338 lines
9.1 KiB
Makefile
Executable File
338 lines
9.1 KiB
Makefile
Executable File
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# Makefile for building BUILD on Unix/Cygwin systems.
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#
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# Written by Ryan C. Gordon (icculus@clutteredmind.org)
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# Do NOT contact Ken Silverman for support of BUILD on Unix or Linux.
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#----------------------------------------------------------------------------
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linux_ppc := false
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beos := false
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macosx := false
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freebsd := false
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solaris := false
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linux64 := false
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#-----------------------------------------------------------------------------#
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# If this makefile fails to detect Cygwin correctly, or you want to force
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# the build process's behaviour, set it to "true" or "false" (w/o quotes).
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#-----------------------------------------------------------------------------#
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#cygwin := true
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#cygwin := false
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cygwin := autodetect
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#-----------------------------------------------------------------------------#
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# You only need to set SDL_INC_DIR and SDL_LIB_DIR if you are using cygwin.
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# SDL_INC_DIR is where SDL.h and associated headers can be found, and
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# SDL_LIB_DIR is where SDL.lib and SDL.dll are located. These may be set as
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# environment variables, if you'd prefer to not hack the Makefile.
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#
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# examples:
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# SDL_INC_DIR := C:/2/SDL-1.1.8/include
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# SDL_LIB_DIR := C:/2/SDL-1.1.8/lib
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#-----------------------------------------------------------------------------#
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ifeq ($(strip $(SDL_INC_DIR)),)
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SDL_INC_DIR := please_set_me_cygwin_users
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endif
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ifeq ($(strip $(SDL_LIB_DIR)),)
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SDL_LIB_DIR := please_set_me_cygwin_users
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endif
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CC = gcc
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LINKER = gcc
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#-----------------------------------------------------------------------------#
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# To use a different platform's ASM or portable C, change this.
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#-----------------------------------------------------------------------------#
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#USE_ASM := -DUSE_I386_ASM
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#-----------------------------------------------------------------------------#
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# Don't touch this unless you know what you are doing.
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#-----------------------------------------------------------------------------#
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#useperl := true
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useperl := false
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#useopengl := true
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useopengl := false
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GL_INCLDIR := /usr/X11R6/include
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#usedlls := true
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usedlls := false
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#usephysfs := true
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usephysfs := false
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#networking := stubbed
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networking := udp
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#-----------------------------------------------------------------------------#
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# Everything below this line is probably okay.
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#-----------------------------------------------------------------------------#
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# been told this doesn't work on BeOS right now...
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ifeq ($(strip $(beos)),true)
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networking := stubbed
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USE_ASM :=
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endif
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CFLAGS += -m32
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LDFLAGS +=-m32 -L/usr/lib
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ifeq ($(strip $(solaris)),true)
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LINKER= cc
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CC = cc
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LDFLAGS += -lsocket -lnsl
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CFLAGS += -DPLATFORM_SOLARIS
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endif
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ifeq ($(strip $(cygwin)),autodetect)
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ifneq ($(strip $(shell gcc -v 2>&1 |grep "cygwin")),)
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cygwin := true
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else
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cygwin := false
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endif
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endif
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ifeq ($(strip $(cygwin)),true)
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# (no choice on Cygwin right now...)
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usedlls := false
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ifeq ($(strip $(SDL_INC_DIR)),please_set_me_cygwin_users)
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$(error Cygwin users need to set the SDL_INC_DIR envr var.)
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else
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SDL_CFLAGS := -I$(SDL_INC_DIR)
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endif
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ifeq ($(strip $(SDL_LIB_DIR)),please_set_me_cygwin_users)
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$(error Cygwin users need to set the SDL_LIB_DIR envr var.)
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else
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SDL_LDFLAGS := -L$(SDL_LIB_DIR) -lSDL
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endif
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else
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ifneq ($(strip $(freebsd)),true)
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SDL_CFLAGS := $(shell /usr/bin/32/sdl-config --cflags)
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SDL_LDFLAGS := $(shell /usr/bin/32/sdl-config --libs)
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endif
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endif
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# Uncomment to use the Intel compiler (v6.0)
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# Note: Version 6.0 Build 020312Z fails to compile engine.c
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#CC = icc
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#CFLAGS = -g $(SDL_CFLAGS) -DUSE_SDL=1 -O2
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ifeq ($(strip $(cygwin)),true)
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ASM = nasmw
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DLL_EXT = .dll
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EXE_EXT = .exe
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ASMOBJFMT = win32
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ASMDEFS = -dC_IDENTIFIERS_UNDERSCORED
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CFLAGS += -DC_IDENTIFIERS_UNDERSCORED
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else
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ASM = nasm
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DLL_EXT = .so
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EXE_EXT =
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ASMOBJFMT = elf
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endif
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ifeq ($(strip $(macosx)),true)
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CFLAGS += -DPLATFORM_MACOSX=1 -faltivec -mdynamic-no-pic -falign-loops=32 -falign-functions=32
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LDFLAGS += -framework AppKit -lSDL -lSDLmain
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endif
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ifeq ($(strip $(freebsd)),true)
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CFLAGS += -DPLATFORM_FREEBSD=1
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SDL_CFLAGS := $(shell sdl11-config --cflags)
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SDL_LDFLAGS := $(shell sdl11-config --libs) -L.
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endif
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ifeq ($(strip $(linux_ppc)),true)
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CFLAGS += -DPLATFORM_LINUXPPC=1
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endif
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ifeq ($(strip $(useopengl)),true)
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CFLAGS += -DUSE_OPENGL -I$(GL_INCLDIR)
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endif
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ifeq ($(strip $(useperl)),true)
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CFLAGS += -DUSE_PERL
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LDPERL := $(shell perl -MExtUtils::Embed -e ldopts)
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CCPERL := $(shell perl -MExtUtils::Embed -e ccopts)
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# !!! can I lose the explicit path somehow?
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PERLOBJS += buildperl.o /usr/lib/perl5/i386-linux/CORE/libperl.a
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endif
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ifeq ($(strip $(usephysfs)),true)
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CFLAGS += -DUSE_PHYSICSFS
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LDFLAGS += -lphysfs
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endif
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ifeq ($(strip $(usedlls)),true)
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ENGINEBASE = buildengine
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ENGINEDLL = $(strip $(ENGINEBASE))$(strip $(DLL_EXT))
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NETBASE = buildnet
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NETDLL = $(strip $(NETBASE))$(strip $(DLL_EXT))
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endif
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ifeq ($(strip $(networking)),stubbed)
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CFLAGS += -DSTUB_NETWORKING=1
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endif
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ifeq ($(strip $(networking)),udp)
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CFLAGS += -DUDP_NETWORKING=1
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endif
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# fixes code generation bug.
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ifeq ($(strip $(beos)),true)
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CFLAGS += -no-fpic
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endif
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ENGINESRCS = engine.c cache1d.c sdl_driver.c unix_compat.c
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ifeq ($(strip $(USE_ASM)),-DUSE_I386_ASM)
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ENGINESRCS += a_nasm.asm pragmas.c a_gnu.c
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else
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ENGINESRCS += a.c pragmas.c
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endif
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ifeq ($(strip $(useopengl)),true)
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ENGINESRCS += buildgl.c
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endif
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NETSRCS = mmulti.c
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GAMEEXE = game
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GAMESRCS = game.c
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#GAMESRCS += multi.c k.asm kdmeng.c
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ifneq ($(strip $(usedlls)),true)
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GAMESRCS += $(ENGINESRCS)
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GAMESRCS += $(NETSRCS)
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endif
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BUILDEXE = build
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BUILDSRCS = build.c bstub.c
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ifneq ($(strip $(usedlls)),true)
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BUILDSRCS += $(ENGINESRCS)
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endif
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ENGINEDIR = .
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ASMFLAGS = -f $(ASMOBJFMT) $(ASMDEFS)
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CFLAGS += $(USE_ASM) -DPLATFORM_UNIX -g $(SDL_CFLAGS)
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LDFLAGS += -g $(SDL_LDFLAGS)
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ifeq ($(strip $(solaris)),true)
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CFLAGS += -xO5 -xchar=u
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else
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# Always turn OFF strict aliasing, even when optimizing. Otherwise, this is
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# just an accident waiting to happen... --ryan.
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CFLAGS += -fno-strict-aliasing
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CFLAGS += -fno-omit-frame-pointer -Wall -O3 -funsigned-char
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endif
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# Rules for turning source files into .o files
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%.o: %.c
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$(CC) -c -o $@ $< $(CFLAGS)
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%.o: %.asm
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$(ASM) $(ASMFLAGS) -o $@ $<
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# Rule for getting list of objects from source
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ENGINEOBJS1 := $(ENGINESRCS:.c=.o)
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ENGINEOBJS := $(ENGINEOBJS1:.asm=.o)
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NETOBJS1 := $(NETSRCS:.c=.o)
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NETOBJS := $(NETOBJS1:.asm=.o)
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GAMEOBJS1 := $(GAMESRCS:.c=.o)
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GAMEOBJS := $(GAMEOBJS1:.asm=.o)
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BUILDOBJS1 := $(BUILDSRCS:.c=.o)
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BUILDOBJS := $(BUILDOBJS1:.asm=.o)
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CLEANUP = $(GAMEOBJS) $(BUILDOBJS) $(PERLOBJS) $(NETOBJS) \
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$(GAMEEXE) $(BUILDEXE) $(ENGINEOBJS) $(ENGINEDLL) \
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$(wildcard *.exe) $(wildcard *.obj) \
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$(wildcard *~) $(wildcard *.err) \
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$(wildcard .\#*) core
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all: $(BUILDEXE) $(GAMEEXE)
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ifeq ($(strip $(useperl)),true)
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buildperl.o : buildperl.c
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$(CC) -c -o $@ $< $(CFLAGS) $(CCPERL)
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endif
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ifeq ($(strip $(usedlls)),true)
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$(ENGINEDLL) : $(ENGINEOBJS)
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$(LINKER) -shared -o $(ENGINEDLL) $(LDFLAGS) $(ENGINEOBJS)
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$(NETDLL) : $(NETOBJS)
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$(LINKER) -shared -o $(NETDLL) $(LDFLAGS) $(NETOBJS)
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endif
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$(GAMEEXE) : $(ENGINEDLL) $(NETDLL) $(GAMEOBJS) $(PERLOBJS)
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$(LINKER) -o $(GAMEEXE) $(LDFLAGS) $(LDPERL) $(PERLOBJS) $(GAMEOBJS) $(ENGINEDLL) $(NETDLL)
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$(BUILDEXE) : $(ENGINEDLL) $(BUILDOBJS)
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$(LINKER) -o $(BUILDEXE) $(LDFLAGS) $(BUILDOBJS) $(ENGINEDLL)
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listclean:
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@echo "A 'make clean' would remove" $(CLEANUP)
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distclean: clean
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clean:
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rm -f $(CLEANUP)
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#-----------------------------------------------------------------------------#
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# This section is pretty much just for Ryan's use to make distributions.
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# You Probably Should Not Touch.
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#-----------------------------------------------------------------------------#
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# These are the files needed in a binary distribution, regardless of what
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# platform is being used.
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BINSCOMMON = build$(strip $(EXE_EXT)) game$(strip $(EXE_EXT))
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BINSCOMMON += ascboard.map boards.map evilal.map kensig.map nsnoal.map
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BINSCOMMON += test.map nukeland.map
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BINSCOMMON += stuff.dat
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BINSCOMMON += BUILDLIC.TXT
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BINSCOMMON += names.h
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package: clean
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cd .. ; zip -9rz ./BUILD-engine-$(shell date +%m%d%Y).zip buildengine -x "*CVS*" < buildengine/FILEID.DIZ
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ifeq ($(strip $(cygwin)),true)
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msbins: win32bins dosbins
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win32bins:
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wmake -f Makefile.w32 clean
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wmake -f Makefile.w32
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cp $(SDL_LIB_DIR)/SDL.dll .
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echo -e "\r\n\r\n\r\nHEY YOU.\r\n\r\n\r\nTake a look at README-win32bins.txt FIRST.\r\n\r\n\r\n--ryan. (icculus@clutteredmind.org)\r\n\r\n" |zip -9rz ../BUILD-win32bins-$(shell date +%m%d%Y).zip $(BINSCOMMON) SDL.dll README-win32bins.txt README CHANGELOG
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dosbins:
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wmake -f Makefile.dos clean
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wmake -f Makefile.dos
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cp C:/WATCOM/BINW/DOS4GW.EXE .
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echo -e "\r\n\r\n\r\nHEY YOU.\r\n\r\n\r\nTake a look at README-dosbins.txt FIRST.\r\n\r\n\r\n--ryan. (icculus@clutteredmind.org)\r\n\r\n" |zip -9rz ../BUILD-dosbins-$(shell date +%m%d%Y).zip $(BINSCOMMON) README-dosbins.txt README CHANGELOG DOS4GW.EXE
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else
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msbins: nocygwin
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win32bins: nocygwin
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dosbins: nocygwin
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endif
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nocygwin:
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@echo This must be done on a Windows box in the Cygwin environment.
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#-----------------------------------------------------------------------------#
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# End packaging section.
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#-----------------------------------------------------------------------------#
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# end of Makefile ...
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