fallout2-ce/src/object.cc

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#include "object.h"
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#include <assert.h>
#include <string.h>
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#include "animation.h"
#include "art.h"
#include "color.h"
#include "combat.h"
#include "critter.h"
#include "debug.h"
#include "draw.h"
#include "game.h"
#include "game_mouse.h"
#include "item.h"
#include "light.h"
#include "map.h"
#include "memory.h"
#include "party_member.h"
#include "proto.h"
#include "proto_instance.h"
#include "scripts.h"
#include "settings.h"
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#include "svga.h"
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#include "text_object.h"
#include "tile.h"
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#include "worldmap.h"
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namespace fallout {
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static int objectLoadAllInternal(File* stream);
static void _object_fix_weapon_ammo(Object* obj);
static int objectWrite(Object* obj, File* stream);
static int _obj_offset_table_init();
static void _obj_offset_table_exit();
static int _obj_order_table_init();
static int _obj_order_comp_func_even(const void* a1, const void* a2);
static int _obj_order_comp_func_odd(const void* a1, const void* a2);
static void _obj_order_table_exit();
static int _obj_render_table_init();
static void _obj_render_table_exit();
static void _obj_light_table_init();
static void _obj_blend_table_init();
static void _obj_blend_table_exit();
static int _obj_save_obj(File* stream, Object* object);
static int _obj_load_obj(File* stream, Object** objectPtr, int elevation, Object* owner);
static int objectAllocate(Object** objectPtr);
static void objectDeallocate(Object** objectPtr);
static int objectListNodeCreate(ObjectListNode** nodePtr);
static void objectListNodeDestroy(ObjectListNode** nodePtr);
static int objectGetListNode(Object* obj, ObjectListNode** out_node, ObjectListNode** out_prev_node);
static void _obj_insert(ObjectListNode* ptr);
static int _obj_remove(ObjectListNode* a1, ObjectListNode* a2);
static int _obj_connect_to_tile(ObjectListNode* node, int tile_index, int elev, Rect* rect);
static int _obj_adjust_light(Object* obj, int a2, Rect* rect);
static void objectDrawOutline(Object* object, Rect* rect);
static void _obj_render_object(Object* object, Rect* rect, int light);
static int _obj_preload_sort(const void* a1, const void* a2);
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// 0x5195F8
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static bool gObjectsInitialized = false;
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// 0x5195FC
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static int gObjectsUpdateAreaHexWidth = 0;
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// 0x519600
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static int gObjectsUpdateAreaHexHeight = 0;
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// 0x519604
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static int gObjectsUpdateAreaHexSize = 0;
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// 0x519608
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static int* _orderTable[2] = {
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NULL,
NULL,
};
// 0x519610
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static int* _offsetTable[2] = {
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NULL,
NULL,
};
// 0x519618
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static int* _offsetDivTable = NULL;
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// 0x51961C
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static int* _offsetModTable = NULL;
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// 0x519620
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static ObjectListNode** _renderTable = NULL;
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// Number of objects in _outlinedObjects.
//
// 0x519624
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static int _outlineCount = 0;
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// Contains objects that are not bounded to tiles.
//
// 0x519628
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static ObjectListNode* gObjectListHead = NULL;
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// 0x51962C
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static int _centerToUpperLeft = 0;
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// 0x519630
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static int gObjectFindElevation = 0;
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// 0x519634
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static int gObjectFindTile = 0;
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// 0x519638
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static ObjectListNode* gObjectFindLastObjectListNode = NULL;
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// 0x51963C
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static int* gObjectFids = NULL;
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// 0x519640
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static int gObjectFidsLength = 0;
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// 0x51964C
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static Rect _light_rect[9] = {
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{ 0, 0, 96, 42 },
{ 0, 0, 160, 74 },
{ 0, 0, 224, 106 },
{ 0, 0, 288, 138 },
{ 0, 0, 352, 170 },
{ 0, 0, 416, 202 },
{ 0, 0, 480, 234 },
{ 0, 0, 544, 266 },
{ 0, 0, 608, 298 },
};
// 0x5196DC
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static int _light_distance[36] = {
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1,
2,
3,
4,
5,
6,
7,
8,
2,
3,
4,
5,
6,
7,
8,
3,
4,
5,
6,
7,
8,
4,
5,
6,
7,
8,
5,
6,
7,
8,
6,
7,
8,
7,
8,
8,
};
// 0x51976C
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static int gViolenceLevel = -1;
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// 0x519770
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static int _obj_last_roof_x = -1;
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// 0x519774
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static int _obj_last_roof_y = -1;
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// 0x519778
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static int _obj_last_elev = -1;
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// 0x51977C
static bool _obj_last_is_empty = true;
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// 0x519780
unsigned char* _wallBlendTable = NULL;
// 0x519784
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static unsigned char* _glassBlendTable = NULL;
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// 0x519788
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static unsigned char* _steamBlendTable = NULL;
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// 0x51978C
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static unsigned char* _energyBlendTable = NULL;
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// 0x519790
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static unsigned char* _redBlendTable = NULL;
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// 0x519794
Object* _moveBlockObj = NULL;
// 0x519798
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static int _objItemOutlineState = 0;
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// 0x51979C
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static int _cd_order[9] = {
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1,
0,
3,
5,
4,
2,
0,
0,
0,
};
// 0x6391D0
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static int _light_blocked[6][36];
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// 0x639530
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static int _light_offsets[2][6][36];
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// 0x639BF0
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static Rect gObjectsWindowRect;
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// Likely outlined objects on the screen.
//
// 0x639C00
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static Object* _outlinedObjects[100];
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// 0x639D90
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static Rect gObjectsUpdateAreaPixelBounds;
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// Contains objects that are bounded to tiles.
//
// 0x639DA0
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static ObjectListNode* gObjectListHeadByTile[HEX_GRID_SIZE];
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// 0x660EA0
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static unsigned char _glassGrayTable[256];
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// 0x660FA0
unsigned char _commonGrayTable[256];
// 0x6610A0
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static int gObjectsWindowBufferSize;
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// 0x6610A4
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static unsigned char* gObjectsWindowBuffer;
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// 0x6610A8
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static int gObjectsWindowHeight;
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// Translucent "egg" effect around player.
//
// 0x6610AC
Object* gEgg;
// 0x6610B0
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static int gObjectsWindowPitch;
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// 0x6610B4
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static int gObjectsWindowWidth;
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// obj_dude
// 0x6610B8
Object* gDude;
// 0x6610BC
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static char _obj_seen_check[5001];
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// 0x662445
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static char _obj_seen[5001];
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// obj_init
// 0x488780
int objectsInit(unsigned char* buf, int width, int height, int pitch)
{
int dudeFid;
int eggFid;
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memset(_obj_seen, 0, 5001);
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gObjectsUpdateAreaPixelBounds.right = width + 320;
gObjectsUpdateAreaPixelBounds.left = -320;
gObjectsUpdateAreaPixelBounds.bottom = height + 240;
gObjectsUpdateAreaPixelBounds.top = -240;
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gObjectsUpdateAreaHexWidth = (gObjectsUpdateAreaPixelBounds.right + 320 + 1) / 32 + 1;
gObjectsUpdateAreaHexHeight = (gObjectsUpdateAreaPixelBounds.bottom + 240 + 1) / 12 + 1;
gObjectsUpdateAreaHexSize = gObjectsUpdateAreaHexWidth * gObjectsUpdateAreaHexHeight;
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memset(gObjectListHeadByTile, 0, sizeof(gObjectListHeadByTile));
if (_obj_offset_table_init() == -1) {
return -1;
}
if (_obj_order_table_init() == -1) {
goto err;
}
if (_obj_render_table_init() == -1) {
goto err_2;
}
if (lightInit() == -1) {
goto err_2;
}
if (textObjectsInit(buf, width, height) == -1) {
goto err_2;
}
_obj_light_table_init();
_obj_blend_table_init();
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_centerToUpperLeft = tileFromScreenXY(gObjectsUpdateAreaPixelBounds.left, gObjectsUpdateAreaPixelBounds.top, 0) - gCenterTile;
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gObjectsWindowWidth = width;
gObjectsWindowHeight = height;
gObjectsWindowBuffer = buf;
gObjectsWindowRect.left = 0;
gObjectsWindowRect.top = 0;
gObjectsWindowRect.right = width - 1;
gObjectsWindowRect.bottom = height - 1;
gObjectsWindowBufferSize = height * width;
gObjectsWindowPitch = pitch;
dudeFid = buildFid(OBJ_TYPE_CRITTER, _art_vault_guy_num, 0, 0, 0);
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objectCreateWithFidPid(&gDude, dudeFid, 0x1000000);
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gDude->flags |= OBJECT_NO_REMOVE;
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gDude->flags |= OBJECT_NO_SAVE;
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gDude->flags |= OBJECT_HIDDEN;
gDude->flags |= OBJECT_LIGHT_THRU;
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objectSetLight(gDude, 4, 0x10000, NULL);
if (partyMemberAdd(gDude) == -1) {
debugPrint("\n Error: Can't add Player into party!");
exit(1);
}
eggFid = buildFid(OBJ_TYPE_INTERFACE, 2, 0, 0, 0);
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objectCreateWithFidPid(&gEgg, eggFid, -1);
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gEgg->flags |= OBJECT_NO_REMOVE;
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gEgg->flags |= OBJECT_NO_SAVE;
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gEgg->flags |= OBJECT_HIDDEN;
gEgg->flags |= OBJECT_LIGHT_THRU;
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gObjectsInitialized = true;
return 0;
err_2:
// NOTE: Uninline.
_obj_order_table_exit();
err:
_obj_offset_table_exit();
return -1;
}
// 0x488A00
void objectsReset()
{
if (gObjectsInitialized) {
textObjectsReset();
_obj_remove_all();
memset(_obj_seen, 0, 5001);
lightResetIntensity();
}
}
// 0x488A30
void objectsExit()
{
if (gObjectsInitialized) {
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gDude->flags &= ~OBJECT_NO_REMOVE;
gEgg->flags &= ~OBJECT_NO_REMOVE;
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_obj_remove_all();
textObjectsFree();
// NOTE: Uninline.
_obj_blend_table_exit();
lightResetIntensity();
// NOTE: Uninline.
_obj_render_table_exit();
// NOTE: Uninline.
_obj_order_table_exit();
_obj_offset_table_exit();
}
}
// 0x488AF4
int objectRead(Object* obj, File* stream)
{
int field_74;
if (fileReadInt32(stream, &(obj->id)) == -1) return -1;
if (fileReadInt32(stream, &(obj->tile)) == -1) return -1;
if (fileReadInt32(stream, &(obj->x)) == -1) return -1;
if (fileReadInt32(stream, &(obj->y)) == -1) return -1;
if (fileReadInt32(stream, &(obj->sx)) == -1) return -1;
if (fileReadInt32(stream, &(obj->sy)) == -1) return -1;
if (fileReadInt32(stream, &(obj->frame)) == -1) return -1;
if (fileReadInt32(stream, &(obj->rotation)) == -1) return -1;
if (fileReadInt32(stream, &(obj->fid)) == -1) return -1;
if (fileReadInt32(stream, &(obj->flags)) == -1) return -1;
if (fileReadInt32(stream, &(obj->elevation)) == -1) return -1;
if (fileReadInt32(stream, &(obj->pid)) == -1) return -1;
if (fileReadInt32(stream, &(obj->cid)) == -1) return -1;
if (fileReadInt32(stream, &(obj->lightDistance)) == -1) return -1;
if (fileReadInt32(stream, &(obj->lightIntensity)) == -1) return -1;
if (fileReadInt32(stream, &field_74) == -1) return -1;
if (fileReadInt32(stream, &(obj->sid)) == -1) return -1;
if (fileReadInt32(stream, &(obj->field_80)) == -1) return -1;
obj->outline = 0;
obj->owner = NULL;
if (objectDataRead(obj, stream) != 0) {
return -1;
}
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if (isExitGridPid(obj->pid)) {
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if (obj->data.misc.map <= 0) {
if ((obj->fid & 0xFFF) < 33) {
obj->fid = buildFid(OBJ_TYPE_MISC, (obj->fid & 0xFFF) + 16, FID_ANIM_TYPE(obj->fid), 0, 0);
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}
}
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} else {
if (PID_TYPE(obj->pid) == 0 && !(gMapHeader.flags & 0x01)) {
_object_fix_weapon_ammo(obj);
}
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}
return 0;
}
// 0x488CE4
int objectLoadAll(File* stream)
{
int rc = objectLoadAllInternal(stream);
gViolenceLevel = -1;
return rc;
}
// 0x488CF8
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static int objectLoadAllInternal(File* stream)
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{
if (stream == NULL) {
return -1;
}
bool fixMapInventory = settings.mapper.fix_map_inventory;
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gViolenceLevel = settings.preferences.violence_level;
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int objectCount;
if (fileReadInt32(stream, &objectCount) == -1) {
return -1;
}
if (gObjectFids != NULL) {
internal_free(gObjectFids);
}
if (objectCount != 0) {
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gObjectFids = (int*)internal_malloc(sizeof(*gObjectFids) * objectCount);
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memset(gObjectFids, 0, sizeof(*gObjectFids) * objectCount);
if (gObjectFids == NULL) {
return -1;
}
gObjectFidsLength = 0;
}
for (int elevation = 0; elevation < ELEVATION_COUNT; elevation++) {
int objectCountAtElevation;
if (fileReadInt32(stream, &objectCountAtElevation) == -1) {
return -1;
}
for (int objectIndex = 0; objectIndex < objectCountAtElevation; objectIndex++) {
ObjectListNode* objectListNode;
// NOTE: Uninline.
if (objectListNodeCreate(&objectListNode) == -1) {
return -1;
}
if (objectAllocate(&(objectListNode->obj)) == -1) {
// NOTE: Uninline.
objectListNodeDestroy(&objectListNode);
return -1;
}
if (objectRead(objectListNode->obj, stream) != 0) {
// NOTE: Uninline.
objectDeallocate(&(objectListNode->obj));
// NOTE: Uninline.
objectListNodeDestroy(&objectListNode);
return -1;
}
objectListNode->obj->outline = 0;
gObjectFids[gObjectFidsLength++] = objectListNode->obj->fid;
if (objectListNode->obj->sid != -1) {
Script* script;
if (scriptGetScript(objectListNode->obj->sid, &script) == -1) {
objectListNode->obj->sid = -1;
debugPrint("\nError connecting object to script!");
} else {
script->owner = objectListNode->obj;
objectListNode->obj->field_80 = script->field_14;
}
}
_obj_fix_violence_settings(&(objectListNode->obj->fid));
objectListNode->obj->elevation = elevation;
_obj_insert(objectListNode);
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if ((objectListNode->obj->flags & OBJECT_NO_REMOVE) && PID_TYPE(objectListNode->obj->pid) == OBJ_TYPE_CRITTER && objectListNode->obj->pid != 18000) {
objectListNode->obj->flags &= ~OBJECT_NO_REMOVE;
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}
Inventory* inventory = &(objectListNode->obj->data.inventory);
if (inventory->length != 0) {
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inventory->items = (InventoryItem*)internal_malloc(sizeof(InventoryItem) * inventory->capacity);
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if (inventory->items == NULL) {
return -1;
}
for (int inventoryItemIndex = 0; inventoryItemIndex < inventory->length; inventoryItemIndex++) {
InventoryItem* inventoryItem = &(inventory->items[inventoryItemIndex]);
if (fileReadInt32(stream, &(inventoryItem->quantity)) != 0) {
debugPrint("Error loading inventory\n");
return -1;
}
if (fixMapInventory) {
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inventoryItem->item = (Object*)internal_malloc(sizeof(Object));
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if (inventoryItem->item == NULL) {
debugPrint("Error loading inventory\n");
return -1;
}
if (objectRead(inventoryItem->item, stream) != 0) {
debugPrint("Error loading inventory\n");
return -1;
}
} else {
if (_obj_load_obj(stream, &(inventoryItem->item), elevation, objectListNode->obj) == -1) {
return -1;
}
}
}
} else {
inventory->capacity = 0;
inventory->items = NULL;
}
}
}
_obj_rebuild_all_light();
return 0;
}
// Fixes ammo pid and number of charges.
//
// 0x48911C
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static void _object_fix_weapon_ammo(Object* obj)
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{
if (PID_TYPE(obj->pid) != OBJ_TYPE_ITEM) {
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return;
}
Proto* proto;
if (protoGetProto(obj->pid, &proto) == -1) {
debugPrint("\nError: obj_load: proto_ptr failed on pid");
exit(1);
}
int charges;
if (itemGetType(obj) == ITEM_TYPE_WEAPON) {
int ammoTypePid = obj->data.item.weapon.ammoTypePid;
if (ammoTypePid == 0xCCCCCCCC || ammoTypePid == -1) {
obj->data.item.weapon.ammoTypePid = proto->item.data.weapon.ammoTypePid;
}
charges = obj->data.item.weapon.ammoQuantity;
if (charges == 0xCCCCCCCC || charges == -1 || charges != proto->item.data.weapon.ammoCapacity) {
obj->data.item.weapon.ammoQuantity = proto->item.data.weapon.ammoCapacity;
}
} else {
if (PID_TYPE(obj->pid) == OBJ_TYPE_MISC) {
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// FIXME: looks like this code in unreachable
charges = obj->data.item.misc.charges;
if (charges == 0xCCCCCCCC) {
charges = proto->item.data.misc.charges;
obj->data.item.misc.charges = charges;
if (charges == 0xCCCCCCCC) {
debugPrint("\nError: Misc Item Prototype %s: charges incorrect!", protoGetName(obj->pid));
obj->data.item.misc.charges = 0;
}
} else {
if (charges != proto->item.data.misc.charges) {
obj->data.item.misc.charges = proto->item.data.misc.charges;
}
}
}
}
}
// 0x489200
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static int objectWrite(Object* obj, File* stream)
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{
if (fileWriteInt32(stream, obj->id) == -1) return -1;
if (fileWriteInt32(stream, obj->tile) == -1) return -1;
if (fileWriteInt32(stream, obj->x) == -1) return -1;
if (fileWriteInt32(stream, obj->y) == -1) return -1;
if (fileWriteInt32(stream, obj->sx) == -1) return -1;
if (fileWriteInt32(stream, obj->sy) == -1) return -1;
if (fileWriteInt32(stream, obj->frame) == -1) return -1;
if (fileWriteInt32(stream, obj->rotation) == -1) return -1;
if (fileWriteInt32(stream, obj->fid) == -1) return -1;
if (fileWriteInt32(stream, obj->flags) == -1) return -1;
if (fileWriteInt32(stream, obj->elevation) == -1) return -1;
if (fileWriteInt32(stream, obj->pid) == -1) return -1;
if (fileWriteInt32(stream, obj->cid) == -1) return -1;
if (fileWriteInt32(stream, obj->lightDistance) == -1) return -1;
if (fileWriteInt32(stream, obj->lightIntensity) == -1) return -1;
if (fileWriteInt32(stream, obj->outline) == -1) return -1;
if (fileWriteInt32(stream, obj->sid) == -1) return -1;
if (fileWriteInt32(stream, obj->field_80) == -1) return -1;
if (objectDataWrite(obj, stream) == -1) return -1;
return 0;
}
// 0x48935C
int objectSaveAll(File* stream)
{
if (stream == NULL) {
return -1;
}
_obj_process_seen();
int objectCount = 0;
long objectCountPos = fileTell(stream);
if (fileWriteInt32(stream, objectCount) == -1) {
return -1;
}
for (int elevation = 0; elevation < ELEVATION_COUNT; elevation++) {
int objectCountAtElevation = 0;
long objectCountAtElevationPos = fileTell(stream);
if (fileWriteInt32(stream, objectCountAtElevation) == -1) {
return -1;
}
for (int tile = 0; tile < HEX_GRID_SIZE; tile++) {
for (ObjectListNode* objectListNode = gObjectListHeadByTile[tile]; objectListNode != NULL; objectListNode = objectListNode->next) {
Object* object = objectListNode->obj;
if (object->elevation != elevation) {
continue;
}
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if ((object->flags & OBJECT_NO_SAVE) != 0) {
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continue;
}
CritterCombatData* combatData = NULL;
Object* whoHitMe = NULL;
if (PID_TYPE(object->pid) == OBJ_TYPE_CRITTER) {
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combatData = &(object->data.critter.combat);
whoHitMe = combatData->whoHitMe;
if (whoHitMe != 0) {
if (combatData->whoHitMeCid != -1) {
combatData->whoHitMeCid = whoHitMe->cid;
}
} else {
combatData->whoHitMeCid = -1;
}
}
if (objectWrite(object, stream) == -1) {
return -1;
}
if (PID_TYPE(object->pid) == OBJ_TYPE_CRITTER) {
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combatData->whoHitMe = whoHitMe;
}
Inventory* inventory = &(object->data.inventory);
for (int index = 0; index < inventory->length; index++) {
InventoryItem* inventoryItem = &(inventory->items[index]);
if (fileWriteInt32(stream, inventoryItem->quantity) == -1) {
return -1;
}
if (_obj_save_obj(stream, inventoryItem->item) == -1) {
return -1;
}
}
objectCountAtElevation++;
}
}
long pos = fileTell(stream);
fileSeek(stream, objectCountAtElevationPos, SEEK_SET);
fileWriteInt32(stream, objectCountAtElevation);
fileSeek(stream, pos, SEEK_SET);
objectCount += objectCountAtElevation;
}
long pos = fileTell(stream);
fileSeek(stream, objectCountPos, SEEK_SET);
fileWriteInt32(stream, objectCount);
fileSeek(stream, pos, SEEK_SET);
return 0;
}
// 0x489550
void _obj_render_pre_roof(Rect* rect, int elevation)
{
if (!gObjectsInitialized) {
return;
}
Rect updatedRect;
if (rectIntersection(rect, &gObjectsWindowRect, &updatedRect) != 0) {
return;
}
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int ambientLight = lightGetLightLevel();
int minX = updatedRect.left - 320;
int minY = updatedRect.top - 240;
int maxX = updatedRect.right + 320;
int maxY = updatedRect.bottom + 240;
int topLeftTile = tileFromScreenXY(minX, minY, elevation);
int updateAreaHexWidth = (maxX - minX + 1) / 32;
int updateAreaHexHeight = (maxY - minY + 1) / 12;
// On some maps (which were designed too close to edges) HRP brings a new
// problem - extended update rect (+/- 320/240 stuff above) may end up
// outside of the map edge. In this case `topLeftTile` will be -1 which
// affect all subsequent calculations. In order to fix that attempt to
// find closest valid tile.
while (!hexGridTileIsValid(topLeftTile)) {
minX += 32;
minY += 12;
topLeftTile = tileFromScreenXY(minX, minY, elevation);
}
// Do the same for the for bottom-right part of the extended update rect.
int bottomRightTile = tileFromScreenXY(maxX, maxY, elevation);
while (!hexGridTileIsValid(bottomRightTile)) {
maxX -= 32;
maxY -= 12;
bottomRightTile = tileFromScreenXY(maxX, maxY, elevation);
}
updateAreaHexWidth = (maxX - minX + 1) / 32;
updateAreaHexHeight = (maxY - minY + 1) / 12;
int parity = gCenterTile & 1;
int* orders = _orderTable[parity];
int* offsets = _offsetTable[parity];
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_outlineCount = 0;
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int renderCount = 0;
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for (int i = 0; i < gObjectsUpdateAreaHexSize; i++) {
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int offsetIndex = *orders++;
if (updateAreaHexHeight > _offsetDivTable[offsetIndex] && updateAreaHexWidth > _offsetModTable[offsetIndex]) {
int light;
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ObjectListNode* objectListNode = hexGridTileIsValid(topLeftTile + offsets[offsetIndex])
? gObjectListHeadByTile[topLeftTile + offsets[offsetIndex]]
: NULL;
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if (objectListNode != NULL) {
// NOTE: calls _light_get_tile two times, probably result of min/max macro
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int tileLight = _light_get_tile(elevation, objectListNode->obj->tile);
if (tileLight >= ambientLight) {
light = tileLight;
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} else {
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light = ambientLight;
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}
}
while (objectListNode != NULL) {
if (elevation < objectListNode->obj->elevation) {
break;
}
if (elevation == objectListNode->obj->elevation) {
if ((objectListNode->obj->flags & OBJECT_FLAT) == 0) {
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break;
}
if ((objectListNode->obj->flags & OBJECT_HIDDEN) == 0) {
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_obj_render_object(objectListNode->obj, &updatedRect, light);
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if ((objectListNode->obj->outline & OUTLINE_TYPE_MASK) != 0) {
if ((objectListNode->obj->outline & OUTLINE_DISABLED) == 0 && _outlineCount < 100) {
_outlinedObjects[_outlineCount++] = objectListNode->obj;
}
}
}
}
objectListNode = objectListNode->next;
}
if (objectListNode != NULL) {
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_renderTable[renderCount++] = objectListNode;
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}
}
}
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for (int i = 0; i < renderCount; i++) {
int light;
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ObjectListNode* objectListNode = _renderTable[i];
if (objectListNode != NULL) {
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// NOTE: calls _light_get_tile two times, probably result of min/max macro
int tileLight = _light_get_tile(elevation, objectListNode->obj->tile);
if (tileLight >= ambientLight) {
light = tileLight;
} else {
light = ambientLight;
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}
}
while (objectListNode != NULL) {
Object* object = objectListNode->obj;
if (elevation < object->elevation) {
break;
}
if (elevation == objectListNode->obj->elevation) {
if ((objectListNode->obj->flags & OBJECT_HIDDEN) == 0) {
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_obj_render_object(object, &updatedRect, light);
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if ((objectListNode->obj->outline & OUTLINE_TYPE_MASK) != 0) {
if ((objectListNode->obj->outline & OUTLINE_DISABLED) == 0 && _outlineCount < 100) {
_outlinedObjects[_outlineCount++] = objectListNode->obj;
}
}
}
}
objectListNode = objectListNode->next;
}
}
}
// 0x4897EC
void _obj_render_post_roof(Rect* rect, int elevation)
{
if (!gObjectsInitialized) {
return;
}
Rect updatedRect;
if (rectIntersection(rect, &gObjectsWindowRect, &updatedRect) != 0) {
return;
}
for (int index = 0; index < _outlineCount; index++) {
objectDrawOutline(_outlinedObjects[index], &updatedRect);
}
textObjectsRenderInRect(&updatedRect);
ObjectListNode* objectListNode = gObjectListHead;
while (objectListNode != NULL) {
Object* object = objectListNode->obj;
if ((object->flags & OBJECT_HIDDEN) == 0) {
_obj_render_object(object, &updatedRect, 0x10000);
}
objectListNode = objectListNode->next;
}
}
// 0x489A84
int objectCreateWithFidPid(Object** objectPtr, int fid, int pid)
{
ObjectListNode* objectListNode;
// NOTE: Uninline;
if (objectListNodeCreate(&objectListNode) == -1) {
return -1;
}
if (objectAllocate(&(objectListNode->obj)) == -1) {
// Uninline.
objectListNodeDestroy(&objectListNode);
return -1;
}
objectListNode->obj->fid = fid;
_obj_insert(objectListNode);
if (objectPtr) {
*objectPtr = objectListNode->obj;
}
objectListNode->obj->pid = pid;
objectListNode->obj->id = scriptsNewObjectId();
if (pid == -1 || PID_TYPE(pid) == OBJ_TYPE_TILE) {
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Inventory* inventory = &(objectListNode->obj->data.inventory);
inventory->length = 0;
inventory->items = NULL;
return 0;
}
_proto_update_init(objectListNode->obj);
Proto* proto = NULL;
if (protoGetProto(pid, &proto) == -1) {
return 0;
}
objectSetLight(objectListNode->obj, proto->lightDistance, proto->lightIntensity, NULL);
if ((proto->flags & 0x08) != 0) {
_obj_toggle_flat(objectListNode->obj, NULL);
}
if ((proto->flags & 0x10) != 0) {
objectListNode->obj->flags |= OBJECT_NO_BLOCK;
}
if ((proto->flags & 0x800) != 0) {
objectListNode->obj->flags |= OBJECT_MULTIHEX;
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}
if ((proto->flags & 0x8000) != 0) {
objectListNode->obj->flags |= OBJECT_TRANS_NONE;
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} else {
if ((proto->flags & 0x10000) != 0) {
objectListNode->obj->flags |= OBJECT_TRANS_WALL;
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} else if ((proto->flags & 0x20000) != 0) {
objectListNode->obj->flags |= OBJECT_TRANS_GLASS;
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} else if ((proto->flags & 0x40000) != 0) {
objectListNode->obj->flags |= OBJECT_TRANS_STEAM;
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} else if ((proto->flags & 0x80000) != 0) {
objectListNode->obj->flags |= OBJECT_TRANS_ENERGY;
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} else if ((proto->flags & 0x4000) != 0) {
objectListNode->obj->flags |= OBJECT_TRANS_RED;
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}
}
if ((proto->flags & 0x20000000) != 0) {
objectListNode->obj->flags |= OBJECT_LIGHT_THRU;
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}
if ((proto->flags & 0x80000000) != 0) {
objectListNode->obj->flags |= OBJECT_SHOOT_THRU;
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}
if ((proto->flags & 0x10000000) != 0) {
objectListNode->obj->flags |= OBJECT_WALL_TRANS_END;
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}
if ((proto->flags & 0x1000) != 0) {
objectListNode->obj->flags |= OBJECT_NO_HIGHLIGHT;
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}
_obj_new_sid(objectListNode->obj, &(objectListNode->obj->sid));
return 0;
}
// 0x489C9C
int objectCreateWithPid(Object** objectPtr, int pid)
{
Proto* proto;
*objectPtr = NULL;
if (protoGetProto(pid, &proto) == -1) {
return -1;
}
return objectCreateWithFidPid(objectPtr, proto->fid, pid);
}
// 0x489CCC
int _obj_copy(Object** a1, Object* a2)
{
if (a2 == NULL) {
return -1;
}
ObjectListNode* objectListNode;
// NOTE: Uninline.
if (objectListNodeCreate(&objectListNode) == -1) {
return -1;
}
if (objectAllocate(&(objectListNode->obj)) == -1) {
// NOTE: Uninline.
objectListNodeDestroy(&objectListNode);
return -1;
}
objectDataReset(objectListNode->obj);
memcpy(objectListNode->obj, a2, sizeof(Object));
if (a1 != NULL) {
*a1 = objectListNode->obj;
}
_obj_insert(objectListNode);
objectListNode->obj->id = scriptsNewObjectId();
if (objectListNode->obj->sid != -1) {
objectListNode->obj->sid = -1;
_obj_new_sid(objectListNode->obj, &(objectListNode->obj->sid));
}
if (objectSetRotation(objectListNode->obj, a2->rotation, NULL) == -1) {
// TODO: Probably leaking object allocated with objectAllocate.
// NOTE: Uninline.
objectListNodeDestroy(&objectListNode);
return -1;
}
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objectListNode->obj->flags &= ~OBJECT_QUEUED;
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Inventory* newInventory = &(objectListNode->obj->data.inventory);
newInventory->length = 0;
newInventory->capacity = 0;
Inventory* oldInventory = &(a2->data.inventory);
for (int index = 0; index < oldInventory->length; index++) {
InventoryItem* oldInventoryItem = &(oldInventory->items[index]);
Object* newItem;
if (_obj_copy(&newItem, oldInventoryItem->item) == -1) {
// TODO: Probably leaking object allocated with objectAllocate.
// NOTE: Uninline.
objectListNodeDestroy(&objectListNode);
return -1;
}
if (itemAdd(objectListNode->obj, newItem, oldInventoryItem->quantity) == 1) {
// TODO: Probably leaking object allocated with objectAllocate.
// NOTE: Uninline.
objectListNodeDestroy(&objectListNode);
return -1;
}
}
return 0;
}
// 0x489EC4
int _obj_connect(Object* object, int tile, int elevation, Rect* rect)
{
if (object == NULL) {
return -1;
}
if (!hexGridTileIsValid(tile)) {
return -1;
}
if (!elevationIsValid(elevation)) {
return -1;
}
ObjectListNode* objectListNode;
// NOTE: Uninline.
if (objectListNodeCreate(&objectListNode) == -1) {
return -1;
}
objectListNode->obj = object;
return _obj_connect_to_tile(objectListNode, tile, elevation, rect);
}
// 0x489F34
int _obj_disconnect(Object* obj, Rect* rect)
{
if (obj == NULL) {
return -1;
}
ObjectListNode* node;
ObjectListNode* prev_node;
if (objectGetListNode(obj, &node, &prev_node) != 0) {
return -1;
}
if (_obj_adjust_light(obj, 1, rect) == -1) {
if (rect != NULL) {
objectGetRect(obj, rect);
}
}
if (prev_node != NULL) {
prev_node->next = node->next;
} else {
int tile = node->obj->tile;
if (tile == -1) {
gObjectListHead = gObjectListHead->next;
} else {
gObjectListHeadByTile[tile] = gObjectListHeadByTile[tile]->next;
}
}
if (node != NULL) {
internal_free(node);
}
obj->tile = -1;
return 0;
}
// 0x489FF8
int _obj_offset(Object* obj, int x, int y, Rect* rect)
{
if (obj == NULL) {
return -1;
}
ObjectListNode* node = NULL;
ObjectListNode* previousNode = NULL;
if (objectGetListNode(obj, &node, &previousNode) == -1) {
return -1;
}
if (obj == gDude) {
if (rect != NULL) {
Rect eggRect;
objectGetRect(gEgg, &eggRect);
rectCopy(rect, &eggRect);
if (previousNode != NULL) {
previousNode->next = node->next;
} else {
int tile = node->obj->tile;
if (tile == -1) {
gObjectListHead = gObjectListHead->next;
} else {
gObjectListHeadByTile[tile] = gObjectListHeadByTile[tile]->next;
}
}
obj->x += x;
obj->sx += x;
obj->y += y;
obj->sy += y;
_obj_insert(node);
rectOffset(&eggRect, x, y);
_obj_offset(gEgg, x, y, NULL);
rectUnion(rect, &eggRect, rect);
} else {
if (previousNode != NULL) {
previousNode->next = node->next;
} else {
int tile = node->obj->tile;
if (tile == -1) {
gObjectListHead = gObjectListHead->next;
} else {
gObjectListHeadByTile[tile] = gObjectListHeadByTile[tile]->next;
}
}
obj->x += x;
obj->sx += x;
obj->y += y;
obj->sy += y;
_obj_insert(node);
_obj_offset(gEgg, x, y, NULL);
}
} else {
if (rect != NULL) {
objectGetRect(obj, rect);
if (previousNode != NULL) {
previousNode->next = node->next;
} else {
int tile = node->obj->tile;
if (tile == -1) {
gObjectListHead = gObjectListHead->next;
} else {
gObjectListHeadByTile[tile] = gObjectListHeadByTile[tile]->next;
}
}
obj->x += x;
obj->sx += x;
obj->y += y;
obj->sy += y;
_obj_insert(node);
Rect objectRect;
rectCopy(&objectRect, rect);
rectOffset(&objectRect, x, y);
rectUnion(rect, &objectRect, rect);
} else {
if (previousNode != NULL) {
previousNode->next = node->next;
} else {
int tile = node->obj->tile;
if (tile == -1) {
gObjectListHead = gObjectListHead->next;
} else {
gObjectListHeadByTile[tile] = gObjectListHeadByTile[tile]->next;
}
}
obj->x += x;
obj->sx += x;
obj->y += y;
obj->sy += y;
_obj_insert(node);
}
}
return 0;
}
// 0x48A324
int _obj_move(Object* a1, int a2, int a3, int elevation, Rect* a5)
{
if (a1 == NULL) {
return -1;
}
// TODO: Get rid of initialization.
ObjectListNode* node = NULL;
ObjectListNode* previousNode;
int v22 = 0;
int tile = a1->tile;
if (hexGridTileIsValid(tile)) {
if (objectGetListNode(a1, &node, &previousNode) == -1) {
return -1;
}
if (_obj_adjust_light(a1, 1, a5) == -1) {
if (a5 != NULL) {
objectGetRect(a1, a5);
}
}
if (previousNode != NULL) {
previousNode->next = node->next;
} else {
int tile = node->obj->tile;
if (tile == -1) {
gObjectListHead = gObjectListHead->next;
} else {
gObjectListHeadByTile[tile] = gObjectListHeadByTile[tile]->next;
}
}
a1->tile = -1;
a1->elevation = elevation;
v22 = 1;
} else {
if (elevation == a1->elevation) {
if (a5 != NULL) {
objectGetRect(a1, a5);
}
} else {
if (objectGetListNode(a1, &node, &previousNode) == -1) {
return -1;
}
if (a5 != NULL) {
objectGetRect(a1, a5);
}
if (previousNode != NULL) {
previousNode->next = node->next;
} else {
int tile = node->obj->tile;
if (tile != -1) {
gObjectListHeadByTile[tile] = gObjectListHeadByTile[tile]->next;
} else {
gObjectListHead = gObjectListHead->next;
}
}
a1->elevation = elevation;
v22 = 1;
}
}
CacheEntry* cacheHandle;
int width;
int height;
Art* art = artLock(a1->fid, &cacheHandle);
if (art != NULL) {
artGetSize(art, a1->frame, a1->rotation, &width, &height);
a1->sx = a2 - width / 2;
a1->sy = a3 - (height - 1);
artUnlock(cacheHandle);
}
if (v22) {
_obj_insert(node);
}
if (a5 != NULL) {
Rect rect;
objectGetRect(a1, &rect);
rectUnion(a5, &rect, a5);
}
if (a1 == gDude) {
if (a1 != NULL) {
Rect rect;
_obj_move(gEgg, a2, a3, elevation, &rect);
rectUnion(a5, &rect, a5);
} else {
_obj_move(gEgg, a2, a3, elevation, NULL);
}
}
return 0;
}
// 0x48A568
int objectSetLocation(Object* obj, int tile, int elevation, Rect* rect)
{
if (obj == NULL) {
return -1;
}
if (!hexGridTileIsValid(tile)) {
return -1;
}
if (!elevationIsValid(elevation)) {
return -1;
}
ObjectListNode* node;
ObjectListNode* prevNode;
if (objectGetListNode(obj, &node, &prevNode) == -1) {
return -1;
}
Rect v23;
int v5 = _obj_adjust_light(obj, 1, rect);
if (rect != NULL) {
if (v5 == -1) {
objectGetRect(obj, rect);
}
rectCopy(&v23, rect);
}
int oldElevation = obj->elevation;
if (prevNode != NULL) {
prevNode->next = node->next;
} else {
int tileIndex = node->obj->tile;
if (tileIndex == -1) {
gObjectListHead = gObjectListHead->next;
} else {
gObjectListHeadByTile[tileIndex] = gObjectListHeadByTile[tileIndex]->next;
}
}
if (_obj_connect_to_tile(node, tile, elevation, rect) == -1) {
return -1;
}
if (isInCombat()) {
if (FID_TYPE(obj->fid) == OBJ_TYPE_CRITTER) {
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bool v8 = obj->outline != 0 && (obj->outline & OUTLINE_DISABLED) == 0;
_combat_update_critter_outline_for_los(obj, v8);
}
}
if (rect != NULL) {
rectUnion(rect, &v23, rect);
}
if (obj == gDude) {
ObjectListNode* objectListNode = gObjectListHeadByTile[tile];
while (objectListNode != NULL) {
Object* obj = objectListNode->obj;
int elev = obj->elevation;
if (elevation < elev) {
break;
}
if (elevation == elev) {
if (FID_TYPE(obj->fid) == OBJ_TYPE_MISC) {
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if (isExitGridPid(obj->pid)) {
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ObjectData* data = &(obj->data);
MapTransition transition;
memset(&transition, 0, sizeof(transition));
transition.map = data->misc.map;
transition.tile = data->misc.tile;
transition.elevation = data->misc.elevation;
transition.rotation = data->misc.rotation;
mapSetTransition(&transition);
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wmMapMarkMapEntranceState(transition.map, transition.elevation, 1);
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}
}
}
objectListNode = objectListNode->next;
}
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// NOTE: Uninline.
obj_set_seen(tile);
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int roofX = tile % 200 / 2;
int roofY = tile / 200 / 2;
if (roofX != _obj_last_roof_x || roofY != _obj_last_roof_y || elevation != _obj_last_elev) {
int currentSquare = _square[elevation]->field_0[roofX + 100 * roofY];
int currentSquareFid = buildFid(OBJ_TYPE_TILE, (currentSquare >> 16) & 0xFFF, 0, 0, 0);
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// CE: Add additional checks for -1 to prevent array lookup at index -101.
int previousSquare = _obj_last_roof_x != -1 && _obj_last_roof_y != -1
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? _square[elevation]->field_0[_obj_last_roof_x + 100 * _obj_last_roof_y]
: 0;
bool isEmpty = buildFid(OBJ_TYPE_TILE, 1, 0, 0, 0) == currentSquareFid;
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if (isEmpty != _obj_last_is_empty || (((currentSquare >> 16) & 0xF000) >> 12) != (((previousSquare >> 16) & 0xF000) >> 12)) {
if (!_obj_last_is_empty) {
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tile_fill_roof(_obj_last_roof_x, _obj_last_roof_y, elevation, true);
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}
if (!isEmpty) {
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tile_fill_roof(roofX, roofY, elevation, false);
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}
if (rect != NULL) {
rectUnion(rect, &_scr_size, rect);
}
}
_obj_last_roof_x = roofX;
_obj_last_roof_y = roofY;
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_obj_last_elev = elevation;
_obj_last_is_empty = isEmpty;
2022-05-19 01:51:26 -07:00
}
if (rect != NULL) {
Rect r;
objectSetLocation(gEgg, tile, elevation, &r);
rectUnion(rect, &r, rect);
} else {
objectSetLocation(gEgg, tile, elevation, 0);
}
if (elevation != oldElevation) {
mapSetElevation(elevation);
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tileSetCenter(tile, TILE_SET_CENTER_REFRESH_WINDOW | TILE_SET_CENTER_FLAG_IGNORE_SCROLL_RESTRICTIONS);
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if (isInCombat()) {
_game_user_wants_to_quit = 1;
}
}
} else {
if (elevation != _obj_last_elev && PID_TYPE(obj->pid) == OBJ_TYPE_CRITTER) {
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_combat_delete_critter(obj);
}
}
return 0;
}
// 0x48A9A0
int _obj_reset_roof()
{
int fid = buildFid(OBJ_TYPE_TILE, (_square[gDude->elevation]->field_0[_obj_last_roof_x + 100 * _obj_last_roof_y] >> 16) & 0xFFF, 0, 0, 0);
if (fid != buildFid(OBJ_TYPE_TILE, 1, 0, 0, 0)) {
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tile_fill_roof(_obj_last_roof_x, _obj_last_roof_y, gDude->elevation, 1);
2022-05-19 01:51:26 -07:00
}
return 0;
}
// Sets object fid.
//
// 0x48AA3C
int objectSetFid(Object* obj, int fid, Rect* dirtyRect)
{
Rect new_rect;
if (obj == NULL) {
return -1;
}
if (dirtyRect != NULL) {
objectGetRect(obj, dirtyRect);
obj->fid = fid;
objectGetRect(obj, &new_rect);
rectUnion(dirtyRect, &new_rect, dirtyRect);
} else {
obj->fid = fid;
}
return 0;
}
// Sets object frame.
//
// 0x48AA84
int objectSetFrame(Object* obj, int frame, Rect* rect)
{
Rect new_rect;
Art* art;
CacheEntry* cache_entry;
int framesPerDirection;
if (obj == NULL) {
return -1;
}
art = artLock(obj->fid, &cache_entry);
if (art == NULL) {
return -1;
}
framesPerDirection = art->frameCount;
artUnlock(cache_entry);
if (frame >= framesPerDirection) {
return -1;
}
if (rect != NULL) {
objectGetRect(obj, rect);
obj->frame = frame;
objectGetRect(obj, &new_rect);
rectUnion(rect, &new_rect, rect);
} else {
obj->frame = frame;
}
return 0;
}
// 0x48AAF0
int objectSetNextFrame(Object* obj, Rect* dirtyRect)
{
Art* art;
CacheEntry* cache_entry;
int framesPerDirection;
int nextFrame;
if (obj == NULL) {
return -1;
}
art = artLock(obj->fid, &cache_entry);
if (art == NULL) {
return -1;
}
framesPerDirection = art->frameCount;
artUnlock(cache_entry);
nextFrame = obj->frame + 1;
if (nextFrame >= framesPerDirection) {
nextFrame = 0;
}
if (dirtyRect != NULL) {
objectGetRect(obj, dirtyRect);
obj->frame = nextFrame;
Rect updatedRect;
objectGetRect(obj, &updatedRect);
rectUnion(dirtyRect, &updatedRect, dirtyRect);
} else {
obj->frame = nextFrame;
}
return 0;
}
// 0x48AB60
//
int objectSetPrevFrame(Object* obj, Rect* dirtyRect)
{
Art* art;
CacheEntry* cache_entry;
int framesPerDirection;
int prevFrame;
Rect newRect;
if (obj == NULL) {
return -1;
}
art = artLock(obj->fid, &cache_entry);
if (art == NULL) {
return -1;
}
framesPerDirection = art->frameCount;
artUnlock(cache_entry);
prevFrame = obj->frame - 1;
if (prevFrame < 0) {
prevFrame = framesPerDirection - 1;
}
if (dirtyRect != NULL) {
objectGetRect(obj, dirtyRect);
obj->frame = prevFrame;
objectGetRect(obj, &newRect);
rectUnion(dirtyRect, &newRect, dirtyRect);
} else {
obj->frame = prevFrame;
}
return 0;
}
// 0x48ABD4
int objectSetRotation(Object* obj, int direction, Rect* dirtyRect)
{
if (obj == NULL) {
return -1;
}
if (direction >= ROTATION_COUNT) {
return -1;
}
if (dirtyRect != NULL) {
objectGetRect(obj, dirtyRect);
obj->rotation = direction;
Rect newRect;
objectGetRect(obj, &newRect);
rectUnion(dirtyRect, &newRect, dirtyRect);
} else {
obj->rotation = direction;
}
return 0;
}
// 0x48AC20
int objectRotateClockwise(Object* obj, Rect* dirtyRect)
{
int rotation = obj->rotation + 1;
if (rotation >= ROTATION_COUNT) {
rotation = ROTATION_NE;
}
return objectSetRotation(obj, rotation, dirtyRect);
}
// 0x48AC38
int objectRotateCounterClockwise(Object* obj, Rect* dirtyRect)
{
int rotation = obj->rotation - 1;
if (rotation < 0) {
rotation = ROTATION_NW;
}
return objectSetRotation(obj, rotation, dirtyRect);
}
// 0x48AC54
void _obj_rebuild_all_light()
{
lightResetIntensity();
for (int tile = 0; tile < HEX_GRID_SIZE; tile++) {
ObjectListNode* objectListNode = gObjectListHeadByTile[tile];
while (objectListNode != NULL) {
_obj_adjust_light(objectListNode->obj, 0, NULL);
objectListNode = objectListNode->next;
}
}
}
// 0x48AC90
int objectSetLight(Object* obj, int lightDistance, int lightIntensity, Rect* rect)
{
int v7;
Rect new_rect;
if (obj == NULL) {
return -1;
}
v7 = _obj_turn_off_light(obj, rect);
if (lightIntensity > 0) {
if (lightDistance >= 8) {
lightDistance = 8;
}
obj->lightIntensity = lightIntensity;
obj->lightDistance = lightDistance;
if (rect != NULL) {
v7 = _obj_turn_on_light(obj, &new_rect);
rectUnion(rect, &new_rect, rect);
} else {
v7 = _obj_turn_on_light(obj, NULL);
}
} else {
obj->lightIntensity = 0;
obj->lightDistance = 0;
}
return v7;
}
// 0x48AD04
int objectGetLightIntensity(Object* obj)
{
int lightLevel = lightGetLightLevel();
int lightIntensity = lightGetIntensity(obj->elevation, obj->tile);
if (obj == gDude) {
lightIntensity -= gDude->lightIntensity;
}
if (lightIntensity >= lightLevel) {
if (lightIntensity > 0x10000) {
lightIntensity = 0x10000;
}
} else {
lightIntensity = lightLevel;
}
return lightIntensity;
}
// 0x48AD48
int _obj_turn_on_light(Object* obj, Rect* rect)
{
if (obj == NULL) {
return -1;
}
if (obj->lightIntensity <= 0) {
obj->flags &= ~OBJECT_LIGHTING;
return -1;
}
if ((obj->flags & OBJECT_LIGHTING) == 0) {
obj->flags |= OBJECT_LIGHTING;
if (_obj_adjust_light(obj, 0, rect) == -1) {
if (rect != NULL) {
objectGetRect(obj, rect);
}
}
}
return 0;
}
// 0x48AD9C
int _obj_turn_off_light(Object* obj, Rect* rect)
{
if (obj == NULL) {
return -1;
}
if (obj->lightIntensity <= 0) {
obj->flags &= ~OBJECT_LIGHTING;
return -1;
}
if ((obj->flags & OBJECT_LIGHTING) != 0) {
if (_obj_adjust_light(obj, 1, rect) == -1) {
if (rect != NULL) {
objectGetRect(obj, rect);
}
}
obj->flags &= ~OBJECT_LIGHTING;
}
return 0;
}
// 0x48ADF0
int objectShow(Object* obj, Rect* rect)
{
if (obj == NULL) {
return -1;
}
if ((obj->flags & OBJECT_HIDDEN) == 0) {
return -1;
}
obj->flags &= ~OBJECT_HIDDEN;
obj->outline &= ~OUTLINE_DISABLED;
if (_obj_adjust_light(obj, 0, rect) == -1) {
if (rect != NULL) {
objectGetRect(obj, rect);
}
}
if (obj == gDude) {
if (rect != NULL) {
Rect eggRect;
objectGetRect(gEgg, &eggRect);
rectUnion(rect, &eggRect, rect);
}
}
return 0;
}
// 0x48AE68
int objectHide(Object* object, Rect* rect)
{
if (object == NULL) {
return -1;
}
if ((object->flags & OBJECT_HIDDEN) != 0) {
return -1;
}
if (_obj_adjust_light(object, 1, rect) == -1) {
if (rect != NULL) {
objectGetRect(object, rect);
}
}
object->flags |= OBJECT_HIDDEN;
if ((object->outline & OUTLINE_TYPE_MASK) != 0) {
object->outline |= OUTLINE_DISABLED;
}
if (object == gDude) {
if (rect != NULL) {
Rect eggRect;
objectGetRect(gEgg, &eggRect);
rectUnion(rect, &eggRect, rect);
}
}
return 0;
}
// 0x48AEE4
int objectEnableOutline(Object* object, Rect* rect)
{
if (object == NULL) {
return -1;
}
object->outline &= ~OUTLINE_DISABLED;
if (rect != NULL) {
objectGetRect(object, rect);
}
return 0;
}
// 0x48AF00
int objectDisableOutline(Object* object, Rect* rect)
{
if (object == NULL) {
return -1;
}
if ((object->outline & OUTLINE_TYPE_MASK) != 0) {
object->outline |= OUTLINE_DISABLED;
}
if (rect != NULL) {
objectGetRect(object, rect);
}
return 0;
}
// 0x48AF2C
int _obj_toggle_flat(Object* object, Rect* rect)
{
Rect v1;
if (object == NULL) {
return -1;
}
ObjectListNode* node;
ObjectListNode* previousNode;
if (objectGetListNode(object, &node, &previousNode) == -1) {
return -1;
}
if (rect != NULL) {
objectGetRect(object, rect);
if (previousNode != NULL) {
previousNode->next = node->next;
} else {
int tile_index = node->obj->tile;
if (tile_index == -1) {
gObjectListHead = gObjectListHead->next;
} else {
gObjectListHeadByTile[tile_index] = gObjectListHeadByTile[tile_index]->next;
}
}
object->flags ^= OBJECT_FLAT;
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_obj_insert(node);
objectGetRect(object, &v1);
rectUnion(rect, &v1, rect);
} else {
if (previousNode != NULL) {
previousNode->next = node->next;
} else {
int tile = node->obj->tile;
if (tile == -1) {
gObjectListHead = gObjectListHead->next;
} else {
gObjectListHeadByTile[tile] = gObjectListHeadByTile[tile]->next;
}
}
object->flags ^= OBJECT_FLAT;
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_obj_insert(node);
}
return 0;
}
// 0x48B0FC
int objectDestroy(Object* object, Rect* rect)
{
if (object == NULL) {
return -1;
}
_gmouse_remove_item_outline(object);
ObjectListNode* node;
ObjectListNode* previousNode;
if (objectGetListNode(object, &node, &previousNode) == 0) {
if (_obj_adjust_light(object, 1, rect) == -1) {
if (rect != NULL) {
objectGetRect(object, rect);
}
}
if (_obj_remove(node, previousNode) != 0) {
return -1;
}
return 0;
}
// NOTE: Uninline.
if (objectListNodeCreate(&node) == -1) {
return -1;
}
node->obj = object;
if (_obj_remove(node, node) == -1) {
return -1;
}
return 0;
}
// 0x48B1B0
int _obj_inven_free(Inventory* inventory)
{
for (int index = 0; index < inventory->length; index++) {
InventoryItem* inventoryItem = &(inventory->items[index]);
ObjectListNode* node;
// NOTE: Uninline.
objectListNodeCreate(&node);
node->obj = inventoryItem->item;
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node->obj->flags &= ~OBJECT_NO_REMOVE;
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_obj_remove(node, node);
inventoryItem->item = NULL;
}
if (inventory->items != NULL) {
internal_free(inventory->items);
inventory->items = NULL;
inventory->capacity = 0;
inventory->length = 0;
}
return 0;
}
// 0x48B24C
bool _obj_action_can_use(Object* obj)
{
int pid = obj->pid;
2022-08-05 07:43:00 -07:00
// SFALL
if (pid != PROTO_ID_LIT_FLARE && !explosiveIsActiveExplosive(pid)) {
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return _proto_action_can_use(pid);
} else {
return false;
}
}
// 0x48B278
bool _obj_action_can_talk_to(Object* obj)
{
return _proto_action_can_talk_to(obj->pid) && (PID_TYPE(obj->pid) == OBJ_TYPE_CRITTER) && critterIsActive(obj);
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}
// 0x48B2A8
bool _obj_portal_is_walk_thru(Object* obj)
{
if (PID_TYPE(obj->pid) != OBJ_TYPE_SCENERY) {
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return false;
}
Proto* proto;
if (protoGetProto(obj->pid, &proto) == -1) {
return false;
}
return (proto->scenery.data.generic.field_0 & 0x04) != 0;
}
// 0x48B2E8
Object* objectFindById(int a1)
{
Object* obj = objectFindFirst();
while (obj != NULL) {
if (obj->id == a1) {
return obj;
}
obj = objectFindNext();
}
return NULL;
}
// Returns root owner of given object.
//
// 0x48B304
Object* objectGetOwner(Object* object)
{
Object* owner = object->owner;
if (owner == NULL) {
return NULL;
}
while (owner->owner != NULL) {
owner = owner->owner;
}
return owner;
}
// 0x48B318
void _obj_remove_all()
{
ObjectListNode* node;
ObjectListNode* prev;
ObjectListNode* next;
_scr_remove_all();
for (int tile = 0; tile < HEX_GRID_SIZE; tile++) {
node = gObjectListHeadByTile[tile];
prev = NULL;
while (node != NULL) {
next = node->next;
if (_obj_remove(node, prev) == -1) {
prev = node;
}
node = next;
}
}
node = gObjectListHead;
prev = NULL;
while (node != NULL) {
next = node->next;
if (_obj_remove(node, prev) == -1) {
prev = node;
}
node = next;
}
_obj_last_roof_y = -1;
_obj_last_elev = -1;
_obj_last_is_empty = true;
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_obj_last_roof_x = -1;
}
// 0x48B3A8
Object* objectFindFirst()
{
gObjectFindElevation = 0;
ObjectListNode* objectListNode;
for (gObjectFindTile = 0; gObjectFindTile < HEX_GRID_SIZE; gObjectFindTile++) {
objectListNode = gObjectListHeadByTile[gObjectFindTile];
if (objectListNode) {
break;
}
}
if (gObjectFindTile == HEX_GRID_SIZE) {
gObjectFindLastObjectListNode = NULL;
return NULL;
}
while (objectListNode != NULL) {
if (artIsObjectTypeHidden(FID_TYPE(objectListNode->obj->fid)) == 0) {
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gObjectFindLastObjectListNode = objectListNode;
return objectListNode->obj;
}
objectListNode = objectListNode->next;
}
gObjectFindLastObjectListNode = NULL;
return NULL;
}
// 0x48B41C
Object* objectFindNext()
{
if (gObjectFindLastObjectListNode == NULL) {
return NULL;
}
ObjectListNode* objectListNode = gObjectFindLastObjectListNode->next;
while (gObjectFindTile < HEX_GRID_SIZE) {
if (objectListNode == NULL) {
objectListNode = gObjectListHeadByTile[gObjectFindTile++];
}
while (objectListNode != NULL) {
Object* object = objectListNode->obj;
if (!artIsObjectTypeHidden(FID_TYPE(object->fid))) {
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gObjectFindLastObjectListNode = objectListNode;
return object;
}
objectListNode = objectListNode->next;
}
}
gObjectFindLastObjectListNode = NULL;
return NULL;
}
// 0x48B48C
Object* objectFindFirstAtElevation(int elevation)
{
gObjectFindElevation = elevation;
gObjectFindTile = 0;
for (gObjectFindTile = 0; gObjectFindTile < HEX_GRID_SIZE; gObjectFindTile++) {
ObjectListNode* objectListNode = gObjectListHeadByTile[gObjectFindTile];
while (objectListNode != NULL) {
Object* object = objectListNode->obj;
if (object->elevation == elevation) {
if (!artIsObjectTypeHidden(FID_TYPE(object->fid))) {
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gObjectFindLastObjectListNode = objectListNode;
return object;
}
}
objectListNode = objectListNode->next;
}
}
gObjectFindLastObjectListNode = NULL;
return NULL;
}
// 0x48B510
Object* objectFindNextAtElevation()
{
if (gObjectFindLastObjectListNode == NULL) {
return NULL;
}
ObjectListNode* objectListNode = gObjectFindLastObjectListNode->next;
while (gObjectFindTile < HEX_GRID_SIZE) {
if (objectListNode == NULL) {
objectListNode = gObjectListHeadByTile[gObjectFindTile++];
}
while (objectListNode != NULL) {
Object* object = objectListNode->obj;
if (object->elevation == gObjectFindElevation) {
if (!artIsObjectTypeHidden(FID_TYPE(object->fid))) {
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gObjectFindLastObjectListNode = objectListNode;
return object;
}
}
objectListNode = objectListNode->next;
}
}
gObjectFindLastObjectListNode = NULL;
return NULL;
}
// 0x48B5A8
Object* objectFindFirstAtLocation(int elevation, int tile)
{
gObjectFindElevation = elevation;
gObjectFindTile = tile;
ObjectListNode* objectListNode = gObjectListHeadByTile[tile];
while (objectListNode != NULL) {
Object* object = objectListNode->obj;
if (object->elevation == elevation) {
if (!artIsObjectTypeHidden(FID_TYPE(object->fid))) {
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gObjectFindLastObjectListNode = objectListNode;
return object;
}
}
objectListNode = objectListNode->next;
}
gObjectFindLastObjectListNode = NULL;
return NULL;
}
// 0x48B608
Object* objectFindNextAtLocation()
{
if (gObjectFindLastObjectListNode == NULL) {
return NULL;
}
ObjectListNode* objectListNode = gObjectFindLastObjectListNode->next;
while (objectListNode != NULL) {
Object* object = objectListNode->obj;
if (object->elevation == gObjectFindElevation) {
if (!artIsObjectTypeHidden(FID_TYPE(object->fid))) {
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gObjectFindLastObjectListNode = objectListNode;
return object;
}
}
objectListNode = objectListNode->next;
}
gObjectFindLastObjectListNode = NULL;
return NULL;
}
// 0x0x48B66C
void objectGetRect(Object* obj, Rect* rect)
{
if (obj == NULL) {
return;
}
if (rect == NULL) {
return;
}
bool isOutlined = false;
if ((obj->outline & OUTLINE_TYPE_MASK) != 0) {
isOutlined = true;
}
CacheEntry* artHandle;
Art* art = artLock(obj->fid, &artHandle);
if (art == NULL) {
rect->left = 0;
rect->top = 0;
rect->right = 0;
rect->bottom = 0;
return;
}
int width;
int height;
artGetSize(art, obj->frame, obj->rotation, &width, &height);
if (obj->tile == -1) {
rect->left = obj->sx;
rect->top = obj->sy;
rect->right = obj->sx + width - 1;
rect->bottom = obj->sy + height - 1;
} else {
int tileScreenY;
int tileScreenX;
if (tileToScreenXY(obj->tile, &tileScreenX, &tileScreenY, obj->elevation) == 0) {
tileScreenX += 16;
tileScreenY += 8;
tileScreenX += art->xOffsets[obj->rotation];
tileScreenY += art->yOffsets[obj->rotation];
tileScreenX += obj->x;
tileScreenY += obj->y;
rect->left = tileScreenX - width / 2;
rect->top = tileScreenY - height + 1;
rect->right = width + rect->left - 1;
rect->bottom = tileScreenY;
} else {
rect->left = 0;
rect->top = 0;
rect->right = 0;
rect->bottom = 0;
isOutlined = false;
}
}
artUnlock(artHandle);
if (isOutlined) {
rect->left--;
rect->top--;
rect->right++;
rect->bottom++;
}
}
// 0x48B7F8
bool _obj_occupied(int tile, int elevation)
{
ObjectListNode* objectListNode = gObjectListHeadByTile[tile];
while (objectListNode != NULL) {
if (objectListNode->obj->elevation == elevation
&& objectListNode->obj != gGameMouseBouncingCursor
&& objectListNode->obj != gGameMouseHexCursor) {
return true;
}
objectListNode = objectListNode->next;
}
return false;
}
// 0x48B848
Object* _obj_blocking_at(Object* a1, int tile, int elev)
{
ObjectListNode* objectListNode;
Object* v7;
int type;
if (!hexGridTileIsValid(tile)) {
return NULL;
}
objectListNode = gObjectListHeadByTile[tile];
while (objectListNode != NULL) {
v7 = objectListNode->obj;
if (v7->elevation == elev) {
if ((v7->flags & OBJECT_HIDDEN) == 0 && (v7->flags & OBJECT_NO_BLOCK) == 0 && v7 != a1) {
type = FID_TYPE(v7->fid);
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if (type == OBJ_TYPE_CRITTER
|| type == OBJ_TYPE_SCENERY
|| type == OBJ_TYPE_WALL) {
return v7;
}
}
}
objectListNode = objectListNode->next;
}
for (int rotation = 0; rotation < ROTATION_COUNT; rotation++) {
int neighboor = tileGetTileInDirection(tile, rotation, 1);
if (hexGridTileIsValid(neighboor)) {
objectListNode = gObjectListHeadByTile[neighboor];
while (objectListNode != NULL) {
v7 = objectListNode->obj;
if ((v7->flags & OBJECT_MULTIHEX) != 0) {
2022-05-19 01:51:26 -07:00
if (v7->elevation == elev) {
if ((v7->flags & OBJECT_HIDDEN) == 0 && (v7->flags & OBJECT_NO_BLOCK) == 0 && v7 != a1) {
type = FID_TYPE(v7->fid);
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if (type == OBJ_TYPE_CRITTER
|| type == OBJ_TYPE_SCENERY
|| type == OBJ_TYPE_WALL) {
return v7;
}
}
}
}
objectListNode = objectListNode->next;
}
}
}
return NULL;
}
// 0x48B930
Object* _obj_shoot_blocking_at(Object* obj, int tile, int elev)
{
if (!hexGridTileIsValid(tile)) {
return NULL;
}
ObjectListNode* objectListItem = gObjectListHeadByTile[tile];
while (objectListItem != NULL) {
Object* candidate = objectListItem->obj;
if (candidate->elevation == elev) {
unsigned int flags = candidate->flags;
if ((flags & OBJECT_HIDDEN) == 0 && ((flags & OBJECT_NO_BLOCK) == 0 || (flags & OBJECT_SHOOT_THRU) == 0) && candidate != obj) {
int type = FID_TYPE(candidate->fid);
// SFALL: Fix to prevent corpses from blocking line of fire.
if ((type == OBJ_TYPE_CRITTER && !critterIsDead(candidate))
|| type == OBJ_TYPE_SCENERY
|| type == OBJ_TYPE_WALL) {
2022-05-19 01:51:26 -07:00
return candidate;
}
}
}
objectListItem = objectListItem->next;
}
for (int rotation = 0; rotation < ROTATION_COUNT; rotation++) {
int adjacentTile = tileGetTileInDirection(tile, rotation, 1);
if (!hexGridTileIsValid(adjacentTile)) {
continue;
}
ObjectListNode* objectListItem = gObjectListHeadByTile[adjacentTile];
while (objectListItem != NULL) {
Object* candidate = objectListItem->obj;
unsigned int flags = candidate->flags;
if ((flags & OBJECT_MULTIHEX) != 0) {
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if (candidate->elevation == elev) {
if ((flags & OBJECT_HIDDEN) == 0 && (flags & OBJECT_NO_BLOCK) == 0 && candidate != obj) {
int type = FID_TYPE(candidate->fid);
// SFALL: Fix to prevent corpses from blocking line of
// fire.
if ((type == OBJ_TYPE_CRITTER && !critterIsDead(candidate))
|| type == OBJ_TYPE_SCENERY
|| type == OBJ_TYPE_WALL) {
2022-05-19 01:51:26 -07:00
return candidate;
}
}
}
}
objectListItem = objectListItem->next;
}
}
return NULL;
}
// 0x48BA20
Object* _obj_ai_blocking_at(Object* a1, int tile, int elevation)
{
if (!hexGridTileIsValid(tile)) {
return NULL;
}
ObjectListNode* objectListNode = gObjectListHeadByTile[tile];
while (objectListNode != NULL) {
Object* object = objectListNode->obj;
if (object->elevation == elevation) {
if ((object->flags & OBJECT_HIDDEN) == 0
&& (object->flags & OBJECT_NO_BLOCK) == 0
&& object != a1) {
int objectType = FID_TYPE(object->fid);
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if (objectType == OBJ_TYPE_CRITTER
|| objectType == OBJ_TYPE_SCENERY
|| objectType == OBJ_TYPE_WALL) {
if (_moveBlockObj != NULL || objectType != OBJ_TYPE_CRITTER) {
return object;
}
_moveBlockObj = object;
}
}
}
objectListNode = objectListNode->next;
}
for (int rotation = 0; rotation < ROTATION_COUNT; rotation++) {
int candidate = tileGetTileInDirection(tile, rotation, 1);
if (!hexGridTileIsValid(candidate)) {
continue;
}
objectListNode = gObjectListHeadByTile[candidate];
while (objectListNode != NULL) {
Object* object = objectListNode->obj;
if ((object->flags & OBJECT_MULTIHEX) != 0) {
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if (object->elevation == elevation) {
if ((object->flags & OBJECT_HIDDEN) == 0
&& (object->flags & OBJECT_NO_BLOCK) == 0
&& object != a1) {
int objectType = FID_TYPE(object->fid);
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if (objectType == OBJ_TYPE_CRITTER
|| objectType == OBJ_TYPE_SCENERY
|| objectType == OBJ_TYPE_WALL) {
if (_moveBlockObj != NULL || objectType != OBJ_TYPE_CRITTER) {
return object;
}
_moveBlockObj = object;
}
}
}
}
objectListNode = objectListNode->next;
}
}
return NULL;
}
// 0x48BB44
int _obj_scroll_blocking_at(int tile, int elev)
{
// TODO: Might be an error - why tile 0 is excluded?
if (tile <= 0 || tile >= 40000) {
return -1;
}
ObjectListNode* objectListNode = gObjectListHeadByTile[tile];
while (objectListNode != NULL) {
if (elev < objectListNode->obj->elevation) {
break;
}
if (objectListNode->obj->elevation == elev && objectListNode->obj->pid == 0x500000C) {
return 0;
}
objectListNode = objectListNode->next;
}
return -1;
}
// 0x48BB88
Object* _obj_sight_blocking_at(Object* a1, int tile, int elevation)
{
ObjectListNode* objectListNode = gObjectListHeadByTile[tile];
while (objectListNode != NULL) {
Object* object = objectListNode->obj;
if (object->elevation == elevation
&& (object->flags & OBJECT_HIDDEN) == 0
&& (object->flags & OBJECT_LIGHT_THRU) == 0
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&& object != a1) {
int objectType = FID_TYPE(object->fid);
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if (objectType == OBJ_TYPE_SCENERY || objectType == OBJ_TYPE_WALL) {
return object;
}
}
objectListNode = objectListNode->next;
}
return NULL;
}
// 0x48BBD4
int objectGetDistanceBetween(Object* object1, Object* object2)
{
if (object1 == NULL || object2 == NULL) {
return 0;
}
int distance = tileDistanceBetween(object1->tile, object2->tile);
if ((object1->flags & OBJECT_MULTIHEX) != 0) {
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distance -= 1;
}
if ((object2->flags & OBJECT_MULTIHEX) != 0) {
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distance -= 1;
}
if (distance < 0) {
distance = 0;
}
return distance;
}
// 0x48BC08
int objectGetDistanceBetweenTiles(Object* object1, int tile1, Object* object2, int tile2)
{
if (object1 == NULL || object2 == NULL) {
return 0;
}
int distance = tileDistanceBetween(tile1, tile2);
if ((object1->flags & OBJECT_MULTIHEX) != 0) {
2022-05-19 01:51:26 -07:00
distance -= 1;
}
if ((object2->flags & OBJECT_MULTIHEX) != 0) {
2022-05-19 01:51:26 -07:00
distance -= 1;
}
if (distance < 0) {
distance = 0;
}
return distance;
}
// 0x48BC38
int objectListCreate(int tile, int elevation, int objectType, Object*** objectListPtr)
{
if (objectListPtr == NULL) {
return -1;
}
int count = 0;
if (tile == -1) {
for (int index = 0; index < HEX_GRID_SIZE; index++) {
ObjectListNode* objectListNode = gObjectListHeadByTile[index];
while (objectListNode != NULL) {
Object* obj = objectListNode->obj;
if ((obj->flags & OBJECT_HIDDEN) == 0
&& obj->elevation == elevation
&& FID_TYPE(obj->fid) == objectType) {
2022-05-19 01:51:26 -07:00
count++;
}
objectListNode = objectListNode->next;
}
}
} else {
ObjectListNode* objectListNode = gObjectListHeadByTile[tile];
while (objectListNode != NULL) {
Object* obj = objectListNode->obj;
if ((obj->flags & OBJECT_HIDDEN) == 0
&& obj->elevation == elevation
&& FID_TYPE(objectListNode->obj->fid) == objectType) {
2022-05-19 01:51:26 -07:00
count++;
}
objectListNode = objectListNode->next;
}
}
if (count == 0) {
return 0;
}
2022-05-21 08:22:03 -07:00
Object** objects = *objectListPtr = (Object**)internal_malloc(sizeof(*objects) * count);
2022-05-19 01:51:26 -07:00
if (objects == NULL) {
return -1;
}
if (tile == -1) {
for (int index = 0; index < HEX_GRID_SIZE; index++) {
ObjectListNode* objectListNode = gObjectListHeadByTile[index];
while (objectListNode) {
Object* obj = objectListNode->obj;
if ((obj->flags & OBJECT_HIDDEN) == 0
&& obj->elevation == elevation
&& FID_TYPE(obj->fid) == objectType) {
2022-05-19 01:51:26 -07:00
*objects++ = obj;
}
objectListNode = objectListNode->next;
}
}
} else {
ObjectListNode* objectListNode = gObjectListHeadByTile[tile];
while (objectListNode != NULL) {
Object* obj = objectListNode->obj;
if ((obj->flags & OBJECT_HIDDEN) == 0
&& obj->elevation == elevation
&& FID_TYPE(obj->fid) == objectType) {
2022-05-19 01:51:26 -07:00
*objects++ = obj;
}
objectListNode = objectListNode->next;
}
}
return count;
}
// 0x48BDCC
void objectListFree(Object** objectList)
{
if (objectList != NULL) {
internal_free(objectList);
}
}
// 0x48BDD8
void _translucent_trans_buf_to_buf(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destX, int destY, int destPitch, unsigned char* a9, unsigned char* a10)
{
dest += destPitch * destY + destX;
int srcStep = srcPitch - srcWidth;
int destStep = destPitch - srcWidth;
for (int y = 0; y < srcHeight; y++) {
for (int x = 0; x < srcWidth; x++) {
// TODO: Probably wrong.
unsigned char v1 = a10[*src];
unsigned char* v2 = a9 + (v1 << 8);
unsigned char v3 = *dest;
*dest = v2[v3];
src++;
dest++;
}
src += srcStep;
dest += destStep;
}
}
// 0x48BEFC
void _dark_trans_buf_to_buf(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destX, int destY, int destPitch, int light)
{
unsigned char* sp = src;
unsigned char* dp = dest + destPitch * destY + destX;
int srcStep = srcPitch - srcWidth;
int destStep = destPitch - srcWidth;
// TODO: Name might be confusing.
int lightModifier = light >> 9;
for (int y = 0; y < srcHeight; y++) {
for (int x = 0; x < srcWidth; x++) {
unsigned char b = *sp;
if (b != 0) {
if (b < 0xE5) {
int t = (b << 8) + lightModifier;
b = _intensityColorTable[t];
}
*dp = b;
}
sp++;
dp++;
}
sp += srcStep;
dp += destStep;
}
}
// 0x48BF88
void _dark_translucent_trans_buf_to_buf(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destX, int destY, int destPitch, int light, unsigned char* a10, unsigned char* a11)
{
int srcStep = srcPitch - srcWidth;
int destStep = destPitch - srcWidth;
int lightModifier = light >> 9;
dest += destPitch * destY + destX;
for (int y = 0; y < srcHeight; y++) {
for (int x = 0; x < srcWidth; x++) {
unsigned char srcByte = *src;
if (srcByte != 0) {
unsigned char destByte = *dest;
unsigned int index = a11[srcByte] << 8;
index = a10[index + destByte];
index <<= 8;
index += lightModifier;
*dest = _intensityColorTable[index];
}
src++;
dest++;
}
src += srcStep;
dest += destStep;
}
}
// 0x48C03C
void _intensity_mask_buf_to_buf(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destPitch, unsigned char* mask, int maskPitch, int light)
{
int srcStep = srcPitch - srcWidth;
int destStep = destPitch - srcWidth;
int maskStep = maskPitch - srcWidth;
light >>= 9;
for (int y = 0; y < srcHeight; y++) {
for (int x = 0; x < srcWidth; x++) {
unsigned char b = *src;
if (b != 0) {
int off = (b << 8) + light;
b = _intensityColorTable[off];
unsigned char m = *mask;
if (m != 0) {
unsigned char d = *dest;
int off = (d << 8) + 128 - m;
int q = _intensityColorTable[off];
off = (b << 8) + m;
m = _intensityColorTable[off];
off = (m << 8) + q;
b = _colorMixAddTable[off];
}
*dest = b;
}
src++;
dest++;
mask++;
}
src += srcStep;
dest += destStep;
mask += maskStep;
}
}
// 0x48C2B4
int objectSetOutline(Object* obj, int outlineType, Rect* rect)
{
if (obj == NULL) {
return -1;
}
if ((obj->outline & OUTLINE_TYPE_MASK) != 0) {
return -1;
}
if ((obj->flags & OBJECT_NO_HIGHLIGHT) != 0) {
2022-05-19 01:51:26 -07:00
return -1;
}
obj->outline = outlineType;
if ((obj->flags & OBJECT_HIDDEN) != 0) {
obj->outline |= OUTLINE_DISABLED;
}
if (rect != NULL) {
objectGetRect(obj, rect);
}
return 0;
}
// 0x48C2F0
int objectClearOutline(Object* object, Rect* rect)
{
if (object == NULL) {
return -1;
}
if (rect != NULL) {
objectGetRect(object, rect);
}
object->outline = 0;
return 0;
}
// 0x48C340
int _obj_intersects_with(Object* object, int x, int y)
{
int flags = 0;
if (object == gEgg || (object->flags & OBJECT_HIDDEN) == 0) {
CacheEntry* handle;
Art* art = artLock(object->fid, &handle);
if (art != NULL) {
int width;
int height;
artGetSize(art, object->frame, object->rotation, &width, &height);
int minX;
int minY;
int maxX;
int maxY;
if (object->tile == -1) {
minX = object->sx;
minY = object->sy;
maxX = minX + width - 1;
maxY = minY + height - 1;
} else {
int tileScreenX;
int tileScreenY;
tileToScreenXY(object->tile, &tileScreenX, &tileScreenY, object->elevation);
tileScreenX += 16;
tileScreenY += 8;
tileScreenX += art->xOffsets[object->rotation];
tileScreenY += art->yOffsets[object->rotation];
tileScreenX += object->x;
tileScreenY += object->y;
minX = tileScreenX - width / 2;
maxX = minX + width - 1;
minY = tileScreenY - height + 1;
maxY = tileScreenY;
}
if (x >= minX && x <= maxX && y >= minY && y <= maxY) {
unsigned char* data = artGetFrameData(art, object->frame, object->rotation);
if (data != NULL) {
if (data[width * (y - minY) + x - minX] != 0) {
flags |= 0x01;
if ((object->flags & OBJECT_FLAG_0xFC000) != 0) {
if ((object->flags & OBJECT_TRANS_NONE) == 0) {
2022-05-19 01:51:26 -07:00
flags &= ~0x03;
flags |= 0x02;
}
} else {
int type = FID_TYPE(object->fid);
2022-05-19 01:51:26 -07:00
if (type == OBJ_TYPE_SCENERY || type == OBJ_TYPE_WALL) {
Proto* proto;
protoGetProto(object->pid, &proto);
bool v20;
int extendedFlags = proto->scenery.extendedFlags;
if ((extendedFlags & 0x8000000) != 0 || (extendedFlags & 0x80000000) != 0) {
2022-05-23 15:37:46 -07:00
v20 = tileIsInFrontOf(object->tile, gDude->tile);
2022-05-19 01:51:26 -07:00
} else if ((extendedFlags & 0x10000000) != 0) {
// NOTE: Original code uses bitwise or, but given the fact that these functions return
// bools, logical or is more suitable.
2022-05-23 15:37:46 -07:00
v20 = tileIsInFrontOf(object->tile, gDude->tile) || tileIsToRightOf(gDude->tile, object->tile);
2022-05-19 01:51:26 -07:00
} else if ((extendedFlags & 0x20000000) != 0) {
2022-05-23 15:37:46 -07:00
v20 = tileIsInFrontOf(object->tile, gDude->tile) && tileIsToRightOf(gDude->tile, object->tile);
2022-05-19 01:51:26 -07:00
} else {
2022-05-23 15:37:46 -07:00
v20 = tileIsToRightOf(gDude->tile, object->tile);
2022-05-19 01:51:26 -07:00
}
if (v20) {
if (_obj_intersects_with(gEgg, x, y) != 0) {
flags |= 0x04;
}
}
}
}
}
}
}
artUnlock(handle);
}
}
return flags;
}
// 0x48C5C4
int _obj_create_intersect_list(int x, int y, int elevation, int objectType, ObjectWithFlags** entriesPtr)
{
int v5 = tileFromScreenXY(x - 320, y - 240, elevation);
*entriesPtr = NULL;
2022-06-11 12:13:32 -07:00
if (gObjectsUpdateAreaHexSize <= 0) {
2022-05-19 01:51:26 -07:00
return 0;
}
int count = 0;
int parity = gCenterTile & 1;
2022-06-11 12:13:32 -07:00
for (int index = 0; index < gObjectsUpdateAreaHexSize; index++) {
2022-05-19 01:51:26 -07:00
int v7 = _orderTable[parity][index];
if (_offsetDivTable[v7] < 30 && _offsetModTable[v7] < 20) {
ObjectListNode* objectListNode = gObjectListHeadByTile[_offsetTable[parity][v7] + v5];
while (objectListNode != NULL) {
Object* object = objectListNode->obj;
if (object->elevation > elevation) {
break;
}
if (object->elevation == elevation
&& (objectType == -1 || FID_TYPE(object->fid) == objectType)
2022-05-19 01:51:26 -07:00
&& object != gEgg) {
int flags = _obj_intersects_with(object, x, y);
if (flags != 0) {
2022-05-21 08:22:03 -07:00
ObjectWithFlags* entries = (ObjectWithFlags*)internal_realloc(*entriesPtr, sizeof(*entries) * (count + 1));
2022-05-19 01:51:26 -07:00
if (entries != NULL) {
*entriesPtr = entries;
entries[count].object = object;
entries[count].flags = flags;
count++;
}
}
}
objectListNode = objectListNode->next;
}
}
}
return count;
}
// 0x48C74C
void _obj_delete_intersect_list(ObjectWithFlags** entriesPtr)
{
if (entriesPtr != NULL && *entriesPtr != NULL) {
internal_free(*entriesPtr);
*entriesPtr = NULL;
}
}
2022-10-05 03:49:18 -07:00
// NOTE: Inlined.
//
// 0x48C76C
void obj_set_seen(int tile)
{
_obj_seen[tile >> 3] |= 1 << (tile & 7);
}
2022-05-19 01:51:26 -07:00
// 0x48C788
void _obj_clear_seen()
{
memset(_obj_seen, 0, sizeof(_obj_seen));
}
// 0x48C7A0
void _obj_process_seen()
{
int i;
int v7;
int v8;
int v5;
int v0;
int v3;
ObjectListNode* obj_entry;
memset(_obj_seen_check, 0, 5001);
v0 = 400;
for (i = 0; i < 5001; i++) {
if (_obj_seen[i] != 0) {
for (v3 = i - 400; v3 != v0; v3 += 25) {
if (v3 >= 0 && v3 < 5001) {
_obj_seen_check[v3] = -1;
if (v3 > 0) {
_obj_seen_check[v3 - 1] = -1;
}
if (v3 < 5000) {
_obj_seen_check[v3 + 1] = -1;
}
if (v3 > 1) {
_obj_seen_check[v3 - 2] = -1;
}
if (v3 < 4999) {
_obj_seen_check[v3 + 2] = -1;
}
}
}
}
v0++;
}
v7 = 0;
for (i = 0; i < 5001; i++) {
if (_obj_seen_check[i] != 0) {
v8 = 1;
for (v5 = v7; v5 < v7 + 8; v5++) {
if (v8 & _obj_seen_check[i]) {
if (v5 < 40000) {
for (obj_entry = gObjectListHeadByTile[v5]; obj_entry != NULL; obj_entry = obj_entry->next) {
if (obj_entry->obj->elevation == gDude->elevation) {
obj_entry->obj->flags |= OBJECT_SEEN;
2022-05-19 01:51:26 -07:00
}
}
}
}
v8 *= 2;
}
}
v7 += 8;
}
memset(_obj_seen, 0, 5001);
}
// 0x48C8E4
char* objectGetName(Object* obj)
{
int objectType = FID_TYPE(obj->fid);
2022-05-19 01:51:26 -07:00
switch (objectType) {
case OBJ_TYPE_ITEM:
return itemGetName(obj);
case OBJ_TYPE_CRITTER:
return critterGetName(obj);
default:
return protoGetName(obj->pid);
}
}
// 0x48C914
char* objectGetDescription(Object* obj)
{
if (FID_TYPE(obj->fid) == OBJ_TYPE_ITEM) {
2022-05-19 01:51:26 -07:00
return itemGetDescription(obj);
}
return protoGetDescription(obj->pid);
}
// Warm objects cache?
//
// 0x48C938
void _obj_preload_art_cache(int flags)
{
if (gObjectFids == NULL) {
return;
}
unsigned char arr[4096];
memset(arr, 0, sizeof(arr));
if ((flags & 0x02) == 0) {
for (int i = 0; i < SQUARE_GRID_SIZE; i++) {
int v3 = _square[0]->field_0[i];
arr[v3 & 0xFFF] = 1;
arr[(v3 >> 16) & 0xFFF] = 1;
}
}
if ((flags & 0x04) == 0) {
for (int i = 0; i < SQUARE_GRID_SIZE; i++) {
int v3 = _square[1]->field_0[i];
arr[v3 & 0xFFF] = 1;
arr[(v3 >> 16) & 0xFFF] = 1;
}
}
if ((flags & 0x08) == 0) {
for (int i = 0; i < SQUARE_GRID_SIZE; i++) {
int v3 = _square[2]->field_0[i];
arr[v3 & 0xFFF] = 1;
arr[(v3 >> 16) & 0xFFF] = 1;
}
}
qsort(gObjectFids, gObjectFidsLength, sizeof(*gObjectFids), _obj_preload_sort);
int v11 = gObjectFidsLength;
int v12 = gObjectFidsLength;
if (FID_TYPE(gObjectFids[v12 - 1]) == OBJ_TYPE_WALL) {
int objectType = OBJ_TYPE_ITEM;
2022-05-19 01:51:26 -07:00
do {
v11--;
objectType = FID_TYPE(gObjectFids[v12 - 1]);
2022-05-19 01:51:26 -07:00
v12--;
} while (objectType == OBJ_TYPE_WALL);
2022-05-19 01:51:26 -07:00
v11++;
}
CacheEntry* cache_handle;
if (artLock(*gObjectFids, &cache_handle) != NULL) {
artUnlock(cache_handle);
}
for (int i = 1; i < v11; i++) {
if (gObjectFids[i - 1] != gObjectFids[i]) {
if (artLock(gObjectFids[i], &cache_handle) != NULL) {
artUnlock(cache_handle);
}
}
}
for (int i = 0; i < 4096; i++) {
if (arr[i] != 0) {
int fid = buildFid(OBJ_TYPE_TILE, i, 0, 0, 0);
2022-05-19 01:51:26 -07:00
if (artLock(fid, &cache_handle) != NULL) {
artUnlock(cache_handle);
}
}
}
for (int i = v11; i < gObjectFidsLength; i++) {
if (gObjectFids[i - 1] != gObjectFids[i]) {
if (artLock(gObjectFids[i], &cache_handle) != NULL) {
artUnlock(cache_handle);
}
}
}
internal_free(gObjectFids);
gObjectFids = NULL;
gObjectFidsLength = 0;
}
// 0x48CB88
2022-06-19 05:18:08 -07:00
static int _obj_offset_table_init()
2022-05-19 01:51:26 -07:00
{
int i;
if (_offsetTable[0] != NULL) {
return -1;
}
if (_offsetTable[1] != NULL) {
return -1;
}
2022-06-11 12:13:32 -07:00
_offsetTable[0] = (int*)internal_malloc(sizeof(int) * gObjectsUpdateAreaHexSize);
2022-05-19 01:51:26 -07:00
if (_offsetTable[0] == NULL) {
goto err;
}
2022-06-11 12:13:32 -07:00
_offsetTable[1] = (int*)internal_malloc(sizeof(int) * gObjectsUpdateAreaHexSize);
2022-05-19 01:51:26 -07:00
if (_offsetTable[1] == NULL) {
goto err;
}
2022-06-11 12:13:32 -07:00
for (int parity = 0; parity < 2; parity++) {
int originTile = tileFromScreenXY(gObjectsUpdateAreaPixelBounds.left, gObjectsUpdateAreaPixelBounds.top, 0);
if (originTile != -1) {
int* offsets = _offsetTable[gCenterTile & 1];
int originTileX;
int originTileY;
tileToScreenXY(originTile, &originTileX, &originTileY, 0);
2022-05-19 01:51:26 -07:00
2022-06-11 12:13:32 -07:00
int parityShift = 16;
originTileX += 16;
originTileY += 8;
if (originTileX > gObjectsUpdateAreaPixelBounds.left) {
parityShift = -parityShift;
2022-05-19 01:51:26 -07:00
}
2022-06-11 12:13:32 -07:00
int tileX = originTileX;
for (int y = 0; y < gObjectsUpdateAreaHexHeight; y++) {
for (int x = 0; x < gObjectsUpdateAreaHexWidth; x++) {
int tile = tileFromScreenXY(tileX, originTileY, 0);
if (tile == -1) {
2022-05-19 01:51:26 -07:00
goto err;
}
2022-06-11 12:13:32 -07:00
tileX += 32;
*offsets++ = tile - originTile;
2022-05-19 01:51:26 -07:00
}
2022-06-11 12:13:32 -07:00
tileX = parityShift + originTileX;
originTileY += 12;
parityShift = -parityShift;
2022-05-19 01:51:26 -07:00
}
}
2022-10-29 08:52:22 -07:00
if (tileSetCenter(gCenterTile + 1, TILE_SET_CENTER_FLAG_IGNORE_SCROLL_RESTRICTIONS) == -1) {
2022-05-19 01:51:26 -07:00
goto err;
}
}
2022-06-11 12:13:32 -07:00
_offsetDivTable = (int*)internal_malloc(sizeof(int) * gObjectsUpdateAreaHexSize);
2022-05-19 01:51:26 -07:00
if (_offsetDivTable == NULL) {
goto err;
}
2022-06-11 12:13:32 -07:00
for (i = 0; i < gObjectsUpdateAreaHexSize; i++) {
_offsetDivTable[i] = i / gObjectsUpdateAreaHexWidth;
2022-05-19 01:51:26 -07:00
}
2022-06-11 12:13:32 -07:00
_offsetModTable = (int*)internal_malloc(sizeof(int) * gObjectsUpdateAreaHexSize);
2022-05-19 01:51:26 -07:00
if (_offsetModTable == NULL) {
goto err;
}
2022-06-11 12:13:32 -07:00
for (i = 0; i < gObjectsUpdateAreaHexSize; i++) {
_offsetModTable[i] = i % gObjectsUpdateAreaHexWidth;
2022-05-19 01:51:26 -07:00
}
return 0;
err:
_obj_offset_table_exit();
return -1;
}
// 0x48CDA0
2022-06-19 05:18:08 -07:00
static void _obj_offset_table_exit()
2022-05-19 01:51:26 -07:00
{
if (_offsetModTable != NULL) {
internal_free(_offsetModTable);
_offsetModTable = NULL;
}
if (_offsetDivTable != NULL) {
internal_free(_offsetDivTable);
_offsetDivTable = NULL;
}
if (_offsetTable[1] != NULL) {
internal_free(_offsetTable[1]);
_offsetTable[1] = NULL;
}
if (_offsetTable[0] != NULL) {
internal_free(_offsetTable[0]);
_offsetTable[0] = NULL;
}
}
// 0x48CE10
2022-06-19 05:18:08 -07:00
static int _obj_order_table_init()
2022-05-19 01:51:26 -07:00
{
if (_orderTable[0] != NULL || _orderTable[1] != NULL) {
return -1;
}
2022-06-11 12:13:32 -07:00
_orderTable[0] = (int*)internal_malloc(sizeof(int) * gObjectsUpdateAreaHexSize);
2022-05-19 01:51:26 -07:00
if (_orderTable[0] == NULL) {
goto err;
}
2022-06-11 12:13:32 -07:00
_orderTable[1] = (int*)internal_malloc(sizeof(int) * gObjectsUpdateAreaHexSize);
2022-05-19 01:51:26 -07:00
if (_orderTable[1] == NULL) {
goto err;
}
2022-06-11 12:13:32 -07:00
for (int index = 0; index < gObjectsUpdateAreaHexSize; index++) {
2022-05-19 01:51:26 -07:00
_orderTable[0][index] = index;
_orderTable[1][index] = index;
}
2022-06-11 12:13:32 -07:00
qsort(_orderTable[0], gObjectsUpdateAreaHexSize, sizeof(int), _obj_order_comp_func_even);
qsort(_orderTable[1], gObjectsUpdateAreaHexSize, sizeof(int), _obj_order_comp_func_odd);
2022-05-19 01:51:26 -07:00
return 0;
err:
// NOTE: Uninline.
_obj_order_table_exit();
return -1;
}
// 0x48CF20
2022-06-19 05:18:08 -07:00
static int _obj_order_comp_func_even(const void* a1, const void* a2)
2022-05-19 01:51:26 -07:00
{
int v1 = *(int*)a1;
int v2 = *(int*)a2;
return _offsetTable[0][v1] - _offsetTable[0][v2];
}
// 0x48CF38
2022-06-19 05:18:08 -07:00
static int _obj_order_comp_func_odd(const void* a1, const void* a2)
2022-05-19 01:51:26 -07:00
{
int v1 = *(int*)a1;
int v2 = *(int*)a2;
return _offsetTable[1][v1] - _offsetTable[1][v2];
}
// NOTE: Inlined.
//
// 0x48CF50
2022-06-19 05:18:08 -07:00
static void _obj_order_table_exit()
2022-05-19 01:51:26 -07:00
{
if (_orderTable[1] != NULL) {
internal_free(_orderTable[1]);
_orderTable[1] = NULL;
}
if (_orderTable[0] != NULL) {
internal_free(_orderTable[0]);
_orderTable[0] = NULL;
}
}
// 0x48CF8C
2022-06-19 05:18:08 -07:00
static int _obj_render_table_init()
2022-05-19 01:51:26 -07:00
{
if (_renderTable != NULL) {
return -1;
}
2022-06-11 12:13:32 -07:00
_renderTable = (ObjectListNode**)internal_malloc(sizeof(*_renderTable) * gObjectsUpdateAreaHexSize);
2022-05-19 01:51:26 -07:00
if (_renderTable == NULL) {
return -1;
}
2022-06-11 12:13:32 -07:00
for (int index = 0; index < gObjectsUpdateAreaHexSize; index++) {
2022-05-19 01:51:26 -07:00
_renderTable[index] = NULL;
}
return 0;
}
// NOTE: Inlined.
//
// 0x48D000
2022-06-19 05:18:08 -07:00
static void _obj_render_table_exit()
2022-05-19 01:51:26 -07:00
{
if (_renderTable != NULL) {
internal_free(_renderTable);
_renderTable = NULL;
}
}
// 0x48D020
2022-06-19 05:18:08 -07:00
static void _obj_light_table_init()
2022-05-19 01:51:26 -07:00
{
for (int s = 0; s < 2; s++) {
int v4 = gCenterTile + s;
for (int i = 0; i < ROTATION_COUNT; i++) {
2022-05-19 01:51:26 -07:00
int v15 = 8;
int* p = _light_offsets[v4 & 1][i];
for (int j = 0; j < 8; j++) {
int tile = tileGetTileInDirection(v4, (i + 1) % ROTATION_COUNT, j);
2022-05-19 01:51:26 -07:00
for (int m = 0; m < v15; m++) {
*p++ = tileGetTileInDirection(tile, i, m + 1) - v4;
}
v15--;
}
}
}
}
// 0x48D1E4
2022-06-19 05:18:08 -07:00
static void _obj_blend_table_init()
2022-05-19 01:51:26 -07:00
{
for (int index = 0; index < 256; index++) {
int r = (_Color2RGB_(index) & 0x7C00) >> 10;
int g = (_Color2RGB_(index) & 0x3E0) >> 5;
int b = _Color2RGB_(index) & 0x1F;
_glassGrayTable[index] = ((r + 5 * g + 4 * b) / 10) >> 2;
_commonGrayTable[index] = ((b + 3 * r + 6 * g) / 10) >> 2;
}
_glassGrayTable[0] = 0;
_commonGrayTable[0] = 0;
_wallBlendTable = _getColorBlendTable(_colorTable[25439]);
_glassBlendTable = _getColorBlendTable(_colorTable[10239]);
_steamBlendTable = _getColorBlendTable(_colorTable[32767]);
_energyBlendTable = _getColorBlendTable(_colorTable[30689]);
_redBlendTable = _getColorBlendTable(_colorTable[31744]);
}
// NOTE: Inlined.
//
// 0x48D2E8
2022-06-19 05:18:08 -07:00
static void _obj_blend_table_exit()
2022-05-19 01:51:26 -07:00
{
_freeColorBlendTable(_colorTable[25439]);
_freeColorBlendTable(_colorTable[10239]);
_freeColorBlendTable(_colorTable[32767]);
_freeColorBlendTable(_colorTable[30689]);
_freeColorBlendTable(_colorTable[31744]);
}
// 0x48D348
2022-06-19 05:18:08 -07:00
static int _obj_save_obj(File* stream, Object* object)
2022-05-19 01:51:26 -07:00
{
2022-12-22 05:49:17 -08:00
if ((object->flags & OBJECT_NO_SAVE) != 0) {
2022-05-19 01:51:26 -07:00
return 0;
}
CritterCombatData* combatData = NULL;
Object* whoHitMe = NULL;
if (PID_TYPE(object->pid) == OBJ_TYPE_CRITTER) {
2022-05-19 01:51:26 -07:00
combatData = &(object->data.critter.combat);
whoHitMe = combatData->whoHitMe;
if (whoHitMe != 0) {
if (combatData->whoHitMeCid != -1) {
combatData->whoHitMeCid = whoHitMe->cid;
}
} else {
combatData->whoHitMeCid = -1;
}
}
if (objectWrite(object, stream) == -1) {
return -1;
}
if (PID_TYPE(object->pid) == OBJ_TYPE_CRITTER) {
2022-05-19 01:51:26 -07:00
combatData->whoHitMe = whoHitMe;
}
Inventory* inventory = &(object->data.inventory);
for (int index = 0; index < inventory->length; index++) {
InventoryItem* inventoryItem = &(inventory->items[index]);
if (fileWriteInt32(stream, inventoryItem->quantity) == -1) {
return -1;
}
if (_obj_save_obj(stream, inventoryItem->item) == -1) {
return -1;
}
2022-12-22 05:49:17 -08:00
if ((inventoryItem->item->flags & OBJECT_NO_SAVE) != 0) {
2022-05-19 01:51:26 -07:00
return -1;
}
}
return 0;
}
// 0x48D414
2022-06-19 05:18:08 -07:00
static int _obj_load_obj(File* stream, Object** objectPtr, int elevation, Object* owner)
2022-05-19 01:51:26 -07:00
{
Object* obj;
if (objectAllocate(&obj) == -1) {
*objectPtr = NULL;
return -1;
}
if (objectRead(obj, stream) != 0) {
*objectPtr = NULL;
return -1;
}
if (obj->sid != -1) {
Script* script;
if (scriptGetScript(obj->sid, &script) == -1) {
obj->sid = -1;
} else {
script->owner = obj;
}
}
_obj_fix_violence_settings(&(obj->fid));
if (!_art_fid_valid(obj->fid)) {
debugPrint("\nError: invalid object art fid: %u\n", obj->fid);
// NOTE: Uninline.
objectDeallocate(&obj);
return -2;
}
if (elevation == -1) {
elevation = obj->elevation;
} else {
obj->elevation = elevation;
}
obj->owner = owner;
Inventory* inventory = &(obj->data.inventory);
if (inventory->length <= 0) {
inventory->capacity = 0;
inventory->items = NULL;
*objectPtr = obj;
return 0;
}
2022-05-21 08:22:03 -07:00
InventoryItem* inventoryItems = inventory->items = (InventoryItem*)internal_malloc(sizeof(*inventoryItems) * inventory->capacity);
2022-05-19 01:51:26 -07:00
if (inventoryItems == NULL) {
return -1;
}
for (int inventoryItemIndex = 0; inventoryItemIndex < inventory->length; inventoryItemIndex++) {
InventoryItem* inventoryItem = &(inventoryItems[inventoryItemIndex]);
if (fileReadInt32(stream, &(inventoryItem->quantity)) != 0) {
return -1;
}
if (_obj_load_obj(stream, &(inventoryItem->item), elevation, obj) != 0) {
return -1;
}
}
*objectPtr = obj;
return 0;
}
// obj_save_dude
// 0x48D59C
int _obj_save_dude(File* stream)
{
int field_78 = gDude->sid;
2022-12-22 05:49:17 -08:00
gDude->flags &= ~OBJECT_NO_SAVE;
2022-05-19 01:51:26 -07:00
gDude->sid = -1;
int rc = _obj_save_obj(stream, gDude);
gDude->sid = field_78;
2022-12-22 05:49:17 -08:00
gDude->flags |= OBJECT_NO_SAVE;
2022-05-19 01:51:26 -07:00
if (fileWriteInt32(stream, gCenterTile) == -1) {
fileClose(stream);
return -1;
}
return rc;
}
// obj_load_dude
// 0x48D600
int _obj_load_dude(File* stream)
{
int savedTile = gDude->tile;
int savedElevation = gDude->elevation;
int savedRotation = gDude->rotation;
int savedOid = gDude->id;
scriptsClearDudeScript();
Object* temp;
int rc = _obj_load_obj(stream, &temp, -1, NULL);
memcpy(gDude, temp, sizeof(*gDude));
2022-12-22 05:49:17 -08:00
gDude->flags |= OBJECT_NO_SAVE;
2022-05-19 01:51:26 -07:00
scriptsClearDudeScript();
gDude->id = savedOid;
scriptsSetDudeScript();
int newTile = gDude->tile;
gDude->tile = savedTile;
int newElevation = gDude->elevation;
gDude->elevation = savedElevation;
int newRotation = gDude->rotation;
gDude->rotation = newRotation;
scriptsSetDudeScript();
if (rc != -1) {
objectSetLocation(gDude, newTile, newElevation, NULL);
objectSetRotation(gDude, newRotation, NULL);
}
// Set ownership of inventory items from temporary instance to dude.
Inventory* inventory = &(gDude->data.inventory);
for (int index = 0; index < inventory->length; index++) {
InventoryItem* inventoryItem = &(inventory->items[index]);
inventoryItem->item->owner = gDude;
}
// Dude has claimed ownership of items in temporary instance's inventory.
// We don't need object's dealloc routine to remove these items from the
// game, so simply nullify temporary inventory as if nothing was there.
Inventory* tempInventory = &(temp->data.inventory);
tempInventory->length = 0;
tempInventory->capacity = 0;
tempInventory->items = NULL;
2022-12-22 05:47:11 -08:00
temp->flags &= ~OBJECT_NO_REMOVE;
2022-05-19 01:51:26 -07:00
if (objectDestroy(temp, NULL) == -1) {
debugPrint("\nError: obj_load_dude: Can't destroy temp object!\n");
}
_inven_reset_dude();
int tile;
if (fileReadInt32(stream, &tile) == -1) {
fileClose(stream);
return -1;
}
2022-10-29 08:52:22 -07:00
tileSetCenter(tile, TILE_SET_CENTER_REFRESH_WINDOW | TILE_SET_CENTER_FLAG_IGNORE_SCROLL_RESTRICTIONS);
2022-05-19 01:51:26 -07:00
return rc;
}
// 0x48D778
2022-06-19 05:18:08 -07:00
static int objectAllocate(Object** objectPtr)
2022-05-19 01:51:26 -07:00
{
if (objectPtr == NULL) {
return -1;
}
2022-05-21 08:22:03 -07:00
Object* object = *objectPtr = (Object*)internal_malloc(sizeof(Object));
2022-05-19 01:51:26 -07:00
if (object == NULL) {
return -1;
}
memset(object, 0, sizeof(Object));
object->id = -1;
object->tile = -1;
object->cid = -1;
object->outline = 0;
object->pid = -1;
object->sid = -1;
object->owner = NULL;
object->field_80 = -1;
return 0;
}
// NOTE: Inlined.
//
// 0x48D7F8
2022-06-19 05:18:08 -07:00
static void objectDeallocate(Object** objectPtr)
2022-05-19 01:51:26 -07:00
{
if (objectPtr == NULL) {
return;
}
if (*objectPtr == NULL) {
return;
}
internal_free(*objectPtr);
*objectPtr = NULL;
}
// NOTE: Inlined.
//
// 0x48D818
2022-06-19 05:18:08 -07:00
static int objectListNodeCreate(ObjectListNode** nodePtr)
2022-05-19 01:51:26 -07:00
{
if (nodePtr == NULL) {
return -1;
}
2022-05-21 08:22:03 -07:00
ObjectListNode* node = *nodePtr = (ObjectListNode*)internal_malloc(sizeof(*node));
2022-05-19 01:51:26 -07:00
if (node == NULL) {
return -1;
}
node->obj = NULL;
node->next = NULL;
return 0;
}
// NOTE: Inlined.
//
// 0x48D84C
2022-06-19 05:18:08 -07:00
static void objectListNodeDestroy(ObjectListNode** nodePtr)
2022-05-19 01:51:26 -07:00
{
if (nodePtr == NULL) {
return;
}
if (*nodePtr == NULL) {
return;
}
internal_free(*nodePtr);
*nodePtr = NULL;
}
// 0x48D86C
2022-06-19 05:18:08 -07:00
static int objectGetListNode(Object* object, ObjectListNode** nodePtr, ObjectListNode** previousNodePtr)
2022-05-19 01:51:26 -07:00
{
if (object == NULL) {
return -1;
}
if (nodePtr == NULL) {
return -1;
}
int tile = object->tile;
if (tile != -1) {
*nodePtr = gObjectListHeadByTile[tile];
} else {
*nodePtr = gObjectListHead;
}
if (previousNodePtr != NULL) {
*previousNodePtr = NULL;
while (*nodePtr != NULL) {
if (object == (*nodePtr)->obj) {
break;
}
*previousNodePtr = *nodePtr;
*nodePtr = (*nodePtr)->next;
}
} else {
while (*nodePtr != NULL) {
if (object == (*nodePtr)->obj) {
break;
}
*nodePtr = (*nodePtr)->next;
}
}
if (*nodePtr != NULL) {
return 0;
}
return -1;
}
// 0x48D8E8
2022-06-19 05:18:08 -07:00
static void _obj_insert(ObjectListNode* objectListNode)
2022-05-19 01:51:26 -07:00
{
ObjectListNode** objectListNodePtr;
if (objectListNode == NULL) {
return;
}
if (objectListNode->obj->tile == -1) {
objectListNodePtr = &gObjectListHead;
} else {
Art* art = NULL;
CacheEntry* cacheHandle = NULL;
objectListNodePtr = &(gObjectListHeadByTile[objectListNode->obj->tile]);
while (*objectListNodePtr != NULL) {
Object* obj = (*objectListNodePtr)->obj;
if (obj->elevation > objectListNode->obj->elevation) {
break;
}
if (obj->elevation == objectListNode->obj->elevation) {
if ((obj->flags & OBJECT_FLAT) == 0 && (objectListNode->obj->flags & OBJECT_FLAT) != 0) {
2022-05-19 01:51:26 -07:00
break;
}
if ((obj->flags & OBJECT_FLAT) == (objectListNode->obj->flags & OBJECT_FLAT)) {
2022-05-19 01:51:26 -07:00
bool v11 = false;
CacheEntry* a2;
Art* v12 = artLock(obj->fid, &a2);
if (v12 != NULL) {
if (art == NULL) {
art = artLock(objectListNode->obj->fid, &cacheHandle);
}
// TODO: Incomplete.
artUnlock(a2);
if (v11) {
break;
}
}
}
}
objectListNodePtr = &((*objectListNodePtr)->next);
}
if (art != NULL) {
artUnlock(cacheHandle);
}
}
objectListNode->next = *objectListNodePtr;
*objectListNodePtr = objectListNode;
}
// 0x48DA58
2022-06-19 05:18:08 -07:00
static int _obj_remove(ObjectListNode* a1, ObjectListNode* a2)
2022-05-19 01:51:26 -07:00
{
if (a1->obj == NULL) {
return -1;
}
2022-12-22 05:47:11 -08:00
if ((a1->obj->flags & OBJECT_NO_REMOVE) != 0) {
2022-05-19 01:51:26 -07:00
return -1;
}
_obj_inven_free(&(a1->obj->data.inventory));
if (a1->obj->sid != -1) {
scriptExecProc(a1->obj->sid, SCRIPT_PROC_DESTROY);
scriptRemove(a1->obj->sid);
}
if (a1 != a2) {
if (a2 != NULL) {
a2->next = a1->next;
} else {
int tile = a1->obj->tile;
if (tile == -1) {
gObjectListHead = gObjectListHead->next;
} else {
gObjectListHeadByTile[tile] = gObjectListHeadByTile[tile]->next;
}
}
}
// NOTE: Uninline.
objectDeallocate(&(a1->obj));
// NOTE: Uninline.
objectListNodeDestroy(&a1);
return 0;
}
// 0x48DB28
2022-06-19 05:18:08 -07:00
static int _obj_connect_to_tile(ObjectListNode* node, int tile, int elevation, Rect* rect)
2022-05-19 01:51:26 -07:00
{
if (node == NULL) {
return -1;
}
if (!hexGridTileIsValid(tile)) {
return -1;
}
if (!elevationIsValid(elevation)) {
return -1;
}
node->obj->tile = tile;
node->obj->elevation = elevation;
node->obj->x = 0;
node->obj->y = 0;
node->obj->owner = 0;
_obj_insert(node);
if (_obj_adjust_light(node->obj, 0, rect) == -1) {
if (rect != NULL) {
objectGetRect(node->obj, rect);
}
}
return 0;
}
// 0x48DC28
2022-06-19 05:18:08 -07:00
static int _obj_adjust_light(Object* obj, int a2, Rect* rect)
2022-05-19 01:51:26 -07:00
{
if (obj == NULL) {
return -1;
}
if (obj->lightIntensity <= 0) {
return -1;
}
if ((obj->flags & OBJECT_HIDDEN) != 0) {
return -1;
}
if ((obj->flags & OBJECT_LIGHTING) == 0) {
return -1;
}
if (!hexGridTileIsValid(obj->tile)) {
return -1;
}
AdjustLightIntensityProc* adjustLightIntensity = a2 ? lightDecreaseIntensity : lightIncreaseIntensity;
adjustLightIntensity(obj->elevation, obj->tile, obj->lightIntensity);
Rect objectRect;
objectGetRect(obj, &objectRect);
if (obj->lightDistance > 8) {
obj->lightDistance = 8;
}
if (obj->lightIntensity > 65536) {
obj->lightIntensity = 65536;
}
int(*v70)[36] = _light_offsets[obj->tile & 1];
int v7 = (obj->lightIntensity - 655) / (obj->lightDistance + 1);
int v28[36];
v28[0] = obj->lightIntensity - v7;
v28[1] = v28[0] - v7;
v28[8] = v28[0] - v7;
v28[2] = v28[0] - v7 - v7;
v28[9] = v28[2];
v28[15] = v28[0] - v7 - v7;
v28[3] = v28[2] - v7;
v28[10] = v28[2] - v7;
v28[16] = v28[2] - v7;
v28[21] = v28[2] - v7;
v28[4] = v28[2] - v7 - v7;
v28[11] = v28[4];
v28[17] = v28[2] - v7 - v7;
v28[22] = v28[2] - v7 - v7;
v28[26] = v28[2] - v7 - v7;
v28[5] = v28[4] - v7;
v28[12] = v28[4] - v7;
v28[18] = v28[4] - v7;
v28[23] = v28[4] - v7;
v28[27] = v28[4] - v7;
v28[30] = v28[4] - v7;
v28[6] = v28[4] - v7 - v7;
v28[13] = v28[6];
v28[19] = v28[4] - v7 - v7;
v28[24] = v28[4] - v7 - v7;
v28[28] = v28[4] - v7 - v7;
v28[31] = v28[4] - v7 - v7;
v28[33] = v28[4] - v7 - v7;
v28[7] = v28[6] - v7;
v28[14] = v28[6] - v7;
v28[20] = v28[6] - v7;
v28[25] = v28[6] - v7;
v28[29] = v28[6] - v7;
v28[32] = v28[6] - v7;
v28[34] = v28[6] - v7;
v28[35] = v28[6] - v7;
for (int index = 0; index < 36; index++) {
if (obj->lightDistance >= _light_distance[index]) {
for (int rotation = 0; rotation < ROTATION_COUNT; rotation++) {
int v14;
int nextRotation = (rotation + 1) % ROTATION_COUNT;
int eax;
int edx;
int ebx;
int esi;
int edi;
switch (index) {
case 0:
v14 = 0;
break;
case 1:
v14 = _light_blocked[rotation][0];
break;
case 2:
v14 = _light_blocked[rotation][1];
break;
case 3:
v14 = _light_blocked[rotation][2];
break;
case 4:
v14 = _light_blocked[rotation][3];
break;
case 5:
v14 = _light_blocked[rotation][4];
break;
case 6:
v14 = _light_blocked[rotation][5];
break;
case 7:
v14 = _light_blocked[rotation][6];
break;
case 8:
v14 = _light_blocked[rotation][0] & _light_blocked[nextRotation][0];
break;
case 9:
v14 = _light_blocked[rotation][1] & _light_blocked[rotation][8];
break;
case 10:
v14 = _light_blocked[rotation][2] & _light_blocked[rotation][9];
break;
case 11:
v14 = _light_blocked[rotation][3] & _light_blocked[rotation][10];
break;
case 12:
v14 = _light_blocked[rotation][4] & _light_blocked[rotation][11];
break;
case 13:
v14 = _light_blocked[rotation][5] & _light_blocked[rotation][12];
break;
case 14:
v14 = _light_blocked[rotation][6] & _light_blocked[rotation][13];
break;
case 15:
v14 = _light_blocked[rotation][8] & _light_blocked[nextRotation][1];
break;
case 16:
v14 = _light_blocked[rotation][8] | (_light_blocked[rotation][9] & _light_blocked[rotation][15]);
break;
case 17:
edx = _light_blocked[rotation][9];
edx |= _light_blocked[rotation][10];
ebx = _light_blocked[rotation][8];
esi = _light_blocked[rotation][16];
ebx &= edx;
edx &= esi;
edi = _light_blocked[rotation][15];
ebx |= edx;
edx = _light_blocked[rotation][10];
eax = _light_blocked[rotation][9];
edx |= edi;
eax &= edx;
v14 = ebx | eax;
break;
case 18:
edx = _light_blocked[rotation][0];
ebx = _light_blocked[rotation][9];
esi = _light_blocked[rotation][10];
edx |= ebx;
edi = _light_blocked[rotation][11];
edx |= esi;
ebx = _light_blocked[rotation][17];
edx |= edi;
ebx &= edx;
edx = esi;
esi = _light_blocked[rotation][16];
edi = _light_blocked[rotation][9];
edx &= esi;
edx |= edi;
edx |= ebx;
v14 = edx;
break;
case 19:
edx = _light_blocked[rotation][17];
edi = _light_blocked[rotation][18];
ebx = _light_blocked[rotation][11];
edx |= edi;
esi = _light_blocked[rotation][10];
ebx &= edx;
edx = _light_blocked[rotation][9];
edx |= esi;
ebx |= edx;
edx = _light_blocked[rotation][12];
edx &= edi;
ebx |= edx;
v14 = ebx;
break;
case 20:
edx = _light_blocked[rotation][2];
esi = _light_blocked[rotation][11];
edi = _light_blocked[rotation][12];
ebx = _light_blocked[rotation][8];
edx |= esi;
esi = _light_blocked[rotation][9];
edx |= edi;
edi = _light_blocked[rotation][10];
ebx &= edx;
edx &= esi;
esi = _light_blocked[rotation][17];
ebx |= edx;
edx = _light_blocked[rotation][16];
ebx |= edi;
edi = _light_blocked[rotation][18];
edx |= esi;
esi = _light_blocked[rotation][19];
edx |= edi;
eax = _light_blocked[rotation][11];
edx |= esi;
eax &= edx;
ebx |= eax;
v14 = ebx;
break;
case 21:
v14 = (_light_blocked[rotation][8] & _light_blocked[nextRotation][1])
| (_light_blocked[rotation][15] & _light_blocked[nextRotation][2]);
break;
case 22:
edx = _light_blocked[nextRotation][1];
ebx = _light_blocked[rotation][15];
esi = _light_blocked[rotation][21];
edx |= ebx;
ebx = _light_blocked[rotation][8];
edx |= esi;
ebx &= edx;
edx = _light_blocked[rotation][9];
edi = esi;
edx |= esi;
esi = _light_blocked[rotation][15];
edx &= esi;
ebx |= edx;
edx = esi;
esi = _light_blocked[rotation][16];
edx |= edi;
edx &= esi;
ebx |= edx;
v14 = ebx;
break;
case 23:
edx = _light_blocked[rotation][3];
ebx = _light_blocked[rotation][16];
esi = _light_blocked[rotation][15];
ebx |= edx;
edx = _light_blocked[rotation][9];
edx &= esi;
edi = _light_blocked[rotation][22];
ebx |= edx;
edx = _light_blocked[rotation][17];
edx &= edi;
ebx |= edx;
v14 = ebx;
break;
case 24:
edx = _light_blocked[rotation][0];
edi = _light_blocked[rotation][9];
ebx = _light_blocked[rotation][10];
edx |= edi;
esi = _light_blocked[rotation][17];
edx |= ebx;
edi = _light_blocked[rotation][18];
edx |= esi;
ebx = _light_blocked[rotation][16];
edx |= edi;
esi = _light_blocked[rotation][16];
ebx &= edx;
edx = _light_blocked[rotation][15];
edi = _light_blocked[rotation][23];
edx |= esi;
esi = _light_blocked[rotation][9];
edx |= edi;
edi = _light_blocked[rotation][8];
edx &= esi;
edx |= edi;
esi = _light_blocked[rotation][22];
ebx |= edx;
edx = _light_blocked[rotation][15];
edi = _light_blocked[rotation][23];
edx |= esi;
esi = _light_blocked[rotation][17];
edx |= edi;
edx &= esi;
ebx |= edx;
edx = _light_blocked[rotation][18];
edx &= edi;
ebx |= edx;
v14 = ebx;
break;
case 25:
edx = _light_blocked[rotation][8];
edi = _light_blocked[rotation][15];
ebx = _light_blocked[rotation][16];
edx |= edi;
esi = _light_blocked[rotation][23];
edx |= ebx;
edi = _light_blocked[rotation][24];
edx |= esi;
ebx = _light_blocked[rotation][9];
edx |= edi;
esi = _light_blocked[rotation][1];
ebx &= edx;
edx = _light_blocked[rotation][8];
edx &= esi;
edi = _light_blocked[rotation][16];
ebx |= edx;
edx = _light_blocked[rotation][8];
esi = _light_blocked[rotation][17];
edx |= edi;
edi = _light_blocked[rotation][24];
esi |= edx;
esi |= edi;
esi &= _light_blocked[rotation][10];
edi = _light_blocked[rotation][23];
ebx |= esi;
esi = _light_blocked[rotation][17];
edx |= edi;
ebx |= esi;
esi = _light_blocked[rotation][24];
edi = _light_blocked[rotation][18];
edx |= esi;
edx &= edi;
esi = _light_blocked[rotation][19];
ebx |= edx;
edx = _light_blocked[rotation][0];
eax = _light_blocked[rotation][24];
edx |= esi;
eax &= edx;
ebx |= eax;
v14 = ebx;
break;
case 26:
ebx = _light_blocked[rotation][8];
esi = _light_blocked[nextRotation][1];
edi = _light_blocked[nextRotation][2];
esi &= ebx;
ebx = _light_blocked[rotation][15];
ebx &= edi;
eax = _light_blocked[rotation][21];
ebx |= esi;
eax &= _light_blocked[nextRotation][3];
ebx |= eax;
v14 = ebx;
break;
case 27:
edx = _light_blocked[nextRotation][0];
edi = _light_blocked[rotation][15];
esi = _light_blocked[rotation][21];
edx |= edi;
edi = _light_blocked[rotation][26];
edx |= esi;
esi = _light_blocked[rotation][22];
edx |= edi;
edi = _light_blocked[nextRotation][1];
esi &= edx;
edx = _light_blocked[rotation][8];
ebx = _light_blocked[rotation][15];
edx &= edi;
edx |= ebx;
edi = _light_blocked[rotation][16];
esi |= edx;
edx = _light_blocked[rotation][8];
eax = _light_blocked[rotation][21];
edx |= edi;
eax &= edx;
esi |= eax;
v14 = esi;
break;
case 28:
ebx = _light_blocked[rotation][9];
edi = _light_blocked[rotation][16];
esi = _light_blocked[rotation][23];
edx = _light_blocked[nextRotation][0];
ebx |= edi;
edi = _light_blocked[rotation][15];
ebx |= esi;
esi = _light_blocked[rotation][8];
ebx &= edi;
edi = _light_blocked[rotation][21];
ebx |= esi;
esi = _light_blocked[rotation][22];
edx |= edi;
edi = _light_blocked[rotation][27];
edx |= esi;
esi = _light_blocked[rotation][16];
edx |= edi;
edx &= esi;
edi = _light_blocked[rotation][17];
ebx |= edx;
edx = _light_blocked[rotation][9];
esi = _light_blocked[rotation][23];
edx |= edi;
edi = _light_blocked[rotation][22];
edx |= esi;
edx &= edi;
ebx |= edx;
edx = esi;
edx &= _light_blocked[rotation][27];
ebx |= edx;
v14 = ebx;
break;
case 29:
edx = _light_blocked[rotation][8];
edi = _light_blocked[rotation][16];
ebx = _light_blocked[rotation][23];
edx |= edi;
esi = _light_blocked[rotation][15];
ebx |= edx;
edx = _light_blocked[rotation][9];
edx &= esi;
edi = _light_blocked[rotation][22];
ebx |= edx;
edx = _light_blocked[rotation][17];
edx &= edi;
esi = _light_blocked[rotation][28];
ebx |= edx;
edx = _light_blocked[rotation][24];
edx &= esi;
ebx |= edx;
v14 = ebx;
break;
case 30:
ebx = _light_blocked[rotation][8];
esi = _light_blocked[nextRotation][1];
edi = _light_blocked[nextRotation][2];
esi &= ebx;
ebx = _light_blocked[rotation][15];
ebx &= edi;
edi = _light_blocked[nextRotation][3];
esi |= ebx;
ebx = _light_blocked[rotation][21];
ebx &= edi;
eax = _light_blocked[rotation][26];
ebx |= esi;
eax &= _light_blocked[nextRotation][4];
ebx |= eax;
v14 = ebx;
break;
case 31:
edx = _light_blocked[rotation][8];
esi = _light_blocked[nextRotation][1];
edi = _light_blocked[rotation][15];
edx &= esi;
ebx = _light_blocked[rotation][21];
edx |= edi;
esi = _light_blocked[rotation][22];
ebx |= edx;
edx = _light_blocked[rotation][8];
edi = _light_blocked[rotation][27];
edx |= esi;
esi = _light_blocked[rotation][26];
edx |= edi;
edx &= esi;
ebx |= edx;
edx = edi;
edx &= _light_blocked[rotation][30];
ebx |= edx;
v14 = ebx;
break;
case 32:
ebx = _light_blocked[rotation][8];
edi = _light_blocked[rotation][9];
esi = _light_blocked[rotation][16];
ebx |= edi;
edi = _light_blocked[rotation][23];
ebx |= esi;
esi = _light_blocked[rotation][28];
ebx |= edi;
ebx |= esi;
esi = _light_blocked[rotation][15];
esi &= ebx;
edx = _light_blocked[rotation][8];
edx &= _light_blocked[nextRotation][1];
ebx = _light_blocked[rotation][16];
esi |= edx;
edx = _light_blocked[rotation][8];
edx |= ebx;
ebx = _light_blocked[rotation][28];
edi = _light_blocked[rotation][21];
ebx |= edx;
ebx &= edi;
edi = _light_blocked[rotation][23];
ebx |= esi;
esi = _light_blocked[rotation][22];
edx |= edi;
ebx |= esi;
esi = _light_blocked[rotation][28];
edi = _light_blocked[rotation][27];
edx |= esi;
edx &= edi;
esi = _light_blocked[rotation][31];
ebx |= edx;
edx = _light_blocked[rotation][0];
edi = _light_blocked[rotation][28];
edx |= esi;
edx &= edi;
ebx |= edx;
v14 = ebx;
break;
case 33:
esi = _light_blocked[rotation][8];
edi = _light_blocked[nextRotation][1];
ebx = _light_blocked[rotation][15];
esi &= edi;
ebx &= _light_blocked[nextRotation][2];
edi = _light_blocked[nextRotation][3];
esi |= ebx;
ebx = _light_blocked[rotation][21];
ebx &= edi;
edi = _light_blocked[nextRotation][4];
esi |= ebx;
ebx = _light_blocked[rotation][26];
ebx &= edi;
eax = _light_blocked[rotation][30];
ebx |= esi;
eax &= _light_blocked[nextRotation][5];
ebx |= eax;
v14 = ebx;
break;
case 34:
edx = _light_blocked[nextRotation][2];
edi = _light_blocked[rotation][26];
ebx = _light_blocked[rotation][30];
edx |= edi;
esi = _light_blocked[rotation][15];
edx |= ebx;
ebx = _light_blocked[rotation][8];
edi = _light_blocked[rotation][21];
ebx &= edx;
edx &= esi;
esi = _light_blocked[rotation][22];
ebx |= edx;
edx = _light_blocked[rotation][16];
ebx |= edi;
edi = _light_blocked[rotation][27];
edx |= esi;
esi = _light_blocked[rotation][31];
edx |= edi;
eax = _light_blocked[rotation][26];
edx |= esi;
eax &= edx;
ebx |= eax;
v14 = ebx;
break;
case 35:
ebx = _light_blocked[rotation][8];
esi = _light_blocked[nextRotation][1];
edi = _light_blocked[nextRotation][2];
esi &= ebx;
ebx = _light_blocked[rotation][15];
ebx &= edi;
edi = _light_blocked[nextRotation][3];
esi |= ebx;
ebx = _light_blocked[rotation][21];
ebx &= edi;
edi = _light_blocked[nextRotation][4];
esi |= ebx;
ebx = _light_blocked[rotation][26];
ebx &= edi;
edi = _light_blocked[nextRotation][5];
esi |= ebx;
ebx = _light_blocked[rotation][30];
ebx &= edi;
eax = _light_blocked[rotation][33];
ebx |= esi;
eax &= _light_blocked[nextRotation][6];
ebx |= eax;
v14 = ebx;
break;
default:
assert(false && "Should be unreachable");
}
if (v14 == 0) {
// TODO: Check.
int tile = obj->tile + v70[rotation][index];
if (hexGridTileIsValid(tile)) {
bool v12 = true;
ObjectListNode* objectListNode = gObjectListHeadByTile[tile];
while (objectListNode != NULL) {
if ((objectListNode->obj->flags & OBJECT_HIDDEN) == 0) {
if (objectListNode->obj->elevation > obj->elevation) {
break;
}
if (objectListNode->obj->elevation == obj->elevation) {
Rect v29;
objectGetRect(objectListNode->obj, &v29);
rectUnion(&objectRect, &v29, &objectRect);
v14 = (objectListNode->obj->flags & OBJECT_LIGHT_THRU) == 0;
2022-05-19 01:51:26 -07:00
if (FID_TYPE(objectListNode->obj->fid) == OBJ_TYPE_WALL) {
if ((objectListNode->obj->flags & OBJECT_FLAT) == 0) {
2022-05-19 01:51:26 -07:00
Proto* proto;
protoGetProto(objectListNode->obj->pid, &proto);
if ((proto->wall.extendedFlags & 0x8000000) != 0 || (proto->wall.extendedFlags & 0x40000000) != 0) {
if (rotation != ROTATION_W
&& rotation != ROTATION_NW
&& (rotation != ROTATION_NE || index >= 8)
&& (rotation != ROTATION_SW || index <= 15)) {
v12 = false;
}
} else if ((proto->wall.extendedFlags & 0x10000000) != 0) {
if (rotation != ROTATION_NE && rotation != ROTATION_NW) {
v12 = false;
}
} else if ((proto->wall.extendedFlags & 0x20000000) != 0) {
if (rotation != ROTATION_NE
&& rotation != ROTATION_E
&& rotation != ROTATION_W
&& rotation != ROTATION_NW
&& (rotation != ROTATION_SW || index <= 15)) {
v12 = false;
}
} else {
if (rotation != ROTATION_NE
&& rotation != ROTATION_E
&& (rotation != ROTATION_NW || index <= 7)) {
v12 = false;
}
}
}
} else {
if (v14 && rotation >= ROTATION_E && rotation <= ROTATION_SW) {
v12 = false;
}
}
if (v14) {
break;
}
}
}
objectListNode = objectListNode->next;
}
if (v12) {
adjustLightIntensity(obj->elevation, tile, v28[index]);
}
}
}
_light_blocked[rotation][index] = v14;
}
}
}
if (rect != NULL) {
Rect* lightDistanceRect = &(_light_rect[obj->lightDistance]);
memcpy(rect, lightDistanceRect, sizeof(*lightDistanceRect));
int x;
int y;
tileToScreenXY(obj->tile, &x, &y, obj->elevation);
x += 16;
y += 8;
x -= rect->right / 2;
y -= rect->bottom / 2;
rectOffset(rect, x, y);
rectUnion(rect, &objectRect, rect);
}
return 0;
}
// 0x48EABC
2022-06-19 05:18:08 -07:00
static void objectDrawOutline(Object* object, Rect* rect)
2022-05-19 01:51:26 -07:00
{
CacheEntry* cacheEntry;
Art* art = artLock(object->fid, &cacheEntry);
if (art == NULL) {
return;
}
int frameWidth = 0;
int frameHeight = 0;
artGetSize(art, object->frame, object->rotation, &frameWidth, &frameHeight);
Rect v49;
v49.left = 0;
v49.top = 0;
v49.right = frameWidth - 1;
// FIXME: I'm not sure why it ignores frameHeight and makes separate call
// to obtain height.
int v8 = artGetHeight(art, object->frame, object->rotation);
v49.bottom = v8 - 1;
Rect objectRect;
if (object->tile == -1) {
objectRect.left = object->sx;
objectRect.top = object->sy;
objectRect.right = object->sx + frameWidth - 1;
objectRect.bottom = object->sy + frameHeight - 1;
} else {
int x;
int y;
tileToScreenXY(object->tile, &x, &y, object->elevation);
x += 16;
y += 8;
x += art->xOffsets[object->rotation];
y += art->yOffsets[object->rotation];
x += object->x;
y += object->y;
objectRect.left = x - frameWidth / 2;
objectRect.top = y - (frameHeight - 1);
objectRect.right = objectRect.left + frameWidth - 1;
objectRect.bottom = y;
object->sx = objectRect.left;
object->sy = objectRect.top;
}
Rect v32;
rectCopy(&v32, rect);
v32.left--;
v32.top--;
v32.right++;
v32.bottom++;
rectIntersection(&v32, &gObjectsWindowRect, &v32);
if (rectIntersection(&objectRect, &v32, &objectRect) == 0) {
v49.left += objectRect.left - object->sx;
v49.top += objectRect.top - object->sy;
v49.right = v49.left + (objectRect.right - objectRect.left);
v49.bottom = v49.top + (objectRect.bottom - objectRect.top);
unsigned char* src = artGetFrameData(art, object->frame, object->rotation);
unsigned char* dest = gObjectsWindowBuffer + gObjectsWindowPitch * object->sy + object->sx;
int destStep = gObjectsWindowPitch - frameWidth;
unsigned char color;
unsigned char* v47 = NULL;
unsigned char* v48 = NULL;
int v53 = object->outline & OUTLINE_PALETTED;
int outlineType = object->outline & OUTLINE_TYPE_MASK;
int v43;
int v44;
switch (outlineType) {
case OUTLINE_TYPE_HOSTILE:
color = 243;
v53 = 0;
v43 = 5;
v44 = frameHeight / 5;
break;
case OUTLINE_TYPE_2:
color = _colorTable[31744];
v44 = 0;
if (v53 != 0) {
v47 = _commonGrayTable;
v48 = _redBlendTable;
}
break;
case OUTLINE_TYPE_4:
color = _colorTable[15855];
v44 = 0;
if (v53 != 0) {
v47 = _commonGrayTable;
v48 = _wallBlendTable;
}
break;
case OUTLINE_TYPE_FRIENDLY:
v43 = 4;
v44 = frameHeight / 4;
color = 229;
v53 = 0;
break;
case OUTLINE_TYPE_ITEM:
v44 = 0;
color = _colorTable[30632];
if (v53 != 0) {
v47 = _commonGrayTable;
v48 = _redBlendTable;
}
break;
case OUTLINE_TYPE_32:
color = 61;
v53 = 0;
v43 = 1;
v44 = frameHeight;
break;
default:
color = _colorTable[31775];
v53 = 0;
v44 = 0;
break;
}
unsigned char v54 = color;
unsigned char* dest14 = dest;
unsigned char* src15 = src;
for (int y = 0; y < frameHeight; y++) {
bool cycle = true;
if (v44 != 0) {
if (y % v44 == 0) {
v54++;
}
if (v54 > v43 + color - 1) {
v54 = color;
}
}
int v22 = dest14 - gObjectsWindowBuffer;
for (int x = 0; x < frameWidth; x++) {
v22 = dest14 - gObjectsWindowBuffer;
if (*src15 != 0 && cycle) {
if (x >= v49.left && x <= v49.right && y >= v49.top && y <= v49.bottom && v22 > 0 && v22 % gObjectsWindowPitch != 0) {
unsigned char v20;
if (v53 != 0) {
v20 = v48[(v47[v54] << 8) + *(dest14 - 1)];
} else {
v20 = v54;
}
*(dest14 - 1) = v20;
}
cycle = false;
} else if (*src15 == 0 && !cycle) {
if (x >= v49.left && x <= v49.right && y >= v49.top && y <= v49.bottom) {
int v21;
if (v53 != 0) {
v21 = v48[(v47[v54] << 8) + *dest14];
} else {
v21 = v54;
}
*dest14 = v21 & 0xFF;
}
cycle = true;
}
dest14++;
src15++;
}
if (*(src15 - 1) != 0) {
if (v22 < gObjectsWindowBufferSize) {
int v23 = frameWidth - 1;
if (v23 >= v49.left && v23 <= v49.right && y >= v49.top && y <= v49.bottom) {
if (v53 != 0) {
*dest14 = v48[(v47[v54] << 8) + *dest14];
} else {
*dest14 = v54;
}
}
}
}
dest14 += destStep;
}
for (int x = 0; x < frameWidth; x++) {
bool cycle = true;
unsigned char v28 = color;
unsigned char* dest27 = dest + x;
unsigned char* src27 = src + x;
for (int y = 0; y < frameHeight; y++) {
if (v44 != 0) {
if (y % v44 == 0) {
v28++;
}
if (v28 > color + v43 - 1) {
v28 = color;
}
}
if (*src27 != 0 && cycle) {
if (x >= v49.left && x <= v49.right && y >= v49.top && y <= v49.bottom) {
unsigned char* v29 = dest27 - gObjectsWindowPitch;
if (v29 >= gObjectsWindowBuffer) {
if (v53) {
*v29 = v48[(v47[v28] << 8) + *v29];
} else {
*v29 = v28;
}
}
}
cycle = false;
} else if (*src27 == 0 && !cycle) {
if (x >= v49.left && x <= v49.right && y >= v49.top && y <= v49.bottom) {
if (v53) {
*dest27 = v48[(v47[v28] << 8) + *dest27];
} else {
*dest27 = v28;
}
}
cycle = true;
}
dest27 += gObjectsWindowPitch;
src27 += frameWidth;
}
if (src27[-frameWidth] != 0) {
if (dest27 - gObjectsWindowBuffer < gObjectsWindowBufferSize) {
int y = frameHeight - 1;
if (x >= v49.left && x <= v49.right && y >= v49.top && y <= v49.bottom) {
if (v53) {
*dest27 = v48[(v47[v28] << 8) + *dest27];
} else {
*dest27 = v28;
}
}
}
}
}
}
artUnlock(cacheEntry);
}
// 0x48F1B0
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static void _obj_render_object(Object* object, Rect* rect, int light)
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{
int type = FID_TYPE(object->fid);
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if (artIsObjectTypeHidden(type)) {
return;
}
CacheEntry* cacheEntry;
Art* art = artLock(object->fid, &cacheEntry);
if (art == NULL) {
return;
}
int frameWidth = artGetWidth(art, object->frame, object->rotation);
int frameHeight = artGetHeight(art, object->frame, object->rotation);
Rect objectRect;
if (object->tile == -1) {
objectRect.left = object->sx;
objectRect.top = object->sy;
objectRect.right = object->sx + frameWidth - 1;
objectRect.bottom = object->sy + frameHeight - 1;
} else {
int objectScreenX;
int objectScreenY;
tileToScreenXY(object->tile, &objectScreenX, &objectScreenY, object->elevation);
objectScreenX += 16;
objectScreenY += 8;
objectScreenX += art->xOffsets[object->rotation];
objectScreenY += art->yOffsets[object->rotation];
objectScreenX += object->x;
objectScreenY += object->y;
objectRect.left = objectScreenX - frameWidth / 2;
objectRect.top = objectScreenY - (frameHeight - 1);
objectRect.right = objectRect.left + frameWidth - 1;
objectRect.bottom = objectScreenY;
object->sx = objectRect.left;
object->sy = objectRect.top;
}
if (rectIntersection(&objectRect, rect, &objectRect) != 0) {
artUnlock(cacheEntry);
return;
}
unsigned char* src = artGetFrameData(art, object->frame, object->rotation);
unsigned char* src2 = src;
int v50 = objectRect.left - object->sx;
int v49 = objectRect.top - object->sy;
src += frameWidth * v49 + v50;
int objectWidth = objectRect.right - objectRect.left + 1;
int objectHeight = objectRect.bottom - objectRect.top + 1;
if (type == 6) {
blitBufferToBufferTrans(src,
objectWidth,
objectHeight,
frameWidth,
gObjectsWindowBuffer + gObjectsWindowPitch * objectRect.top + objectRect.left,
gObjectsWindowPitch);
artUnlock(cacheEntry);
return;
}
if (type == 2 || type == 3) {
if ((gDude->flags & OBJECT_HIDDEN) == 0 && (object->flags & OBJECT_FLAG_0xFC000) == 0) {
Proto* proto;
protoGetProto(object->pid, &proto);
bool v17;
int extendedFlags = proto->critter.extendedFlags;
if ((extendedFlags & 0x8000000) != 0 || (extendedFlags & 0x80000000) != 0) {
// TODO: Probably wrong.
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v17 = tileIsInFrontOf(object->tile, gDude->tile);
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if (!v17
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|| !tileIsToRightOf(object->tile, gDude->tile)
|| (object->flags & OBJECT_WALL_TRANS_END) == 0) {
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// nothing
} else {
v17 = false;
}
} else if ((extendedFlags & 0x10000000) != 0) {
// NOTE: Uses bitwise OR, so both functions are evaluated.
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v17 = tileIsInFrontOf(object->tile, gDude->tile)
|| tileIsToRightOf(gDude->tile, object->tile);
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} else if ((extendedFlags & 0x20000000) != 0) {
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v17 = tileIsInFrontOf(object->tile, gDude->tile)
&& tileIsToRightOf(gDude->tile, object->tile);
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} else {
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v17 = tileIsToRightOf(gDude->tile, object->tile);
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if (v17
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&& tileIsInFrontOf(gDude->tile, object->tile)
&& (object->flags & OBJECT_WALL_TRANS_END) != 0) {
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v17 = 0;
}
}
if (v17) {
CacheEntry* eggHandle;
Art* egg = artLock(gEgg->fid, &eggHandle);
if (egg == NULL) {
return;
}
int eggWidth;
int eggHeight;
artGetSize(egg, 0, 0, &eggWidth, &eggHeight);
int eggScreenX;
int eggScreenY;
tileToScreenXY(gEgg->tile, &eggScreenX, &eggScreenY, gEgg->elevation);
eggScreenX += 16;
eggScreenY += 8;
eggScreenX += egg->xOffsets[0];
eggScreenY += egg->yOffsets[0];
eggScreenX += gEgg->x;
eggScreenY += gEgg->y;
Rect eggRect;
eggRect.left = eggScreenX - eggWidth / 2;
eggRect.top = eggScreenY - (eggHeight - 1);
eggRect.right = eggRect.left + eggWidth - 1;
eggRect.bottom = eggScreenY;
gEgg->sx = eggRect.left;
gEgg->sy = eggRect.top;
Rect updatedEggRect;
if (rectIntersection(&eggRect, &objectRect, &updatedEggRect) == 0) {
Rect rects[4];
rects[0].left = objectRect.left;
rects[0].top = objectRect.top;
rects[0].right = objectRect.right;
rects[0].bottom = updatedEggRect.top - 1;
rects[1].left = objectRect.left;
rects[1].top = updatedEggRect.top;
rects[1].right = updatedEggRect.left - 1;
rects[1].bottom = updatedEggRect.bottom;
rects[2].left = updatedEggRect.right + 1;
rects[2].top = updatedEggRect.top;
rects[2].right = objectRect.right;
rects[2].bottom = updatedEggRect.bottom;
rects[3].left = objectRect.left;
rects[3].top = updatedEggRect.bottom + 1;
rects[3].right = objectRect.right;
rects[3].bottom = objectRect.bottom;
for (int i = 0; i < 4; i++) {
Rect* v21 = &(rects[i]);
if (v21->left <= v21->right && v21->top <= v21->bottom) {
unsigned char* sp = src + frameWidth * (v21->top - objectRect.top) + (v21->left - objectRect.left);
_dark_trans_buf_to_buf(sp, v21->right - v21->left + 1, v21->bottom - v21->top + 1, frameWidth, gObjectsWindowBuffer, v21->left, v21->top, gObjectsWindowPitch, light);
}
}
unsigned char* mask = artGetFrameData(egg, 0, 0);
_intensity_mask_buf_to_buf(
src + frameWidth * (updatedEggRect.top - objectRect.top) + (updatedEggRect.left - objectRect.left),
updatedEggRect.right - updatedEggRect.left + 1,
updatedEggRect.bottom - updatedEggRect.top + 1,
frameWidth,
gObjectsWindowBuffer + gObjectsWindowPitch * updatedEggRect.top + updatedEggRect.left,
gObjectsWindowPitch,
mask + eggWidth * (updatedEggRect.top - eggRect.top) + (updatedEggRect.left - eggRect.left),
eggWidth,
light);
artUnlock(eggHandle);
artUnlock(cacheEntry);
return;
}
artUnlock(eggHandle);
}
}
}
switch (object->flags & OBJECT_FLAG_0xFC000) {
case OBJECT_TRANS_RED:
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_dark_translucent_trans_buf_to_buf(src, objectWidth, objectHeight, frameWidth, gObjectsWindowBuffer, objectRect.left, objectRect.top, gObjectsWindowPitch, light, _redBlendTable, _commonGrayTable);
break;
case OBJECT_TRANS_WALL:
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_dark_translucent_trans_buf_to_buf(src, objectWidth, objectHeight, frameWidth, gObjectsWindowBuffer, objectRect.left, objectRect.top, gObjectsWindowPitch, 0x10000, _wallBlendTable, _commonGrayTable);
break;
case OBJECT_TRANS_GLASS:
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_dark_translucent_trans_buf_to_buf(src, objectWidth, objectHeight, frameWidth, gObjectsWindowBuffer, objectRect.left, objectRect.top, gObjectsWindowPitch, light, _glassBlendTable, _glassGrayTable);
break;
case OBJECT_TRANS_STEAM:
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_dark_translucent_trans_buf_to_buf(src, objectWidth, objectHeight, frameWidth, gObjectsWindowBuffer, objectRect.left, objectRect.top, gObjectsWindowPitch, light, _steamBlendTable, _commonGrayTable);
break;
case OBJECT_TRANS_ENERGY:
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_dark_translucent_trans_buf_to_buf(src, objectWidth, objectHeight, frameWidth, gObjectsWindowBuffer, objectRect.left, objectRect.top, gObjectsWindowPitch, light, _energyBlendTable, _commonGrayTable);
break;
default:
_dark_trans_buf_to_buf(src, objectWidth, objectHeight, frameWidth, gObjectsWindowBuffer, objectRect.left, objectRect.top, gObjectsWindowPitch, light);
break;
}
artUnlock(cacheEntry);
}
// Updates fid according to current violence level.
//
// 0x48FA14
void _obj_fix_violence_settings(int* fid)
{
if (FID_TYPE(*fid) != OBJ_TYPE_CRITTER) {
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return;
}
bool shouldResetViolenceLevel = false;
if (gViolenceLevel == -1) {
gViolenceLevel = settings.preferences.violence_level;
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shouldResetViolenceLevel = true;
}
int start;
int end;
switch (gViolenceLevel) {
case VIOLENCE_LEVEL_NONE:
start = ANIM_BIG_HOLE_SF;
end = ANIM_FALL_FRONT_BLOOD_SF;
break;
case VIOLENCE_LEVEL_MINIMAL:
start = ANIM_BIG_HOLE_SF;
end = ANIM_FIRE_DANCE_SF;
break;
case VIOLENCE_LEVEL_NORMAL:
start = ANIM_BIG_HOLE_SF;
end = ANIM_SLICED_IN_HALF_SF;
break;
default:
// Do not replace anything.
start = ANIM_COUNT + 1;
end = ANIM_COUNT + 1;
break;
}
int anim = FID_ANIM_TYPE(*fid);
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if (anim >= start && anim <= end) {
anim = (anim == ANIM_FALL_BACK_BLOOD_SF)
? ANIM_FALL_BACK_SF
: ANIM_FALL_FRONT_SF;
*fid = buildFid(OBJ_TYPE_CRITTER, *fid & 0xFFF, anim, (*fid & 0xF000) >> 12, (*fid & 0x70000000) >> 28);
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}
if (shouldResetViolenceLevel) {
gViolenceLevel = -1;
}
}
// 0x48FB08
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static int _obj_preload_sort(const void* a1, const void* a2)
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{
int v1 = *(int*)a1;
int v2 = *(int*)a2;
int v3 = _cd_order[FID_TYPE(v1)];
int v4 = _cd_order[FID_TYPE(v2)];
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int cmp = v3 - v4;
if (cmp != 0) {
return cmp;
}
cmp = (v1 & 0xFFF) - (v2 & 0xFFF);
if (cmp != 0) {
return cmp;
}
cmp = ((v1 & 0xF000) >> 12) - (((v2 & 0xF000) >> 12));
if (cmp != 0) {
return cmp;
}
cmp = ((v1 & 0xFF0000) >> 16) - (((v2 & 0xFF0000) >> 16));
return cmp;
}
Object* objectTypedFindById(int id, int type)
{
Object* obj = objectFindFirst();
while (obj != NULL) {
if (obj->id == id && PID_TYPE(obj->pid) == type) {
return obj;
}
obj = objectFindNext();
}
return NULL;
}
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bool isExitGridAt(int tile, int elevation)
{
ObjectListNode* objectListNode = gObjectListHeadByTile[tile];
while (objectListNode != NULL) {
Object* obj = objectListNode->obj;
if (obj->elevation == elevation) {
if ((obj->flags & OBJECT_HIDDEN) == 0) {
if (isExitGridPid(obj->pid)) {
return true;
}
}
}
objectListNode = objectListNode->next;
}
return false;
}
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} // namespace fallout