fallout2-ce/src/sfall_global_scripts.h

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2023-05-31 11:48:44 -07:00
#ifndef FALLOUT_SFALL_GLOBAL_SCRIPTS_H_
#define FALLOUT_SFALL_GLOBAL_SCRIPTS_H_
#include "interpreter.h"
namespace fallout {
bool sfall_gl_scr_init();
void sfall_gl_scr_reset();
void sfall_gl_scr_exit();
void sfall_gl_scr_exec_start_proc();
void sfall_gl_scr_remove_all();
void sfall_gl_scr_exec_map_update_scripts(int action);
void sfall_gl_scr_process_main();
void sfall_gl_scr_process_input();
void sfall_gl_scr_process_worldmap();
void sfall_gl_scr_set_repeat(Program* program, int frames);
void sfall_gl_scr_set_type(Program* program, int type);
bool sfall_gl_scr_is_loaded(Program* program);
} // namespace fallout
#endif /* FALLOUT_SFALL_GLOBAL_SCRIPTS_H_ */