72 lines
2.8 KiB
Plaintext
72 lines
2.8 KiB
Plaintext
|
BUILD binaries for Win32 systems.
|
||
|
|
||
|
These binaries are BETA quality. Expect crashes.
|
||
|
|
||
|
The notable annoyances:
|
||
|
1) No sound.
|
||
|
2) No networking. Boohoo. :)
|
||
|
|
||
|
Bug reports to Ryan C. Gordon (icculus@clutteredmind.org).
|
||
|
|
||
|
I've only tested this briefly on a Windows 98 (second edition) box, and even
|
||
|
more briefly on WinNT 4.0 (Service Pack 6) under vmWare. YMMV.
|
||
|
|
||
|
Please feel free to report success and failure on different Windows platforms.
|
||
|
This, obviously, will not work on a Windows 3.1 platform, for that one
|
||
|
sadistic guy who's going to try it. :)
|
||
|
|
||
|
This does not play Duke3D, Shadow Warrior, Blood, or any other game but Ken's
|
||
|
test game ("KenBuild"). It can sort of edit Duke3D maps, but the DOS-based
|
||
|
BUILD.EXE on your commercial Duke CD-ROM is better suited. You can also check
|
||
|
out Mapster (http://mapster-rtcm.totalconversions.com).
|
||
|
|
||
|
Do NOT harrass Ken Silverman about these binaries. He did not compile them.
|
||
|
He did not release them. He did not port this to Windows and he does NOT want
|
||
|
to hear from YOU.
|
||
|
|
||
|
Here is his license text stuff:
|
||
|
|
||
|
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
|
||
|
// Ken Silverman's official web site: "http://www.advsys.net/ken"
|
||
|
// See the included license file "BUILDLIC.TXT" for license info.
|
||
|
// This file has been modified from Ken Silverman's original release
|
||
|
|
||
|
|
||
|
This code also relies on Simple Directmedia Layer (SDL) for graphics and input.
|
||
|
This excellent cross-platform library was put together by Sam Lantinga, and
|
||
|
is available to us under the LGPL license. That means that I can use it
|
||
|
freely, but I have to point you to a place where you can get the source
|
||
|
for yourself (the DLL is in this archive, though, so this is strictly FYI):
|
||
|
|
||
|
http://www.libsdl.org/
|
||
|
|
||
|
|
||
|
The source code of the Build port (along with screenshots of it running) is
|
||
|
available from http://www.icculus.org/
|
||
|
|
||
|
Feel free to send me comments, complaints, suggestions, and donations.
|
||
|
|
||
|
Enjoy!
|
||
|
|
||
|
--ryan. (icculus@clutteredmind.org)
|
||
|
|
||
|
|
||
|
CHANGELOG of win32 binary releases:
|
||
|
02192001 - first binary release.
|
||
|
02202001 - Fixed rendering bug in 2D editor, enabled optimizations,
|
||
|
disabled debugging. Disabled console window.
|
||
|
02212001 - Fixed too-slow gameplay (Thanks, Matt!).
|
||
|
02222001 - Ported back to DOS/386...since so much code got touched, it's
|
||
|
worth putting out a new binary to make sure nothing broke.
|
||
|
02262001 - Fixed WinNT/Win2k problems. Should run now. YMMV. Automated
|
||
|
packaging system, but not sure if everything is getting included.
|
||
|
time will tell.
|
||
|
05272001 - Built with Watcom C 11.0, so the things work under WinNT and Win2000
|
||
|
without editing the EXE. Updated to SDL 1.2.0. Can sorta edit Duke3D
|
||
|
maps now (see README) Lots of other non-platform-specific fixes and
|
||
|
updates. See the CHANGELOG.
|
||
|
|
||
|
// end of README-win32bins.txt ...
|
||
|
|
||
|
|