duke3d/buildengine/Makefile

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# Makefile for building BUILD on Unix/Cygwin systems.
#
# Written by Ryan C. Gordon (icculus@clutteredmind.org)
# Do NOT contact Ken Silverman for support of BUILD on Unix or Linux.
#----------------------------------------------------------------------------
linux_ppc := false
beos := false
macosx := false
freebsd := false
solaris := false
linux64 := false
#-----------------------------------------------------------------------------#
# If this makefile fails to detect Cygwin correctly, or you want to force
# the build process's behaviour, set it to "true" or "false" (w/o quotes).
#-----------------------------------------------------------------------------#
#cygwin := true
#cygwin := false
cygwin := autodetect
#-----------------------------------------------------------------------------#
# You only need to set SDL_INC_DIR and SDL_LIB_DIR if you are using cygwin.
# SDL_INC_DIR is where SDL.h and associated headers can be found, and
# SDL_LIB_DIR is where SDL.lib and SDL.dll are located. These may be set as
# environment variables, if you'd prefer to not hack the Makefile.
#
# examples:
# SDL_INC_DIR := C:/2/SDL-1.1.8/include
# SDL_LIB_DIR := C:/2/SDL-1.1.8/lib
#-----------------------------------------------------------------------------#
ifeq ($(strip $(SDL_INC_DIR)),)
SDL_INC_DIR := please_set_me_cygwin_users
endif
ifeq ($(strip $(SDL_LIB_DIR)),)
SDL_LIB_DIR := please_set_me_cygwin_users
endif
CC = gcc
LINKER = gcc
#-----------------------------------------------------------------------------#
# To use a different platform's ASM or portable C, change this.
#-----------------------------------------------------------------------------#
#USE_ASM := -DUSE_I386_ASM
#-----------------------------------------------------------------------------#
# Don't touch this unless you know what you are doing.
#-----------------------------------------------------------------------------#
#useperl := true
useperl := false
#useopengl := true
useopengl := false
GL_INCLDIR := /usr/X11R6/include
#usedlls := true
usedlls := false
#usephysfs := true
usephysfs := false
#networking := stubbed
networking := udp
#-----------------------------------------------------------------------------#
# Everything below this line is probably okay.
#-----------------------------------------------------------------------------#
# been told this doesn't work on BeOS right now...
ifeq ($(strip $(beos)),true)
networking := stubbed
USE_ASM :=
endif
CFLAGS += -m32
LDFLAGS +=-m32 -L/usr/lib
ifeq ($(strip $(solaris)),true)
LINKER= cc
CC = cc
LDFLAGS += -lsocket -lnsl
CFLAGS += -DPLATFORM_SOLARIS
endif
ifeq ($(strip $(cygwin)),autodetect)
ifneq ($(strip $(shell gcc -v 2>&1 |grep "cygwin")),)
cygwin := true
else
cygwin := false
endif
endif
ifeq ($(strip $(cygwin)),true)
# (no choice on Cygwin right now...)
usedlls := false
ifeq ($(strip $(SDL_INC_DIR)),please_set_me_cygwin_users)
$(error Cygwin users need to set the SDL_INC_DIR envr var.)
else
SDL_CFLAGS := -I$(SDL_INC_DIR)
endif
ifeq ($(strip $(SDL_LIB_DIR)),please_set_me_cygwin_users)
$(error Cygwin users need to set the SDL_LIB_DIR envr var.)
else
SDL_LDFLAGS := -L$(SDL_LIB_DIR) -lSDL
endif
else
ifneq ($(strip $(freebsd)),true)
SDL_CFLAGS := $(shell /usr/bin/32/sdl-config --cflags)
SDL_LDFLAGS := $(shell /usr/bin/32/sdl-config --libs)
endif
endif
# Uncomment to use the Intel compiler (v6.0)
# Note: Version 6.0 Build 020312Z fails to compile engine.c
#CC = icc
#CFLAGS = -g $(SDL_CFLAGS) -DUSE_SDL=1 -O2
ifeq ($(strip $(cygwin)),true)
ASM = nasmw
DLL_EXT = .dll
EXE_EXT = .exe
ASMOBJFMT = win32
ASMDEFS = -dC_IDENTIFIERS_UNDERSCORED
CFLAGS += -DC_IDENTIFIERS_UNDERSCORED
else
ASM = nasm
DLL_EXT = .so
EXE_EXT =
ASMOBJFMT = elf
endif
ifeq ($(strip $(macosx)),true)
CFLAGS += -DPLATFORM_MACOSX=1 -faltivec -mdynamic-no-pic -falign-loops=32 -falign-functions=32
LDFLAGS += -framework AppKit -lSDL -lSDLmain
endif
ifeq ($(strip $(freebsd)),true)
CFLAGS += -DPLATFORM_FREEBSD=1
SDL_CFLAGS := $(shell sdl11-config --cflags)
SDL_LDFLAGS := $(shell sdl11-config --libs) -L.
endif
ifeq ($(strip $(linux_ppc)),true)
CFLAGS += -DPLATFORM_LINUXPPC=1
endif
ifeq ($(strip $(useopengl)),true)
CFLAGS += -DUSE_OPENGL -I$(GL_INCLDIR)
endif
ifeq ($(strip $(useperl)),true)
CFLAGS += -DUSE_PERL
LDPERL := $(shell perl -MExtUtils::Embed -e ldopts)
CCPERL := $(shell perl -MExtUtils::Embed -e ccopts)
# !!! can I lose the explicit path somehow?
PERLOBJS += buildperl.o /usr/lib/perl5/i386-linux/CORE/libperl.a
endif
ifeq ($(strip $(usephysfs)),true)
CFLAGS += -DUSE_PHYSICSFS
LDFLAGS += -lphysfs
endif
ifeq ($(strip $(usedlls)),true)
ENGINEBASE = buildengine
ENGINEDLL = $(strip $(ENGINEBASE))$(strip $(DLL_EXT))
NETBASE = buildnet
NETDLL = $(strip $(NETBASE))$(strip $(DLL_EXT))
endif
ifeq ($(strip $(networking)),stubbed)
CFLAGS += -DSTUB_NETWORKING=1
endif
ifeq ($(strip $(networking)),udp)
CFLAGS += -DUDP_NETWORKING=1
endif
# fixes code generation bug.
ifeq ($(strip $(beos)),true)
CFLAGS += -no-fpic
endif
ENGINESRCS = engine.c cache1d.c sdl_driver.c unix_compat.c
ifeq ($(strip $(USE_ASM)),-DUSE_I386_ASM)
ENGINESRCS += a_nasm.asm pragmas.c a_gnu.c
else
ENGINESRCS += a.c pragmas.c
endif
ifeq ($(strip $(useopengl)),true)
ENGINESRCS += buildgl.c
endif
NETSRCS = mmulti.c
GAMEEXE = game
GAMESRCS = game.c
#GAMESRCS += multi.c k.asm kdmeng.c
ifneq ($(strip $(usedlls)),true)
GAMESRCS += $(ENGINESRCS)
GAMESRCS += $(NETSRCS)
endif
BUILDEXE = build
BUILDSRCS = build.c bstub.c
ifneq ($(strip $(usedlls)),true)
BUILDSRCS += $(ENGINESRCS)
endif
ENGINEDIR = .
ASMFLAGS = -f $(ASMOBJFMT) $(ASMDEFS)
CFLAGS += $(USE_ASM) -DPLATFORM_UNIX -g $(SDL_CFLAGS)
LDFLAGS += -g $(SDL_LDFLAGS)
ifeq ($(strip $(solaris)),true)
CFLAGS += -xO5 -xchar=u
else
# Always turn OFF strict aliasing, even when optimizing. Otherwise, this is
# just an accident waiting to happen... --ryan.
CFLAGS += -fno-strict-aliasing
CFLAGS += -fno-omit-frame-pointer -Wall -O3 -funsigned-char
endif
# Rules for turning source files into .o files
%.o: %.c
$(CC) -c -o $@ $< $(CFLAGS)
%.o: %.asm
$(ASM) $(ASMFLAGS) -o $@ $<
# Rule for getting list of objects from source
ENGINEOBJS1 := $(ENGINESRCS:.c=.o)
ENGINEOBJS := $(ENGINEOBJS1:.asm=.o)
NETOBJS1 := $(NETSRCS:.c=.o)
NETOBJS := $(NETOBJS1:.asm=.o)
GAMEOBJS1 := $(GAMESRCS:.c=.o)
GAMEOBJS := $(GAMEOBJS1:.asm=.o)
BUILDOBJS1 := $(BUILDSRCS:.c=.o)
BUILDOBJS := $(BUILDOBJS1:.asm=.o)
CLEANUP = $(GAMEOBJS) $(BUILDOBJS) $(PERLOBJS) $(NETOBJS) \
$(GAMEEXE) $(BUILDEXE) $(ENGINEOBJS) $(ENGINEDLL) \
$(wildcard *.exe) $(wildcard *.obj) \
$(wildcard *~) $(wildcard *.err) \
$(wildcard .\#*) core
all: $(BUILDEXE) $(GAMEEXE)
ifeq ($(strip $(useperl)),true)
buildperl.o : buildperl.c
$(CC) -c -o $@ $< $(CFLAGS) $(CCPERL)
endif
ifeq ($(strip $(usedlls)),true)
$(ENGINEDLL) : $(ENGINEOBJS)
$(LINKER) -shared -o $(ENGINEDLL) $(LDFLAGS) $(ENGINEOBJS)
$(NETDLL) : $(NETOBJS)
$(LINKER) -shared -o $(NETDLL) $(LDFLAGS) $(NETOBJS)
endif
$(GAMEEXE) : $(ENGINEDLL) $(NETDLL) $(GAMEOBJS) $(PERLOBJS)
$(LINKER) -o $(GAMEEXE) $(LDFLAGS) $(LDPERL) $(PERLOBJS) $(GAMEOBJS) $(ENGINEDLL) $(NETDLL)
$(BUILDEXE) : $(ENGINEDLL) $(BUILDOBJS)
$(LINKER) -o $(BUILDEXE) $(LDFLAGS) $(BUILDOBJS) $(ENGINEDLL)
listclean:
@echo "A 'make clean' would remove" $(CLEANUP)
distclean: clean
clean:
rm -f $(CLEANUP)
#-----------------------------------------------------------------------------#
# This section is pretty much just for Ryan's use to make distributions.
# You Probably Should Not Touch.
#-----------------------------------------------------------------------------#
# These are the files needed in a binary distribution, regardless of what
# platform is being used.
BINSCOMMON = build$(strip $(EXE_EXT)) game$(strip $(EXE_EXT))
BINSCOMMON += ascboard.map boards.map evilal.map kensig.map nsnoal.map
BINSCOMMON += test.map nukeland.map
BINSCOMMON += stuff.dat
BINSCOMMON += BUILDLIC.TXT
BINSCOMMON += names.h
package: clean
cd .. ; zip -9rz ./BUILD-engine-$(shell date +%m%d%Y).zip buildengine -x "*CVS*" < buildengine/FILEID.DIZ
ifeq ($(strip $(cygwin)),true)
msbins: win32bins dosbins
win32bins:
wmake -f Makefile.w32 clean
wmake -f Makefile.w32
cp $(SDL_LIB_DIR)/SDL.dll .
echo -e "\r\n\r\n\r\nHEY YOU.\r\n\r\n\r\nTake a look at README-win32bins.txt FIRST.\r\n\r\n\r\n--ryan. (icculus@clutteredmind.org)\r\n\r\n" |zip -9rz ../BUILD-win32bins-$(shell date +%m%d%Y).zip $(BINSCOMMON) SDL.dll README-win32bins.txt README CHANGELOG
dosbins:
wmake -f Makefile.dos clean
wmake -f Makefile.dos
cp C:/WATCOM/BINW/DOS4GW.EXE .
echo -e "\r\n\r\n\r\nHEY YOU.\r\n\r\n\r\nTake a look at README-dosbins.txt FIRST.\r\n\r\n\r\n--ryan. (icculus@clutteredmind.org)\r\n\r\n" |zip -9rz ../BUILD-dosbins-$(shell date +%m%d%Y).zip $(BINSCOMMON) README-dosbins.txt README CHANGELOG DOS4GW.EXE
else
msbins: nocygwin
win32bins: nocygwin
dosbins: nocygwin
endif
nocygwin:
@echo This must be done on a Windows box in the Cygwin environment.
#-----------------------------------------------------------------------------#
# End packaging section.
#-----------------------------------------------------------------------------#
# end of Makefile ...