659 lines
17 KiB
C
659 lines
17 KiB
C
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/*
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* "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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* Ken Silverman's official web site: "http://www.advsys.net/ken"
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* See the included license file "BUILDLIC.TXT" for license info.
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* This file has been modified from Ken Silverman's original release
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*/
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#if PLATFORM_DOS
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#include <io.h>
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#endif
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#include <fcntl.h>
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <memory.h>
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#include <stdlib.h>
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#include "engine.h"
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#include "platform.h"
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#include "build.h"
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#include "pragmas.h"
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#include "names.h"
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#include "bstub.h"
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#include "cache1d.h" /* rcg05232001 need groupfile support. */
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#include "display.h" /* rcg05232001 need some "vesa" routines. */
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/* !!! temporary externs. */
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extern long total_rendered_frames, total_render_time;
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extern char keystatus[256];
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static char tempbuf[256];
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extern long qsetmode;
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extern short searchsector, searchwall, searchstat;
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extern long zmode, kensplayerheight;
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extern short defaultspritecstat;
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extern short temppicnum, tempcstat, templotag, temphitag, tempextra;
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extern char tempshade, temppal, tempxrepeat, tempyrepeat;
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extern char somethingintab;
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#define NUMOPTIONS 8
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#define NUMKEYS 19
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static long vesares[13][2] = {
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{320,200},{360,200},{320,240},{360,240},{320,400},
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{360,400},{640,350},{640,400},{640,480},{800,600},
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{1024,768},{1280,1024},{1600,1200}
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};
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static char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0};
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static char keys[NUMKEYS] =
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{
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0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
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0x1e,0x2c,0xd1,0xc9,0x33,0x34,
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0x9c,0x1c,0xd,0xc,0xf,
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};
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extern char buildkeys[NUMKEYS];
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extern long frameplace, xdimenscale, ydimen;
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extern long posx, posy, posz, horiz;
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extern short ang, cursectnum;
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static long hang = 0;
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extern long stretchhline(long,long,long,long,long,long);
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#ifdef PLATFORM_DOS
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#pragma aux stretchhline parm [eax][ebx][ecx][edx][esi][edi];
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#endif
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#ifdef PLATFORM_DOS
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extern void printext16(long xpos, long ypos, short col, short backcol,
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char name[82], char fontsize);
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#define statusbar_printext16 printext16
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#define statusbar_printext16_noupdate printext16
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#else
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extern void statusbar_printext16(long xpos, long ypos, short col, short backcol, char name[82], char fontsize);
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#endif
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/*
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* Detecting 2D / 3D mode:
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* qsetmode is 200 in 3D mode
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* qsetmode is 350/480 in 2D mode
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*
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* You can read these variables when F5-F8 is pressed in 3D mode only:
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*
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* If (searchstat == 0) WALL searchsector=sector, searchwall=wall
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* If (searchstat == 1) CEILING searchsector=sector
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* If (searchstat == 2) FLOOR searchsector=sector
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* If (searchstat == 3) SPRITE searchsector=sector, searchwall=sprite
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* If (searchstat == 4) MASKED WALL searchsector=sector, searchwall=wall
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*
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* searchsector is the sector of the selected item for all 5 searchstat's
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*
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* searchwall is undefined if searchstat is 1 or 2
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* searchwall is the wall if searchstat = 0 or 4
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* searchwall is the sprite if searchstat = 3 (Yeah, I know - it says wall,
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* but trust me, it's the sprite number)
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*/
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long ofinetotalclock, ototalclock, averagefps;
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#define AVERAGEFRAMES 32
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static long frameval[AVERAGEFRAMES], framecnt = 0;
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#ifdef PLATFORM_DOS
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void inittimer42(void);
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#pragma aux inittimer42 =\
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"in al, 0x61",\
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"or al, 1",\
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"out 0x61, al",\
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"mov al, 0xb4",\
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"out 0x43, al",\
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"xor al, al",\
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"out 0x42, al",\
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"out 0x42, al",\
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modify exact [eax]\
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void uninittimer42(void);
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#pragma aux uninittimer42 =\
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"in al, 0x61",\
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"and al, 252",\
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"out 0x61, al",\
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modify exact [eax]\
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long gettimer42(void);
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#pragma aux gettimer42 =\
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"mov al, 0x84",\
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"out 0x43, al",\
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"in al, 0x42",\
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"shl eax, 24",\
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"in al, 0x42",\
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"rol eax, 8",\
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modify [eax]
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#else
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void inittimer42(void) {}
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void uninittimer42(void) {}
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int gettimer42(void) { return(0); }
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#endif
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/* rcg05232001 These are defined in build.c ... */
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void editinput(void);
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void clearmidstatbar16(void);
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short getnumber16(char namestart[80], short num, long maxnumber);
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void printmessage16(char name[82]);
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/* rcg05232001 much thanks to TerminX (Mapster) for the lookup.dat info! */
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static int use_palette_lookup_file(const char *lookup_file)
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{
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int retval = 0;
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unsigned char *tempbuf = NULL;
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unsigned char *ptr = NULL;
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unsigned char num_palettes = 0;
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int i = 0;
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int bytes = 0;
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long in = kopen4load(lookup_file, 0);
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if (in != -1)
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{
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if (kread(in, &num_palettes, 1) == 1)
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{
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bytes = ( ((int) num_palettes) * 257 );
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tempbuf = (unsigned char *) malloc((size_t) bytes);
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if (tempbuf != NULL)
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{
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if (kread(in, tempbuf, bytes) == bytes)
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{
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for (i = 0, ptr = tempbuf; i < num_palettes; i++)
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{
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makepalookup(*ptr, (char *) ptr + 1, 0, 0, 0, 1);
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ptr += 257;
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} /* for */
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retval = 1; /* success. */
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} /* if */
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free(tempbuf);
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} /* if */
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} /* if */
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kclose(in);
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} /* if */
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return(retval);
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} /* use_lookup_dat */
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void ExtInit(void)
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{
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long i, fil;
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const char *grpname = getenv("BUILD_GROUPFILE");
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/*
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printf("------------------------------------------------------------------------------\n");
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printf(" BUILD.EXE copyright(c) 1996 by Ken Silverman. You are granted the\n");
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printf(" right to use this software for your personal use only. This is a\n");
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printf(" special version to be used with \"Happy Fun KenBuild\" and may not work\n");
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printf(" properly with other Build engine games. Please refer to license.doc\n");
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printf(" for distribution rights\n");
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printf("------------------------------------------------------------------------------\n");
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getchar();
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*/
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/* Now we check for an envr variable first, for Duke/SW/etc groups. */
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if (grpname == NULL)
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grpname = "stuff.dat";
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/* rcg08122000 panic if groupfile is missing. */
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if (initgroupfile(grpname) < 0)
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{
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fprintf(stderr, "BUILDGRP: Cannot open \"%s\"! Aborting...\n", grpname);
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exit(55);
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} /* if */
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if ((fil = open("setup.dat",O_BINARY|O_RDWR,S_IREAD)) != -1)
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{
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read(fil,&option[0],NUMOPTIONS);
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read(fil,&keys[0],NUMKEYS);
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memcpy((void *)buildkeys,(void *)keys,NUMKEYS); /* Trick to make build use setup.dat keys */
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close(fil);
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}
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if (option[4] > 0) option[4] = 0;
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initmouse();
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initengine();
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vidoption = option[0]; xdim = vesares[option[6]&15][0]; ydim = vesares[option[6]&15][1];
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/*
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* You can load your own palette lookup tables here if you just
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* copy the right code! (sez Ken).
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*
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* We try to use a Duke3D lookup.dat first. If that fails, then
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* we revert to KenBuild's original method. (sez Ryan).
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*/
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if (!use_palette_lookup_file("lookup.dat"))
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{
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for(i=0;i<256;i++)
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tempbuf[i] = ((i+32)&255); /* remap colors for screwy palette sectors */
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makepalookup(16,tempbuf,0,0,0,1);
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} /* if */
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kensplayerheight = 32;
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zmode = 0;
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defaultspritecstat = 0;
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pskyoff[0] = 0; pskyoff[1] = 0; pskybits = 1;
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}
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void ExtUnInit(void)
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{
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uninittimer42();
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uninitgroupfile();
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}
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static long daviewingrange, daaspect, horizval1, horizval2;
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void ExtPreCheckKeys(void)
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{
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long cosang, sinang, dx, dy, mindx, i;
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if (keystatus[0x3e]) /* F4 - screen re-size */
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{
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keystatus[0x3e] = 0;
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/* cycle through all vesa modes, then screen-buffer mode */
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getvalidvesamodes();
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if (vidoption == 1)
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{
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for(i=0;i<validmodecnt;i++)
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if ((validmodexdim[i] == xdim) && (validmodeydim[i] == ydim))
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{
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if (i == validmodecnt-1)
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setgamemode(2,320L,200L);
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else
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setgamemode(1,validmodexdim[i+1],validmodeydim[i+1]);
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break;
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}
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}
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else if (validmodecnt > 0)
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setgamemode(1,validmodexdim[0],validmodeydim[0]);
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inittimer42(); /* Must init here because VESA 0x4F02 messes timer 2 */
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}
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if (keystatus[0x2a]|keystatus[0x36])
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{
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if (keystatus[0xcf]) hang = max(hang-1,-182);
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if (keystatus[0xc7]) hang = min(hang+1,182);
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}
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else
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{
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if (keystatus[0xcf]) hang = max(hang-8,-182);
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if (keystatus[0xc7]) hang = min(hang+8,182);
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}
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if (keystatus[0x4c]) { hang = 0; horiz = 100; }
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if (hang != 0)
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{
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walock[4094] = 255;
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if (waloff[4094] == 0) allocache(&waloff[4094],240L*384L,(unsigned char *) &walock[4094]);
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setviewtotile(4094,240L,384L);
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cosang = sintable[(hang+512)&2047];
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sinang = sintable[hang&2047];
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dx = dmulscale1(320,cosang,200,sinang); mindx = dx;
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dy = dmulscale1(-200,cosang,320,sinang);
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horizval1 = dy*(320>>1)/dx-1;
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dx = dmulscale1(320,cosang,-200,sinang); mindx = min(dx,mindx);
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dy = dmulscale1(200,cosang,320,sinang);
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horizval2 = dy*(320>>1)/dx+1;
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daviewingrange = scale(65536,16384*(xdim>>1),mindx-16);
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daaspect = scale(daviewingrange,scale(320,tilesizx[4094],tilesizy[4094]),horizval2+6-horizval1);
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setaspect(daviewingrange,scale(daaspect,ydim*320,xdim*200));
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horiz = 100-divscale15(horizval1+horizval2,daviewingrange);
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}
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}
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#define MAXVOXMIPS 5
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extern char *voxoff[][MAXVOXMIPS];
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void ExtAnalyzeSprites(void)
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{
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long i, *longptr;
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spritetype *tspr;
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for(i=0,tspr=&tsprite[0];i<spritesortcnt;i++,tspr++)
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{
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switch(tspr->picnum)
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{
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case PLAYER:
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if (!voxoff[0][0]) qloadkvx(0L,"voxel000.kvx");
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tspr->cstat |= 48;
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longptr = (long *)voxoff[0][0];
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tspr->xrepeat = scale(tspr->xrepeat,56,longptr[2]);
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tspr->yrepeat = scale(tspr->yrepeat,56,longptr[2]);
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tspr->picnum = 0;
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tspr->shade -= 6;
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break;
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case BROWNMONSTER:
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if (!voxoff[1][0]) qloadkvx(1L,"voxel001.kvx");
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tspr->cstat |= 48;
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tspr->picnum = 1;
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break;
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}
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tspr->shade += 6;
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if (sector[tspr->sectnum].ceilingstat&1)
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tspr->shade += sector[tspr->sectnum].ceilingshade;
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else
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tspr->shade += sector[tspr->sectnum].floorshade;
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}
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}
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static char timerinited = 0;
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void ExtCheckKeys(void)
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{
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long i, j, p, y, dx, dy, cosang, sinang, bufplc, tsizy, tsizyup15;
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if (qsetmode == 200) /* In 3D mode */
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{
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if (hang != 0)
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{
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bufplc = waloff[4094]+(mulscale16(horiz-100,xdimenscale)+(tilesizx[4094]>>1))*tilesizy[4094];
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setviewback();
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cosang = sintable[(hang+512)&2047];
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sinang = sintable[hang&2047];
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dx = dmulscale1(xdim,cosang,ydim,sinang);
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dy = dmulscale1(-ydim,cosang,xdim,sinang);
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tsizy = tilesizy[4094];
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tsizyup15 = (tsizy<<15);
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dx = mulscale14(dx,daviewingrange);
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dy = mulscale14(dy,daaspect);
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sinang = mulscale14(sinang,daviewingrange);
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cosang = mulscale14(cosang,daaspect);
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p = ylookup[windowy1]+frameplace+windowx2+1;
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for(y=windowy1;y<=windowy2;y++)
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{
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i = divscale16(tsizyup15,dx);
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stretchhline(0,(xdim>>1)*i+tsizyup15,xdim>>2,i,mulscale32(i,dy)*tsizy+bufplc,p);
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dx -= sinang; dy += cosang; p += ylookup[1];
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}
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walock[4094] = 1;
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sprintf(tempbuf,"%ld",(hang*180)>>10);
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printext256(0L,8L,31,-1,tempbuf,1);
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}
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if (keystatus[0xa]) setaspect(viewingrange+(viewingrange>>8),yxaspect+(yxaspect>>8));
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if (keystatus[0xb]) setaspect(viewingrange-(viewingrange>>8),yxaspect-(yxaspect>>8));
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if (keystatus[0xc]) setaspect(viewingrange,yxaspect-(yxaspect>>8));
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if (keystatus[0xd]) setaspect(viewingrange,yxaspect+(yxaspect>>8));
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if (!timerinited)
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{
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timerinited = 1;
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inittimer42(); /* Must init here because VESA 0x4F02 messes timer 2 */
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}
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i = totalclock-ototalclock; ototalclock += i;
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j = ofinetotalclock-gettimer42(); ofinetotalclock -= j;
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i = ((i*(1193181/120)-(j&65535)+32768)&0xffff0000)+(j&65535);
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if (i) { frameval[framecnt&(AVERAGEFRAMES-1)] = 11931810/i; framecnt++; }
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|
/* !!! This ifdef should be temporary! --ryan. !!! */
|
||
|
/*Print MAX FRAME RATE */
|
||
|
#ifdef PLATFORM_DOS
|
||
|
i = frameval[(framecnt-1)&(AVERAGEFRAMES-1)];
|
||
|
for(j=AVERAGEFRAMES-1;j>0;j--) i = max(i,frameval[j]);
|
||
|
averagefps = ((averagefps*3+i)>>2);
|
||
|
sprintf(tempbuf,"%ld.%ld",averagefps/10,averagefps%10);
|
||
|
#else
|
||
|
sprintf(tempbuf,"%.2f", (double) (total_rendered_frames / ((double) total_render_time / 1000.0)));
|
||
|
#endif
|
||
|
|
||
|
printext256(0L,0L,31,-1,tempbuf,1);
|
||
|
|
||
|
editinput();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
timerinited = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ExtCleanUp(void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ExtLoadMap(const char *mapname)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ExtSaveMap(const char *mapname)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
const char *ExtGetSectorCaption(short sectnum)
|
||
|
{
|
||
|
if ((sector[sectnum].lotag|sector[sectnum].hitag) == 0)
|
||
|
{
|
||
|
tempbuf[0] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprintf(tempbuf,"%hu,%hu",(unsigned short)sector[sectnum].hitag,
|
||
|
(unsigned short)sector[sectnum].lotag);
|
||
|
}
|
||
|
return(tempbuf);
|
||
|
}
|
||
|
|
||
|
const char *ExtGetWallCaption(short wallnum)
|
||
|
{
|
||
|
if ((wall[wallnum].lotag|wall[wallnum].hitag) == 0)
|
||
|
{
|
||
|
tempbuf[0] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprintf(tempbuf,"%hu,%hu",(unsigned short)wall[wallnum].hitag,
|
||
|
(unsigned short)wall[wallnum].lotag);
|
||
|
}
|
||
|
return(tempbuf);
|
||
|
}
|
||
|
|
||
|
const char *ExtGetSpriteCaption(short spritenum)
|
||
|
{
|
||
|
if ((sprite[spritenum].lotag|sprite[spritenum].hitag) == 0)
|
||
|
{
|
||
|
tempbuf[0] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprintf(tempbuf,"%hu,%hu",(unsigned short)sprite[spritenum].hitag,
|
||
|
(unsigned short)sprite[spritenum].lotag);
|
||
|
}
|
||
|
return(tempbuf);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* printext16 parameters:
|
||
|
* printext16(long xpos, long ypos, short col, short backcol,
|
||
|
* char name[82], char fontsize)
|
||
|
* xpos 0-639 (top left)
|
||
|
* ypos 0-479 (top left)
|
||
|
* col 0-15
|
||
|
* backcol 0-15, -1 is transparent background
|
||
|
* name
|
||
|
* fontsize 0=8*8, 1=3*5
|
||
|
*
|
||
|
* drawline16 parameters:
|
||
|
* drawline16(long x1, long y1, long x2, long y2, char col)
|
||
|
* x1, x2 0-639
|
||
|
* y1, y2 0-143 (status bar is 144 high, origin is top-left of STATUS BAR)
|
||
|
* col 0-15
|
||
|
*/
|
||
|
|
||
|
void ExtShowSectorData(short sectnum) /* F5 */
|
||
|
{
|
||
|
if (qsetmode == 200) /* In 3D mode */
|
||
|
{
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
clearmidstatbar16(); /* Clear middle of status bar */
|
||
|
|
||
|
sprintf(tempbuf,"Sector %d",sectnum);
|
||
|
statusbar_printext16(8,32,11,-1,tempbuf,0);
|
||
|
|
||
|
statusbar_printext16(8,48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789",0);
|
||
|
statusbar_printext16(8,56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789",1);
|
||
|
|
||
|
drawline16(320,68,344,80,4); /* Draw house */
|
||
|
drawline16(344,80,344,116,4);
|
||
|
drawline16(344,116,296,116,4);
|
||
|
drawline16(296,116,296,80,4);
|
||
|
drawline16(296,80,320,68,4);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ExtShowWallData(short wallnum) /* F6 */
|
||
|
{
|
||
|
if (qsetmode == 200) /* In 3D mode */
|
||
|
{
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
clearmidstatbar16(); /* Clear middle of status bar */
|
||
|
|
||
|
sprintf(tempbuf,"Wall %d",wallnum);
|
||
|
statusbar_printext16(8,32,11,-1,tempbuf,0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ExtShowSpriteData(short spritenum) /* F6 */
|
||
|
{
|
||
|
if (qsetmode == 200) /* In 3D mode */
|
||
|
{
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
clearmidstatbar16(); /* Clear middle of status bar */
|
||
|
|
||
|
sprintf(tempbuf,"Sprite %d",spritenum);
|
||
|
statusbar_printext16(8,32,11,-1,tempbuf,0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ExtEditSectorData(short sectnum) /* F7 */
|
||
|
{
|
||
|
short nickdata;
|
||
|
|
||
|
if (qsetmode == 200) /* In 3D mode */
|
||
|
{
|
||
|
/* Ceiling */
|
||
|
if (searchstat == 1)
|
||
|
sector[searchsector].ceilingpicnum++; /* Just a stupid example */
|
||
|
|
||
|
/* Floor */
|
||
|
if (searchstat == 2)
|
||
|
sector[searchsector].floorshade++; /* Just a stupid example */
|
||
|
}
|
||
|
else /* In 2D mode */
|
||
|
{
|
||
|
sprintf(tempbuf,"Sector (%d) Nick's variable: ",sectnum);
|
||
|
nickdata = 0;
|
||
|
nickdata = getnumber16(tempbuf,nickdata,65536L);
|
||
|
|
||
|
printmessage16(""); /* Clear message box (top right of status bar) */
|
||
|
ExtShowSectorData(sectnum);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ExtEditWallData(short wallnum) /* F8 */
|
||
|
{
|
||
|
short nickdata;
|
||
|
|
||
|
if (qsetmode == 200) /* In 3D mode */
|
||
|
{
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprintf(tempbuf,"Wall (%d) Nick's variable: ",wallnum);
|
||
|
nickdata = 0;
|
||
|
nickdata = getnumber16(tempbuf,nickdata,65536L);
|
||
|
|
||
|
printmessage16(""); /* Clear message box (top right of status bar) */
|
||
|
ExtShowWallData(wallnum);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ExtEditSpriteData(short spritenum) /* F8 */
|
||
|
{
|
||
|
short nickdata;
|
||
|
|
||
|
if (qsetmode == 200) /* In 3D mode */
|
||
|
{
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprintf(tempbuf,"Sprite (%d) Nick's variable: ",spritenum);
|
||
|
nickdata = 0;
|
||
|
nickdata = getnumber16(tempbuf,nickdata,65536L);
|
||
|
printmessage16("");
|
||
|
|
||
|
printmessage16(""); /* Clear message box (top right of status bar) */
|
||
|
ExtShowSpriteData(spritenum);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void faketimerhandler(void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/* Just thought you might want my getnumber16 code */
|
||
|
|
||
|
#if 0
|
||
|
int getnumber16(char namestart[80], short num, long maxnumber)
|
||
|
{
|
||
|
char buffer[80];
|
||
|
long j, k, n, danum, oldnum;
|
||
|
|
||
|
danum = (long)num;
|
||
|
oldnum = danum;
|
||
|
while ((keystatus[0x1c] != 2) && (keystatus[0x1] == 0)) /* Enter, ESC */
|
||
|
{
|
||
|
sprintf(&buffer,"%s%ld_ ",namestart,danum);
|
||
|
printmessage16(buffer);
|
||
|
|
||
|
for(j=2;j<=11;j++) /* Scan numbers 0-9 */
|
||
|
if (keystatus[j] > 0)
|
||
|
{
|
||
|
keystatus[j] = 0;
|
||
|
k = j-1;
|
||
|
if (k == 10) k = 0;
|
||
|
n = (danum*10)+k;
|
||
|
if (n < maxnumber) danum = n;
|
||
|
}
|
||
|
if (keystatus[0xe] > 0) /* backspace */
|
||
|
{
|
||
|
danum /= 10;
|
||
|
keystatus[0xe] = 0;
|
||
|
}
|
||
|
if (keystatus[0x1c] == 1) /* L. enter */
|
||
|
{
|
||
|
oldnum = danum;
|
||
|
keystatus[0x1c] = 2;
|
||
|
asksave = 1;
|
||
|
}
|
||
|
}
|
||
|
keystatus[0x1c] = 0;
|
||
|
keystatus[0x1] = 0;
|
||
|
return((short)oldnum);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
/* end of bstub.c ... */
|
||
|
|