2022-05-19 01:51:26 -07:00
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#include "win32.h"
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#include "args.h"
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#include "core.h"
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#include "main.h"
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#include "window_manager.h"
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2022-05-25 12:41:11 -07:00
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#include <SDL.h>
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2022-05-19 01:51:26 -07:00
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// 0x51E430
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DirectSoundCreateProc* gDirectSoundCreateProc = NULL;
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// 0x51E434
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HWND gProgramWindow = NULL;
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// 0x51E444
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bool gProgramIsActive = false;
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// GNW95MUTEX
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HANDLE _GNW95_mutex = NULL;
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// 0x51E454
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HMODULE gDSoundDLL = NULL;
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// 0x4DE700
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2022-05-25 12:41:11 -07:00
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int main(int argc, char* argv[])
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2022-05-19 01:51:26 -07:00
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{
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CommandLineArguments args;
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_GNW95_mutex = CreateMutexA(0, TRUE, "GNW95MUTEX");
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if (GetLastError() == ERROR_SUCCESS) {
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2022-05-25 12:41:11 -07:00
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SDL_ShowCursor(SDL_DISABLE);
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if (_LoadDirectX()) {
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argsInit(&args);
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if (argsParse(&args, argc, argv)) {
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gProgramIsActive = true;
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falloutMain(args.argc, args.argv);
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argsFree(&args);
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2022-05-19 01:51:26 -07:00
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}
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}
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CloseHandle(_GNW95_mutex);
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}
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return 0;
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}
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// 0x4DE8D0
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bool _LoadDirectX()
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{
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gDSoundDLL = LoadLibraryA("DSOUND.DLL");
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if (gDSoundDLL == NULL) {
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goto err;
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}
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gDirectSoundCreateProc = (DirectSoundCreateProc*)GetProcAddress(gDSoundDLL, "DirectSoundCreate");
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if (gDirectSoundCreateProc == NULL) {
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goto err;
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}
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atexit(_UnloadDirectX);
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return true;
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err:
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_UnloadDirectX();
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2022-05-25 12:41:11 -07:00
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not load DirectX", "This program requires DirectX 3.0a or later.", NULL);
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2022-05-19 01:51:26 -07:00
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return false;
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}
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// 0x4DE988
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void _UnloadDirectX(void)
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{
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if (gDSoundDLL != NULL) {
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FreeLibrary(gDSoundDLL);
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gDSoundDLL = NULL;
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}
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}
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