72 lines
2.8 KiB
Plaintext
Executable File
72 lines
2.8 KiB
Plaintext
Executable File
BUILD binaries for Win32 systems.
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These binaries are BETA quality. Expect crashes.
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The notable annoyances:
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1) No sound.
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2) No networking. Boohoo. :)
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Bug reports to Ryan C. Gordon (icculus@clutteredmind.org).
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I've only tested this briefly on a Windows 98 (second edition) box, and even
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more briefly on WinNT 4.0 (Service Pack 6) under vmWare. YMMV.
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Please feel free to report success and failure on different Windows platforms.
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This, obviously, will not work on a Windows 3.1 platform, for that one
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sadistic guy who's going to try it. :)
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This does not play Duke3D, Shadow Warrior, Blood, or any other game but Ken's
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test game ("KenBuild"). It can sort of edit Duke3D maps, but the DOS-based
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BUILD.EXE on your commercial Duke CD-ROM is better suited. You can also check
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out Mapster (http://mapster-rtcm.totalconversions.com).
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Do NOT harrass Ken Silverman about these binaries. He did not compile them.
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He did not release them. He did not port this to Windows and he does NOT want
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to hear from YOU.
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Here is his license text stuff:
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// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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// This file has been modified from Ken Silverman's original release
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This code also relies on Simple Directmedia Layer (SDL) for graphics and input.
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This excellent cross-platform library was put together by Sam Lantinga, and
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is available to us under the LGPL license. That means that I can use it
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freely, but I have to point you to a place where you can get the source
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for yourself (the DLL is in this archive, though, so this is strictly FYI):
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http://www.libsdl.org/
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The source code of the Build port (along with screenshots of it running) is
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available from http://www.icculus.org/
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Feel free to send me comments, complaints, suggestions, and donations.
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Enjoy!
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--ryan. (icculus@clutteredmind.org)
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CHANGELOG of win32 binary releases:
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02192001 - first binary release.
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02202001 - Fixed rendering bug in 2D editor, enabled optimizations,
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disabled debugging. Disabled console window.
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02212001 - Fixed too-slow gameplay (Thanks, Matt!).
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02222001 - Ported back to DOS/386...since so much code got touched, it's
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worth putting out a new binary to make sure nothing broke.
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02262001 - Fixed WinNT/Win2k problems. Should run now. YMMV. Automated
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packaging system, but not sure if everything is getting included.
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time will tell.
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05272001 - Built with Watcom C 11.0, so the things work under WinNT and Win2000
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without editing the EXE. Updated to SDL 1.2.0. Can sorta edit Duke3D
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maps now (see README) Lots of other non-platform-specific fixes and
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updates. See the CHANGELOG.
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// end of README-win32bins.txt ...
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