2022-05-19 01:51:26 -07:00
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#include "draw.h"
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2022-09-15 02:38:23 -07:00
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#include <string.h>
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2022-05-19 01:51:26 -07:00
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#include "color.h"
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#include "mmx.h"
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2022-10-05 00:35:05 -07:00
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#include "svga.h"
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2022-05-19 01:51:26 -07:00
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2022-09-23 05:43:44 -07:00
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namespace fallout {
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2022-05-19 01:51:26 -07:00
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// 0x4D2FC0
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void bufferDrawLine(unsigned char* buf, int pitch, int x1, int y1, int x2, int y2, int color)
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{
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int temp;
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int dx;
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int dy;
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unsigned char* p1;
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unsigned char* p2;
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unsigned char* p3;
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unsigned char* p4;
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if (x1 == x2) {
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if (y1 > y2) {
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temp = y1;
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y1 = y2;
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y2 = temp;
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}
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p1 = buf + pitch * y1 + x1;
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p2 = buf + pitch * y2 + x2;
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while (p1 < p2) {
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*p1 = color;
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*p2 = color;
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p1 += pitch;
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p2 -= pitch;
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}
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} else {
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if (x1 > x2) {
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temp = x1;
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x1 = x2;
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x2 = temp;
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temp = y1;
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y1 = y2;
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y2 = temp;
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}
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p1 = buf + pitch * y1 + x1;
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p2 = buf + pitch * y2 + x2;
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if (y1 == y2) {
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memset(p1, color, p2 - p1);
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} else {
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dx = x2 - x1;
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int v23;
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int v22;
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int midX = x1 + (x2 - x1) / 2;
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if (y1 <= y2) {
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dy = y2 - y1;
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v23 = pitch;
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v22 = midX + ((y2 - y1) / 2 + y1) * pitch;
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} else {
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dy = y1 - y2;
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v23 = -pitch;
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v22 = midX + (y1 - (y1 - y2) / 2) * pitch;
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}
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p3 = buf + v22;
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p4 = p3;
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if (dx <= dy) {
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int v28 = dx - (dy / 2);
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int v29 = dy / 4;
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while (true) {
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*p1 = color;
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*p2 = color;
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*p3 = color;
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*p4 = color;
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if (v29 == 0) {
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break;
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}
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if (v28 >= 0) {
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p3++;
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p2--;
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p4--;
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p1++;
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v28 -= dy;
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}
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p3 += v23;
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p2 -= v23;
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p4 -= v23;
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p1 += v23;
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v28 += dx;
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v29--;
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}
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} else {
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int v26 = dy - (dx / 2);
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int v27 = dx / 4;
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while (true) {
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*p1 = color;
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*p2 = color;
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*p3 = color;
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*p4 = color;
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if (v27 == 0) {
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break;
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}
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if (v26 >= 0) {
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p3 += v23;
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p2 -= v23;
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p4 -= v23;
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p1 += v23;
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v26 -= dx;
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}
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p3++;
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p2--;
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p4--;
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p1++;
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v26 += dy;
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v27--;
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}
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}
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}
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}
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}
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// 0x4D31A4
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void bufferDrawRect(unsigned char* buf, int pitch, int left, int top, int right, int bottom, int color)
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{
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bufferDrawLine(buf, pitch, left, top, right, top, color);
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bufferDrawLine(buf, pitch, left, bottom, right, bottom, color);
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bufferDrawLine(buf, pitch, left, top, left, bottom, color);
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bufferDrawLine(buf, pitch, right, top, right, bottom, color);
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}
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// 0x4D322C
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void bufferDrawRectShadowed(unsigned char* buf, int pitch, int left, int top, int right, int bottom, int ltColor, int rbColor)
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{
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bufferDrawLine(buf, pitch, left, top, right, top, ltColor);
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bufferDrawLine(buf, pitch, left, bottom, right, bottom, rbColor);
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bufferDrawLine(buf, pitch, left, top, left, bottom, ltColor);
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bufferDrawLine(buf, pitch, right, top, right, bottom, rbColor);
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}
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// 0x4D33F0
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void blitBufferToBufferStretch(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destWidth, int destHeight, int destPitch)
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{
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int heightRatio = (destHeight << 16) / srcHeight;
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int widthRatio = (destWidth << 16) / srcWidth;
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int v1 = 0;
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int v2 = heightRatio;
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for (int srcY = 0; srcY < srcHeight; srcY += 1) {
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int v3 = widthRatio;
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int v4 = (heightRatio * srcY) >> 16;
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int v5 = v2 >> 16;
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int v6 = 0;
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unsigned char* c = src + v1;
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for (int srcX = 0; srcX < srcWidth; srcX += 1) {
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int v7 = v3 >> 16;
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int v8 = v6 >> 16;
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unsigned char* v9 = dest + destPitch * v4 + v8;
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for (int destY = v4; destY < v5; destY += 1) {
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for (int destX = v8; destX < v7; destX += 1) {
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*v9++ = *c;
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}
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v9 += destPitch;
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}
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v3 += widthRatio;
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c++;
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v6 += widthRatio;
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}
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v1 += srcPitch;
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v2 += heightRatio;
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}
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}
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// 0x4D3560
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void blitBufferToBufferStretchTrans(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destWidth, int destHeight, int destPitch)
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{
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int heightRatio = (destHeight << 16) / srcHeight;
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int widthRatio = (destWidth << 16) / srcWidth;
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int v1 = 0;
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int v2 = heightRatio;
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for (int srcY = 0; srcY < srcHeight; srcY += 1) {
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int v3 = widthRatio;
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int v4 = (heightRatio * srcY) >> 16;
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int v5 = v2 >> 16;
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int v6 = 0;
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unsigned char* c = src + v1;
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for (int srcX = 0; srcX < srcWidth; srcX += 1) {
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int v7 = v3 >> 16;
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int v8 = v6 >> 16;
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if (*c != 0) {
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unsigned char* v9 = dest + destPitch * v4 + v8;
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for (int destY = v4; destY < v5; destY += 1) {
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for (int destX = v8; destX < v7; destX += 1) {
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*v9++ = *c;
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}
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v9 += destPitch;
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}
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}
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v3 += widthRatio;
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c++;
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v6 += widthRatio;
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}
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v1 += srcPitch;
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v2 += heightRatio;
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}
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}
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// 0x4D36D4
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void blitBufferToBuffer(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch)
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{
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mmxBlit(dest, destPitch, src, srcPitch, width, height);
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}
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// 0x4D3704
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void blitBufferToBufferTrans(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch)
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{
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mmxBlitTrans(dest, destPitch, src, srcPitch, width, height);
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}
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// 0x4D387C
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void bufferFill(unsigned char* buf, int width, int height, int pitch, int a5)
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{
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int y;
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for (y = 0; y < height; y++) {
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memset(buf, a5, width);
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buf += pitch;
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}
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}
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// 0x4D38E0
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void _buf_texture(unsigned char* buf, int width, int height, int pitch, void* a5, int a6, int a7)
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{
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// TODO: Incomplete.
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}
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// 0x4D3A48
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void _lighten_buf(unsigned char* buf, int width, int height, int pitch)
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{
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int skip = pitch - width;
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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unsigned char p = *buf;
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*buf++ = _intensityColorTable[(p << 8) + 147];
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}
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buf += skip;
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}
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}
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// Swaps two colors in the buffer.
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//
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// 0x4D3A8C
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void _swap_color_buf(unsigned char* buf, int width, int height, int pitch, int color1, int color2)
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{
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int step = pitch - width;
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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int v1 = *buf & 0xFF;
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if (v1 == color1) {
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*buf = color2 & 0xFF;
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} else if (v1 == color2) {
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*buf = color1 & 0xFF;
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}
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buf++;
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}
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buf += step;
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}
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}
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// 0x4D3AE0
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void bufferOutline(unsigned char* buf, int width, int height, int pitch, int color)
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{
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unsigned char* ptr = buf + pitch;
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bool cycle;
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for (int y = 0; y < height - 2; y++) {
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cycle = true;
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for (int x = 0; x < width; x++) {
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if (*ptr != 0 && cycle) {
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*(ptr - 1) = color & 0xFF;
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cycle = false;
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} else if (*ptr == 0 && !cycle) {
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*ptr = color & 0xFF;
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cycle = true;
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}
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ptr++;
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}
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ptr += pitch - width;
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}
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for (int x = 0; x < width; x++) {
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ptr = buf + x;
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cycle = true;
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for (int y = 0; y < height; y++) {
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if (*ptr != 0 && cycle) {
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// TODO: Check in debugger, might be a bug.
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*(ptr - pitch) = color & 0xFF;
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cycle = false;
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} else if (*ptr == 0 && !cycle) {
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*ptr = color & 0xFF;
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cycle = true;
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}
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ptr += pitch;
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}
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}
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}
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2022-09-23 05:43:44 -07:00
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} // namespace fallout
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