fallout2-ce/src/sfall_opcodes.cc

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#include "sfall_opcodes.h"
#include "art.h"
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#include "combat.h"
#include "debug.h"
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#include "game.h"
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#include "interface.h"
#include "interpreter.h"
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#include "item.h"
#include "message.h"
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#include "mouse.h"
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#include "object.h"
#include "sfall_global_vars.h"
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#include "sfall_lists.h"
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#include "stat.h"
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#include "svga.h"
namespace fallout {
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// read_byte
static void opReadByte(Program* program)
{
int addr = programStackPopInteger(program);
int value = 0;
switch (addr) {
case 0x56D38C:
value = combatGetTargetHighlight();
break;
default:
debugPrint("%s: attempt to 'read_byte' at 0x%x", program->name, addr);
break;
}
programStackPushInteger(program, value);
}
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// set_pc_extra_stat
static void opSetPcBonusStat(Program* program)
{
// CE: Implementation is different. Sfall changes value directly on the
// dude's proto, without calling |critterSetBonusStat|. This function has
// important call to update derived stats, which is not present in Sfall.
int value = programStackPopInteger(program);
int stat = programStackPopInteger(program);
critterSetBonusStat(gDude, stat, value);
}
// get_pc_extra_stat
static void opGetPcBonusStat(Program* program)
{
int stat = programStackPopInteger(program);
int value = critterGetBonusStat(gDude, stat);
programStackPushInteger(program, value);
}
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// active_hand
static void opGetCurrentHand(Program* program)
{
programStackPushInteger(program, interfaceGetCurrentHand());
}
// set_sfall_global
static void opSetGlobalVar(Program* program)
{
ProgramValue value = programStackPopValue(program);
ProgramValue variable = programStackPopValue(program);
if ((variable.opcode & VALUE_TYPE_MASK) == VALUE_TYPE_STRING) {
const char* key = programGetString(program, variable.opcode, variable.integerValue);
sfallGlobalVarsStore(key, value.integerValue);
} else if (variable.opcode == VALUE_TYPE_INT) {
sfallGlobalVarsStore(variable.integerValue, value.integerValue);
}
}
// get_sfall_global_int
static void opGetGlobalInt(Program* program)
{
ProgramValue variable = programStackPopValue(program);
int value = 0;
if ((variable.opcode & VALUE_TYPE_MASK) == VALUE_TYPE_STRING) {
const char* key = programGetString(program, variable.opcode, variable.integerValue);
sfallGlobalVarsFetch(key, value);
} else if (variable.opcode == VALUE_TYPE_INT) {
sfallGlobalVarsFetch(variable.integerValue, value);
}
programStackPushInteger(program, value);
}
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// get_game_mode
static void opGetGameMode(Program* program)
{
programStackPushInteger(program, GameMode::getCurrentGameMode());
}
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// list_begin
static void opListBegin(Program* program)
{
int listType = programStackPopInteger(program);
int listId = sfallListsCreate(listType);
programStackPushInteger(program, listId);
}
// list_next
static void opListNext(Program* program)
{
int listId = programStackPopInteger(program);
Object* obj = sfallListsGetNext(listId);
programStackPushPointer(program, obj);
}
// list_end
static void opListEnd(Program* program)
{
int listId = programStackPopInteger(program);
sfallListsDestroy(listId);
}
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// get_weapon_ammo_pid
static void opGetWeaponAmmoPid(Program* program)
{
Object* obj = static_cast<Object*>(programStackPopPointer(program));
int pid = -1;
if (obj != nullptr) {
if (PID_TYPE(obj->pid) == OBJ_TYPE_ITEM) {
switch (itemGetType(obj)) {
case ITEM_TYPE_WEAPON:
pid = weaponGetAmmoTypePid(obj);
break;
case ITEM_TYPE_MISC:
pid = miscItemGetPowerTypePid(obj);
break;
}
}
}
programStackPushInteger(program, pid);
}
// get_weapon_ammo_count
static void opGetWeaponAmmoCount(Program* program)
{
Object* obj = static_cast<Object*>(programStackPopPointer(program));
// CE: Implementation is different.
int ammoQuantityOrCharges = 0;
if (obj != nullptr) {
if (PID_TYPE(obj->pid) == OBJ_TYPE_ITEM) {
switch (itemGetType(obj)) {
case ITEM_TYPE_AMMO:
case ITEM_TYPE_WEAPON:
ammoQuantityOrCharges = ammoGetQuantity(obj);
break;
case ITEM_TYPE_MISC:
ammoQuantityOrCharges = miscItemGetCharges(obj);
break;
}
}
}
programStackPushInteger(program, ammoQuantityOrCharges);
}
// set_weapon_ammo_count
static void opSetWeaponAmmoCount(Program* program)
{
int ammoQuantityOrCharges = programStackPopInteger(program);
Object* obj = static_cast<Object*>(programStackPopPointer(program));
// CE: Implementation is different.
if (obj != nullptr) {
if (PID_TYPE(obj->pid) == OBJ_TYPE_ITEM) {
switch (itemGetType(obj)) {
case ITEM_TYPE_AMMO:
case ITEM_TYPE_WEAPON:
ammoSetQuantity(obj, ammoQuantityOrCharges);
break;
case ITEM_TYPE_MISC:
miscItemSetCharges(obj, ammoQuantityOrCharges);
break;
}
}
}
}
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// get_mouse_x
static void opGetMouseX(Program* program)
{
int x;
int y;
mouseGetPosition(&x, &y);
programStackPushInteger(program, x);
}
// get_mouse_y
static void opGetMouseY(Program* program)
{
int x;
int y;
mouseGetPosition(&x, &y);
programStackPushInteger(program, y);
}
// get_screen_width
static void opGetScreenWidth(Program* program)
{
programStackPushInteger(program, screenGetWidth());
}
// get_screen_height
static void opGetScreenHeight(Program* program)
{
programStackPushInteger(program, screenGetHeight());
}
// atoi
static void opParseInt(Program* program)
{
const char* string = programStackPopString(program);
programStackPushInteger(program, static_cast<int>(strtol(string, nullptr, 0)));
}
// strlen
static void opGetStringLength(Program* program)
{
const char* string = programStackPopString(program);
programStackPushInteger(program, static_cast<int>(strlen(string)));
}
// message_str_game
static void opGetMessage(Program* program)
{
int messageId = programStackPopInteger(program);
int messageListId = programStackPopInteger(program);
char* text = messageListRepositoryGetMsg(messageListId, messageId);
programStackPushString(program, text);
}
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// round
static void opRound(Program* program)
{
float floatValue = programStackPopFloat(program);
int integerValue = static_cast<int>(floatValue);
float mod = floatValue - static_cast<float>(integerValue);
if (abs(mod) >= 0.5) {
integerValue += mod > 0.0 ? 1 : -1;
}
programStackPushInteger(program, integerValue);
}
// art_exists
static void opArtExists(Program* program)
{
int fid = programStackPopInteger(program);
programStackPushInteger(program, artExists(fid));
}
void sfallOpcodesInit()
{
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interpreterRegisterOpcode(0x8156, opReadByte);
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interpreterRegisterOpcode(0x815B, opSetPcBonusStat);
interpreterRegisterOpcode(0x815D, opGetPcBonusStat);
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interpreterRegisterOpcode(0x8193, opGetCurrentHand);
interpreterRegisterOpcode(0x819D, opSetGlobalVar);
interpreterRegisterOpcode(0x819E, opGetGlobalInt);
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interpreterRegisterOpcode(0x81AF, opGetGameMode);
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interpreterRegisterOpcode(0x820D, opListBegin);
interpreterRegisterOpcode(0x820E, opListNext);
interpreterRegisterOpcode(0x820F, opListEnd);
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interpreterRegisterOpcode(0x8217, opGetWeaponAmmoPid);
interpreterRegisterOpcode(0x8219, opGetWeaponAmmoCount);
interpreterRegisterOpcode(0x821A, opSetWeaponAmmoCount);
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interpreterRegisterOpcode(0x821C, opGetMouseX);
interpreterRegisterOpcode(0x821D, opGetMouseY);
interpreterRegisterOpcode(0x8220, opGetScreenWidth);
interpreterRegisterOpcode(0x8221, opGetScreenHeight);
interpreterRegisterOpcode(0x8237, opParseInt);
interpreterRegisterOpcode(0x824F, opGetStringLength);
interpreterRegisterOpcode(0x826B, opGetMessage);
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interpreterRegisterOpcode(0x8267, opRound);
interpreterRegisterOpcode(0x8274, opArtExists);
}
void sfallOpcodesExit()
{
}
} // namespace fallout