duke3d/buildengine/bstub.c

659 lines
17 KiB
C
Executable File

/*
* "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
* Ken Silverman's official web site: "http://www.advsys.net/ken"
* See the included license file "BUILDLIC.TXT" for license info.
* This file has been modified from Ken Silverman's original release
*/
#if PLATFORM_DOS
#include <io.h>
#endif
#include <fcntl.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <memory.h>
#include <stdlib.h>
#include "engine.h"
#include "platform.h"
#include "build.h"
#include "pragmas.h"
#include "names.h"
#include "bstub.h"
#include "cache1d.h" /* rcg05232001 need groupfile support. */
#include "display.h" /* rcg05232001 need some "vesa" routines. */
/* !!! temporary externs. */
extern long total_rendered_frames, total_render_time;
extern char keystatus[256];
static char tempbuf[256];
extern long qsetmode;
extern short searchsector, searchwall, searchstat;
extern long zmode, kensplayerheight;
extern short defaultspritecstat;
extern short temppicnum, tempcstat, templotag, temphitag, tempextra;
extern char tempshade, temppal, tempxrepeat, tempyrepeat;
extern char somethingintab;
#define NUMOPTIONS 8
#define NUMKEYS 19
static long vesares[13][2] = {
{320,200},{360,200},{320,240},{360,240},{320,400},
{360,400},{640,350},{640,400},{640,480},{800,600},
{1024,768},{1280,1024},{1600,1200}
};
static char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0};
static char keys[NUMKEYS] =
{
0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
0x1e,0x2c,0xd1,0xc9,0x33,0x34,
0x9c,0x1c,0xd,0xc,0xf,
};
extern char buildkeys[NUMKEYS];
extern long frameplace, xdimenscale, ydimen;
extern long posx, posy, posz, horiz;
extern short ang, cursectnum;
static long hang = 0;
extern long stretchhline(long,long,long,long,long,long);
#ifdef PLATFORM_DOS
#pragma aux stretchhline parm [eax][ebx][ecx][edx][esi][edi];
#endif
#ifdef PLATFORM_DOS
extern void printext16(long xpos, long ypos, short col, short backcol,
char name[82], char fontsize);
#define statusbar_printext16 printext16
#define statusbar_printext16_noupdate printext16
#else
extern void statusbar_printext16(long xpos, long ypos, short col, short backcol, char name[82], char fontsize);
#endif
/*
* Detecting 2D / 3D mode:
* qsetmode is 200 in 3D mode
* qsetmode is 350/480 in 2D mode
*
* You can read these variables when F5-F8 is pressed in 3D mode only:
*
* If (searchstat == 0) WALL searchsector=sector, searchwall=wall
* If (searchstat == 1) CEILING searchsector=sector
* If (searchstat == 2) FLOOR searchsector=sector
* If (searchstat == 3) SPRITE searchsector=sector, searchwall=sprite
* If (searchstat == 4) MASKED WALL searchsector=sector, searchwall=wall
*
* searchsector is the sector of the selected item for all 5 searchstat's
*
* searchwall is undefined if searchstat is 1 or 2
* searchwall is the wall if searchstat = 0 or 4
* searchwall is the sprite if searchstat = 3 (Yeah, I know - it says wall,
* but trust me, it's the sprite number)
*/
long ofinetotalclock, ototalclock, averagefps;
#define AVERAGEFRAMES 32
static long frameval[AVERAGEFRAMES], framecnt = 0;
#ifdef PLATFORM_DOS
void inittimer42(void);
#pragma aux inittimer42 =\
"in al, 0x61",\
"or al, 1",\
"out 0x61, al",\
"mov al, 0xb4",\
"out 0x43, al",\
"xor al, al",\
"out 0x42, al",\
"out 0x42, al",\
modify exact [eax]\
void uninittimer42(void);
#pragma aux uninittimer42 =\
"in al, 0x61",\
"and al, 252",\
"out 0x61, al",\
modify exact [eax]\
long gettimer42(void);
#pragma aux gettimer42 =\
"mov al, 0x84",\
"out 0x43, al",\
"in al, 0x42",\
"shl eax, 24",\
"in al, 0x42",\
"rol eax, 8",\
modify [eax]
#else
void inittimer42(void) {}
void uninittimer42(void) {}
int gettimer42(void) { return(0); }
#endif
/* rcg05232001 These are defined in build.c ... */
void editinput(void);
void clearmidstatbar16(void);
short getnumber16(char namestart[80], short num, long maxnumber);
void printmessage16(char name[82]);
/* rcg05232001 much thanks to TerminX (Mapster) for the lookup.dat info! */
static int use_palette_lookup_file(const char *lookup_file)
{
int retval = 0;
unsigned char *tempbuf = NULL;
unsigned char *ptr = NULL;
unsigned char num_palettes = 0;
int i = 0;
int bytes = 0;
long in = kopen4load(lookup_file, 0);
if (in != -1)
{
if (kread(in, &num_palettes, 1) == 1)
{
bytes = ( ((int) num_palettes) * 257 );
tempbuf = (unsigned char *) malloc((size_t) bytes);
if (tempbuf != NULL)
{
if (kread(in, tempbuf, bytes) == bytes)
{
for (i = 0, ptr = tempbuf; i < num_palettes; i++)
{
makepalookup(*ptr, (char *) ptr + 1, 0, 0, 0, 1);
ptr += 257;
} /* for */
retval = 1; /* success. */
} /* if */
free(tempbuf);
} /* if */
} /* if */
kclose(in);
} /* if */
return(retval);
} /* use_lookup_dat */
void ExtInit(void)
{
long i, fil;
const char *grpname = getenv("BUILD_GROUPFILE");
/*
printf("------------------------------------------------------------------------------\n");
printf(" BUILD.EXE copyright(c) 1996 by Ken Silverman. You are granted the\n");
printf(" right to use this software for your personal use only. This is a\n");
printf(" special version to be used with \"Happy Fun KenBuild\" and may not work\n");
printf(" properly with other Build engine games. Please refer to license.doc\n");
printf(" for distribution rights\n");
printf("------------------------------------------------------------------------------\n");
getchar();
*/
/* Now we check for an envr variable first, for Duke/SW/etc groups. */
if (grpname == NULL)
grpname = "stuff.dat";
/* rcg08122000 panic if groupfile is missing. */
if (initgroupfile(grpname) < 0)
{
fprintf(stderr, "BUILDGRP: Cannot open \"%s\"! Aborting...\n", grpname);
exit(55);
} /* if */
if ((fil = open("setup.dat",O_BINARY|O_RDWR,S_IREAD)) != -1)
{
read(fil,&option[0],NUMOPTIONS);
read(fil,&keys[0],NUMKEYS);
memcpy((void *)buildkeys,(void *)keys,NUMKEYS); /* Trick to make build use setup.dat keys */
close(fil);
}
if (option[4] > 0) option[4] = 0;
initmouse();
initengine();
vidoption = option[0]; xdim = vesares[option[6]&15][0]; ydim = vesares[option[6]&15][1];
/*
* You can load your own palette lookup tables here if you just
* copy the right code! (sez Ken).
*
* We try to use a Duke3D lookup.dat first. If that fails, then
* we revert to KenBuild's original method. (sez Ryan).
*/
if (!use_palette_lookup_file("lookup.dat"))
{
for(i=0;i<256;i++)
tempbuf[i] = ((i+32)&255); /* remap colors for screwy palette sectors */
makepalookup(16,tempbuf,0,0,0,1);
} /* if */
kensplayerheight = 32;
zmode = 0;
defaultspritecstat = 0;
pskyoff[0] = 0; pskyoff[1] = 0; pskybits = 1;
}
void ExtUnInit(void)
{
uninittimer42();
uninitgroupfile();
}
static long daviewingrange, daaspect, horizval1, horizval2;
void ExtPreCheckKeys(void)
{
long cosang, sinang, dx, dy, mindx, i;
if (keystatus[0x3e]) /* F4 - screen re-size */
{
keystatus[0x3e] = 0;
/* cycle through all vesa modes, then screen-buffer mode */
getvalidvesamodes();
if (vidoption == 1)
{
for(i=0;i<validmodecnt;i++)
if ((validmodexdim[i] == xdim) && (validmodeydim[i] == ydim))
{
if (i == validmodecnt-1)
setgamemode(2,320L,200L);
else
setgamemode(1,validmodexdim[i+1],validmodeydim[i+1]);
break;
}
}
else if (validmodecnt > 0)
setgamemode(1,validmodexdim[0],validmodeydim[0]);
inittimer42(); /* Must init here because VESA 0x4F02 messes timer 2 */
}
if (keystatus[0x2a]|keystatus[0x36])
{
if (keystatus[0xcf]) hang = max(hang-1,-182);
if (keystatus[0xc7]) hang = min(hang+1,182);
}
else
{
if (keystatus[0xcf]) hang = max(hang-8,-182);
if (keystatus[0xc7]) hang = min(hang+8,182);
}
if (keystatus[0x4c]) { hang = 0; horiz = 100; }
if (hang != 0)
{
walock[4094] = 255;
if (waloff[4094] == 0) allocache(&waloff[4094],240L*384L,(unsigned char *) &walock[4094]);
setviewtotile(4094,240L,384L);
cosang = sintable[(hang+512)&2047];
sinang = sintable[hang&2047];
dx = dmulscale1(320,cosang,200,sinang); mindx = dx;
dy = dmulscale1(-200,cosang,320,sinang);
horizval1 = dy*(320>>1)/dx-1;
dx = dmulscale1(320,cosang,-200,sinang); mindx = min(dx,mindx);
dy = dmulscale1(200,cosang,320,sinang);
horizval2 = dy*(320>>1)/dx+1;
daviewingrange = scale(65536,16384*(xdim>>1),mindx-16);
daaspect = scale(daviewingrange,scale(320,tilesizx[4094],tilesizy[4094]),horizval2+6-horizval1);
setaspect(daviewingrange,scale(daaspect,ydim*320,xdim*200));
horiz = 100-divscale15(horizval1+horizval2,daviewingrange);
}
}
#define MAXVOXMIPS 5
extern char *voxoff[][MAXVOXMIPS];
void ExtAnalyzeSprites(void)
{
long i, *longptr;
spritetype *tspr;
for(i=0,tspr=&tsprite[0];i<spritesortcnt;i++,tspr++)
{
switch(tspr->picnum)
{
case PLAYER:
if (!voxoff[0][0]) qloadkvx(0L,"voxel000.kvx");
tspr->cstat |= 48;
longptr = (long *)voxoff[0][0];
tspr->xrepeat = scale(tspr->xrepeat,56,longptr[2]);
tspr->yrepeat = scale(tspr->yrepeat,56,longptr[2]);
tspr->picnum = 0;
tspr->shade -= 6;
break;
case BROWNMONSTER:
if (!voxoff[1][0]) qloadkvx(1L,"voxel001.kvx");
tspr->cstat |= 48;
tspr->picnum = 1;
break;
}
tspr->shade += 6;
if (sector[tspr->sectnum].ceilingstat&1)
tspr->shade += sector[tspr->sectnum].ceilingshade;
else
tspr->shade += sector[tspr->sectnum].floorshade;
}
}
static char timerinited = 0;
void ExtCheckKeys(void)
{
long i, j, p, y, dx, dy, cosang, sinang, bufplc, tsizy, tsizyup15;
if (qsetmode == 200) /* In 3D mode */
{
if (hang != 0)
{
bufplc = waloff[4094]+(mulscale16(horiz-100,xdimenscale)+(tilesizx[4094]>>1))*tilesizy[4094];
setviewback();
cosang = sintable[(hang+512)&2047];
sinang = sintable[hang&2047];
dx = dmulscale1(xdim,cosang,ydim,sinang);
dy = dmulscale1(-ydim,cosang,xdim,sinang);
tsizy = tilesizy[4094];
tsizyup15 = (tsizy<<15);
dx = mulscale14(dx,daviewingrange);
dy = mulscale14(dy,daaspect);
sinang = mulscale14(sinang,daviewingrange);
cosang = mulscale14(cosang,daaspect);
p = ylookup[windowy1]+frameplace+windowx2+1;
for(y=windowy1;y<=windowy2;y++)
{
i = divscale16(tsizyup15,dx);
stretchhline(0,(xdim>>1)*i+tsizyup15,xdim>>2,i,mulscale32(i,dy)*tsizy+bufplc,p);
dx -= sinang; dy += cosang; p += ylookup[1];
}
walock[4094] = 1;
sprintf(tempbuf,"%ld",(hang*180)>>10);
printext256(0L,8L,31,-1,tempbuf,1);
}
if (keystatus[0xa]) setaspect(viewingrange+(viewingrange>>8),yxaspect+(yxaspect>>8));
if (keystatus[0xb]) setaspect(viewingrange-(viewingrange>>8),yxaspect-(yxaspect>>8));
if (keystatus[0xc]) setaspect(viewingrange,yxaspect-(yxaspect>>8));
if (keystatus[0xd]) setaspect(viewingrange,yxaspect+(yxaspect>>8));
if (!timerinited)
{
timerinited = 1;
inittimer42(); /* Must init here because VESA 0x4F02 messes timer 2 */
}
i = totalclock-ototalclock; ototalclock += i;
j = ofinetotalclock-gettimer42(); ofinetotalclock -= j;
i = ((i*(1193181/120)-(j&65535)+32768)&0xffff0000)+(j&65535);
if (i) { frameval[framecnt&(AVERAGEFRAMES-1)] = 11931810/i; framecnt++; }
/* !!! This ifdef should be temporary! --ryan. !!! */
/*Print MAX FRAME RATE */
#ifdef PLATFORM_DOS
i = frameval[(framecnt-1)&(AVERAGEFRAMES-1)];
for(j=AVERAGEFRAMES-1;j>0;j--) i = max(i,frameval[j]);
averagefps = ((averagefps*3+i)>>2);
sprintf(tempbuf,"%ld.%ld",averagefps/10,averagefps%10);
#else
sprintf(tempbuf,"%.2f", (double) (total_rendered_frames / ((double) total_render_time / 1000.0)));
#endif
printext256(0L,0L,31,-1,tempbuf,1);
editinput();
}
else
{
timerinited = 0;
}
}
void ExtCleanUp(void)
{
}
void ExtLoadMap(const char *mapname)
{
}
void ExtSaveMap(const char *mapname)
{
}
const char *ExtGetSectorCaption(short sectnum)
{
if ((sector[sectnum].lotag|sector[sectnum].hitag) == 0)
{
tempbuf[0] = 0;
}
else
{
sprintf(tempbuf,"%hu,%hu",(unsigned short)sector[sectnum].hitag,
(unsigned short)sector[sectnum].lotag);
}
return(tempbuf);
}
const char *ExtGetWallCaption(short wallnum)
{
if ((wall[wallnum].lotag|wall[wallnum].hitag) == 0)
{
tempbuf[0] = 0;
}
else
{
sprintf(tempbuf,"%hu,%hu",(unsigned short)wall[wallnum].hitag,
(unsigned short)wall[wallnum].lotag);
}
return(tempbuf);
}
const char *ExtGetSpriteCaption(short spritenum)
{
if ((sprite[spritenum].lotag|sprite[spritenum].hitag) == 0)
{
tempbuf[0] = 0;
}
else
{
sprintf(tempbuf,"%hu,%hu",(unsigned short)sprite[spritenum].hitag,
(unsigned short)sprite[spritenum].lotag);
}
return(tempbuf);
}
/*
* printext16 parameters:
* printext16(long xpos, long ypos, short col, short backcol,
* char name[82], char fontsize)
* xpos 0-639 (top left)
* ypos 0-479 (top left)
* col 0-15
* backcol 0-15, -1 is transparent background
* name
* fontsize 0=8*8, 1=3*5
*
* drawline16 parameters:
* drawline16(long x1, long y1, long x2, long y2, char col)
* x1, x2 0-639
* y1, y2 0-143 (status bar is 144 high, origin is top-left of STATUS BAR)
* col 0-15
*/
void ExtShowSectorData(short sectnum) /* F5 */
{
if (qsetmode == 200) /* In 3D mode */
{
}
else
{
clearmidstatbar16(); /* Clear middle of status bar */
sprintf(tempbuf,"Sector %d",sectnum);
statusbar_printext16(8,32,11,-1,tempbuf,0);
statusbar_printext16(8,48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789",0);
statusbar_printext16(8,56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789",1);
drawline16(320,68,344,80,4); /* Draw house */
drawline16(344,80,344,116,4);
drawline16(344,116,296,116,4);
drawline16(296,116,296,80,4);
drawline16(296,80,320,68,4);
}
}
void ExtShowWallData(short wallnum) /* F6 */
{
if (qsetmode == 200) /* In 3D mode */
{
}
else
{
clearmidstatbar16(); /* Clear middle of status bar */
sprintf(tempbuf,"Wall %d",wallnum);
statusbar_printext16(8,32,11,-1,tempbuf,0);
}
}
void ExtShowSpriteData(short spritenum) /* F6 */
{
if (qsetmode == 200) /* In 3D mode */
{
}
else
{
clearmidstatbar16(); /* Clear middle of status bar */
sprintf(tempbuf,"Sprite %d",spritenum);
statusbar_printext16(8,32,11,-1,tempbuf,0);
}
}
void ExtEditSectorData(short sectnum) /* F7 */
{
short nickdata;
if (qsetmode == 200) /* In 3D mode */
{
/* Ceiling */
if (searchstat == 1)
sector[searchsector].ceilingpicnum++; /* Just a stupid example */
/* Floor */
if (searchstat == 2)
sector[searchsector].floorshade++; /* Just a stupid example */
}
else /* In 2D mode */
{
sprintf(tempbuf,"Sector (%d) Nick's variable: ",sectnum);
nickdata = 0;
nickdata = getnumber16(tempbuf,nickdata,65536L);
printmessage16(""); /* Clear message box (top right of status bar) */
ExtShowSectorData(sectnum);
}
}
void ExtEditWallData(short wallnum) /* F8 */
{
short nickdata;
if (qsetmode == 200) /* In 3D mode */
{
}
else
{
sprintf(tempbuf,"Wall (%d) Nick's variable: ",wallnum);
nickdata = 0;
nickdata = getnumber16(tempbuf,nickdata,65536L);
printmessage16(""); /* Clear message box (top right of status bar) */
ExtShowWallData(wallnum);
}
}
void ExtEditSpriteData(short spritenum) /* F8 */
{
short nickdata;
if (qsetmode == 200) /* In 3D mode */
{
}
else
{
sprintf(tempbuf,"Sprite (%d) Nick's variable: ",spritenum);
nickdata = 0;
nickdata = getnumber16(tempbuf,nickdata,65536L);
printmessage16("");
printmessage16(""); /* Clear message box (top right of status bar) */
ExtShowSpriteData(spritenum);
}
}
void faketimerhandler(void)
{
}
/* Just thought you might want my getnumber16 code */
#if 0
int getnumber16(char namestart[80], short num, long maxnumber)
{
char buffer[80];
long j, k, n, danum, oldnum;
danum = (long)num;
oldnum = danum;
while ((keystatus[0x1c] != 2) && (keystatus[0x1] == 0)) /* Enter, ESC */
{
sprintf(&buffer,"%s%ld_ ",namestart,danum);
printmessage16(buffer);
for(j=2;j<=11;j++) /* Scan numbers 0-9 */
if (keystatus[j] > 0)
{
keystatus[j] = 0;
k = j-1;
if (k == 10) k = 0;
n = (danum*10)+k;
if (n < maxnumber) danum = n;
}
if (keystatus[0xe] > 0) /* backspace */
{
danum /= 10;
keystatus[0xe] = 0;
}
if (keystatus[0x1c] == 1) /* L. enter */
{
oldnum = danum;
keystatus[0x1c] = 2;
asksave = 1;
}
}
keystatus[0x1c] = 0;
keystatus[0x1] = 0;
return((short)oldnum);
}
#endif
/* end of bstub.c ... */