fallout2-ce/CMakeLists.txt

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CMake
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2022-05-19 01:51:26 -07:00
cmake_minimum_required(VERSION 3.13)
project(fallout2-ce LANGUAGES C)
add_executable(fallout2-ce WIN32
"src/actions.c"
"src/actions.h"
"src/animation.c"
"src/animation.h"
"src/args.c"
"src/args.h"
"src/art.c"
"src/art.h"
"src/audio_file.c"
"src/audio_file.h"
"src/audio.c"
"src/audio.h"
"src/automap.c"
"src/automap.h"
"src/autorun.c"
"src/autorun.h"
"src/cache.c"
"src/cache.h"
"src/character_editor.c"
"src/character_editor.h"
"src/character_selector.c"
"src/character_selector.h"
"src/color.c"
"src/color.h"
"src/combat_ai_defs.h"
"src/combat_ai.c"
"src/combat_ai.h"
"src/combat_defs.h"
"src/combat.c"
"src/combat.h"
"src/config.c"
"src/config.h"
"src/core.c"
"src/core.h"
"src/credits.c"
"src/credits.h"
"src/critter.c"
"src/critter.h"
"src/cycle.c"
"src/cycle.h"
"src/datafile.c"
"src/datafile.h"
"src/db.c"
"src/db.h"
"src/dbox.c"
"src/dbox.h"
"src/debug.c"
"src/debug.h"
"src/dfile.c"
"src/dfile.h"
"src/dialog.c"
"src/dialog.h"
"src/dictionary.c"
"src/dictionary.h"
"src/dinput.c"
"src/dinput.h"
"src/display_monitor.c"
"src/display_monitor.h"
"src/draw.c"
"src/draw.h"
"src/electronic_registration.c"
"src/electronic_registration.h"
"src/elevator.c"
"src/elevator.h"
"src/endgame.c"
"src/endgame.h"
"src/export.c"
"src/export.h"
"src/file_find.c"
"src/file_find.h"
"src/file_utils.c"
"src/file_utils.h"
"src/font_manager.c"
"src/font_manager.h"
"src/game_config.c"
"src/game_config.h"
"src/game_dialog.c"
"src/game_dialog.h"
"src/game_memory.c"
"src/game_memory.h"
"src/game_mouse.c"
"src/game_mouse.h"
"src/game_movie.c"
"src/game_movie.h"
"src/game_palette.c"
"src/game_palette.h"
"src/game_sound.c"
"src/game_sound.h"
"src/game_vars.h"
"src/game.c"
"src/game.h"
"src/geometry.c"
"src/geometry.h"
"src/graph_lib.c"
"src/graph_lib.h"
"src/grayscale.c"
"src/grayscale.h"
"src/heap.c"
"src/heap.h"
"src/interface.c"
"src/interface.h"
"src/interpreter_extra.c"
"src/interpreter_extra.h"
"src/interpreter_lib.c"
"src/interpreter_lib.h"
"src/interpreter.c"
"src/interpreter.h"
"src/inventory.c"
"src/inventory.h"
"src/item.c"
"src/item.h"
"src/light.c"
"src/light.h"
"src/lips.c"
"src/lips.h"
"src/loadsave.c"
"src/loadsave.h"
"src/main.c"
"src/main.h"
"src/map_defs.h"
"src/map.c"
"src/map.h"
"src/memory_defs.h"
"src/memory_manager.c"
"src/memory_manager.h"
"src/memory.c"
"src/memory.h"
"src/message.c"
"src/message.h"
"src/mmx.c"
"src/mmx.h"
"src/mouse_manager.c"
"src/mouse_manager.h"
"src/movie_effect.c"
"src/movie_effect.h"
"src/movie_lib.c"
"src/movie_lib.h"
"src/movie.c"
"src/movie.h"
"src/nevs.c"
"src/nevs.h"
"src/obj_types.h"
"src/object.c"
"src/object.h"
"src/options.c"
"src/options.h"
"src/palette.c"
"src/palette.h"
"src/party_member.c"
"src/party_member.h"
"src/perk_defs.h"
"src/perk.c"
"src/perk.h"
"src/pipboy.c"
"src/pipboy.h"
"src/proto_instance.c"
"src/proto_instance.h"
"src/proto_types.h"
"src/proto.c"
"src/proto.h"
"src/queue.c"
"src/queue.h"
"src/random.c"
"src/random.h"
"src/reaction.c"
"src/reaction.h"
"src/region.c"
"src/region.h"
"src/scripts.c"
"src/scripts.h"
"src/select_file_list.c"
"src/select_file_list.h"
"src/selfrun.c"
"src/selfrun.h"
"src/skill_defs.h"
"src/skill.c"
"src/skill.h"
"src/skilldex.c"
"src/skilldex.h"
"src/sound_decoder.c"
"src/sound_decoder.h"
"src/sound_effects_cache.c"
"src/sound_effects_cache.h"
"src/sound_effects_list.c"
"src/sound_effects_list.h"
"src/sound.c"
"src/sound.h"
"src/stat_defs.h"
"src/stat.c"
"src/stat.h"
"src/string_parsers.c"
"src/string_parsers.h"
"src/text_font.c"
"src/text_font.h"
"src/text_object.c"
"src/text_object.h"
"src/tile.c"
"src/tile.h"
"src/trait_defs.h"
"src/trait.c"
"src/trait.h"
"src/trap.c"
"src/trap.h"
"src/version.c"
"src/version.h"
"src/widget.c"
"src/widget.h"
"src/win32.c"
"src/win32.h"
"src/window_manager_private.c"
"src/window_manager_private.h"
"src/window_manager.c"
"src/window_manager.h"
"src/window.c"
"src/window.h"
"src/word_wrap.c"
"src/word_wrap.h"
"src/world_map.c"
"src/world_map.h"
"src/xfile.c"
"src/xfile.h"
)
target_compile_definitions(fallout2-ce PUBLIC
_CRT_SECURE_NO_WARNINGS
_CRT_NONSTDC_NO_WARNINGS
)
target_link_libraries(fallout2-ce
winmm
)
add_subdirectory("third_party/fpattern")
add_subdirectory("third_party/zlib")