fallout2-ce/src/heap.cc

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#include "heap.h"
#include "debug.h"
#include "memory.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// An array of pointers to free heap blocks.
//
// 0x518E9C
unsigned char** gHeapFreeBlocks = NULL;
// An array of moveable extents in heap.
//
// 0x518EA0
HeapMoveableExtent* gHeapMoveableExtents = NULL;
// An array of pointers to moveable heap blocks.
//
// 0x518EA4
unsigned char** gHeapMoveableBlocks = NULL;
// An array of indexes into [gHeapFreeBlocks] array to track which free blocks
// were already reserved for subsequent moving.
//
// 0x518EA8
int* gHeapReservedFreeBlockIndexes = NULL;
// The length of the [gHeapFreeBlocks] array.
//
// 0x518EAC
int gHeapFreeBlocksLength = 0;
// The length of [gHeapMoveableExtents] array.
//
// 0x518EB0
int gHeapMoveableExtentsLength = 0;
// The length of [gHeapMoveableBlocks] array.
//
// 0x518EB4
int gHeapMoveableBlocksLength = 0;
// The length of [gHeapReservedFreeBlockIndexes] array.
//
// 0x518EB8
int gHeapReservedFreeBlockIndexesLength = 0;
// The number of heaps.
//
// This value is used to init/free internal temporary buffers
// needed for any heap.
//
// 0x518EBC
int gHeapsCount = 0;
// 0x453304
bool heapInternalsInit()
{
// NOTE: Original code is slightly different. It uses deep nesting or a
// bunch of goto's to free alloc'ed buffers one by one starting from where
// it has failed.
do {
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gHeapFreeBlocks = (unsigned char**)internal_malloc(sizeof(*gHeapFreeBlocks) * HEAP_FREE_BLOCKS_INITIAL_LENGTH);
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if (gHeapFreeBlocks == NULL) {
break;
}
gHeapFreeBlocksLength = HEAP_FREE_BLOCKS_INITIAL_LENGTH;
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gHeapMoveableExtents = (HeapMoveableExtent*)internal_malloc(sizeof(*gHeapMoveableExtents) * HEAP_MOVEABLE_EXTENTS_INITIAL_LENGTH);
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if (gHeapMoveableExtents == NULL) {
break;
}
gHeapMoveableExtentsLength = HEAP_MOVEABLE_EXTENTS_INITIAL_LENGTH;
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gHeapMoveableBlocks = (unsigned char**)internal_malloc(sizeof(*gHeapMoveableBlocks) * HEAP_MOVEABLE_BLOCKS_INITIAL_LENGTH);
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if (gHeapMoveableBlocks == NULL) {
break;
}
gHeapMoveableBlocksLength = HEAP_MOVEABLE_BLOCKS_INITIAL_LENGTH;
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gHeapReservedFreeBlockIndexes = (int*)internal_malloc(sizeof(*gHeapReservedFreeBlockIndexes) * HEAP_RESERVED_FREE_BLOCK_INDEXES_INITIAL_LENGTH);
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if (gHeapReservedFreeBlockIndexes == NULL) {
break;
}
gHeapReservedFreeBlockIndexesLength = HEAP_RESERVED_FREE_BLOCK_INDEXES_INITIAL_LENGTH;
return true;
} while (0);
// NOTE: Original code frees them one by one without calling this function.
heapInternalsFree();
return false;
}
// 0x4533A0
void heapInternalsFree()
{
if (gHeapReservedFreeBlockIndexes != NULL) {
internal_free(gHeapReservedFreeBlockIndexes);
gHeapReservedFreeBlockIndexes = NULL;
}
gHeapReservedFreeBlockIndexesLength = 0;
if (gHeapMoveableBlocks != NULL) {
internal_free(gHeapMoveableBlocks);
gHeapMoveableBlocks = NULL;
}
gHeapMoveableBlocksLength = 0;
if (gHeapMoveableExtents != NULL) {
internal_free(gHeapMoveableExtents);
gHeapMoveableExtents = NULL;
}
gHeapMoveableExtentsLength = 0;
if (gHeapFreeBlocks != NULL) {
internal_free(gHeapFreeBlocks);
gHeapFreeBlocks = NULL;
}
gHeapFreeBlocksLength = 0;
}
// 0x452974
bool heapInit(Heap* heap, int a2)
{
if (heap == NULL) {
return false;
}
if (gHeapsCount == 0) {
if (!heapInternalsInit()) {
return false;
}
}
memset(heap, 0, sizeof(*heap));
if (heapHandleListInit(heap)) {
int size = (a2 >> 10) + a2;
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heap->data = (unsigned char*)internal_malloc(size);
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if (heap->data != NULL) {
heap->size = size;
heap->freeBlocks = 1;
heap->freeSize = heap->size - HEAP_BLOCK_OVERHEAD_SIZE;
HeapBlockHeader* blockHeader = (HeapBlockHeader*)heap->data;
blockHeader->guard = HEAP_BLOCK_HEADER_GUARD;
blockHeader->size = heap->freeSize;
blockHeader->state = 0;
blockHeader->handle_index = -1;
HeapBlockFooter* blockFooter = (HeapBlockFooter*)(heap->data + blockHeader->size + HEAP_BLOCK_HEADER_SIZE);
blockFooter->guard = HEAP_BLOCK_FOOTER_GUARD;
gHeapsCount++;
return true;
}
}
if (gHeapsCount == 0) {
heapInternalsFree();
}
return false;
}
// 0x452A3C
bool heapFree(Heap* heap)
{
if (heap == NULL) {
return false;
}
for (int index = 0; index < heap->handlesLength; index++) {
HeapHandle* handle = &(heap->handles[index]);
if (handle->state == 4 && handle->data != NULL) {
internal_free(handle->data);
}
}
if (heap->handles != NULL) {
internal_free(heap->handles);
heap->handles = NULL;
heap->handlesLength = 0;
}
if (heap->data != NULL) {
internal_free(heap->data);
}
memset(heap, 0, sizeof(*heap));
gHeapsCount--;
if (gHeapsCount == 0) {
heapInternalsFree();
}
return true;
}
// 0x453430
bool heapHandleListInit(Heap* heap)
{
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heap->handles = (HeapHandle*)internal_malloc(sizeof(*heap->handles) * HEAP_HANDLES_INITIAL_LENGTH);
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if (heap->handles == NULL) {
debugPrint("Heap Error : Could not initialize handles.\n");
return false;
}
for (int index = 0; index < HEAP_HANDLES_INITIAL_LENGTH; index++) {
HeapHandle* handle = &(heap->handles[index]);
handle->state = HEAP_HANDLE_STATE_INVALID;
handle->data = NULL;
}
heap->handlesLength = HEAP_HANDLES_INITIAL_LENGTH;
return true;
}
// 0x452AD0
bool heapBlockAllocate(Heap* heap, int* handleIndexPtr, int size, int a4)
{
if (heap == NULL || handleIndexPtr == NULL || size == 0) {
goto err;
}
if (a4 != 0 && a4 != 1) {
a4 = 0;
}
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void* block;
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if (!heapFindFreeBlock(heap, size, &block, a4)) {
goto err;
}
HeapBlockHeader* blockHeader = (HeapBlockHeader*)block;
int state = blockHeader->state;
int handleIndex;
if (!heapFindFreeHandle(heap, &handleIndex)) {
goto err_no_handle;
}
int blockSize = blockHeader->size;
HeapHandle* handle = &(heap->handles[handleIndex]);
if (state == HEAP_BLOCK_STATE_SYSTEM) {
// Bind block to handle.
blockHeader->handle_index = handleIndex;
// Bind handle to block and mark it as system
handle->state = HEAP_BLOCK_STATE_SYSTEM;
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handle->data = (unsigned char*)block;
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// Update heap stats
heap->systemBlocks++;
heap->systemSize += size;
*handleIndexPtr = handleIndex;
return true;
}
if (state == HEAP_BLOCK_STATE_FREE) {
int remainingSize = blockSize - size;
if (remainingSize > HEAP_BLOCK_MIN_SIZE) {
// The block we've just found is big enough for splitting, first
// resize it to take just what was requested.
blockHeader->size = size;
blockSize = size;
//
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HeapBlockFooter* blockFooter = (HeapBlockFooter*)((unsigned char*)block + blockHeader->size + HEAP_BLOCK_HEADER_SIZE);
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blockFooter->guard = HEAP_BLOCK_FOOTER_GUARD;
// Obtain beginning of the next block.
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unsigned char* nextBlock = (unsigned char*)block + blockHeader->size + HEAP_BLOCK_OVERHEAD_SIZE;
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// Setup next block's header...
HeapBlockHeader* nextBlockHeader = (HeapBlockHeader*)nextBlock;
nextBlockHeader->guard = HEAP_BLOCK_HEADER_GUARD;
nextBlockHeader->size = remainingSize - HEAP_BLOCK_OVERHEAD_SIZE;
nextBlockHeader->state = HEAP_BLOCK_STATE_FREE;
nextBlockHeader->handle_index = -1;
// ... and footer.
HeapBlockFooter* nextBlockFooter = (HeapBlockFooter*)(nextBlock + nextBlockHeader->size + HEAP_BLOCK_HEADER_SIZE);
nextBlockFooter->guard = HEAP_BLOCK_FOOTER_GUARD;
// Update heap stats
heap->freeBlocks++;
heap->freeSize -= HEAP_BLOCK_OVERHEAD_SIZE;
}
// Bind block to handle and mark it as moveable
blockHeader->state = HEAP_BLOCK_STATE_MOVABLE;
blockHeader->handle_index = handleIndex;
// Bind handle to block and mark it as moveable
handle->state = HEAP_BLOCK_STATE_MOVABLE;
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handle->data = (unsigned char*)block;
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// Update heap stats
heap->freeBlocks--;
heap->moveableBlocks++;
heap->freeSize -= blockSize;
heap->moveableSize += blockSize;
*handleIndexPtr = handleIndex;
return true;
}
handle->state = HEAP_HANDLE_STATE_INVALID;
handle->data = NULL;
debugPrint("Heap Error: Unknown block state during allocation.\n");
err_no_handle:
debugPrint("Heap Error: Could not acquire handle for new block.\n");
if (state == HEAP_BLOCK_STATE_SYSTEM) {
internal_free(block);
}
err:
debugPrint("Heap Warning: Could not allocate block of %d bytes.\n", size);
return false;
}
// heap_block_free
// 0x452CB4
bool heapBlockDeallocate(Heap* heap, int* handleIndexPtr)
{
if (heap == NULL || handleIndexPtr == NULL) {
debugPrint("Heap Error: Could not deallocate block.\n");
return false;
}
int handleIndex = *handleIndexPtr;
HeapHandle* handle = &(heap->handles[handleIndex]);
HeapBlockHeader* blockHeader = (HeapBlockHeader*)handle->data;
if (blockHeader->guard != HEAP_BLOCK_HEADER_GUARD) {
debugPrint("Heap Error: Bad guard begin detected during deallocate.\n");
}
HeapBlockFooter* blockFooter = (HeapBlockFooter*)(handle->data + blockHeader->size + HEAP_BLOCK_HEADER_SIZE);
if (blockFooter->guard != HEAP_BLOCK_FOOTER_GUARD) {
debugPrint("Heap Error: Bad guard end detected during deallocate.\n");
}
if (handle->state != blockHeader->state) {
debugPrint("Heap Error: Mismatched block states detected during deallocate.\n");
}
if ((handle->state & HEAP_BLOCK_STATE_LOCKED) != 0) {
debugPrint("Heap Error: Attempt to deallocate locked block.\n");
return false;
}
int size = blockHeader->size;
if (handle->state == HEAP_BLOCK_STATE_MOVABLE) {
// Unbind block from handle and mark it as free.
blockHeader->handle_index = -1;
blockHeader->state = HEAP_BLOCK_STATE_FREE;
// Update heap stats
heap->freeBlocks++;
heap->moveableBlocks--;
heap->freeSize += size;
heap->moveableSize -= size;
// Reset handle
handle->state = HEAP_HANDLE_STATE_INVALID;
handle->data = NULL;
return true;
}
if (handle->state == HEAP_BLOCK_STATE_SYSTEM) {
// Release system memory
internal_free(handle->data);
// Update heap stats
heap->systemBlocks--;
heap->systemSize -= size;
// Reset handle
handle->state = HEAP_HANDLE_STATE_INVALID;
handle->data = NULL;
return true;
}
debugPrint("Heap Error: Unknown block state during deallocation.\n");
return false;
}
// 0x452DE0
bool heapLock(Heap* heap, int handleIndex, unsigned char** bufferPtr)
{
if (heap == NULL) {
debugPrint("Heap Error: Could not lock block");
return false;
}
HeapHandle* handle = &(heap->handles[handleIndex]);
HeapBlockHeader* blockHeader = (HeapBlockHeader*)handle->data;
if (blockHeader->guard != HEAP_BLOCK_HEADER_GUARD) {
debugPrint("Heap Error: Bad guard begin detected during lock.\n");
return false;
}
HeapBlockFooter* blockFooter = (HeapBlockFooter*)(handle->data + blockHeader->size + HEAP_BLOCK_HEADER_SIZE);
if (blockFooter->guard != HEAP_BLOCK_FOOTER_GUARD) {
debugPrint("Heap Error: Bad guard end detected during lock.\n");
return false;
}
if (handle->state != blockHeader->state) {
debugPrint("Heap Error: Mismatched block states detected during lock.\n");
return false;
}
if ((handle->state & HEAP_BLOCK_STATE_LOCKED) != 0) {
debugPrint("Heap Error: Attempt to lock a previously locked block.");
return false;
}
if (handle->state == HEAP_BLOCK_STATE_MOVABLE) {
blockHeader->state = HEAP_BLOCK_STATE_LOCKED;
handle->state = HEAP_BLOCK_STATE_LOCKED;
heap->moveableBlocks--;
heap->lockedBlocks++;
int size = blockHeader->size;
heap->moveableSize -= size;
heap->lockedSize += size;
*bufferPtr = handle->data + HEAP_BLOCK_HEADER_SIZE;
return true;
}
if (handle->state == HEAP_BLOCK_STATE_SYSTEM) {
blockHeader->state |= HEAP_BLOCK_STATE_LOCKED;
handle->state |= HEAP_BLOCK_STATE_LOCKED;
*bufferPtr = handle->data + HEAP_BLOCK_HEADER_SIZE;
return true;
}
debugPrint("Heap Error: Unknown block state during lock.\n");
return false;
}
// 0x452EE4
bool heapUnlock(Heap* heap, int handleIndex)
{
if (heap == NULL) {
debugPrint("Heap Error: Could not unlock block.\n");
return false;
}
HeapHandle* handle = &(heap->handles[handleIndex]);
HeapBlockHeader* blockHeader = (HeapBlockHeader*)handle->data;
if (blockHeader->guard != HEAP_BLOCK_HEADER_GUARD) {
debugPrint("Heap Error: Bad guard begin detected during unlock.\n");
}
HeapBlockFooter* blockFooter = (HeapBlockFooter*)(handle->data + blockHeader->size + HEAP_BLOCK_HEADER_SIZE);
if (blockFooter->guard != HEAP_BLOCK_FOOTER_GUARD) {
debugPrint("Heap Error: Bad guard end detected during unlock.\n");
}
if (handle->state != blockHeader->state) {
debugPrint("Heap Error: Mismatched block states detected during unlock.\n");
}
if ((handle->state & HEAP_BLOCK_STATE_LOCKED) == 0) {
debugPrint("Heap Error: Attempt to unlock a previously unlocked block.\n");
debugPrint("Heap Error: Could not unlock block.\n");
return false;
}
if ((handle->state & HEAP_BLOCK_STATE_SYSTEM) != 0) {
blockHeader->state = HEAP_BLOCK_STATE_SYSTEM;
handle->state = HEAP_BLOCK_STATE_SYSTEM;
return true;
}
blockHeader->state = HEAP_BLOCK_STATE_MOVABLE;
handle->state = HEAP_BLOCK_STATE_MOVABLE;
heap->moveableBlocks++;
heap->lockedBlocks--;
int size = blockHeader->size;
heap->moveableSize += size;
heap->lockedSize -= size;
return true;
}
// 0x4532AC
bool heapPrintStats(Heap* heap, char* dest)
{
if (heap == NULL || dest == NULL) {
return false;
}
const char* format = "[Heap]\n"
"Total free blocks: %d\n"
"Total free size: %d\n"
"Total moveable blocks: %d\n"
"Total moveable size: %d\n"
"Total locked blocks: %d\n"
"Total locked size: %d\n"
"Total system blocks: %d\n"
"Total system size: %d\n"
"Total handles: %d\n"
"Total heaps: %d";
sprintf(dest, format,
heap->freeBlocks,
heap->freeSize,
heap->moveableBlocks,
heap->moveableSize,
heap->lockedBlocks,
heap->lockedSize,
heap->systemBlocks,
heap->systemSize,
heap->handlesLength,
gHeapsCount);
return true;
}
// 0x4534B0
bool heapFindFreeHandle(Heap* heap, int* handleIndexPtr)
{
// Loop thru already available handles and find first that is not currently
// used.
for (int index = 0; index < heap->handlesLength; index++) {
HeapHandle* handle = &(heap->handles[index]);
if (handle->state == HEAP_HANDLE_STATE_INVALID) {
*handleIndexPtr = index;
return true;
}
}
// If we're here the search above failed, we have to allocate more handles.
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HeapHandle* handles = (HeapHandle*)internal_realloc(heap->handles, sizeof(*handles) * (heap->handlesLength + HEAP_HANDLES_INITIAL_LENGTH));
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if (handles == NULL) {
return false;
}
heap->handles = handles;
// Loop thru new handles and reset them to default state.
for (int index = heap->handlesLength; index < heap->handlesLength + HEAP_HANDLES_INITIAL_LENGTH; index++) {
HeapHandle* handle = &(heap->handles[index]);
handle->state = HEAP_HANDLE_STATE_INVALID;
handle->data = NULL;
}
*handleIndexPtr = heap->handlesLength;
heap->handlesLength += HEAP_HANDLES_INITIAL_LENGTH;
return true;
}
// heap_find_free_block
// 0x453588
bool heapFindFreeBlock(Heap* heap, int size, void** blockPtr, int a4)
{
if (!heapBuildFreeBlocksList(heap)) {
goto system;
}
if (size > heap->freeSize) {
goto system;
}
if (heap->freeBlocks > 1) {
qsort(gHeapFreeBlocks, heap->freeBlocks, sizeof(*gHeapFreeBlocks), heapBlockCompareBySize);
}
// Take last free block (the biggest one).
unsigned char* biggestFreeBlock = gHeapFreeBlocks[heap->freeBlocks - 1];
HeapBlockHeader* biggestFreeBlockHeader = (HeapBlockHeader*)biggestFreeBlock;
int biggestFreeBlockSize = biggestFreeBlockHeader->size;
// Make sure it can encompass new block of given size.
if (biggestFreeBlockSize >= size) {
// Now loop thru all free blocks and find the first one that's at least
// as large as what was required.
int index;
for (index = 0; index < heap->freeBlocks; index++) {
unsigned char* block = gHeapFreeBlocks[index];
HeapBlockHeader* blockHeader = (HeapBlockHeader*)block;
if (blockHeader->size >= size) {
break;
}
}
*blockPtr = gHeapFreeBlocks[index];
return true;
}
int moveableExtentsCount;
int maxBlocksCount;
if (!heapBuildMoveableExtentsList(heap, &moveableExtentsCount, &maxBlocksCount)) {
goto system;
}
// Ensure the length of [gHeapReservedFreeBlockIndexes] array is big enough
// to index all blocks for longest moveable extent.
if (maxBlocksCount > gHeapReservedFreeBlockIndexesLength) {
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int* indexes = (int*)internal_realloc(gHeapReservedFreeBlockIndexes, sizeof(*gHeapReservedFreeBlockIndexes) * maxBlocksCount);
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if (indexes == NULL) {
goto system;
}
gHeapReservedFreeBlockIndexesLength = maxBlocksCount;
gHeapReservedFreeBlockIndexes = indexes;
}
qsort(gHeapMoveableExtents, moveableExtentsCount, sizeof(*gHeapMoveableExtents), heapMoveableExtentsCompareBySize);
if (moveableExtentsCount == 0) {
goto system;
}
// Loop thru moveable extents and find first one which is big enough for new
// block and for which we can move every block somewhere.
int extentIndex;
for (extentIndex = 0; extentIndex < moveableExtentsCount; extentIndex++) {
HeapMoveableExtent* extent = &(gHeapMoveableExtents[extentIndex]);
// Calculate extent size including the size of the overhead. Exclude the
// size of one overhead for current block.
int extentSize = extent->size + HEAP_BLOCK_OVERHEAD_SIZE * extent->blocksLength - HEAP_BLOCK_OVERHEAD_SIZE;
// Make sure current extent is worth moving which means there will be
// enough size for new block of given size after moving current extent.
if (extentSize < size) {
continue;
}
if (!heapBuildMoveableBlocksList(extentIndex)) {
continue;
}
// Sort moveable blocks by size (smallest -> largest)
qsort(gHeapMoveableBlocks, extent->moveableBlocksLength, sizeof(*gHeapMoveableBlocks), heapBlockCompareBySize);
int reservedBlocksLength = 0;
// Loop thru sorted moveable blocks and build array of reservations.
for (int moveableBlockIndex = 0; moveableBlockIndex < extent->moveableBlocksLength; moveableBlockIndex++) {
// Grab current moveable block.
unsigned char* moveableBlock = gHeapMoveableBlocks[moveableBlockIndex];
HeapBlockHeader* moveableBlockHeader = (HeapBlockHeader*)moveableBlock;
// Make sure there is at least one free block that's big enough
// to encompass it.
if (biggestFreeBlockSize < moveableBlockHeader->size) {
continue;
}
// Loop thru sorted free blocks (smallest -> largest) and find
// first unreserved free block that can encompass current moveable
// block.
int freeBlockIndex;
for (freeBlockIndex = 0; freeBlockIndex < heap->freeBlocks; freeBlockIndex++) {
// Grab current free block.
unsigned char* freeBlock = gHeapFreeBlocks[freeBlockIndex];
HeapBlockHeader* freeBlockHeader = (HeapBlockHeader*)freeBlock;
// Make sure it's size is enough for current moveable block.
if (freeBlockHeader->size < moveableBlockHeader->size) {
continue;
}
// Make sure it's outside of the current extent, because free
// blocks inside it is already taken into account in
// `extentSize`.
if (freeBlock >= extent->data && freeBlock < extent->data + extentSize + HEAP_BLOCK_OVERHEAD_SIZE) {
continue;
}
// Loop thru reserved free blocks to make to make sure we
// can take it.
int freeBlocksIndexesIndex;
for (freeBlocksIndexesIndex = 0; freeBlocksIndexesIndex < reservedBlocksLength; freeBlocksIndexesIndex++) {
if (freeBlockIndex == gHeapReservedFreeBlockIndexes[freeBlocksIndexesIndex]) {
// This free block was already reserved, there is no
// need to continue.
break;
}
}
if (freeBlocksIndexesIndex == reservedBlocksLength) {
// We've looked thru entire reserved free blocks array
// and haven't found resevation. That means we can
// reseve current free block, so stop further search.
break;
}
}
if (freeBlockIndex == heap->freeBlocks) {
// We've looked thru entire free blocks array and haven't
// found suitable free block for current moveable block.
// Skip the rest of the search, since we want to move the
// entire extent and just found out that at least one block
// cannot be moved.
break;
}
// If we get this far, we've found suitable free block for
// current moveable block, save it for later usage.
gHeapReservedFreeBlockIndexes[reservedBlocksLength++] = freeBlockIndex;
}
if (reservedBlocksLength == extent->moveableBlocksLength) {
// We've reserved free block for every movable block in current
// extent.
break;
}
}
if (extentIndex == moveableExtentsCount) {
// We've looked thru entire moveable extents and haven't found one
// suitable for moving.
goto system;
}
HeapMoveableExtent* extent = &(gHeapMoveableExtents[extentIndex]);
int reservedFreeBlockIndex = 0;
for (int moveableBlockIndex = 0; moveableBlockIndex < extent->moveableBlocksLength; moveableBlockIndex++) {
unsigned char* moveableBlock = gHeapMoveableBlocks[moveableBlockIndex];
HeapBlockHeader* moveableBlockHeader = (HeapBlockHeader*)moveableBlock;
int moveableBlockSize = moveableBlockHeader->size;
if (biggestFreeBlockSize < moveableBlockSize) {
continue;
}
unsigned char* freeBlock = gHeapFreeBlocks[gHeapReservedFreeBlockIndexes[reservedFreeBlockIndex++]];
HeapBlockHeader* freeBlockHeader = (HeapBlockHeader*)freeBlock;
int freeBlockSize = freeBlockHeader->size;
memcpy(freeBlock, moveableBlock, moveableBlockSize + HEAP_BLOCK_OVERHEAD_SIZE);
heap->handles[freeBlockHeader->handle_index].data = freeBlock;
// Calculate remaining size of the free block after moving.
int remainingSize = freeBlockSize - moveableBlockSize;
if (remainingSize != 0) {
if (remainingSize < HEAP_BLOCK_MIN_SIZE) {
// The remaining size of the former free block is too small to
// become a new free block, merge it into the current one.
freeBlockHeader->size += remainingSize;
HeapBlockFooter* freeBlockFooter = (HeapBlockFooter*)(freeBlock + freeBlockHeader->size + HEAP_BLOCK_HEADER_SIZE);
freeBlockFooter->guard = HEAP_BLOCK_FOOTER_GUARD;
// The remaining size of the free block was merged into moveable
// block, update heap stats accordingly.
heap->freeSize -= remainingSize;
heap->moveableSize += remainingSize;
} else {
// The remaining size is enough for a new block. The current
// block is already properly formatted - it's header and
// footer was copied from moveable block. Since this was a valid
// free block it also has it's footer already in place. So the
// only thing left is header.
unsigned char* nextFreeBlock = freeBlock + freeBlockHeader->size + HEAP_BLOCK_OVERHEAD_SIZE;
HeapBlockHeader* nextFreeBlockHeader = (HeapBlockHeader*)nextFreeBlock;
nextFreeBlockHeader->state = HEAP_BLOCK_STATE_FREE;
nextFreeBlockHeader->handle_index = -1;
nextFreeBlockHeader->size = remainingSize - HEAP_BLOCK_OVERHEAD_SIZE;
nextFreeBlockHeader->guard = HEAP_BLOCK_HEADER_GUARD;
heap->freeBlocks++;
heap->freeSize -= HEAP_BLOCK_OVERHEAD_SIZE;
}
}
}
heap->freeBlocks -= extent->blocksLength - 1;
heap->freeSize += (extent->blocksLength - 1) * HEAP_BLOCK_OVERHEAD_SIZE;
// Create one free block from entire moveable extent.
HeapBlockHeader* blockHeader = (HeapBlockHeader*)extent->data;
blockHeader->guard = HEAP_BLOCK_HEADER_GUARD;
blockHeader->size = extent->size + (extent->blocksLength - 1) * HEAP_BLOCK_OVERHEAD_SIZE;
blockHeader->state = HEAP_BLOCK_STATE_FREE;
blockHeader->handle_index = -1;
HeapBlockFooter* blockFooter = (HeapBlockFooter*)(extent->data + blockHeader->size + HEAP_BLOCK_HEADER_SIZE);
blockFooter->guard = HEAP_BLOCK_FOOTER_GUARD;
*blockPtr = extent->data;
return true;
system:
if (1) {
char stats[512];
if (heapPrintStats(heap, stats)) {
debugPrint("\n%s\n", stats);
}
if (a4 == 0) {
debugPrint("Allocating block from system memory...\n");
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unsigned char* block = (unsigned char*)internal_malloc(size + HEAP_BLOCK_OVERHEAD_SIZE);
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if (block == NULL) {
debugPrint("fatal error: internal_malloc() failed in heap_find_free_block()!\n");
return false;
}
HeapBlockHeader* blockHeader = (HeapBlockHeader*)block;
blockHeader->guard = HEAP_BLOCK_HEADER_GUARD;
blockHeader->size = size;
blockHeader->state = HEAP_BLOCK_STATE_SYSTEM;
blockHeader->handle_index = -1;
HeapBlockFooter* blockFooter = (HeapBlockFooter*)(block + blockHeader->size + HEAP_BLOCK_HEADER_SIZE);
blockFooter->guard = HEAP_BLOCK_FOOTER_GUARD;
*blockPtr = block;
return true;
}
}
return false;
}
// Build list of pointers to moveable blocks in given extent.
//
// 0x453E80
bool heapBuildMoveableBlocksList(int extentIndex)
{
HeapMoveableExtent* extent = &(gHeapMoveableExtents[extentIndex]);
if (extent->moveableBlocksLength > gHeapMoveableBlocksLength) {
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unsigned char** moveableBlocks = (unsigned char**)internal_realloc(gHeapMoveableBlocks, sizeof(*gHeapMoveableBlocks) * extent->moveableBlocksLength);
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if (moveableBlocks == NULL) {
return false;
}
gHeapMoveableBlocks = moveableBlocks;
gHeapMoveableBlocksLength = extent->moveableBlocksLength;
}
unsigned char* ptr = extent->data;
int moveableBlockIndex = 0;
for (int index = 0; index < extent->blocksLength; index++) {
HeapBlockHeader* blockHeader = (HeapBlockHeader*)ptr;
if (blockHeader->state == HEAP_BLOCK_STATE_MOVABLE) {
gHeapMoveableBlocks[moveableBlockIndex++] = ptr;
}
ptr += blockHeader->size + HEAP_BLOCK_OVERHEAD_SIZE;
}
return moveableBlockIndex == extent->moveableBlocksLength;
}
// 0x453E74
int heapMoveableExtentsCompareBySize(const void* a1, const void* a2)
{
HeapMoveableExtent* v1 = (HeapMoveableExtent*)a1;
HeapMoveableExtent* v2 = (HeapMoveableExtent*)a2;
return v1->size - v2->size;
}
// 0x453BC4
bool heapBuildFreeBlocksList(Heap* heap)
{
if (heap->freeBlocks == 0) {
return false;
}
if (heap->freeBlocks > gHeapFreeBlocksLength) {
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unsigned char** freeBlocks = (unsigned char**)internal_realloc(gHeapFreeBlocks, sizeof(*freeBlocks) * heap->freeBlocks);
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if (freeBlocks == NULL) {
return false;
}
gHeapFreeBlocks = (unsigned char**)freeBlocks;
gHeapFreeBlocksLength = heap->freeBlocks;
}
int blocksLength = heap->moveableBlocks + heap->freeBlocks + heap->lockedBlocks;
unsigned char* ptr = heap->data;
int freeBlockIndex = 0;
while (blocksLength != 0) {
if (freeBlockIndex >= heap->freeBlocks) {
break;
}
HeapBlockHeader* blockHeader = (HeapBlockHeader*)ptr;
if (blockHeader->state == HEAP_BLOCK_STATE_FREE) {
// Join consecutive free blocks if any.
while (blocksLength > 1) {
// Grab next block and check if's a free block.
HeapBlockHeader* nextBlockHeader = (HeapBlockHeader*)(ptr + blockHeader->size + HEAP_BLOCK_OVERHEAD_SIZE);
if (nextBlockHeader->state != HEAP_BLOCK_STATE_FREE) {
break;
}
// Accumulate it's size plus size of the overhead in the main
// block.
blockHeader->size += nextBlockHeader->size + HEAP_BLOCK_OVERHEAD_SIZE;
// Update heap stats, the free size increased because we've just
// remove overhead for one block.
heap->freeBlocks--;
heap->freeSize += HEAP_BLOCK_OVERHEAD_SIZE;
blocksLength--;
}
gHeapFreeBlocks[freeBlockIndex++] = ptr;
}
// Move pointer to the header of the next block.
ptr += blockHeader->size + HEAP_BLOCK_OVERHEAD_SIZE;
blocksLength--;
}
return true;
}
// 0x453CC4
int heapBlockCompareBySize(const void* a1, const void* a2)
{
HeapBlockHeader* header1 = *(HeapBlockHeader**)a1;
HeapBlockHeader* header2 = *(HeapBlockHeader**)a2;
return header1->size - header2->size;
}
// 0x453CD0
bool heapBuildMoveableExtentsList(Heap* heap, int* moveableExtentsLengthPtr, int* maxBlocksLengthPtr)
{
// Calculate max number of extents. It's only possible when every
// free or moveable block is followed by locked block.
int maxExtentsCount = heap->moveableBlocks + heap->freeBlocks;
if (maxExtentsCount <= 2) {
debugPrint("<[couldn't build moveable list]>\n");
return false;
}
if (maxExtentsCount > gHeapMoveableExtentsLength) {
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HeapMoveableExtent* moveableExtents = (HeapMoveableExtent*)internal_realloc(gHeapMoveableExtents, sizeof(*gHeapMoveableExtents) * maxExtentsCount);
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if (moveableExtents == NULL) {
return false;
}
gHeapMoveableExtents = moveableExtents;
gHeapMoveableExtentsLength = maxExtentsCount;
}
unsigned char* ptr = heap->data;
int blocksLength = heap->moveableBlocks + heap->freeBlocks + heap->lockedBlocks;
int maxBlocksLength = 0;
int extentIndex = 0;
while (blocksLength != 0) {
if (extentIndex >= maxExtentsCount) {
break;
}
HeapBlockHeader* blockHeader = (HeapBlockHeader*)ptr;
if (blockHeader->state == HEAP_BLOCK_STATE_FREE || blockHeader->state == HEAP_BLOCK_STATE_MOVABLE) {
HeapMoveableExtent* extent = &(gHeapMoveableExtents[extentIndex++]);
extent->data = ptr;
extent->blocksLength = 1;
extent->moveableBlocksLength = 0;
extent->size = blockHeader->size;
if (blockHeader->state == HEAP_BLOCK_STATE_MOVABLE) {
extent->moveableBlocksLength = 1;
}
// Calculate moveable extent stats from consecutive blocks.
while (blocksLength > 1) {
// Grab next block and check if's a free or moveable block.
HeapBlockHeader* blockHeader = (HeapBlockHeader*)ptr;
HeapBlockHeader* nextBlockHeader = (HeapBlockHeader*)(ptr + blockHeader->size + HEAP_BLOCK_OVERHEAD_SIZE);
if (nextBlockHeader->state != HEAP_BLOCK_STATE_FREE && nextBlockHeader->state != HEAP_BLOCK_STATE_MOVABLE) {
break;
}
// Update extent stats.
extent->blocksLength++;
extent->size += nextBlockHeader->size;
if (nextBlockHeader->state == HEAP_BLOCK_STATE_MOVABLE) {
extent->moveableBlocksLength++;
}
// Move pointer to the beginning of the next block.
ptr += (blockHeader->size + HEAP_BLOCK_OVERHEAD_SIZE);
blocksLength--;
}
if (extent->blocksLength > maxBlocksLength) {
maxBlocksLength = extent->blocksLength;
}
}
// ptr might have been advanced during the loop above.
blockHeader = (HeapBlockHeader*)ptr;
ptr += blockHeader->size + HEAP_BLOCK_OVERHEAD_SIZE;
blocksLength--;
};
*moveableExtentsLengthPtr = extentIndex;
*maxBlocksLengthPtr = maxBlocksLength;
return true;
}
// 0x452FC4
bool heapValidate(Heap* heap)
{
debugPrint("Validating heap...\n");
int blocksCount = heap->freeBlocks + heap->moveableBlocks + heap->lockedBlocks;
unsigned char* ptr = heap->data;
int freeBlocks = 0;
int freeSize = 0;
int moveableBlocks = 0;
int moveableSize = 0;
int lockedBlocks = 0;
int lockedSize = 0;
for (int index = 0; index < blocksCount; index++) {
HeapBlockHeader* blockHeader = (HeapBlockHeader*)ptr;
if (blockHeader->guard != HEAP_BLOCK_HEADER_GUARD) {
debugPrint("Bad guard begin detected during validate.\n");
return false;
}
HeapBlockFooter* blockFooter = (HeapBlockFooter*)(ptr + blockHeader->size + HEAP_BLOCK_HEADER_SIZE);
if (blockFooter->guard != HEAP_BLOCK_FOOTER_GUARD) {
debugPrint("Bad guard end detected during validate.\n");
return false;
}
if (blockHeader->state == HEAP_BLOCK_STATE_FREE) {
freeBlocks++;
freeSize += blockHeader->size;
} else if (blockHeader->state == HEAP_BLOCK_STATE_MOVABLE) {
moveableBlocks++;
moveableSize += blockHeader->size;
} else if (blockHeader->state == HEAP_BLOCK_STATE_LOCKED) {
lockedBlocks++;
lockedSize += blockHeader->size;
}
if (index != blocksCount - 1) {
ptr += blockHeader->size + HEAP_BLOCK_OVERHEAD_SIZE;
if (ptr > (heap->data + heap->size)) {
debugPrint("Ran off end of heap during validate!\n");
return false;
}
}
}
if (freeBlocks != heap->freeBlocks) {
debugPrint("Invalid number of free blocks.\n");
return false;
}
if (freeSize != heap->freeSize) {
debugPrint("Invalid size of free blocks.\n");
return false;
}
if (moveableBlocks != heap->moveableBlocks) {
debugPrint("Invalid number of moveable blocks.\n");
return false;
}
if (moveableSize != heap->moveableSize) {
debugPrint("Invalid size of moveable blocks.\n");
return false;
}
if (lockedBlocks != heap->lockedBlocks) {
debugPrint("Invalid number of locked blocks.\n");
return false;
}
if (lockedSize != heap->lockedSize) {
debugPrint("Invalid size of locked blocks.\n");
return false;
}
debugPrint("Heap is O.K.\n");
int systemBlocks = 0;
int systemSize = 0;
for (int handleIndex = 0; handleIndex < heap->handlesLength; handleIndex++) {
HeapHandle* handle = &(heap->handles[handleIndex]);
if (handle->state != HEAP_HANDLE_STATE_INVALID && (handle->state & HEAP_BLOCK_STATE_SYSTEM) != 0) {
HeapBlockHeader* blockHeader = (HeapBlockHeader*)handle->data;
if (blockHeader->guard != HEAP_BLOCK_HEADER_GUARD) {
debugPrint("Bad guard begin detected in system block during validate.\n");
return false;
}
HeapBlockFooter* blockFooter = (HeapBlockFooter*)(handle->data + blockHeader->size + HEAP_BLOCK_HEADER_SIZE);
if (blockFooter->guard != HEAP_BLOCK_FOOTER_GUARD) {
debugPrint("Bad guard end detected in system block during validate.\n");
return false;
}
systemBlocks++;
systemSize += blockHeader->size;
}
}
if (systemBlocks != heap->systemBlocks) {
debugPrint("Invalid number of system blocks.\n");
return false;
}
if (systemSize != heap->systemSize) {
debugPrint("Invalid size of system blocks.\n");
return false;
}
return true;
}