fallout2-ce/src/draw.cc

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#include "draw.h"
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#include <string.h>
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#include "color.h"
#include "mmx.h"
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#include "svga.h"
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namespace fallout {
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// 0x4D2FC0
void bufferDrawLine(unsigned char* buf, int pitch, int x1, int y1, int x2, int y2, int color)
{
int temp;
int dx;
int dy;
unsigned char* p1;
unsigned char* p2;
unsigned char* p3;
unsigned char* p4;
if (x1 == x2) {
if (y1 > y2) {
temp = y1;
y1 = y2;
y2 = temp;
}
p1 = buf + pitch * y1 + x1;
p2 = buf + pitch * y2 + x2;
while (p1 < p2) {
*p1 = color;
*p2 = color;
p1 += pitch;
p2 -= pitch;
}
} else {
if (x1 > x2) {
temp = x1;
x1 = x2;
x2 = temp;
temp = y1;
y1 = y2;
y2 = temp;
}
p1 = buf + pitch * y1 + x1;
p2 = buf + pitch * y2 + x2;
if (y1 == y2) {
memset(p1, color, p2 - p1);
} else {
dx = x2 - x1;
int v23;
int v22;
int midX = x1 + (x2 - x1) / 2;
if (y1 <= y2) {
dy = y2 - y1;
v23 = pitch;
v22 = midX + ((y2 - y1) / 2 + y1) * pitch;
} else {
dy = y1 - y2;
v23 = -pitch;
v22 = midX + (y1 - (y1 - y2) / 2) * pitch;
}
p3 = buf + v22;
p4 = p3;
if (dx <= dy) {
int v28 = dx - (dy / 2);
int v29 = dy / 4;
while (true) {
*p1 = color;
*p2 = color;
*p3 = color;
*p4 = color;
if (v29 == 0) {
break;
}
if (v28 >= 0) {
p3++;
p2--;
p4--;
p1++;
v28 -= dy;
}
p3 += v23;
p2 -= v23;
p4 -= v23;
p1 += v23;
v28 += dx;
v29--;
}
} else {
int v26 = dy - (dx / 2);
int v27 = dx / 4;
while (true) {
*p1 = color;
*p2 = color;
*p3 = color;
*p4 = color;
if (v27 == 0) {
break;
}
if (v26 >= 0) {
p3 += v23;
p2 -= v23;
p4 -= v23;
p1 += v23;
v26 -= dx;
}
p3++;
p2--;
p4--;
p1++;
v26 += dy;
v27--;
}
}
}
}
}
// 0x4D31A4
void bufferDrawRect(unsigned char* buf, int pitch, int left, int top, int right, int bottom, int color)
{
bufferDrawLine(buf, pitch, left, top, right, top, color);
bufferDrawLine(buf, pitch, left, bottom, right, bottom, color);
bufferDrawLine(buf, pitch, left, top, left, bottom, color);
bufferDrawLine(buf, pitch, right, top, right, bottom, color);
}
// 0x4D322C
void bufferDrawRectShadowed(unsigned char* buf, int pitch, int left, int top, int right, int bottom, int ltColor, int rbColor)
{
bufferDrawLine(buf, pitch, left, top, right, top, ltColor);
bufferDrawLine(buf, pitch, left, bottom, right, bottom, rbColor);
bufferDrawLine(buf, pitch, left, top, left, bottom, ltColor);
bufferDrawLine(buf, pitch, right, top, right, bottom, rbColor);
}
// 0x4D33F0
void blitBufferToBufferStretch(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destWidth, int destHeight, int destPitch)
{
int stepX = (destWidth << 16) / srcWidth;
int stepY = (destHeight << 16) / srcHeight;
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for (int srcY = 0; srcY < srcHeight; srcY += 1) {
int startDestY = (srcY * stepY) >> 16;
int endDestY = ((srcY + 1) * stepY) >> 16;
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unsigned char* currSrc = src + srcPitch * srcY;
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for (int srcX = 0; srcX < srcWidth; srcX += 1) {
int startDestX = (srcX * stepX) >> 16;
int endDestX = ((srcX + 1) * stepX) >> 16;
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for (int destY = startDestY; destY < endDestY; destY += 1) {
unsigned char* currDest = dest + destPitch * destY + startDestX;
for (int destX = startDestX; destX < endDestX; destX += 1) {
*currDest++ = *currSrc;
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}
}
currSrc++;
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}
}
}
// 0x4D3560
void blitBufferToBufferStretchTrans(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destWidth, int destHeight, int destPitch)
{
int stepX = (destWidth << 16) / srcWidth;
int stepY = (destHeight << 16) / srcHeight;
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for (int srcY = 0; srcY < srcHeight; srcY += 1) {
int startDestY = (srcY * stepY) >> 16;
int endDestY = ((srcY + 1) * stepY) >> 16;
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unsigned char* currSrc = src + srcPitch * srcY;
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for (int srcX = 0; srcX < srcWidth; srcX += 1) {
int startDestX = (srcX * stepX) >> 16;
int endDestX = ((srcX + 1) * stepX) >> 16;
if (*currSrc != 0) {
for (int destY = startDestY; destY < endDestY; destY += 1) {
unsigned char* currDest = dest + destPitch * destY + startDestX;
for (int destX = startDestX; destX < endDestX; destX += 1) {
*currDest++ = *currSrc;
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}
}
}
currSrc++;
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}
}
}
// 0x4D36D4
void blitBufferToBuffer(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch)
{
mmxBlit(dest, destPitch, src, srcPitch, width, height);
}
// 0x4D3704
void blitBufferToBufferTrans(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch)
{
mmxBlitTrans(dest, destPitch, src, srcPitch, width, height);
}
// 0x4D387C
void bufferFill(unsigned char* buf, int width, int height, int pitch, int a5)
{
int y;
for (y = 0; y < height; y++) {
memset(buf, a5, width);
buf += pitch;
}
}
// 0x4D38E0
void _buf_texture(unsigned char* buf, int width, int height, int pitch, void* a5, int a6, int a7)
{
// TODO: Incomplete.
}
// 0x4D3A48
void _lighten_buf(unsigned char* buf, int width, int height, int pitch)
{
int skip = pitch - width;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
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unsigned char color = *buf;
*buf++ = intensityColorTable[color][147];
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}
buf += skip;
}
}
// Swaps two colors in the buffer.
//
// 0x4D3A8C
void _swap_color_buf(unsigned char* buf, int width, int height, int pitch, int color1, int color2)
{
int step = pitch - width;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int v1 = *buf & 0xFF;
if (v1 == color1) {
*buf = color2 & 0xFF;
} else if (v1 == color2) {
*buf = color1 & 0xFF;
}
buf++;
}
buf += step;
}
}
// 0x4D3AE0
void bufferOutline(unsigned char* buf, int width, int height, int pitch, int color)
{
unsigned char* ptr = buf + pitch;
bool cycle;
for (int y = 0; y < height - 2; y++) {
cycle = true;
for (int x = 0; x < width; x++) {
if (*ptr != 0 && cycle) {
*(ptr - 1) = color & 0xFF;
cycle = false;
} else if (*ptr == 0 && !cycle) {
*ptr = color & 0xFF;
cycle = true;
}
ptr++;
}
ptr += pitch - width;
}
for (int x = 0; x < width; x++) {
ptr = buf + x;
cycle = true;
for (int y = 0; y < height; y++) {
if (*ptr != 0 && cycle) {
// TODO: Check in debugger, might be a bug.
*(ptr - pitch) = color & 0xFF;
cycle = false;
} else if (*ptr == 0 && !cycle) {
*ptr = color & 0xFF;
cycle = true;
}
ptr += pitch;
}
}
}
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} // namespace fallout