Fallout 2 for modern operating systems
Go to file
Alexander Batalov 55661742a2 Initial commit 2022-05-19 11:51:26 +03:00
.github/workflows Initial commit 2022-05-19 11:51:26 +03:00
src Initial commit 2022-05-19 11:51:26 +03:00
third_party Initial commit 2022-05-19 11:51:26 +03:00
.clang-format Initial commit 2022-05-19 11:51:26 +03:00
.editorconfig Initial commit 2022-05-19 11:51:26 +03:00
.gitattributes Initial commit 2022-05-19 11:51:26 +03:00
.gitignore Initial commit 2022-05-19 11:51:26 +03:00
CMakeLists.txt Initial commit 2022-05-19 11:51:26 +03:00
CMakeSettings.json Initial commit 2022-05-19 11:51:26 +03:00
README.md Initial commit 2022-05-19 11:51:26 +03:00

README.md

Fallout 2 Community Edition

Installation

You must own the game to play. Purchase your copy on GoG or Steam. Download latest build or build from source. The fallout2-ce.exe serves as a drop-in replacement for fallout2.exe. Copy it to your Fallout 2 directory and run.

Contributing

For now there are three major areas.

Intergrating Sfall

There are literally hundreds if not thousands of fixes and features in sfall. I guess not all of them are needed in Community Edition, but for the sake of compatibility with big mods out there, let's integrate them all.

SDL

Migrate DirectX stuff to SDL. This is the shortest path to native Linux version.

Prepare to 64-bit

Modern macOS requires apps to be 64-bit, so even if we have SDL, the scripting part of the game will not work, because of builtin SSL interpreter. It stores pointers (both functions and variables) as 32-bit integers, so 64-bit pointers will not fit into stack. Since the stack is shared for both instructions and data, it needs some attention.

See Fallout 2 Reference Edition. Same conditions apply until the source code in this repository is changed significantly.