duke3d/buildengine/bstub.h

46 lines
1.4 KiB
C
Executable File

/*
* The following functions must be implemented by someone extending Ken's
* BUILD editor; these are called by the editor to allow you to make hooks
* into the program without having to touch build.c yourself. See Ken's
* bstub.c for an example.
*
* Moved to separate header file by Ryan C. Gordon (icculus@clutteredmind.org).
*
* Please do NOT harrass Ken Silverman about any code modifications
* (including this file) to BUILD.
*/
/*
* "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
* Ken Silverman's official web site: "http://www.advsys.net/ken"
* See the included license file "BUILDLIC.TXT" for license info.
* This file IS NOT A PART OF Ken Silverman's original release
*/
#ifndef _INCLUDE_BSTUB_H_
#define _INCLUDE_BSTUB_H_
void ExtInit(void);
void ExtUnInit(void);
void ExtLoadMap(const char *mapname);
void ExtSaveMap(const char *mapname);
const char *ExtGetSectorCaption(short sectnum);
const char *ExtGetWallCaption(short wallnum);
const char *ExtGetSpriteCaption(short spritenum);
void ExtShowSectorData(short sectnum);
void ExtShowWallData(short wallnum);
void ExtShowSpriteData(short spritenum);
void ExtEditSectorData(short sectnum);
void ExtEditWallData(short wallnum);
void ExtEditSpriteData(short spritenum);
void ExtPreCheckKeys(void);
void ExtAnalyzeSprites(void);
void ExtCheckKeys(void);
#endif /* !defined _INCLUDE_BSTUB_H_ */
/* end of bstub.h ... */