallConfigExit()
{
if (gSfallConfigInitialized) {
configFree(&gSfallConfig);
gSfallConfigInitialized = false;
}
}